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inferno on android/firefox-os
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===Usage=== Just run /data/inferno/Android/arm/bin/emu-g. It's possible to run Inferno (without graphics) in parallel with zygote (the Android java layer). Don't touch the radio if the Java layer's running; your phone will probably freeze. The phone device is mounted automatically. If you want to change this, look in emu/port/main.c for where it mounts the device #f. ===Phone interface=== Turn on the radio (you'll want to do this before anything else): echo on > /phone/ctl Turn off the radio: echo off > /phone/ctl Turn on the data connection (APN information is omitted if on CDMA): echo net on <gsm/cdma> <APN name> <APN user> <APN password> > /phone/ctl For example, on AT&T this would be: echo net on gsm wap.cingular WAP@CINGULARGPRS.COM cingular1 > /phone/ctl Turn off the data connection: echo net off > /phone/ctl Route the audio to a different device: echo route <earpiece/speaker/headphone> > /phone/ctl Change the call volume: echo volume <0-5> > /phone/ctl Mute/unmute your microphone: echo <mute/unmute> > /phone/ctl Dial a number: echo dial <number> > /phone/phone Hang up a call: echo hangup > /phone/phone Pick up an incoming call: echo answer > /phone/phone Send an SMS: echo send <number> <quoted message> > /phone/sms Reading from /phone/sms gives you SMS messages as they come in. Reading from /phone/ctl returns "off" or "on" depending on whether the driver thinks the radio is off or on. There's no way to query the power state from RIL, though, so if you have the radio powered on before Inferno starts it will still return "off." /phone/signal gives you the raw signal strength value, 0-30 or 99 for failure. It may be different for CDMA phones. Reading from /phone/status returns a radio status message. The contents can vary depending on whether you're on CDMA or GSM (see hardware/ril/include/telephony/ril.h for details on the RIL_REQUEST_REGISTRATION_STATE response). The most useful information is the registration status message, which is always the first line in the data. It tells you whether you're registered to the cell network or not. Reading from /phone/phone will give you messages when the phone rings and when the call state has changed. You should read from /phone/calls when the call state changes. Reading from /phone/calls gives you a list of calls. The device dumps all the information it gets, but the information that you probably care about the most is the state of each call and the number of the other party. The state is a value 0-5: | Value | Meaning | |-------+----------| | 0 | Active | | 1 | Holding | | 2 | Dialing | | 3 | Alerting | | 4 | Incoming | | 5 | Waiting | ===Building=== Before you build for the Android, you need to compile the Inferno tools for x86. Change mkconfig to include SYSHOST=Linux and OBJTYPE=386. Run makemk.sh, then run mk nuke. When you mk install, you'll run into errors--this is because of the changes to make Inferno play nicely with bionic. Run mk install in the directory of each tool and library you need (lib9, libmath, utils/iyacc, limbo, and maybe more). After you have a full toolset, change SYSHOST back to Android and OBJTYPE back to arm. Run mk nuke, mk install, then push your inferno directory over to your phone using adb push or the parallel-push.sh script. Make sure to place your Inferno directory to match the ROOT variable in mkconfig (we suggest using /data/inferno for your ROOT). ===Porting=== For porting to a new Android phone, take a look at emu/port/main.c, emu/Android/framebuffer.c, and emu/Android/screen.c. Most of the work should be finding out which device is the touchscreen input and handling that correctly. If you want buttonserver to work correctly, create a config file in /data/inferno/etc.
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