/
Player.cpp
150 lines (139 loc) · 3.98 KB
/
Player.cpp
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#pragma execution_character_set("utf-8")
#include "Gamescene.h"
#include "Gameoverscene.h"
//ボム設置
void Player::bomset() {
//ボムを設置する座標を得る
const Vec2 central = scene->mapcontrol->transblockcentralxy(getPosition());
//ボム設置
bomcon->setbom(central);
}
//ゲームオーバーにする
void Player::gameover() {
if (desflag == false) {
desflag = true;
AudioEngine::stopAll();
Scene* pScene = TransitionFade::create(1, Gameoverscene::create());
if (pScene) {
Director::getInstance()->replaceScene(pScene);
}
}
}
//初期化
bool Player::init(Gamescene* _scene) {
if (!Sprite::init())return false;
scene = _scene;
//スプライト作成
this->setTexture("シロボン後.png");
setAnchorPoint(Vec2(0.5f, 0.3f));
setScale(2);
//剛体設定
pbody = PhysicsBody::createBox(Rect(0.0f, 0.0f, 4.0f, 5.0f).size);
//スプライト中心から(0,-5)ずらす
pbody->setPositionOffset(Vec2(0.0f, -5.0f));
pbody->setDynamic(false);
setpbody(Colisionkind::player, Colisionkind::mob + Colisionkind::portal+Colisionkind::item);
setfirstposition();
//キー監視クラスを初期化
obsevekey = Observekey::create();
this->addChild(obsevekey);
//ボム操作クラスを初期化
bomcon = Bomcontrol::create(scene);
scene->addChild(bomcon, 2);
Animation* animation;
char filename[20];
for (int i = 0; i < PLAYERACTIONMAX; i++) {
animation = Animation::create();
sprintf(filename, "シロボン_0%d.png", i * 2 + 1);
animation->addSpriteFrameWithFile(filename);
sprintf(filename, "シロボン_0%d.png", i * 2 + 2);
animation->addSpriteFrameWithFile(filename);
animation->setDelayPerUnit(0.2f);
animation->setRestoreOriginalFrame(true);
action[i] = RepeatForever::create(Animate::create(animation));
action[i]->retain();
action[i]->setTag(2);
}
//update関数を呼び出せるようにする
this->scheduleUpdate();
return true;
}
//初期位置設定
void Player::setfirstposition() {
stopAllActions();
Vec2 position = scene->stagedata->getplayerposition();
setPosition(scene->mapcontrol->transblockcentralxy(position.x, position.y));
}
//当たり判定コールバック
void Player::callback(Colision* c) {
if (c->getPhysicsBody()->getTag() == Colisionkind::mob)gameover();
}
//ダブルディスパッチ
void Player::callback(Item* item) {
if (item->getitemkind() == Itemkind::speedup) {
speed -= 0.01f;
}else
if (item->getitemkind() == Itemkind::bommaxup) {
maximumbom++;
}
}
void Player::update(float dt) {
//////////爆風に当たってたらゲームオーバーにする///////////
if (scene->mapcontrol->getblock(getPosition())->firenull() == false) {
gameover();
}
///////enterキーでボム設置///////////////
if (obsevekey->getkey((Observekey::Key)playerkey.bomset) == 2
&& bomcon->getChildrenCount()<maximumbom) {
bomset();
}
//////主人公移動////////////////////////
//主人公がmoveアニメーションしていないとき
if (getActionByTag(1) == nullptr) {
static int x = 0, y = 0;
if (obsevekey->getkey((Observekey::Key)playerkey.right) != 0) {
if (x == 16 && y == 0) {}
else {
setTexture("シロボン右.png");
stopActionByTag(2);
runAction(action[RIGHT]);
x = 16; y = 0;
}
}
else if (obsevekey->getkey((Observekey::Key)playerkey.left) != 0) {
if (x == -16 && y == 0) {}
else {
setTexture("シロボン左.png");
stopActionByTag(2);
runAction(action[LEFT]);
x = -16; y = 0;
}
}
else if (obsevekey->getkey((Observekey::Key)playerkey.up) != 0) {
if (x == 0 && y == 16) {}
else {
setTexture("シロボン前.png");
stopActionByTag(2);
runAction(action[FRONT]);
x = 0; y = 16;
}
}
else if (obsevekey->getkey((Observekey::Key)playerkey.down) != 0) {
if (x == 0 && y == -16) {}
else {
setTexture("シロボン後.png");
stopActionByTag(2);
runAction(action[BACK]);
x = 0; y = -16;
}
}
else { stopActionByTag(2); x = 0; y = 0; return; }
//移動先に障害物がないとき
if (scene->mapcontrol->getblock(Vec2(getPositionX() + x,getPositionY() + y))->obstaclecheck() == false) {
//1ブロック分移動
auto move = MoveBy::create(speed, Vec2(x, y));
move->setTag(1);
runAction(move);
}
}
}