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1. Frame-by-frame analyzer:

  • Find characters and their animation states
  • Find frame interval analyzed (
  • Write to .csv (maybe local array and write off at the end?)

2. UI, youtube link -> video -> stats -> database

  • What do we need from user?
  •   Names of players, date, tournament (round?)
    
  • How do we validate this data before putting it in the database?

3. Derived tables

  • Primary keys: players, date, tournament/round, game #, frame interval
  • Generated by engine: animation states
  • From this, derive tables:
  • Lowest level: button inputs (->A, etc)
  • Higher: move names (fsmash, etc)
  • Highest: above w/ tech (wavedash, shffl, etc)

4. Low-level reports:

  • combos
  • situational decision making

5. Higher-level reports

  • Stage control
  • Edgeguarding efficiency
  • Decision trees/Option coverage/Reads
  • Spacing

6. Metagame reports

  • What works against certain characters?
  • Matchup records
  • Stage data

Known limitations:

  • YouTube: <30 fps
  • DI can't be identified (right?)
  • Fast inputs (worst case: 7 game frames btw youtube frames)

Progress:

  • Working on basic object detection, identifying pikachu and fox in game starting positions

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  • C++ 100.0%