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main.c
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main.c
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
// Tictactoe struct
typedef struct ticTacToeDescription{
char square[3][10];
char rawData[9];
char player;
char user;
char AI;
unsigned short int turnCount;
unsigned short int numberPlayers;
unsigned short int difficulty;
}ticTacToeBoard;
// Initialization Functions
void setUpGame(ticTacToeBoard*, char*, unsigned short int*);
void coinFlip(char*);
void initBoard(char*);
char playerSelect(void);
int numberOfPlayers(void);
int findDifficulty(ticTacToeBoard*);
// Turn Functions
void switchPlayer(char*);
void renderBoard(char*, unsigned short int);
void displayError(void);
int runGame(ticTacToeBoard*, unsigned short int*, unsigned short int*, unsigned short int, char*, unsigned short int*);
int findWinningMove(ticTacToeBoard*, char*, int);
int isWinningPosition(ticTacToeBoard*, char*, char*, int);
int replay(ticTacToeBoard*, unsigned short int*);
int userTurn(ticTacToeBoard*, unsigned short int, char*, unsigned short int);
int winPositionInfo(ticTacToeBoard*, char*);
// AI Functions
void noviceAI(char*);
void intermediateAI(ticTacToeBoard*, char*, int);
int expertAI(ticTacToeBoard*, unsigned short int*, unsigned short int*, unsigned short int, char*, unsigned short int*, int);
int aiTurn(ticTacToeBoard*, unsigned short int*, unsigned short int*, unsigned short int, unsigned short int, char*, unsigned short int*);
int startingPosition(char*, unsigned short int*);
int aiCheckWin(ticTacToeBoard*, char*, int);
int main()
{
unsigned short int corners[4] = {0,2,6,8};
unsigned short int sides[4] = {1,3,5,7};
unsigned short int center = 4;
// Pointer for tictactoe structure
ticTacToeBoard *selector = malloc(sizeof(*selector));
unsigned short int* intPtr = (unsigned short int*) (selector+5);
char *charPtr = (char*) selector;
*intPtr = 1;
while(*intPtr) {
// Set up game
setUpGame(selector, charPtr, intPtr);
// Run Game
runGame(selector, corners, sides, center, charPtr, intPtr);
// Ask to replay
replay(selector, intPtr);
}
printf(" Thanks for playing!\n");
// Exits program
exit(0);
}
/**
* Set up game with default values
*/
void setUpGame (ticTacToeBoard* selector, char *charPtr, unsigned short int* intPtr)
{
// Sets turn number to 0
*intPtr = 1;
// Stores number of players as "num_players"
intPtr[1] = numberOfPlayers();
// Stores selected player as "user"
charPtr[41] = playerSelect();
// If there is an AI, ask for difficulty
if(intPtr[1] == 1)
intPtr[2] = findDifficulty(selector);
// Flip coin to see who goes first
coinFlip(charPtr);
// Create a fresh board
initBoard(charPtr);
}
/**
* Flips coin to choose who goes first
*/
void coinFlip(char *charPtr)
{
// Var to be set to a random int
int random;
// Creates new seed set to value of time
srand(time(NULL));
// Rolls a 0 or 1
random = rand() %2;
printf("\n We are now flipping a coin to see who goes first...\n");
switch(random)
{
case 0:
printf(" ");
printf("Player X wins!\n\n");
charPtr[40] = 'X';
break;
case 1:
printf(" ");
printf("Player O wins!\n\n");
charPtr[40] = 'O';
break;
default:
displayError();
break;
}
}
/**
* Fills tictactoe structure with layout for new game
*/
void initBoard(char* charPtr)
