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MSA Libs circa 1999/2000.

Mostly C++ interspersed with x86/x87 assembly.

There seems to be code for handling:

  • windows
  • opengl
  • directdraw
  • basic maths
  • 3D maths (vectors, matrices, quaternions)
  • 2D / 3D complex numbers (FPU/ASM accelerated)
  • perlin, gradient, fractal noise (FPU/ASM accelerated)
  • basic 2D sprites and world management
  • basic 3D scene management (nodes, cameras etc)
  • keyboard & mouse input

I have no idea if this still works or is even compilable right now.

I definitely do not endorse this code and coding style (so many #defines! argh. It is from 15-16 years ago). Uploading it for archival purposes.

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MSA Libs circa 1999/2000

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