-
Notifications
You must be signed in to change notification settings - Fork 0
/
NuiImpl.cpp
516 lines (428 loc) · 12 KB
/
NuiImpl.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
#include <windows.h>
#include "NuiImpl.h"
#include <stdio.h>
#include <assert.h>
#include "KinectDefine.h"
#include <float.h>
//全局外部变量
///////////////////////
bool g_SkeletonAvaiable = false;
Vector4 g_SkeletonPos[NUI_SKELETON_POSITION_COUNT];
float g_DistanceFromFloor = 0;
NUI_IMAGE_RESOLUTION g_DepthImgResolution;
NUI_IMAGE_RESOLUTION g_ColorImgResolution;
Vector4* g_PointsData;
int g_iPointsCount;
BYTE* g_ColorsData;
LONG* g_ColorCoordinates;
LONG g_colorToDepthDivisor;
DWORD g_DepthWidth;
DWORD g_DepthHeight;
DWORD g_ColorWidth;
DWORD g_ColorHeight;
DWORD g_TrackingUserID;
bool g_bElimateBackground;
///////////////////////
USHORT* m_DepthData;
INuiSensor * m_pNuiSensor;
BSTR m_instanceId;
HANDLE m_hNextDepthFrameEvent;
HANDLE m_hNextColorFrameEvent;
HANDLE m_hNextSkeletonEvent;
HANDLE m_pDepthStreamHandle;
HANDLE m_pVideoStreamHandle;
DWORD m_SkeletonTrackingFlags;
DWORD m_DepthStreamFlags;
// thread handling
HANDLE m_hThNuiProcess;
HANDLE m_hEvNuiProcessStop;
template<class Interface>
inline void SafeRelease( Interface *& pInterfaceToRelease )
{
if ( pInterfaceToRelease != NULL )
{
pInterfaceToRelease->Release();
pInterfaceToRelease = NULL;
}
}
HRESULT Nui_Init( )
{
HRESULT hr;
bool result;
if ( !m_pNuiSensor )
{
hr = NuiCreateSensorByIndex(0, &m_pNuiSensor);
if ( FAILED(hr) )
{
return hr;
}
SysFreeString(m_instanceId);
m_instanceId = m_pNuiSensor->NuiDeviceConnectionId();
}
m_hNextDepthFrameEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
m_hNextColorFrameEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
m_hNextSkeletonEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
DWORD nuiFlags = NUI_INITIALIZE_FLAG_USES_DEPTH_AND_PLAYER_INDEX | NUI_INITIALIZE_FLAG_USES_SKELETON | NUI_INITIALIZE_FLAG_USES_COLOR;
hr = m_pNuiSensor->NuiInitialize(nuiFlags);
if ( E_NUI_SKELETAL_ENGINE_BUSY == hr )
{
nuiFlags = NUI_INITIALIZE_FLAG_USES_DEPTH | NUI_INITIALIZE_FLAG_USES_COLOR;
hr = m_pNuiSensor->NuiInitialize( nuiFlags) ;
}
if ( HasSkeletalEngine( m_pNuiSensor ) )
{
//m_SkeletonTrackingFlags = NUI_SKELETON_TRACKING_FLAG_TITLE_SETS_TRACKED_SKELETONS;
hr = m_pNuiSensor->NuiSkeletonTrackingEnable( m_hNextSkeletonEvent, 0/*m_SkeletonTrackingFlags*/ );
if( FAILED( hr ) )
{
return hr;
}
}
g_ColorImgResolution = NUI_IMAGE_RESOLUTION_640x480;
hr = m_pNuiSensor->NuiImageStreamOpen(
NUI_IMAGE_TYPE_COLOR,
g_ColorImgResolution,
0,
2,
m_hNextColorFrameEvent,
&m_pVideoStreamHandle );
if ( FAILED( hr ) )
{
return hr;
}
//g_DepthImgResolution = NUI_IMAGE_RESOLUTION_320x240;
g_DepthImgResolution = NUI_IMAGE_RESOLUTION_640x480;
hr = m_pNuiSensor->NuiImageStreamOpen(
HasSkeletalEngine(m_pNuiSensor) ? NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX : NUI_IMAGE_TYPE_DEPTH,
g_DepthImgResolution,
m_DepthStreamFlags,
2,
m_hNextDepthFrameEvent,
&m_pDepthStreamHandle );
if ( FAILED( hr ) )
{
return hr;
}
//new点云数据
NuiImageResolutionToSize(g_DepthImgResolution, g_DepthWidth, g_DepthHeight );
g_PointsData = new Vector4[g_DepthWidth*g_DepthHeight];
m_DepthData = new USHORT[g_DepthWidth*g_DepthHeight];
//new图像数据
