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musket-doom

A musketeering multiplayer game based on PrBoom and FreeDoom: Phase 1.

Quick feature list

*Musket rifle and pistol

*Infantry sword

*Realistic movement (or something like that!)

*3 maps (stream, chasm and desert night)

Planned features

*4-6 Maps

*Increased playercap over vanilla Doom/PrBoom

*A more realistic health system

*Soundscape to fit a battleground (Nearly there!)

*Usable cannons

*Handcannons/bombs

*Vanity features?

Attributions:

*Musket Sfx from Soundbible.com (Public Domain)

*"Manual of the Musketeer, 17th Century" by Unknown - Mansell Collection, scanned from A History of Warfare by John Keegan. Original source unknown.. Licensed under Public Domain via Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Manual_of_the_Musketeer,_17th_Century.jpg#/media/File:Manual_of_the_Musketeer,_17th_Century.jpg

*Swishes Sound pack from OpenGameArt.org (Public Domain)

*Humanoid Low Poly Mesh (With Basic Face) from OpenGameArt.org by Shingox (Public Domain)

*FreeDoom: Phase 1 .WAD -file from the FreeDoom project (under a BSD -license, see README.freedoom)

*LibSDL 1.2 under LGPLv2