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dllmain.cpp
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dllmain.cpp
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// dllmain.cpp : Defines the entry point for the DLL application.
// Notes:
/* LPDIRECT3D9 - object is the big boss of the Direct3D library the object that controls everything, */
/* while LPDIRECT3DDEVICE9 represents the video card */
// Includes
#include "stdafx.h"
// Pragmas
#pragma warning(disable:4996) // disables this function is unsafe
// Macros
// To Add:
// Globals
PGLOBAL pGlobal ;
ofstream pFile ;
static DWORD64 VTable[4] = { 0 } ;
PPATCH_INFO pPatchInfo ;
D3DVIEWPORT9 g_Viewport ;
DWORD64 Fixup_CallAddress ;
HRESULT hrViewport ;
// .ASM Global Prototypes
extern "C" { LPDIRECT3DDEVICE9 PDevice_Present ;
void Prolog_Present( void ) ;
void PrologueMsg( void ) ; }
// Function Prototypes
DWORD WINAPI StormThread1( void ) ;
typedef HANDLE ( __stdcall * OpenThread_t )( int, BOOL, DWORD ) ;
OpenThread_t oOpenThread ;
DWORD suspend_all_x64_threads ( DWORD processId ) ;
void resume_all_x64_threads ( DWORD processId ) ;
//D3DXVECTOR3 W2SN( D3DXVECTOR3 in );
DWORD WINAPI StormThread1( void )
{
// Local Variables
int iCount = 0 ;
Sleep( 1000 ) ; // Sleep 1 second
Log("\n ====================================================== ") ;
Log("\n =============== StormThread1 SEPERATOR =============== ") ;
Log("\n ====================================================== ") ;
do
{
if( iCount != 3 )
{
pGlobal->g_Game_Mod_Base = (DWORD64)( GetModuleHandle( "H1Z1.exe" ) ) ;
pGlobal->g_H_Game_Mod_Base = (HANDLE)pGlobal->g_Game_Mod_Base ;
pGlobal->g_D3D9_Mod_Base = (DWORD64)( GetModuleHandle( "d3d9.dll" ) ) ;
Sleep( 100 ) ; // Sleep .1 second
}else
{
Log( "Global Bases Failed: %d\n", iCount ) ;
break ;
}
iCount++ ;
}while( !pGlobal->g_Game_Mod_Base && !pGlobal->g_D3D9_Mod_Base ) ;
//Log( "\nH1Z1.exe - Base Address: %016llX", pGlobal->g_Game_Mod_Base ) ;
//Log( "\nH1Z1.exe - Handle: %08X", pGlobal->g_H_Game_Mod_Base ) ;
//Log( "\ng_D3D_Mod_Base: %016llX", pGlobal->g_D3D9_Mod_Base ) ;
pGlobal->g_Game_Mod_Size = (DWORD64)GetModuleSize( "H1Z1.exe" ) ;
//Log( "\nH1Z1.exe - Size: %016llX\n", pGlobal->g_Game_Mod_Size ) ;
// Setup Overlay
OverlayWindow( VTable ) ;
// Enable Debug Privileges
EnableDebugPriv() ;
// OpenProcess with All Access
pGlobal->g_PseudoHandle = GetCurrentProcess() ;
//Log( "PseudoHandle: %016llX\n", pGlobal->g_PseudoHandle ) ;
pGlobal->g_AllAccess_Process_Handle = OpenProcess( PROCESS_ALL_ACCESS, FALSE, Get_PID_From_Process_Handle( pGlobal->g_PseudoHandle ) ) ;
