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character.cpp
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character.cpp
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/*
* character.cpp
*
* Created on: Nov 23, 2015
* Author: Kyle
*/
#include "character.h"
//initializes each character with a random number seed
Character::Character()
{
gen.seed(random_device()());
}
//returns the character's experience
int Character::GetExperience()
{
return Experience;
}
//returns the character's max health
int Character::GetMaxHealth()
{
return MaxHealth;
}
//returns the character's health
int Character::GetHealth()
{
return Health;
}
//returns the character's level
int Character::GetLevel()
{
return Level;
}
//returns the character's defense power
int Character::GetDefPower()
{
return DefPower;
}
//returns the character's name
string Character::GetName()
{
return Name;
}
//returns the player's random number generator
mt19937 Character::GetGen()
{
return gen;
}
//changes a character's health
void Character::ChangeHealth(int h)
{
Health += h;
if (Health < 0)
{
Health = 0;
}
if (Health > MaxHealth)
{
Health = MaxHealth;
}
}
//determines how much damage an attack does and whether it misses
string Character::Attack(Character *c)
{
//a random number generator to determine the value of random
uniform_int_distribution < mt19937::result_type > dist(1, 10);
int random = dist(gen);
int damage;
stringstream convert;
string dam;
string s;
//attack possibilities for Albert
if (Name == "Albert")
{
//attack misses
if (random == 1)
{
damage = 0;
s = Name + " missed!";
}
//critical hit
if (random == 10)
{
if ((AttPower - c->GetDefPower()) <= 0)
{
damage = 2;
}
else
{
damage = 2 * (AttPower - c->GetDefPower());
}
convert << damage;
dam = convert.str();
s = "It's a critical hit! " + Name + " did " + dam + " damage.";
}
//normal attack
if (random != 1 && random != 10)
{
if ((AttPower - c->GetDefPower()) <= 0)
{
damage = 1;
}
else
{
damage = 1 * (AttPower - c->GetDefPower());
}
convert << damage;
dam = convert.str();
s = Name + " did " + dam + " damage.";
}
}
//attack possibilities for enemies
else
{
//attack misses
if (random == 7)
{
damage = 0;
s = Name + " missed!";
}
//critical hit
if (random == 4)
{
if ((AttPower - c->GetDefPower()) <= 0)
{
damage = 2;
}
else
{
damage = 2 * (AttPower - c->GetDefPower());
}
convert << damage;
dam = convert.str();
s = "It's a critical hit! " + Name + " did " + dam + " damage.";
}
//normal attack
if (random != 7 && random != 4)
{
if ((AttPower - c->GetDefPower()) <= 0)
{
damage = 1;
}
else
{
damage = 1 * (AttPower - c->GetDefPower());
}
convert << damage;
dam = convert.str();
s = Name + " did " + dam + " damage.";
}
}
c->ChangeHealth(-damage);
return s;
}
//****************************************************
//constructs the initial player
Player::Player()
{
Name = "Albert";
Food = 5;
Gatorade = 10;
MaxStamina = 50;
Stamina = 50;
MaxHealth = 75;
Health = 75;
AttPower = 5;
DefPower = 3;
Level = 1;
Experience = 0;
LevelUpEXP = 100;
xLocation = 7;
yLocation = 9;
}
//changes the player's stamina
void Player::ChangeStamina(int s)
{
Stamina += s;
if (Stamina < 0)
{
Stamina = 0;
}
if (Stamina > MaxStamina)
{
Stamina = MaxStamina;
}
}
//uses food to heal the player
string Player::Eat()
{
if (Food == 0)
{
return "You're out of Food!";
}
else
{
