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Character_Menu.cpp
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Character_Menu.cpp
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#include "Character_Menu.h"
Character_Menu::Character_Menu()
{
frame_ = GOKU;
}
void Character_Menu::initialize(HWND hwnd, Graphics*& graphics, bool right)
{
if (right)//PLAYER 2
{
goku_ = GOKU_2;
piccolo_ = PICCOLO_2;
naruto_ = NARUTO_2;
luffy_ = LUFFY_2;
}
else//player 1
{
goku_ = GOKU_1;
piccolo_ = PICCOLO_1;
naruto_ = NARUTO_1;
luffy_ = LUFFY_1;
}
//initializing goku menu
if (!goku_image.initialize(graphics,GAME_WIDTH,GAME_HEIGHT,0,&goku_texture))
throw(GameError(gameErrorNS::FATAL_ERROR, "Error initializing GOKU menu"));
if (!goku_texture.initialize(graphics,goku_,TRANSCOLORR))
throw(GameError(gameErrorNS::FATAL_ERROR, "Error initializing GOKU menu texture"));
//initializing piccolo menu
if (!piccolo_image.initialize(graphics, GAME_WIDTH, GAME_HEIGHT, 0, &piccolo_texture))
throw(GameError(gameErrorNS::FATAL_ERROR, "Error initializing PICCOLO menu"));
if (!piccolo_texture.initialize(graphics, piccolo_, TRANSCOLORR))
throw(GameError(gameErrorNS::FATAL_ERROR, "Error initializing start PICCOLO texture"));
//initilaizing naruto menu
if (!naruto_image.initialize(graphics, GAME_WIDTH, GAME_HEIGHT, 0, &naruto_texture))
throw(GameError(gameErrorNS::FATAL_ERROR, "Error initializing naruto menu"));
if (!naruto_texture.initialize(graphics, naruto_, TRANSCOLORR))
throw(GameError(gameErrorNS::FATAL_ERROR, "Error initializing start naruto texture"));
//initialize luffy menu
if (!luffy_image.initialize(graphics, GAME_WIDTH, GAME_HEIGHT, 0, &luffy_texture))
throw(GameError(gameErrorNS::FATAL_ERROR, "Error initializing luffy menu"));
if (!luffy_texture.initialize(graphics, luffy_, TRANSCOLORR))
throw(GameError(gameErrorNS::FATAL_ERROR, "Error initializing start luffy texture"));
//place player 2 on the other side of screem
if (right)
{
goku_image.setX(GAME_WIDTH / 2);
piccolo_image.setX(GAME_WIDTH / 2);
naruto_image.setX(GAME_WIDTH / 2);
luffy_image.setX(GAME_WIDTH / 2);
}
}
void Character_Menu::draw(Graphics*& graphic)
{
switch (frame_)
{
case GOKU:
goku_image.draw();
break;
case PICCOLO:
piccolo_image.draw();
break;
case NARRUTO:
naruto_image.draw();
break;
case LUFFY:
luffy_image.draw();
break;
}
}
void Character_Menu::update(float frameTime)
{
switch (frame_)
{
case GOKU:
goku_image.update(frameTime);
break;
case PICCOLO:
piccolo_image.update(frameTime);
break;
case NARRUTO:
naruto_image.update(frameTime);
break;
case LUFFY:
luffy_image.update(frameTime);
break;
}
}
void Character_Menu::right_change_character()
{
frame_++;
if (frame_ > LUFFY)
{
frame_ = GOKU;
}
}
void Character_Menu::left_change_character()
{
frame_--;
if (frame_<GOKU)
{
frame_ = LUFFY;
}
}
void Character_Menu::onLostDevice()
{
goku_texture.onLostDevice();
piccolo_texture.onLostDevice();
naruto_texture.onLostDevice();
luffy_texture.onLostDevice();
}
Character Character_Menu::chosen_character()const
{
Character player_;
switch (frame_)
{
case 0:
player_ = GOKU;
break;
case 1:
player_ = PICCOLO;
break;
case 2:
player_ = NARRUTO;
break;
case 3:
player_ = LUFFY;
break;
}
return player_;
}