{
// Looping variable
int i;
// Looping variable
int k;
// Fills square with shell
for(i = 0; i < 3; i++)
{
for(k = 0; k < 9; k += 3)
{
*(charPtr + (i * 10) + k) = '[';
*(charPtr + (i * 10) + (k + 1)) = ' ';
*(charPtr + (i * 10) + (k + 2)) = ']';
*(charPtr + (i * 10) + (k + 3)) = '\n';
}
}
// Resets raw data to empty
for(i = 0; i < 9; i++)
charPtr[30 + i]=' ';
}
/**
* Runs all main game functions
*/
int runGame(ticTacToeBoard* selector, unsigned short int* corners, unsigned short int* sides, unsigned short int center, char* charPtr, unsigned short int* intPtr)
{
unsigned short int aiPlay;
unsigned short int win = 0;
//Checks if AI is playing and sets respective character value
if(intPtr[1] == 1)
aiPlay = 1;
else aiPlay=0;
if(aiPlay == 1){
// Sets user and AI character values
if(charPtr[41] == 'X')
charPtr[42] = 'O';
else charPtr[42]= 'X';
}
switch(aiPlay)
{
//Runs game without AI
case 0:
while(win == 0)
{
// Runs user turn and returns a win of 0 or 1
win = userTurn(selector, win, charPtr, aiPlay);
// Increases turn by 1
intPtr[0] = intPtr[0] + 1;
}
break;
// Runs game with AI
case 1:
while(win == 0)
{
if(charPtr[42] == charPtr[40])
{
// Runs AI turn
win = aiTurn(selector, corners, sides, center, win, charPtr, intPtr);
// Increases turn by 1
intPtr[0] = intPtr[0] + 1;
if(win == 1)
break;
}
win = userTurn(selector, win, charPtr, aiPlay);
// Increases turn by 1
intPtr[0] = intPtr[0] + 1;
}
break;
default:
displayError();
break;
}
// Print board to console
renderBoard(charPtr, win);
return 0;
}
/**
* Runs user turn
*/
int userTurn(ticTacToeBoard* selector, unsigned short int win, char* charPtr, unsigned short int aiPlay)
{
int i = 0;
int playSpace = 0;
renderBoard(charPtr, win);
while(i == 0)
{
if(aiPlay == 1)
printf(" Please choose a space to play.\n");
else printf(" Player %c: Please choose a space to play.\n", charPtr[40]);
printf("\n 0 1 2");
printf("\n 3 4 5");
printf("\n 6 7 8\n\n");
printf("Selection: ");
scanf("%i", &playSpace);
printf("\n");
if(((int)playSpace >= 0) && ((int)playSpace <= 8))
{
if(charPtr[30 + playSpace] == ' ')
{
charPtr[30 + playSpace] = charPtr[40];
i++;
}
else
{
printf(" This space is already occupied. Try again.\n");
renderBoard(charPtr, win);
}
}
else
{
printf(" *Invalid input. Try again*\n");
renderBoard(charPtr, win);
}
}
// Checks if winning position
if(winPositionInfo(selector, charPtr))
return 1;
// Switches player
switchPlayer(charPtr);
printf("\n\n");
return 0;
}
/**
* Prints board to console
*/
void renderBoard(char *charPtr, unsigned short int win)
{
//Looping variables
int i;
int k;
int j = 0;
// Format to center
printf(" ");
if(win == 0)
printf("Current Board\n\n");
else printf(" Final Board\n\n");
//Fills board with raw data
for(i = 0; i < 3; i++)
{
for(k = 1; k <= 7; k += 3)
{
*(charPtr + (i * 10) + k) = *(charPtr + 30 + j);
j++;
}
}
printf(" ");
//Prints board
for(i = 0; i < 10; i++)
{
for(k = 0; k < 3; k++)
{
printf("%c", *(charPtr + (i * 3) + k));
if(*(charPtr + (i * 3) + k) == '\n')
printf(" ");
}
}
printf("\n");
}
/**
* Displays how the position was won
*/
int winPositionInfo(ticTacToeBoard* selector, char* charPtr)
{
int test = 0;
switch(isWinningPosition(selector, charPtr, charPtr, test))
{
//No Win
case 0: return 0;
//Draw