//Log( "All Access Handle: %016llX\n", pGlobal->g_AllAccess_Process_Handle ) ;
// Suspend Game Threads
suspend_all_x64_threads ( Get_PID_From_Process_Handle( pGlobal->g_PseudoHandle ) ) ;
/* =========================================================================== */
/* Present() & Gameoverlayrenderer64 HOOK Related Information */
/* =========================================================================== */
// Define & Initialize Patch Info Structure
pPatchInfo = (PPATCH_INFO)malloc( sizeof( PATCH_INFO ) ) ;
memset( pPatchInfo, 0xEE, sizeof(PATCH_INFO) ) ;
//Log( "pPatchInfo: %016llX", pPatchInfo ) ;
// Assign The Present() addess within SystemCall
pPatchInfo->SystemCall = (BYTE*)VTable[ PR ] ; // This is Present() within directx 9 sdk
//Log( "pPatchInfo->SystemCall: %016llX", pPatchInfo->SystemCall ) ;
// Define Signature & Mask For Present()
pPatchInfo->SignatureSize = 0xF ;
memcpy( pPatchInfo->Signature, "\xE9\x00\x00\x00\x00\x58\x08\x00\x00\x68\x00\x00\x00\x00\x00", pPatchInfo->SignatureSize ) ;
memcpy( pPatchInfo->SignatureMask, "x????xx??x?????", pPatchInfo->SignatureSize ) ;
//Log( "pPatchInfo->SignatureSize; %016llX", &pPatchInfo->SignatureSize ) ;
//Log( "pPatchInfo->Signature: %016llX", pPatchInfo->Signature ) ;
//Log( "pPatchInfo->SignatureMask: %016llX", pPatchInfo->SignatureMask ) ;
// Setup Prologue Patch
pPatchInfo->PrologPatchOffset = 0x0 ;
pPatchInfo->SizePrologPatch = 0xF ;
memcpy( pPatchInfo->PrologPatch, "\x48\xB8\xDE\xC0\xBE\xBA\xFE\xCA\xED\xFE\x50\xC3\x90\x90\x90", pPatchInfo->SizePrologPatch ) ;
//Log( "pPatchInfo->PrologPatchOffset: %016llX", &pPatchInfo->PrologPatchOffset ) ;
//Log( "pPatchInfo->SizePrologPatch: %016llX", &pPatchInfo->SizePrologPatch ) ;
//Log( "pPatchInfo->PrologPatch: %016llX", pPatchInfo->PrologPatch ) ;
// Assign Detour Functions - Prologue & Epilogue Assignment.
pPatchInfo->PrologDetour = (BYTE*)Prolog_Present ;
//Log( "pPatchInfo->PrologDetour %016llX", pPatchInfo->PrologDetour ) ;
// Make Sure our System Call Region has the proper RWE permissions.
DWORD old_protect ;
if( VirtualProtect( pPatchInfo->SystemCall, pPatchInfo->SignatureSize, PAGE_EXECUTE_READWRITE, &old_protect ) )
{
// Verify Signature @ Function We Want To Hook
if( VerifySignature( pPatchInfo->SignatureMask, pPatchInfo->Signature, pPatchInfo->SignatureSize, pPatchInfo->SystemCall ) )
{
// Get Prologues Existing Bytes From Function We Want To Hook
memcpy( pPatchInfo->PrologOriginal, pPatchInfo->SystemCall, pPatchInfo->SignatureSize ) ;
//Log( "pPatchInfo->PrologOriginal: %016llX", pPatchInfo->PrologOriginal ) ;
// Assign our patches the proper addresses to our Detour Functions.
