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Button.cpp
138 lines (114 loc) · 2.83 KB
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Button.cpp
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/*
* File: Button.cpp
* Author: niels
*
* Created on 21. Juni 2012, 07:55
*/
#include "Button.h"
#include "Building.h"
#include <iostream>
Button::Button(){
this->pressed = false;
this->id = 0;
this->ressource = 0;
}
Button::Button(int frameRect,sf::Texture* tex,std::string buttonName){
this->pressed = false;
this->name = buttonName;
this->setImage(tex);
setFrameSize(BUTTON_WIDTH,BUTTON_HEIGHT);
setFrameRect(frameRect);
this->visible = true;
this->ressource = 0;
}
Button::Button(int frameRect,sf::Texture* tex,std::string buttonName,int sizeX,int sizeY){
this->pressed = false;
this->name = buttonName;
this->setImage(tex);
setFrameSize(sizeX,sizeY);
setFrameRect(frameRect);
this->visible = true;
this->id = 0;
this->ressource = 0;
}
Button::Button(int frameRect,sf::Texture* tex,int id){
this->pressed = false;
this->setImage(tex);
setFrameSize(BUTTON_WIDTH,BUTTON_HEIGHT);
setFrameRect(frameRect);
this->visible = true;
this->id = id;
this->ressource = 0;
}
Button::Button(int frameRect,sf::Texture* tex){
this->pressed = false;
this->setImage(tex);
setFrameSize(BUTTON_WIDTH,BUTTON_HEIGHT);
setFrameRect(frameRect);
this->visible = true;
this->id = -1;
this->ressource = 0;
}
Button::Button(std::string buttonName){
this->pressed = false;
this->name = buttonName;
this->id = 0;
this->ressource = 0;
}
Button::Button(const Button& orig) {
}
Button::~Button() {
if(this->ressource != 0){
delete ressource;
}
}
void Button::press(){
this->pressed = !isPressed();
if(pressed){
setFrameRect(getCurrentFrame() + 1);
}
else{
setFrameRect(getCurrentFrame() - 1);
}
}
bool Button::isPressed(){
return this->pressed;
}
void Button::setName(std::string name){
this->name = name;
}
std::string Button::getName(){
return this->name;
}
void Button::setPressed(bool press){
this->pressed = press;
}
void Button::setVisible(bool vis){
this->visible = vis;
}
bool Button::isVisible(){
return this->visible;
}
void Button::setId(int i){
this->id = i;
}
int Button::getId(){
return this->id;
}
Ressource* Button::getRessource(){
return this->ressource;
}
void Button::setRessource(Ressource* res){
this->ressource = res;
this->ressource->getSprite()->setPosition(getSprite()->getPosition().x, getSprite()->getPosition().y);
}
void Button::setRessource(Potion* res){
this->ressource = res;
this->ressource->getSprite()->setPosition(getSprite()->getPosition().x, getSprite()->getPosition().y);
}
void Button::setRessource(Ressource* res,bool setSprite){
this->ressource = res;
if(setSprite){
this->ressource->getSprite()->setPosition(getSprite()->getPosition().x, getSprite()->getPosition().y);
}
}