fest/turning_v11
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v1 - load vehicle model & plant model - calculate the bounding box of vehicle 7:09 PM 4/25/2013 Thursday - calculate trajectories for just one turning. - integrated with simple animation - bounding box not implemented - bugs exist when the turning angle is too sharp, like a 150 degrees turning, or 180 degrees U-turn 2:08 PM 6/27/2013 Thursday - added saving the data to files and read boundary data v4 3:16 PM 7/18/2013 Thursday - support physX - trianglemesh cooking support - bugs exist for kinematic actors update in physx v5 5:57 PM 8/2/2013 Friday - physX collision detection between vehicle & wall enabled and tested - small views have been added - can load boundary data in two ways: 3ds Max model or descrete points, both can be cooked into physx - a small mfc control dialog added v6 6:40 PM 8/12/2013 Monday - crane interactive control added, there is self-locking in reversing. - added a 1st person view. v7 7:19 PM 8/23/2013 Friday - control mechanism has been changed to make it feel more comfortable - 2 joysticks supported, one for wheel control and another for view control - still have problems when in animation (stuck occasionly) v9 12:41 PM 8/27/2013 Tuesday - Model is AC700 - Front 2 wheels simulation - Rewrote the turning control to make it soomth without vibrating v10 2:14 AM 9/2/2013 Monday - still use centimenter as the unit, next version will use meters - precipitation added - fog, and skybox added. v11 1:09 PM 9/5/2013 Thursday - use meter as the unit - new steering wheel and joysticks supported - 4 driving modes (road driving, all-steering, etc.) implemented
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