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Splash-3 Benchmark Suite

Splash-3 is a benchmark suite based on Splash-2 but without data races. It was first presented at [ISPASS'16](TODO: Not available on IEEE just yet).

The version found here is a refined version of the one used in the ISPASS paper. The main difference is that it is based on the Modified Splash-2 suite, which, among other things, fixes issues related to running Splash-2 on x86-64, as well as lots of warnings. While working on the release version of Splash-3 we realized that we are duplicating a lot of the effort already taken by Modified Splash-2, so we decided to port our Splash-3 patchset on top of Modified Splash-2.

Modified Splash-2 also changes every int to long, which is something that we only partially did for the version discussed in the paper, so we do expect some differences in the memory footprint of the applications. However, everything else, such as the algorithms or the synchronization characteristics of the applications remain unchanged, making the overall performance difference between this version and the ISPASS version minimal.

Installation

There is no need to install Splash-3. All you need to do is set the BASEDIR variable in codes/Makefile.config to point to the full path of the codes directory.

Tarballs

For tarball releases please visit our website at etascale.com.

Citing Splash-3

To properly cite Splash-3 please cite our ISPASS'16 paper.

C. Sakalis, C. Leonardsson, S. Kaxiras, and A. Ros, “Splash-3: A
properly synchronized benchmark suite for contemporary research,”
in Performance Analysis of Systems and Software (ISPASS), 2016
IEEE International Symposium On, IEEE, 2016.

Different Versions

The first release of Splash-3 is tagged as v3.0. Small fixes might be published untagged on the master branch, as long as they do not significantly affect the performance or other characteristics of the applications. If such changes were to be published, then a new tag will be created and the master will no longer be considered to contain version 3.0.

It is also possible to access the original and the Modified Splash-2 codes. They are tagged as v2.0 and v2.0M respectively.

Recommended Inputs

The following are the recommended inputs for running Splash-3 in a simulator. The symbol '#' is a placeholder for the number of threads. These inputs are based on the original Splash-2 characterization paper by Woo et al. [1].

apps/barnes/BARNES < inputs/n16384-p#
apps/fmm/FMM < inputs/input.#.16384
apps/ocean/contiguous_partitions/OCEAN -p# -n258
apps/ocean/non_contiguous_partitions/OCEAN -p# -n258
apps/radiosity/RADIOSITY -p # -ae 5000 -bf 0.1 -en 0.05 -room -batch
apps/raytrace/RAYTRACE -p# -m64 inputs/car.env
apps/volrend/VOLREND # inputs/head
apps/water-nsquared/WATER-NSQUARED < inputs/n512-p#
apps/water-spatial/WATER-SPATIAL < inputs/n512-p# 
kernels/cholesky/CHOLESKY -p# < inputs/tk15.O
kernels/fft/FFT -p# -m16
kernels/lu/contiguous_blocks/LU -p# -n512
kernels/lu/non_contiguous_blocks/LU -p# -n512
kernels/radix/RADIX -p# -n1048576

Removing the locks around some of the "benign" races

Due to popular demand, some of the locks around some of the "benign" assignment races have been marked as optional. If you want to disable those locks, pass the option -DWITH_NO_OPTIONAL_LOCKS to the compiler. IT IS HIGHLY DISCOURAGED TO DO SO. The applications have not been tested without those locks, and even the "benign" data races can cause undefined behavior.

Original source code from the ISPASS'16 paper

If you are interested in the exact source code used for the ISPASS'16 paper, please contact Christos Sakalis directly.


[1] Steven Cameron Woo, Moriyoshi Ohara, Evan Torrie, Jaswinder Pal Singh, and Anoop Gupta. 1995. The SPLASH-2 programs: characterization and methodological considerations. In Proceedings of the 22nd annual international symposium on Computer architecture (ISCA '95). ACM, New York, NY, USA, 24-36. DOI=http://dx.doi.org/10.1145/223982.223990

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