// Prologue
MakePatchLegit( pPatchInfo->PrologDetour, pPatchInfo->PrologPatch ) ;
//Log( "pPatchInfo->PrologPatch After Fixup: %016llX", pPatchInfo->PrologPatch ) ;
// Follow Steam Hook
FixUpSteamHook( pPatchInfo ) ;
// Prologue Hook Complete
InsertDetour( pPatchInfo->SystemCall, pPatchInfo->PrologPatch, pPatchInfo->SizePrologPatch, pPatchInfo->PrologPatchOffset ) ; /* Activate Hook */
Log( "First Hook Complete" );
FixUpGameOverlayHook( pPatchInfo ) ;
}else
{
Log( "Verify Signature Failed" ) ;
}
}else
{
Log( "First HOOK Virtual Protect Failed" ) ;
}
// Resume Game Threads
resume_all_x64_threads ( Get_PID_From_Process_Handle( pGlobal->g_PseudoHandle ) ) ;
//pCanvas = &Canvas ;
/* =========================================================================== */
/* Clean-Up Related Information */
/* =========================================================================== */
//free( pPatchInfo ) ;
//pPatchInfo = NULL ;
return 0 ;
} // End Of StormThread1
//================================================================================================
//========= START OF DLL MAIN ====================================================================
//================================================================================================
BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved )
{
if( AllocConsole() != 0 ) /* windows.h */
{
freopen( "CONOUT$", "w", stdout ) ; /* #include<cstdio> */
}
pGlobal = (PGLOBAL)malloc( sizeof( GLOBAL ) ) ;
pGlobal->g_Inj_ModuleHandle = (DWORD64)hModule ;
//Log( "Global Handle DllMain: %016llX\n", pGlobal->g_Inj_ModuleHandle ) ;
switch( ul_reason_for_call )
{
case DLL_PROCESS_ATTACH:
pGlobal->g_hStormThread1 = CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)StormThread1, 0, 0, 0 ) ;
if( !pGlobal->g_hStormThread1 )
{
Log( "StormThread1 Not Created\n" ) ;
}
case DLL_PROCESS_DETACH:
Log( "Detached" ) ;
default:
break ;
}
return TRUE ;
}
void PrologueMsg( void )
{
Log( "PDevice_Present: %016llX\n", PDevice_Present ) ;
hrViewport = PDevice_Present->GetViewport( &g_Viewport ) ;
if( hrViewport == D3D_OK )
{
Log( "Got Viewport\n" ) ;
Log( "Viewport: %016llX\n", &g_Viewport ) ;
}
//pCanvas->Init( PDevice_Present ) ;
//pCanvas->Begin() ;
// Add Hack Information
printf( "test\n" ) ;
//pCanvas->End() ;
}
DWORD suspend_all_x64_threads ( DWORD processId )
{
//Log( "Entered suspend_all_threads\n" ) ;
//Log( "ProcessID: %016llX\n", processId ) ;
// Locals
DWORD retval = 0 ;
HANDLE hThread ;
THREADENTRY32 te = { te.dwSize = sizeof( THREADENTRY32 ) } ;
pGlobal->g_SnapShot_Handle = CreateToolhelp32Snapshot ( TH32CS_SNAPTHREAD | TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, processId ) ;
if( INVALID_HANDLE_VALUE == pGlobal->g_SnapShot_Handle )
{
Log( "Invalid Snap Handle\n" ) ;
}
oOpenThread = (OpenThread_t)GetProcAddress( GetModuleHandleA( "kernel32.dll" ), "OpenThread" ) ;
//Log( "oOpenThread Address: %016llX\n", oOpenThread ) ;
if ( Thread32First ( pGlobal->g_SnapShot_Handle, &te ) )
{
do
{
//Log( "Entered do while loop\n" ) ;
if ( te.th32OwnerProcessID == processId )
{
Log( "OwnerProcessID Found\n" ) ;
if( 0 == retval )
{
retval = (DWORD)te.th32ThreadID ;
}
hThread = OpenThread ( THREAD_ALL_ACCESS | THREAD_GET_CONTEXT, FALSE, te.th32ThreadID ) ;
if ( NULL != hThread )
{
DWORD temp = GetThreadId( GetCurrentThread() ) ;
//Log( "StormThread1 ID: %016llX\n", temp ) ;
if ( (DWORD)te.th32ThreadID != GetThreadId( GetCurrentThread() ) )