NuiImageResolutionToSize(g_ColorImgResolution, g_ColorWidth, g_ColorHeight);
g_ColorsData = new BYTE[g_ColorWidth*g_ColorHeight*4];
g_ColorCoordinates = new LONG[g_DepthWidth*g_DepthHeight*2];
g_colorToDepthDivisor = g_ColorWidth/g_DepthWidth;
// Start the Nui processing thread
m_hEvNuiProcessStop = CreateEvent( NULL, FALSE, FALSE, NULL );
m_hThNuiProcess = CreateThread( NULL, 0, Nui_ProcessThread, NULL, 0, NULL );
g_TrackingUserID= 0;
return hr;
}
void Nui_UnInit( )
{
// Stop the Nui processing thread
if ( NULL != m_hEvNuiProcessStop )
{
// Signal the thread
SetEvent(m_hEvNuiProcessStop);
// Wait for thread to stop
if ( NULL != m_hThNuiProcess )
{
WaitForSingleObject( m_hThNuiProcess, INFINITE );
CloseHandle( m_hThNuiProcess );
}
CloseHandle( m_hEvNuiProcessStop );
}
if ( m_pNuiSensor )
{
m_pNuiSensor->NuiShutdown( );
}
if ( m_hNextSkeletonEvent && ( m_hNextSkeletonEvent != INVALID_HANDLE_VALUE ) )
{
CloseHandle( m_hNextSkeletonEvent );
m_hNextSkeletonEvent = NULL;
}
if ( m_hNextDepthFrameEvent && ( m_hNextDepthFrameEvent != INVALID_HANDLE_VALUE ) )
{
CloseHandle( m_hNextDepthFrameEvent );
m_hNextDepthFrameEvent = NULL;
}
if ( m_hNextColorFrameEvent && ( m_hNextColorFrameEvent != INVALID_HANDLE_VALUE ) )
{
CloseHandle( m_hNextColorFrameEvent );
m_hNextColorFrameEvent = NULL;
}
SafeRelease( m_pNuiSensor );
if (g_PointsData != NULL)
{
delete[] g_PointsData;
g_PointsData = NULL;
}
if (g_ColorsData != NULL)
{
delete[] g_ColorsData;
g_ColorsData = NULL;
}
if (m_DepthData != NULL)
{
delete[] m_DepthData;
m_DepthData = NULL;
}
if (g_ColorCoordinates != NULL)
{
delete[] g_ColorCoordinates;
g_ColorCoordinates = NULL;
}
}
static DWORD WINAPI Nui_ProcessThread( LPVOID pParam )
{
//CSkeletalViewerApp *pthis = (CSkeletalViewerApp *)pParam;
return Nui_ProcessThread();
}
DWORD WINAPI Nui_ProcessThread( )
{
const int numEvents = 4;
HANDLE hEvents[numEvents] = { m_hEvNuiProcessStop, m_hNextDepthFrameEvent, m_hNextColorFrameEvent, m_hNextSkeletonEvent };
int nEventIdx;
DWORD t;
// Main thread loop
bool continueProcessing = true;
while ( continueProcessing )
{
// Wait for any of the events to be signalled
nEventIdx = WaitForMultipleObjects( numEvents, hEvents, FALSE, 100 );
// Timed out, continue
if ( nEventIdx == WAIT_TIMEOUT )
{
continue;
}
// stop event was signalled
if ( WAIT_OBJECT_0 == nEventIdx )
{
continueProcessing = false;
break;
}
if ( WAIT_OBJECT_0 == WaitForSingleObject( m_hNextDepthFrameEvent, 0 ) )
{
//only increment frame count if a frame was successfully drawn
Nui_GotDepthAlert();
}
if ( WAIT_OBJECT_0 == WaitForSingleObject( m_hNextColorFrameEvent, 0 ) )
{
Nui_GotColorAlert();
}
if ( WAIT_OBJECT_0 == WaitForSingleObject( m_hNextSkeletonEvent, 0 ) )
{
Nui_GotSkeletonAlert( );
}
}
return 0;
}
bool Nui_GotSkeletonAlert( )
{
NUI_SKELETON_FRAME SkeletonFrame = {0};
bool foundSkeleton = false;
int iCount=0;
if ( SUCCEEDED(m_pNuiSensor->NuiSkeletonGetNextFrame( 0, &SkeletonFrame )) )
{
//for ( int i = 0 ; i < NUI_SKELETON_COUNT ; i++ )
//{
// NUI_SKELETON_TRACKING_STATE trackingState = SkeletonFrame.SkeletonData[i].eTrackingState;
// if ( trackingState == NUI_SKELETON_TRACKED || trackingState == NUI_SKELETON_POSITION_ONLY )
// {
// foundSkeleton = true;
// iCount++;
// }
//}
}
// no skeletons!
