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PLYReader.cpp
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PLYReader.cpp
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#include "PLYReader.hpp"
#include <vector>
#include "Object.hpp"
#include <string>
#include <fstream>
#include <sstream>
#include <assert.h>
#include "Triangle.hpp"
#include "Vector3D.hpp"
#include "Helper.hpp"
void PLYReader::readFromPly(
std::vector<Object *> & scene_objects,
const std::string & filename) {
std::ifstream fileIn(filename);
std::string currLine;
getline(fileIn, currLine);
std::cout << "cl: " << currLine << std::endl;
assert(stringMatches(currLine, "ply"));
getline(fileIn, currLine);
assert(stringMatches(currLine, "format ascii 1.0"));
std::string currWord;
fileIn >> currWord;
assert(stringMatches(currWord, "element"));
fileIn >> currWord;
assert(stringMatches(currWord, "vertex"));
fileIn >> currWord;
std::string::size_type sz;
int numVertices = std::stoi(currWord, &sz);
std::cout << "num vertices = " << numVertices << std::endl;
getline(fileIn, currLine);
getline(fileIn, currLine);
assert(stringMatches(currLine, "property float x"));
getline(fileIn, currLine);
assert(stringMatches(currLine, "property float y"));
getline(fileIn, currLine);
assert(stringMatches(currLine, "property float z"));
fileIn >> currWord;
assert(stringMatches(currWord, "element"));
fileIn >> currWord;
assert(stringMatches(currWord, "face"));
fileIn >> currWord;
int numFaces = std::stoi(currWord, &sz);
std::cout << "num faces = " << numFaces << std::endl;
getline(fileIn, currLine);
getline(fileIn, currLine);
getline(fileIn, currLine);
assert(stringMatches(currLine, "end_header"));
std::vector<Vector3D> vertices;
for (int i = 0; i < numVertices; ++i) {
getline(fileIn, currLine);
std::istringstream iss(currLine);
iss >> currWord;
auto x = std::stod(currWord, &sz);
iss >> currWord;
auto y = std::stod(currWord, &sz);
iss >> currWord;
auto z = std::stod(currWord, &sz);
vertices.push_back(Vector3D(x, y, z));
}
for (int i = 0; i < numFaces; ++i) {
getline(fileIn, currLine);
std::istringstream iss(currLine);
iss >> currWord;
assert(currWord.compare("3") == 0);
iss >> currWord;
int iv1 = std::stoi(currWord, &sz);
iss >> currWord;
int iv2 = std::stoi(currWord, &sz);
iss >> currWord;
int iv3 = std::stoi(currWord, &sz);
Triangle * t = new Triangle(vertices[iv1], vertices[iv2], vertices[iv3], randColor());
scene_objects.push_back(dynamic_cast<Object *>(t));
}
}