case 1: printf(" **DRAW**\n\n"); return 1;
//Horizontal
case 10: printf(" **Horizontal win on the first row for Player %c!**\n\n", charPtr[40]); return 1;
case 13: printf(" **Horizontal win on the second row for Player %c!**\n\n",charPtr[40]); return 1;
case 16: printf(" **Horizontal win on the third row for Player %c!**\n\n",charPtr[40]); return 1;
//Vertical
case 20: printf(" **Vertical win on the first collumn for Player %c!**\n\n",charPtr[40]); return 1;
case 21: printf(" **Vertical win on the second collumn for Player %c!**\n\n",charPtr[40]); return 1;
case 22: printf(" **Vertical win on the third collumn for Player %c!**\n\n",charPtr[40]); return 1;
//Diagonal
case 31: printf(" **Descening diagonal win for Player %c!**\n\n",charPtr[40]); return 1;
case 32: printf(" **Ascending diagonal win for Player %c!**\n\n",charPtr[40]); return 1;
default: displayError(); break;
}
return 0;
}
/**
* Finds a winning move for AI
*/
int findWinningMove(ticTacToeBoard* selector, char* charPtr, int defense)
{
char testPosition[10];
int i;
int test;
for(i = 0; i < 9; i++)
{
if(charPtr[30 + i] == ' ')
{
strcpy(testPosition, selector->rawData);
testPosition[i] = charPtr[40];
test = 1;
if(isWinningPosition(selector, charPtr, testPosition, test))
{
if(defense == 1)
switchPlayer(charPtr);
test = 0;
charPtr[30 + i] = charPtr[40];
return i;
}
}
}
return 10;
}
/**
* Checks if a there is a win and returns corresponding value to position won
*/
int isWinningPosition(ticTacToeBoard* selector, char* charPtr, char* test_position, int test)
{
int i; //Looping variable
if(test == 1)
{
//Test for horizontal win
for(i = 0; i <= 6; i += 3)
{
if(test_position[i] == charPtr[40] && test_position[1 + i] == charPtr[40] &&
test_position[2 + i] == charPtr[40])
return (10 + i);
}
//Test for vertical win
for(i = 0; i < 3; i++)
{
if (test_position[i] == charPtr[40] && test_position[3 + i] == charPtr[40] &&
test_position[6 + i] == charPtr[40])
return (20 + i);
}
//Test for diagonal win
if(test_position[4] == charPtr[40])
{
if(test_position[0] == charPtr[40] && test_position[8] == charPtr[40])
return 31;
if(test_position[2] == charPtr[40] && test_position[6] == charPtr[40])
return 32;
}
}
else
{
//Test for horizontal win
for(i = 0; i <= 6; i += 3){
if(charPtr[30 + i] == charPtr[40] && charPtr[31 + i] == charPtr[40] &&
charPtr[32 + i] == charPtr[40])
return (10 + i);
}
//Test for vertical win
for(i = 0; i < 3; i++)
{
if (charPtr[30 + i] == charPtr[40] && charPtr[33 + i] == charPtr[40] &&
charPtr[36 + i] == charPtr[40])
return (20 + i);
}
//Test for diagonal win
if(charPtr[34] == charPtr[40])
{
if(charPtr[30] == charPtr[40] && charPtr[38] == charPtr[40])
return 31;
if(charPtr[32] == charPtr[40] && charPtr[36] == charPtr[40])
return 32;
}
//Test for Draw
for(i = 0; i < 9; i++)
{
if(charPtr[30 + i] == ' ')
return 0;
}
//If there are no empty spaces return a draw case
if(i == 9)
return 1;
}
return 0;
}
/**
* Asks player for number of human players and returns that amount
*/
int numberOfPlayers()
{
int playerAnswer = 0;
while(playerAnswer == 0){
printf(" Number of human players this game (1 or 2): ");
scanf("%i", &playerAnswer);
printf("\n");
if(playerAnswer != 1 && playerAnswer != 2)
{
printf(" Invalid option. Try again.\n\n");
playerAnswer = 0;
// Clears stdin
