by Andrew G. Crowell (Overkill / Bananattack)
Plum is a free game engine for making 2D games in Lua. Plum's aim is to be simple and light and quick-to-learn, but simultaneously powerful and performant. You get easy, usable components out of the box, but there is a great degree of finer control when you need it. The result is a balanced game-making experience that should appease both new people and control freaks.
It supports all the basic needs of a simple 2D game:
- Scripting with Lua 5.2
- Hardware-accelerated graphics rendering
- Software canvases for image processing
- Audio playback
- Tilemaps
- Sprites
- Timing
- Keyboard input
- Mouse input
- Joystick input
- Files
- To compile on Windows (Visual Studio 2012 (requires the November 2012 CTP)):
Open up
Plum.sln
, then hit Build Solution, and everything should work. The compiled executable is named "Plum.exe".- For release builds, it is located in the
test/
folder. - For debug builds, it is located in the
Debug/
folder
- For release builds, it is located in the
- To compile on Mac OS X: TODO.
- To compile on Linux (Ubuntu 12.04):
-
First, acquire the necessary packages:
libx11-dev libxxf86vm-dev libxrandr-dev libxi-dev libasound2-dev- Next, open a terminal and type `make` at the root of this source tree. - If it succeeds, there should be an excutable named "plum" located in the `test/` folder.
-
Plum is released under the BSD 3-Clause License:. It frees you to contribute, to create derivative works, to use it in commercial projects, among other things without too much thought -- so long as you follow the conditions of the license, which are pretty friendly.
I don't really care that much about what you do with it, I'm giving you something that I worked on, and maybe it's useful.
Please read the license.md
file included in this repository for full details though.