Food--;
ChangeHealth(35);
return "Your health has been restored!";
}
}
//uses Gatorade to restore the player's stamina
string Player::Drink()
{
if (Gatorade == 0)
{
return "You're out of Gatorade!";
}
else
{
Gatorade--;
ChangeStamina(15);
return "Your stamina has been restored!";
}
}
//levels the player up and increases his stats
void Player::LevelUp()
{
Level += 1;
MaxHealth += 5;
Health = MaxHealth;
Stamina = MaxStamina;
AttPower += 1;
DefPower += 1;
Experience = Experience - LevelUpEXP;
LevelUpEXP += 50;
}
//moves the player right and changes his stamina
void Player::MoveRight()
{
if (Stamina > 0)
{
ChangeStamina(-1);
}
else
{
ChangeHealth(-2);
}
xLocation++;
}
//moves the player left and changes his stamina
void Player::MoveLeft()
{
if (Stamina > 0)
{
ChangeStamina(-1);
}
else
{
ChangeHealth(-2);
}
xLocation--;
}
//moves the player up and changes his stamina
void Player::MoveUp()
{
if (Stamina > 0)
{
ChangeStamina(-1);
}
else
{
ChangeHealth(-2);
}
yLocation--;
}
//moves the player down and changes his stamina
void Player::MoveDown()
{
if (Stamina > 0)
{
ChangeStamina(-1);
}
else
{
ChangeHealth(-2);
}
yLocation++;
}
//changes the player's x and y location to the start of the next map
void Player::SetLocation(int x, int y)
{
xLocation = x;
yLocation = y;
}
//gives a defeated enemy's experience to the player
void Player::GainExperience(Character *c)
{
Experience += c->GetExperience();
}
//adds a random amount of Food to the player's inventory
void Player::FindFood()
{
//a random number generator to randomize the amount of food that is found
mt19937 gen;
gen.seed(random_device()());
uniform_int_distribution < mt19937::result_type > dist(4, 6);
int random = dist(gen);
Food += random;
}
//adds a random amount of Gatorade to the player's inventory
void Player::FindGatorade()
{
//a random number generator to randomize the amount of gatorade that is found
mt19937 gen;
gen.seed(random_device()());
uniform_int_distribution < mt19937::result_type > dist(4, 6);
int random = dist(gen);
Gatorade += random;
}
//restores the player's health and stamina when he sleeps in a bed
void Player::Sleep()
{
ChangeHealth(40);
ChangeStamina(20);
}
//returns the player's amount of food
int Player::GetFood()
{
return Food;
}
//returns the player's amount of Gatorade
int Player::GetGatorade()
{
return Gatorade;
}
//returns the player's max stamina
int Player::GetMaxStamina()
{
return MaxStamina;
}
//returns the player's stamina
int Player::GetStamina()
{
return Stamina;
}
//returns the player's x location
int Player::GetxLocation()
{
return xLocation;
}
//returns the player's y location
int Player::GetyLocation()
{
return yLocation;
}
//returns the player's required EXP to level up
int Player::GetLevelUpEXP()
{
return LevelUpEXP;
}
//returns the player's stats on the map
string Player::PrintMapStats()
{
stringstream convert;
convert << "Level[" << Level << "] EXP[" << Experience << "/" << LevelUpEXP << "] HP[" << Health << "/" << MaxHealth << "] STAM[" << Stamina
<< "/" << MaxStamina << "] Food[" << Food << "] Gatorade[" << Gatorade << "]";
string s = convert.str();
return s;
}
//returns the player's stats during combat
string Player::PrintCombatStats()
{
stringstream convert;
convert << "Albert: Level[" << Level << "] HP[" << Health << "/" << MaxHealth << "] Food[" << Food << "]";