} while(getchar() != '\n');
}
return playerAnswer;
}
/**
* Asks player if they would like to be X or O
*/
char playerSelect(void)
{
char player = 'n';
while(player=='n')
{
printf(" Select your player (X or O): ");
scanf(" %c", &player);
if(player != 'X' && player!= 'x' && player != 'O' && player!= 'o'){
printf(" Invalid input. Try again\n\n");
player = 'n';
// Clears stdin
while(getchar() != '\n');
}
// Clears stdin
} while(getchar() != '\n');
if(player == 'o'){
player = 'O';
}
else if(player == 'x'){
player = 'X';
}
return player;
}
/**
* Asks user for difficulty of AI
*/
int findDifficulty(ticTacToeBoard* selector)
{
int i = 0;
unsigned short int* difficultyPtr = (unsigned short int*) (selector + 4);
while(i == 0)
{
printf("\n Difficulty\n Novice[1] Intermediate[2] Expert[3]\nSelection: ");
scanf("%hu", difficultyPtr);
switch(*difficultyPtr)
{
case 1:
return 1;
case 2:
return 2;
case 3:
return 3;
default:
printf(" Invalid input. Try again. \n");
break;
}
}
return 0;
}
/**
* Returns 1 if want to replay. Return 2 if not
*/
int replay(ticTacToeBoard* selector, unsigned short int* intPtr)
{
char replay = 'n';
while(replay != 'Y' && replay != 'N')
{
// Clear an existing '\n'
getchar();
printf(" Good game! Do you wish to play again? (Y or N): ");
scanf("%c",&replay);
getchar();
printf("\n");
if(replay == 'Y' || replay == 'y')
{
*intPtr = 1;
return 1;
}
else if(replay == 'N' || replay == 'n')
{
*intPtr = 0;
return 0;
}
else printf(" Invalid input. Try again.\n");
}
return 0;
}
/**
* Displays an error
*/
void displayError(void)
{
printf("Some unknown error occurred.");
}
/**
* Switches player
*/
void switchPlayer(char* charPtr)
{
if(charPtr[40] == 'X')
charPtr[40] = 'O';
else charPtr[40] = 'X';
}
/**
* Runs AI turn
*/
int aiTurn(ticTacToeBoard* selector, unsigned short int* corners, unsigned short int* sides, unsigned short int center, unsigned short int win, char* charPtr, unsigned short int* intPtr)
{
int defense = 1;
// Checks difficulty chosen when setting up game
switch(intPtr[2])
{
case 1:
noviceAI(charPtr);
break;
case 2:
intermediateAI(selector, charPtr, defense);
break;
case 3:
expertAI(selector, corners, sides, center, charPtr, intPtr, defense);
break;
}
// Checks if winning position
if(winPositionInfo(selector, charPtr))
return 1;
//Switches player
switchPlayer(charPtr);
printf("\n\n");
return 0;
}
/**
* Novice: Plays random empty space unless the user can create a win next turn
*/
void noviceAI(char* charPtr)
{
//Looping variables
int i;
int k = 0;
int random;
int play;
int emptySpaces[9];
//Fills all empty positions into array of integers
for(i = 0; i < 9; i++)
{
if(charPtr[30 + i] == ' ')
{
emptySpaces[k] = i;
k++;
}
}
// Sets new seed
srand(time(NULL));
// Rolls random int
random = rand() % k;
play = emptySpaces[random];
//Pulls a random int from array and plays in that position
charPtr[30+play] = charPtr[40];
printf("\n **AI played position %i**", play);
}
/**
* Intermediate: Plays random empty space unless the user can create a win next turn
*/
void intermediateAI(ticTacToeBoard* selector, char* charPtr, int defense)
{
//Looping variables
int i;
int k = 0;
int random;
int play;
int emptySpaces[9];
play = aiCheckWin(selector, charPtr, defense);
if(play == 20){
