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NoKarma game engine with an entity-component architecture (composition).

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NoKarma

NoKarma game engine with an entity-component architecture (composition).

The library is divided in 3 projects:

  • NkEngine contains the basic classes to create, manage and destroy components.
  • NkCompSys contains common components that may be considered the core for several games.
  • Graphics Engine contains the start of a OpenGL wrapper.

The project needs to be compiled with c++11, we used VS2012.

Libraries needed:

  • OpenGL
  • Bullet Physics Engine.
  • FreeImage.

We are in the process of creating build files and projects for visual studio, we may use cmake or bazel to do this.

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NoKarma game engine with an entity-component architecture (composition).

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