string s = convert.str();
return s;
}
//saves the player's stats to be reinitialized if he dies
void Player::SaveStats()
{
SavedStats.clear();
SavedStats.push_back(Food);
SavedStats.push_back(Gatorade);
SavedStats.push_back(MaxStamina);
SavedStats.push_back(Stamina);
SavedStats.push_back(MaxHealth);
SavedStats.push_back(Health);
SavedStats.push_back(AttPower);
SavedStats.push_back(DefPower);
SavedStats.push_back(Level);
SavedStats.push_back(Experience);
SavedStats.push_back(LevelUpEXP);
SavedStats.push_back(xLocation);
SavedStats.push_back(yLocation);
}
//reverts the player's stats to what they were at the start of the level
void Player::RevertStats()
{
Food = SavedStats.at(0);
Gatorade = SavedStats.at(1);
MaxStamina = SavedStats.at(2);
Stamina = SavedStats.at(3);
MaxHealth = SavedStats.at(4);
Health = SavedStats.at(5);
AttPower = SavedStats.at(6);
DefPower = SavedStats.at(7);
Level = SavedStats.at(8);
Experience = SavedStats.at(9);
LevelUpEXP = SavedStats.at(10);
xLocation = SavedStats.at(11);
yLocation = SavedStats.at(12);
}
//****************************************************
//randomizes an enemy's level
int Enemy::RandomizeLevel(int low, int high)
{
//creates a random number to be assigned to level
srand(time(0));
int level = rand() % 2 + low;
return level;
}
//returns the enemy's stats during combat
string Enemy::PrintEnemyStats()
{
stringstream convert;
convert << Name << ": Level[" << Level << "] HP[" << Health << "/" << MaxHealth << "]";
string s = convert.str();
return s;
}
//prints out the ascii representation of the monster
void Enemy::PrintAscii()
{
//runs through the ascii vector and prints out each entry
for (int i = 1; i < 25; i++)
{
cout << Ascii[i] << "\n";
}
}
//creates a Bat of a random level between 1-2
Bat::Bat()
{
Name = "Bat";
Boss = false;
Level = RandomizeLevel(1, 2);
MaxHealth = 10 + 5 * Level;
Health = MaxHealth;
AttPower = 4 + Level;
DefPower = 1 + Level;
Experience = 15 * Level;
Ascii.push_back("======================================================================");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| _-. .- |");
Ascii.push_back("| _..-'( )`-.._ |");
Ascii.push_back("| ./'. '||\\. (\\_/) .//||` .`\\. |");
Ascii.push_back("| ./'.|'.'||||\\|.. )-.-( ..|//||||`.`|.`\\. |");
Ascii.push_back("| ./'..|'.|| |||||\\``````` \" '''''''/||||| ||.`|..`\\. |");
Ascii.push_back("| ./'.||'.|||| ||||||||||||. .|||||||||||| ||||.`||.`\\. |");
Ascii.push_back("| /'|||'.|||||| ||||||||||||{ }|||||||||||| ||||||.`|||`\\ |");
Ascii.push_back("| '.|||'.||||||| ||||||||||||{ }|||||||||||| |||||||.`|||.` |");
Ascii.push_back("| '.||| ||||||||| |/' ``\\||/` '\\||/'' `\\| ||||||||| |||.` |");
Ascii.push_back("| |/' \\./' `\\./ |/\\ /\\| \\./' `\\./ `\\| |");
Ascii.push_back("| V V V }' `\\ /' `{ V V V |");
Ascii.push_back("| ` ` ` U ' ' ' |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("----------------------------------------------------------------------");
}
//creates a Scorpion of a random level between 3-4
Scorpion::Scorpion()
{
Name = "Scorpion";
Boss = false;
Level = RandomizeLevel(3, 4);
MaxHealth = 10 + 5 * Level;
Health = MaxHealth;
AttPower = 4 + Level;
DefPower = 1 + Level;
Experience = 15 * Level;
Ascii.push_back("======================================================================");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| ___ __ |");