//if( !foundSkeleton )
//{
// return true;
//}
////DWORD TrackingIDs[NUI_SKELETON_MAX_TRACKED_COUNT];
//DWORD TrackingIDs[NUI_SKELETON_MAX_TRACKED_COUNT];
//int TrackingIDsIndex=0;
//for (int i=0; i < NUI_SKELETON_COUNT; i++)
//{
// if (SkeletonFrame.SkeletonData[i].eTrackingState)
// {
// TrackingIDs[TrackingIDsIndex++] = SkeletonFrame.SkeletonData[i].dwTrackingID;
// }
//}
//if (iCount >= 2)
//{
// DWORD dwTime = GetTickCount();
// char szInfo[MAX_PATH];
// sprintf_s(szInfo,"ID1=%d, ID2=%d, time=[%d]\n", TrackingIDs[0], TrackingIDs[1],dwTime);
// OutputDebugString(szInfo);
// //assert(0);
//}
#define INVALID_TRACKING_ID 0
float NearestDistance = FLT_MAX;
DWORD NewNearestID = INVALID_TRACKING_ID;
g_SkeletonAvaiable = false;
for ( int i = 0 ; i < NUI_SKELETON_COUNT; i++ )
{
NUI_SKELETON_TRACKING_STATE trackingState = SkeletonFrame.SkeletonData[i].eTrackingState;
NUI_SKELETON_DATA& data = SkeletonFrame.SkeletonData[i];
if ( trackingState == NUI_SKELETON_TRACKED )
{
float Distance = (data.Position.x * data.Position.x) + /*(data.Position.y * data.Position.y)*/ + (data.Position.z * data.Position.z);
//根据距离来决定追踪谁
if (Distance < NearestDistance)
{
NewNearestID = data.dwTrackingID;
NearestDistance = Distance;
}
}
}
if (NewNearestID == INVALID_TRACKING_ID)
{
//没追踪到任何人
return true;
}
else
{
if (g_TrackingUserID != NewNearestID)
{
//追踪的人变了
g_TrackingUserID = NewNearestID;
//MyDebugOutput("useIDChanged, g_FarestUserID[%d]\n",g_TrackingUserID);
//DWORD TrackingIDs[NUI_SKELETON_MAX_TRACKED_COUNT];
//TrackingIDs[0] = g_TrackingUserID;
//TrackingIDs[1] = 0;
//NuiSkeletonSetTrackedSkeletons(TrackingIDs);
}
}
HRESULT hr = m_pNuiSensor->NuiTransformSmooth(&SkeletonFrame,NULL);
if ( FAILED(hr) )
{
return false;
}
for ( int i = 0 ; i < NUI_SKELETON_COUNT; i++ )
{
NUI_SKELETON_DATA& data = SkeletonFrame.SkeletonData[i];
if (g_TrackingUserID == data.dwTrackingID)
{
for (int j=0; j < NUI_SKELETON_POSITION_COUNT; j++)
{
g_SkeletonPos[j] = SkeletonFrame.SkeletonData[i].SkeletonPositions[j];
g_SkeletonAvaiable = true;
}
}
}
if (SkeletonFrame.vFloorClipPlane.w != 0)
{
g_DistanceFromFloor = SkeletonFrame.vFloorClipPlane.w;
}
return true;
}
bool Nui_GotDepthAlert( )
{
NUI_IMAGE_FRAME imageFrame;
bool processedFrame = true;
HRESULT hr = m_pNuiSensor->NuiImageStreamGetNextFrame(
m_pDepthStreamHandle,
0,
&imageFrame );
if ( FAILED( hr ) )
{
return false;
}
INuiFrameTexture * pTexture = imageFrame.pFrameTexture;
NUI_LOCKED_RECT LockedRect;
pTexture->LockRect( 0, &LockedRect, NULL, 0 );
if ( 0 != LockedRect.Pitch )
{
