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menu.c
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menu.c
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#include "menu.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
void initMenu(Menu *m, int menu_num) {
int i;
m->menu_num = menu_num;
if(menu_num < 0) menu_num = 1;
m->str = (char**)malloc(sizeof(char*)*menu_num);
for(i = 0; i < menu_num; i++) {
m->str[i] = (char*)calloc(sizeof(char), 20);
}
m->select = 0;
}
void initMainMenu(Menu *main_menu) {
initMenu(main_menu, 4);
setMenuStr(main_menu, MM_THROWDICE, "Throw dice");
setMenuStr(main_menu, MM_ITEM, "Item");
setMenuStr(main_menu, MM_SAVE, "Save");
setMenuStr(main_menu, MM_QUIT, "Quit game");
}
void initMyMenu(MyMenu *m, Sugoroku *s) {
int i;
initMainMenu(&m->main_menu);
initMenu(&m->target_menu, s->player_num + 1);
initMenu(&m->shop_menu, s->shop.size + 1);
setMenuStr(&m->target_menu, 0, "Back");
setMenuStr(&m->shop_menu, 0, "Back");
m->item_menu = (Menu *)malloc(sizeof(Menu)*s->player_num);
for(i = 0; i < s->player_num; i++) {
initMenu(&m->item_menu[i], 2);
setMenuStr(&m->item_menu[i], 0, "Back");
setMenuStr(&m->target_menu, i+1, s->player[i].name);
}
/*
for(i = 0; i < s->shop.size; i++) {
setMenuStr(&m->shop_menu, i+1, s->item[s->shop.item[i].item_id].name);
}*/
setShopMenu(m, s);
}
void setMenuStr(Menu* m, int set_num, char* str) {
if(set_num >= m->menu_num) return;
strcpy(m->str[set_num], str);
}
void setItemMenu(MyMenu *m, Player *p, Item item[]) {
int i;
deleteMenu(&m->item_menu[p->player_id]);
for(i = 0; i < p->bag.size && p->bag.item[i].num > 0; i++);
initMenu(&m->item_menu[p->player_id], i+1);
setMenuStr(&m->item_menu[p->player_id], 0, "Back");
for(i = 0; i < m->item_menu[p->player_id].menu_num; i++) {
char str[20 + 3] = {};
sprintf(str, "%s x%d", item[p->bag.item[i].item_id].name, p->bag.item[i].num);
setMenuStr(&m->item_menu[p->player_id], i+1, str);
}
}
void setItemMenuAll(MyMenu *m, Sugoroku *s) {
int i;
for(i = 0; i < s->player_num; i++) {
setItemMenu(m, &s->player[i], s->item);
}
}
void setShopMenu(MyMenu *m, Sugoroku *s) {
int i;
for(i = 0; i < s->shop.size; i++) {
char str[20 + 10] = {};
sprintf(str, "%s $%d x%d", s->item[s->shop.item[i].item_id].name, s->shop.item[i].price, s->shop.item[i].num);
setMenuStr(&m->shop_menu, i+1, str);
}
}
void deleteMenu(Menu* m) {
int i;
if(!m) return;
if(!m->str) return;
for(i = 0; i < m->menu_num; i++) {
free(m->str[i]);
}
free(m->str);
}
void deleteMyMenu(MyMenu *m, Sugoroku *s) {
int i;
deleteMenu(&m->main_menu);
for(i = 0; i < s->player_num; i++) {
deleteMenu(&m->item_menu[i]);
}
free(m->item_menu);
}
void moveMenuUp(Menu* m) {
m->select = m->select-1;
if(m->select < 0) {
m->select += m->menu_num;
}
m->select = m->select%m->menu_num;
}
void moveMenuDown(Menu* m) {
m->select = (m->select+1)%m->menu_num;
}