A musketeering multiplayer game based on PrBoom and FreeDoom: Phase 1.
*Musket rifle and pistol
*Infantry sword
*Realistic movement (or something like that!)
*3 maps (stream, chasm and desert night)
*4-6 Maps
*Increased playercap over vanilla Doom/PrBoom
*A more realistic health system
*Soundscape to fit a battleground (Nearly there!)
*Usable cannons
*Handcannons/bombs
*Vanity features?
*Musket Sfx from Soundbible.com (Public Domain)
*"Manual of the Musketeer, 17th Century" by Unknown - Mansell Collection, scanned from A History of Warfare by John Keegan. Original source unknown.. Licensed under Public Domain via Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Manual_of_the_Musketeer,_17th_Century.jpg#/media/File:Manual_of_the_Musketeer,_17th_Century.jpg
*Swishes Sound pack from OpenGameArt.org (Public Domain)
*Humanoid Low Poly Mesh (With Basic Face) from OpenGameArt.org by Shingox (Public Domain)
*FreeDoom: Phase 1 .WAD -file from the FreeDoom project (under a BSD -license, see README.freedoom)
*LibSDL 1.2 under LGPLv2