memcpy(m_DepthData, LockedRect.pBits, LockedRect.size);
// draw the bits to the bitmap
//BYTE * rgbrun = m_depthRGBX;
const USHORT * pBufferRun = (const USHORT *)LockedRect.pBits;
// end pixel is start + width*height - 1
const USHORT * pBufferEnd = pBufferRun + (g_DepthWidth * g_DepthHeight);
//assert( frameWidth * frameHeight * g_BytesPerPixel <= ARRAYSIZE(m_depthRGBX) );
int DepthIndex = 0;
g_iPointsCount = 0;
while ( pBufferRun < pBufferEnd )
{
USHORT depth = *pBufferRun;
//USHORT realDepth = NuiDepthPixelToDepth(depth);
USHORT player = NuiDepthPixelToPlayerIndex(depth);
// transform 13-bit depth information into an 8-bit intensity appropriate
// for display (we disregard information in most significant bit)
//BYTE intensity = static_cast<BYTE>(~(realDepth >> 4));
LONG DepthX = DepthIndex % g_DepthWidth;
LONG DepthY = DepthIndex / g_DepthWidth;
Vector4 point;
point = NuiTransformDepthImageToSkeleton(DepthX, DepthY, depth, g_DepthImgResolution);
if (g_bElimateBackground)
{
// 只显示人
if (player != 0)
{
g_PointsData[DepthIndex] = point;
}
else
{
g_PointsData[DepthIndex].x = 0.0f;
g_PointsData[DepthIndex].y = 0.0f;
g_PointsData[DepthIndex].z = 0.0f;
g_PointsData[DepthIndex].w = 0.0f;
}
}
else
{
//同时显示背景和人
g_PointsData[DepthIndex] = point;
}
DepthIndex++;
++pBufferRun;
}
//m_pDrawDepth->Draw( m_depthRGBX, frameWidth * frameHeight * g_BytesPerPixel );
}
else
{
processedFrame = false;
//OutputDebugString( L"Buffer length of received texture is bogus\r\n" );
}
pTexture->UnlockRect(0);
m_pNuiSensor->NuiImageStreamReleaseFrame( m_pDepthStreamHandle, &imageFrame );
return processedFrame;
}
bool Nui_GotColorAlert( )
{
NUI_IMAGE_FRAME imageFrame;
bool processedFrame = true;
HRESULT hr = m_pNuiSensor->NuiImageStreamGetNextFrame( m_pVideoStreamHandle, 0, &imageFrame );
if ( FAILED( hr ) )
{
return false;
}
INuiFrameTexture * pTexture = imageFrame.pFrameTexture;
NUI_LOCKED_RECT LockedRect;
pTexture->LockRect( 0, &LockedRect, NULL, 0 );
if ( LockedRect.Pitch != 0 )
{
memcpy(g_ColorsData, LockedRect.pBits, LockedRect.size);
}
else
{
//OutputDebugString( L"Buffer length of received texture is bogus\r\n" );
processedFrame = false;
}
pTexture->UnlockRect( 0 );
m_pNuiSensor->NuiImageStreamReleaseFrame( m_pVideoStreamHandle, &imageFrame );
return processedFrame;
}
LONG* Nui_MapColorToDepth()
{
m_pNuiSensor->NuiImageGetColorPixelCoordinateFrameFromDepthPixelFrameAtResolution(
g_ColorImgResolution,
g_DepthImgResolution,
g_DepthWidth*g_DepthHeight,
m_DepthData,
g_DepthWidth*g_DepthHeight*2,
g_ColorCoordinates);
return g_ColorCoordinates;
}