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menu.c
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menu.c
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#include "menu.h"
#include "console.h"
#include "towers.h"
#include "defenses.h"
#include <stdlib.h>
#include <stdio.h>
#include <GL/gl.h>
#include <GL/glut.h>
#define ITEM_SIZE 10
float money = 70.0;
tower *item;
tower itens[MAX_TOWERS];
void initMenu() {
int i;
point p;
item = NULL;
p.x = 290;
p.y = 43;
for (i = 0; i < MAX_TOWERS; i++) {
itens[i] = towers[i];
moveTower(&itens[i], p);
p.x += 75;
}
}
void freeMenu() {
if (item) {
unselectItem();
}
}
void drawMenu() {
int i;
char temp[10];
//garantir que o desenho seja com relação ao sistema de coordenadas
glLoadIdentity();
//muda a cor para branco
glColor3ub(90, 90, 90);
//divisores
glBegin(GL_POINTS);
for (i = 0; i < 60; i+=2) {
glVertex2i(239, i);
}
glEnd();
//muda a cor para branco
glColor3ub(255, 255, 255);
drawText("M", 250, 45);
drawText("E", 250, 32);
drawText("N", 250, 19);
drawText("U", 250, 6);
//desenha as torres no menu
for (i = 0; i < MAX_TOWERS; i++) {
drawTower(itens[i]);
drawText(itens[i].name, itens[i].position.x - 20, 17);
sprintf(temp, "$%.2f", itens[i].cost);
drawText(temp, itens[i].position.x - 20, 5);
}
}
void unselectItem() {
if (item) {
free(item);
item = NULL;
}
}
void selectItem(int x, int y) {
int i = 0, f = 0;
while ((i < MAX_TOWERS) && (!f)) {
if (((x + ITEM_SIZE) >= itens[i].position.x) && ((x - ITEM_SIZE) <= (itens[i].position.x + itens[i].dimension.w)) && ((y + ITEM_SIZE) >= itens[i].position.y) && ((y - ITEM_SIZE) <= (itens[i].position.y + itens[i].dimension.h))) {
item = (tower *) malloc(sizeof(tower));
(*item) = itens[i];
f = 1;
}
i++;
}
}
void moveItem(int x, int y) {
point p;
if (item) {
p.x = x;
p.y = y;
moveTower(item, p);
}
}
void drawItem() {
if (item) {
drawRange((*item));
drawTower((*item));
}
}
void addItem() {
struct defense_element *l, *n;
if (item) {
if (money >= (*item).cost) {
money -= (*item).cost;
n = (struct defense_element*) malloc(sizeof(struct defense_element));
(*n).t = (*item);
(*n).t.level = 1;
(*n).target = NULL;
(*n).timeout = 0;
(*n).next = NULL;
defenses.num_towers++;
if (defenses.towers) {
l = defenses.towers;
while ((*l).next) {
l = (*l).next;
}
(*l).next = n;
} else {
defenses.towers = n;
}
unselectItem();
}
}
}