Ascii.push_back("| _{___{__}\\ |");
Ascii.push_back("| {_} `\\) |");
Ascii.push_back("| {_} ; _.-''''--.._ |");
Ascii.push_back("| {_} //'.--. \\___`. |");
Ascii.push_back("| { }__,_.--~~~-~~~-~~-::.---. `-.\\ `.) |");
Ascii.push_back("| `-.{_{_{_{_{_{_{_{_// -- 8;=- ` |");
Ascii.push_back("| `-:,_.:,_:,_:,.`\\._ ..'=- , |");
Ascii.push_back("| // // // //`-.`\\` .-'/ |");
Ascii.push_back("| << << << << \\ `--' /----) |");
Ascii.push_back("| ^ ^ ^ ^ `-.....--''' |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("----------------------------------------------------------------------");
}
//creates the Dragon boss
Dragon::Dragon()
{
Name = "Midterm Dragon";
Boss = true;
Level = 5;
MaxHealth = 80;
Health = MaxHealth;
AttPower = 12;
DefPower = 6;
Experience = 350;
Ascii.push_back("======================================================================");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| /| |\\ |");
Ascii.push_back("| /|| ^ ^ ||\\ |");
Ascii.push_back("| / \\__ // \\\\ __// \\ |");
Ascii.push_back("| / |_ \\ | \\ / \\ / | / _| \\ |");
Ascii.push_back("| / / \\ \\ \\ \\/ \\---/ \\/ / / / \\ |");
Ascii.push_back("| / / | \\ \\ \\/\\ /\\/ / / | \\ |");
Ascii.push_back("| / / \\ \\__ \\ ( 0\\ /0 ) / __/ / \\ |");
Ascii.push_back("| / / \\ \\___ \\ \\_/|\\_/ / ___/ /\\ \\ |");
Ascii.push_back("| / / \\_) \\___ \\/-\\|/-\\/ ___/ (_/\\ \\ ` \\ |");
Ascii.push_back("| / / /\\__) \\/ oVo \\/ (__/ ` \\ ` \\ |");
Ascii.push_back("| / / /, \\__) (_/\\ _ /\\_) (__/ ` \\ \\|");
Ascii.push_back("|/ ' // \\__) (__V_V__) (__/ \\ |");
Ascii.push_back("| ' ' /' \\ |{___}| / . \\ |");
Ascii.push_back("| ' / / \\/ |{___}| \\/\\ ` \\|");
Ascii.push_back("| / ' . \\/{_____}\\/ \\ \\ ` |");
Ascii.push_back("| / , /{_______}\\ \\ \\ \\ |");
Ascii.push_back("| / /{___/_\\___}\\ ` \\ ` |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("----------------------------------------------------------------------");
}
//creates a Rhino of a random level between 4-5
Rhino::Rhino()
{
Name = "Rhino";
Boss = false;
Level = RandomizeLevel(4, 5);
MaxHealth = 20 + 5 * Level;
Health = MaxHealth;
AttPower = 4 + Level;
DefPower = 4 + Level;
Experience = 15 * Level;
Ascii.push_back("======================================================================");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| ,-. __ |");
Ascii.push_back("| ,' `---.___.---' `. |");
Ascii.push_back("| ,' ,- `-._ |");
Ascii.push_back("| ,' / \\ |");
Ascii.push_back("| ,\\/ / \\\\ |");
Ascii.push_back("| )`._)>) | \\\\ |");
Ascii.push_back("| `>,' _ \\ / |\\ |");
Ascii.push_back("| ) \\ | | | |\\\\ |");
Ascii.push_back("| . , / \\ | `. | | )) |");
Ascii.push_back("| \\`. \\`-' )-| `. | /(( |");
Ascii.push_back("| \\ `-` o` _/ ;\\ _ )`-.___.--\\ / `' |");
Ascii.push_back("| `._ ,' \\`j`.__/ \\ `. \\ |");
Ascii.push_back("| / , ,' _)\\ /` _) ( \\ / |");
Ascii.push_back("| \\__ / /___) ( /____\\_) ( |");
Ascii.push_back("| `--' /____\\ /____\\ |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("----------------------------------------------------------------------");
}
//creates a Tiger of a random level between 6-7
Tiger::Tiger()
{
Name = "Tiger";
Boss = false;
Level = RandomizeLevel(6, 7);
MaxHealth = 10 + 5 * Level;
Health = MaxHealth;
