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These are just a few torch tools I've made..

  • BinaryStochastic.lua will make a node that is basically a sigmoid internally, but will output either a 1 or a 0 stochastically with p=sigmoid(x)
  • HighwayLayer.lua is my attempt at writing a highway layer
  • TemporalBatchNormalization.lua will do a one dimensional normalization. It's really just a very very basic modification of an earlier version of SpatialBatchNormalization.lua . However looking at the newest version of SpatialBatchNormalization.lua, I wonder if it's now irrelevant.
  • no_globals.lua ... Is just a function that helps me avoid accidentally creating globals. Odds are there's something that does this better.
  • timehires_lua.C just gives a hires timer to lua. (It may be redundant, I just didn't know how to do it.

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