Cross Platform Direct X11 Graphics Engine which runs on Win32, Windows App and Windows Mobile
-> Support various kinds of HLSL shaders for different lighting models
-> Supports custom asset pipeline for importing and exporting assets
-> Supports a custom AnimationShader with various blend states
-> Supports various types of Post Processing Effects
TODO : Have only tested this on VS 2013, add support for VS 2015 Usage : Use a XBox controller to scroll through demos/move camera/change lighting/apply post processing effects