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RLocal

RLocal provides a way to play classic games (or modern games that don't support multiplayer) over a network in real time. A host will run a RLocal server to broadcast video/audio to clients. Clients would use RLocal to connect to the RLocal host to subscribe to the video/audio feed, while also forwarding Gamepad/Keyboard inputs to the host.

Many more necessary features/functionality in the works:

  • Gamepad/Keyboard configuration
  • Volume Control
  • Wasapi Audio Capture
  • Fullscreen Game Capture
  • Performance Improvements
  • Graceful Error Handling

Requirements:

  • .NET Framework 4.5.2
  • Windows 7 SP1 (and beyond)
  • DirectX 11
  • VC++ 2015 Redistributable

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