AttPower = 5 + Level;
DefPower = 3 + Level;
Experience = 15 * Level;
Ascii.push_back("======================================================================");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| _ |");
Ascii.push_back("| ( \\ ..-----..__ |");
Ascii.push_back("| \\.'. _.--'` ' ' ' ```'-._ |");
Ascii.push_back("| `. `'-..-'' ` ' ' . ; ; `-'''-.,__/|/| |");
Ascii.push_back("| `'-.;..-''`|' `. '. ; ' ` ' `' `, |");
Ascii.push_back("| \\ ' . ' . ' ; .` . ' o \\ |");
Ascii.push_back("| '.' . ' -.\\ .` .` . .\\ `Y |");
Ascii.push_back("| '-.' . |\\ ' , ' /'`--;;' |");
Ascii.push_back("| /\\ '.| '-._ / ' _.-' |");
Ascii.push_back("| \\'\\ ' / (`-.'.' .\"/ |");
Ascii.push_back("| \\ )` / .' .-'./ |");
Ascii.push_back("| '\\ \\).' .-'--\" |");
Ascii.push_back("| '. `,_'` |");
Ascii.push_back("| `.__) |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("----------------------------------------------------------------------");
}
//creates the Gorilla boss
Gorilla::Gorilla()
{
Name = "Professor Bubbles";
Boss = true;
Level = 10;
MaxHealth = 100;
Health = MaxHealth;
AttPower = 18;
DefPower = 10;
Experience = 700;
Ascii.push_back("======================================================================");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| ,.-\"\"\"-., |");
Ascii.push_back("| / === \\ |");
Ascii.push_back("| / ======= \\ |");
Ascii.push_back("| __| (O) (O) |__ |");
Ascii.push_back("| / _| .---. |_ \\ |");
Ascii.push_back("| | /.----/ O O \\----.\\ | |");
Ascii.push_back("| \\/ | | \\/ |");
Ascii.push_back("| | | |");
Ascii.push_back("| | _____ | |");
Ascii.push_back("| _\\ /_____\\ /_ |");
Ascii.push_back("| ,.-\" \"-.,_________,.-\" \"-., |");
Ascii.push_back("| / | | \\ |");
Ascii.push_back("| | \\ / | |");
Ascii.push_back("| \\ | | / |");
Ascii.push_back("| ,/ | \\ / | \\, |");
Ascii.push_back("| ,/ \\ | | / \\, |");
Ascii.push_back("| / | | | | \\ |");
Ascii.push_back("| / | |---| | \\ |");
Ascii.push_back("| /\"-.,_,.-\"/\"-.,__,.-\"\\ /\"-.,__,.-\"\\\"-.,_,.-\"\\ |");
Ascii.push_back("| | | \\ / | | |");
Ascii.push_back("| \\__|__|_/ \\__|__|__|__/ \\__|__|__|__/ \\_|__|__/ |");
Ascii.push_back("----------------------------------------------------------------------");
}
//creates a Centaur of a random level between 9-10
Centaur::Centaur()
{
Name = "Centaur";
Boss = false;
Level = RandomizeLevel(9, 10);
MaxHealth = 10 + 5 * Level;
Health = MaxHealth;
AttPower = 7 + Level;
DefPower = 3 + Level;
Experience = 10 * Level;
Ascii.push_back("======================================================================");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| ___, /\\ |");
Ascii.push_back("| /,=== | | |");
Ascii.push_back("| ,==( \"|\" | | |");
Ascii.push_back("| ,==='\\_-/ \\/ |");
Ascii.push_back("| ,---' \\---. || |");
Ascii.push_back("| ( - - ) |: |");
Ascii.push_back("| | \\_. ' _./\\ ,'/\\ |");
Ascii.push_back("| | ) / ,-||\\/ |");
Ascii.push_back("| ___ ( < \\ (\\___/|| |");
Ascii.push_back("| / \\,----._\\ \\( ' ) -- |");
Ascii.push_back("| ( / \\|'',, ,'\\ |");
Ascii.push_back("| ) | )\\ ' | |");
Ascii.push_back("| ( (| , \\_) | |");
Ascii.push_back("| ) )\\ \\-.__\\ |_, / |");
Ascii.push_back("| ( ( \\ ) ) ] | ( |");
Ascii.push_back("| ) ) _) _/ _/ /, )) / |");
Ascii.push_back("| (/ \\ \\ \\ \\ |\\ | |");
