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A 2.5D clone of Asteroids made with C++ and OpenGL using an entity-component architecture.

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Asteroids

A 2.5D clone of Asteroids made with C++ and OpenGL using a entity-component architecture. Built as a class project for ITP 380 - Videogame Programming

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Just import the project on Visual Studio 2013 or XCode and compile it. :)

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A 2.5D clone of Asteroids made with C++ and OpenGL using an entity-component architecture.

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