//Fills all empty positions into array of integers
for(i = 0; i < 9; i++)
{
if(charPtr[30 + i] == ' ')
{
emptySpaces[k] = i;
k++;
}
}
// Sets new seed
srand(time(NULL));
// Rolls random int
random = rand() % k;
play = emptySpaces[random];
//Pulls a random int from array and plays in that position
charPtr[30 + play] = charPtr[40];
printf("\n **AI played position %i**", play);
}
}
/**
* Expert: Intermediate but plays corner first and counters a corner with center
*/
int expertAI(ticTacToeBoard* selector, unsigned short int* corners, unsigned short int* sides, unsigned short int center, char* charPtr, unsigned short int* intPtr, int defense)
{
// Looping variables
int i;
int k;
// Random int to be set
int random;
int play;
int emptySpaces[9];
// If play is greater than or equal to 3
if(intPtr[0] >= 3){
// Check if AI wins with given play
play = aiCheckWin(selector, charPtr, defense);
if(play==20){
// Set player back to AI
charPtr[40] = charPtr[42];
//Fills all empty positions into array of integers
for(i = 0; i < 9; i++)
{
if(charPtr[30 + i] == ' ')
{
emptySpaces[k] = i;
k++;
}
}
// Sets new seed
srand(time(NULL));
// Rolls random int
random = rand() % k;
random = emptySpaces[random];
//Pulls a random int from array and plays in that position
charPtr[30 + random] = charPtr[40];
play = random;
}
}
if(intPtr[0] == 2){
play = 0;
// Switches player to check their move
switchPlayer(charPtr);
for(i = 0; i < 4; i++)
{
// If user plays corner, play center
if((charPtr[30 + corners[i]] == charPtr[40]) || (charPtr[30 + sides[i]] == charPtr[40]) && (charPtr[30 + center] == ' '))
{
// Switches to AI to counter move
switchPlayer(charPtr);
charPtr[30 + center] = charPtr[40];
play = center;
}
}
if(play == 0){
// Set player back to AI
charPtr[40] = charPtr[42];
//Fills all empty positions into array of integers
for(i = 0; i < 9; i++)
{
if(charPtr[30 + i]==' '){
emptySpaces[k] = i;
k++;
}
}
// Sets new seed
srand(time(NULL));
// Rolls random int
random = rand() % k;
random = emptySpaces[random];
//Pulls a random int from array and plays in that position
charPtr[30 + random] = charPtr[40];
play = random;
switchPlayer(charPtr);
}
}
else if(intPtr[0] == 1){
play = startingPosition(charPtr,corners);
}
printf("\n **AI played position %i**\n", play);
return 0;
}
/**
* AI checks for win and returns position value
*/
int aiCheckWin(ticTacToeBoard* selector, char* charPtr, int defense)
{
int play;
// Aggressive check
defense = 0;
// Resets win detector
play = 0;
//Checks if AI can win. Play if true
play = findWinningMove(selector, charPtr, defense);
if(play != 10){
return play;
}
// Switches player to check if they can win
switchPlayer(charPtr);
// Defensive check
defense = 1;
// Checks if user can win. Counter if true
play = findWinningMove(selector, charPtr, defense);
if(play != 10){
return play;
}
// Switches to AI
charPtr[40] = charPtr[42];
return 20;
}
/**
* Places starting position on board
*/
int startingPosition(char* charPtr, unsigned short int* corners)
{
unsigned short int randomCorner;
int random;
// Sets new seed
srand(time(NULL));
// Rolls random int
random = rand() % 4;
// Rolls a corner
randomCorner = corners[random];
// Places X or O corresponding to the value of random
charPtr[30+randomCorner] = charPtr[40];
return randomCorner;
}