RLocal provides a way to play classic games (or modern games that don't support multiplayer) over a network in real time. A host will run a RLocal server to broadcast video/audio to clients. Clients would use RLocal to connect to the RLocal host to subscribe to the video/audio feed, while also forwarding Gamepad/Keyboard inputs to the host.
Many more necessary features/functionality in the works:
- Gamepad/Keyboard configuration
- Volume Control
- Wasapi Audio Capture
- Fullscreen Game Capture
- Performance Improvements
- Graceful Error Handling
- .NET Framework 4.5.2
- Windows 7 SP1 (and beyond)
- DirectX 11
- VC++ 2015 Redistributable