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CROBOTS-like, client/server robot programming game - modifications for LTP
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Netrobots --------- This was started as a group project for a C programming course at University of Lugano (http://www.inf.unisi.ch). This code was written by seven 3rd semester students (with aid from the TA) in a week, working on average 2-3 hours every day. It was further modified for Programmers Summer Camp 2013 held in Janske Lazne, Czech Republic, by Jiri Benc. The game is mostly based on CROBOTS (see http://en.wikipedia.org/wiki/Crobots for more info), with the following main differences: 1) the game logic was designed from scratch based on the CROBOTS manual; bugs and exact timings of CROBOTS are not emulated. 2) the robots run concurrently rather than in time sharing; this means that doing math is basically free in the robots. 3) the shooting and scanning angles are measured clockwise to allow using the C library's sin/cos/atan functions. 4) divisions by zero will *crash* the robot (kill it) rather than restart it. Here is the structure: fight - Driver to start a robot fight! Makefile - Makefile to build the sample robots and the server doc/ - LaTeX documentation, based on CROBOTS by Tom Poindexter. server/ - Source code for the server, released under the GPL (should work on MacOS and Linux). lib/ - Library for writing robots, released under the LGPL. examples/ - Source code for five sample robots (four rewrites of the samples provided with CROBOTS, and a rewrite of ESPOTRUN.R), in the public domain. The code is released hoping that other people can help improving it. Usage ===== For how to program a robot, see doc/robots.tex (outdated). To compile the server, library and examples, do make all To start a fight, use the enclosed fight script as follows: ./fight counter rook sniper spot This will start the four enclosed "fighter" robots (the fifth, "rabbit", does not shoot at all and can be used to start training your own robots). Press 's' inside the battle arena window to start the fight. Tasks ===== Possible tasks include: - easy: document the client/server protocol - easy: rewrite the client library in Java/Perl/Python/Ruby (includes additional portability benefits!) - easy: Windows port of the server (SDL provides a replacement for setitimer) - easy: modify clients/robots.h to provide a compatibility layer allowing to run old CROBOTS code. - easy: write a non-graphic version of the server - medium: Windows port of the C client library Known bugs ========== There are some. Credits ======= The authors of the initial release were: game logic Davide Arrigo Masiar Babazadeh Roberto Minelli graphics Sascha Dominguez Matthias Eberli networking Remo Lemma Patrick Zulian coordination Paolo Bonzini <bonzini@gnu.org> Later modifications by: Jiri Benc <jbenc@upir.cz>
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CROBOTS-like, client/server robot programming game - modifications for LTP
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