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Plum

by Andrew G. Crowell (Overkill / Bananattack)

About

Plum is a free game engine for making 2D games in Lua. Plum's aim is to be simple and light and quick-to-learn, but simultaneously powerful and performant. You get easy, usable components out of the box, but there is a great degree of finer control when you need it. The result is a balanced game-making experience that should appease both new people and control freaks.

It supports all the basic needs of a simple 2D game:

  • Scripting with Lua 5.2
  • Hardware-accelerated graphics rendering
  • Software canvases for image processing
  • Audio playback
  • Tilemaps
  • Sprites
  • Timing
  • Keyboard input
  • Mouse input
  • Joystick input
  • Files

Compiling

  • To compile on Windows (Visual Studio 2012 (requires the November 2012 CTP)): Open up Plum.sln, then hit Build Solution, and everything should work. The compiled executable is named "Plum.exe".
    • For release builds, it is located in the test/ folder.
    • For debug builds, it is located in the Debug/ folder
  • To compile on Mac OS X: TODO.
  • To compile on Linux (Ubuntu 12.04):
    • First, acquire the necessary packages:

    sudo apt-get install build-essential mesa-common-dev libglu1-mesa-dev
    libx11-dev libxxf86vm-dev libxrandr-dev libxi-dev libasound2-dev
    
    - Next, open a terminal and type `make` at the root of this source tree.
    - If it succeeds, there should be an excutable named "plum" located in the `test/` folder.
    
    

License

Plum is released under the BSD 3-Clause License:. It frees you to contribute, to create derivative works, to use it in commercial projects, among other things without too much thought -- so long as you follow the conditions of the license, which are pretty friendly.

I don't really care that much about what you do with it, I'm giving you something that I worked on, and maybe it's useful. Please read the license.md file included in this repository for full details though.

About

A free 2D game engine with Lua scripting, designed with rapid prototyping in mind.

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