{
Log ( "\tsuspending thread %016llX\n", (DWORD)te.th32ThreadID ) ;
SuspendThread ( hThread ) ;
CloseHandle ( hThread ) ;
}
}
else
{
Log ( "\tfailed to open thread %016llX\n", (DWORD)te.th32ThreadID ) ;
}
}else
{
Log ( "OwnerProcessID Not Found\n" ) ;
}
}while ( Thread32Next ( pGlobal->g_SnapShot_Handle, &te ) ) ;
}
else
{
Log ( "Failed to Thread32First! %016llX\n", (DWORD)GetLastError() ) ;
}
CloseHandle ( pGlobal->g_SnapShot_Handle ) ;
return retval ;
}
void resume_all_x64_threads ( DWORD processId )
{
//Log( "Entered resume_all_threads\n" ) ;
//Log( "ProcessID: %016llX\n", processId ) ;
HANDLE hThread ;
THREADENTRY32 te = { te.dwSize = sizeof( THREADENTRY32 ) } ;
pGlobal->g_SnapShot_Handle = CreateToolhelp32Snapshot ( TH32CS_SNAPTHREAD | TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, processId ) ;
if( INVALID_HANDLE_VALUE == pGlobal->g_SnapShot_Handle )
{
Log( "Invalid Snap Handle\n" ) ;
}
oOpenThread = (OpenThread_t)GetProcAddress( GetModuleHandleA( "kernel32.dll" ), "OpenThread" ) ;
//Log( "oOpenThread Address: %016llX\n", oOpenThread ) ;
if ( Thread32First ( pGlobal->g_SnapShot_Handle, &te ) )
{
do
{
//Log( "Entered do while loop\n" ) ;
if ( te.th32OwnerProcessID == processId )
{
hThread = OpenThread ( THREAD_ALL_ACCESS | THREAD_GET_CONTEXT, FALSE, te.th32ThreadID ) ;
if ( NULL != hThread )
{
DWORD temp = GetThreadId( GetCurrentThread() ) ;
//Log( "StormThread1 ID: %016llX\n", temp ) ;
if ( (DWORD)te.th32ThreadID != GetThreadId( GetCurrentThread() ) )
{
Log ( "\tresuming thread %X\n", (DWORD)te.th32ThreadID ) ;
ResumeThread ( hThread ) ;
CloseHandle ( hThread ) ;
}
}
else
{
Log ( "\tfailed to open thread %X\n", (DWORD)te.th32ThreadID ) ;
}
}else
{
Log ( "OwnerProcessID Not Found\n" ) ;
}
} while ( Thread32Next ( pGlobal->g_SnapShot_Handle, &te ) ) ;
}else
{
Log ( "Failed to Thread32First! %016llX\n", (DWORD)GetLastError() ) ;
}
CloseHandle ( pGlobal->g_SnapShot_Handle ) ;
}
//D3DXVECTOR3 W2SN( D3DXVECTOR3 in )
//{
// D3DXVECTOR3 out,temp;
// DWORD dwTransform;
// DWORD* pScreenMatrix = NULL;
// ScreenMatrix* smObject;
//
// dwTransform = ReadAddr(g_pTransformations);
// //Log( "pTransform: 0x%08X\n", dwTransform );
// pScreenMatrix = (DWORD*)( dwTransform + 0x94 );
// if( pScreenMatrix != NULL && pScreenMatrix != (DWORD*)0x00000094 )
// {
// //Log( "pScreenMatrix: 0x%08X\n", pScreenMatrix );
// smObject = (ScreenMatrix*)*pScreenMatrix;
// //Log("smObject: 0x%08X\n", smObject );
// //Log("smObject->InViewRight: %7.3f\n", smObject->InViewRight.x );
// //Log("smObject->InViewUp: %7.3f\n", smObject->InViewUp.x );
// //Log("smObject->InViewForward: %7.3f\n", smObject->InViewForward.x );
// //Log("smObject->InViewTranslation: %7.3f\n", smObject->InViewTranslation.x );
// //Log("smObject->ViewPortMatrix: %7.3f\n", smObject->ViewPortMatrix.x );
// //Log("smObject->ProjD1: %7.3f\n", smObject->ProjD1.x );
// //Log("smObject->ProjD2: %7.3f\n", smObject->ProjD2.x );
//
// ::D3DXVec3Subtract( &temp, &in, &smObject->InViewTranslation );
//
// float x = ::D3DXVec3Dot( &temp, &smObject->InViewRight );
// float y = ::D3DXVec3Dot( &temp, &smObject->InViewUp );
// float z = ::D3DXVec3Dot( &temp, &smObject->InViewForward );
//
// out.x = smObject->ViewPortMatrix.x * ( 1 + ( x / smObject->ProjD1.x / z ) );
// out.y = smObject->ViewPortMatrix.y * ( 1 - ( y / smObject->ProjD2.y / z ) );
// out.z = z;
// }
//
// return out;
//}