A cross-platform C++/OpenGL framework for games
Currently supports the following platforms:
- Windows
- Android 2.2+
- iOS 5+
- BlackBerry 10/Playbook
- Native Client (NaCl)
- Emscripten
- Windows phone 8 (not well maintained)
The following is a list of tools used, which version I last tested with and possibly some setup commands I used:
Windows
- Visual Studio 2010
Android
- vs-android (http://code.google.com/p/vs-android/) to compile c++ code in Visual Studio 2010
- vs-android-0.951-cateia-mod-v3.rar
- jdk-6u45 <- 32 bit version
- adt-bundle-windows <- 20131030, 32 bit version
- android-ndk <- used an older version for vs-android compatibility
- android-ndk-r8e-windows-x86.zip <- 32 bit version
- apache-ant-1.9.3
- setx ANDROID_NDK_ROOT E:\Apps\android-ndk-r8e
- setx ANDROID_HOME E:\Apps\adt-bundle-windows-x86-20131030\sdk
- setx ANT_HOME E:\Apps\apache-ant-1.9.3
- mklink /d C:\Users\Me.android E:\AppData.android
BlackBerry 10/Playbook
- Momentics SDK 2.1 (BB10)
- BlackBerry Native SDK 2.1 (Playbook)
iOS
- Xcode 6.1
WxWidgets (debug tools on Windows build)
- wxMSW-3.0.0_vc100_Dev.7z
- wxMSW-3.0.0_vc100_ReleaseDLL.7z
- wxWidgets-3.0.0.7z <- for the include dir, there might be a sep header only download.
- Unzip all to E:\Apps\wxWidgets-3.0.0
- setx wxwin E:\Apps\wxWidgets-3.0.0
Emscripten
- emsdk-1.16.0-web-64bit
NaCl
- tested with pepper_35 and vs_addin