Ascii.push_back("| ) _) \\__\\ ) | )( |");
Ascii.push_back("| )_,\\ )_\\ )| <_\\ |");
Ascii.push_back("| )_\\ /_( |_\\ |");
Ascii.push_back("| )_\\ |");
Ascii.push_back("----------------------------------------------------------------------");
}
//creates a Griffin of a random level between 11-12
Griffin::Griffin()
{
Name = "Griffin";
Boss = false;
Level = RandomizeLevel(11, 12);
MaxHealth = 10 + 5 * Level;
Health = MaxHealth;
AttPower = 7 + Level;
DefPower = 3 + Level;
Experience = 10 * Level;
Ascii.push_back("======================================================================");
Ascii.push_back("| /// /// |");
Ascii.push_back("| //// //// |");
Ascii.push_back("| |//// ///// |");
Ascii.push_back("| |))//; /)))//; |");
Ascii.push_back("| /)))))/; /)))))/; |");
Ascii.push_back("| .---`,))))/; /)))))))/; |");
Ascii.push_back("| __--\\/o- \\`))/; |)))))))/; |");
Ascii.push_back("| (----/ \\\\\\``; |))))))/; |");
Ascii.push_back("| ~/-\\ \\\\\\\\\\`` \\))))))/; |");
Ascii.push_back("| \\\\\\\\\\\\\\\\` |)))))/; |");
Ascii.push_back("| |\\\\\\\\\\\\\\\\___/))))))/;__-------. |");
Ascii.push_back("| //////| ////))))))/; \\___, |");
Ascii.push_back("| |||||||\\ \\\\|||||;: \\_. \\ |");
Ascii.push_back("| |\\\\\\\\\\\\\\\\\\ | | | |");
Ascii.push_back("| \\\\\\\\\\\\\\ | | | |");
Ascii.push_back("| |\\\\\\\\ __| / / / |");
Ascii.push_back("| | \\\\__\\ \\___---- | | / / |");
Ascii.push_back("| | / | > \\ \\ \\ / / |");
Ascii.push_back("| | / | / \\ \\ >/ / ,, |");
Ascii.push_back("| | | | | | | // / //, |");
Ascii.push_back("| | | | | | | /| | |\\\\, |");
Ascii.push_back("| _--' _--' | _---_---' | \\ \\__/\\|/ |");
Ascii.push_back("| (-(-===(-(-(===/ (-(-=(-(-(==/ \\____/ |");
Ascii.push_back("----------------------------------------------------------------------");
}
//creates the Seminole boss
Seminole::Seminole()
{
Haterade = 1;
Name = "Nole King";
Boss = true;
Level = 15;
MaxHealth = 120;
Health = MaxHealth;
AttPower = 25;
DefPower = 15;
Experience = 0;
Ascii.push_back("======================================================================");
Ascii.push_back("| |");
Ascii.push_back("| |");
Ascii.push_back("| / \\ |");
Ascii.push_back("| -..\\|/.- |");
Ascii.push_back("| `-.\\|/.-' |");
Ascii.push_back("| '.--.`\\ \\|/ /'.--.' |");
Ascii.push_back("| \\ o ' ======= ' o / |");
Ascii.push_back("| \\_`-=========-'_/ ~ ~ ~ |");
Ascii.push_back("| .--./,'o.-.o`,\\.--. ~ ~ ~ |");
Ascii.push_back("| \\_`- \\= (___) =/-'_/ |");
Ascii.push_back("| .--.`\\ -___- /'.--. |");
Ascii.push_back("| \\.----\\_____/---./ |");
Ascii.push_back("| ~|/ FSU \\|~ |");
Ascii.push_back("| ~| |=========| |~ |");
Ascii.push_back("| ~| | /)_ | |~ |");
Ascii.push_back("| ~|__|=/| /====|__|~ |");
Ascii.push_back("| _||_//|/ |||_ |");
Ascii.push_back("| ( /(/_______/ _ \\ |");
Ascii.push_back("| \\\\\\;;;;;;;;;\\) ))) |");
Ascii.push_back("| // |- _ -| |");
Ascii.push_back("| |___/ \\___| |");
Ascii.push_back("| (___) (___) |");
Ascii.push_back("| |");
Ascii.push_back("----------------------------------------------------------------------");
}
//returns the Seminole's amount of Haterade
int Seminole::GetHaterade()
{
return Haterade;
}
//used to heal Seminole whenever health hits zero in the final boss combat
void Seminole::DrinkHaterade()
{
if (Haterade > 0)
{
Haterade--;
Health += 50;
AttPower += 4;
}
}