mikedw/synquake_tsx
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SynQuake - TM evaluation application based on Quake 2 Versions: A. Intel STM B. Intel TSX/RTM (with 1 global spinlock as software fallback, simplified libtm interface). modified by Mike Dai Wang (dai.wang@mail.utoronto.ca) University of Toronto ------------------------------ Recommended System Environment: ------------------------------ *** Intel STM Version *** - Intel STM Compiler 4.0 *** Intel TSX / RTM Version *** - gcc version 4.8 ------------------------------ How to Run: ------------------------------ - A sample script file is available: "./scripts/run.script [# of players] [# of cycles]" - Alternatively, one can run the server application with generated traces using "./server" with the following parameters. Mandatory Parameters: N_THREADS = number of server threads used for processing clients actions = between 1 and MAX_THREADS (defined in src/server/server.h) N_CLIENTS = number of simulated clients N_CYCLES = number of simulated server frames N_QUESTS = number of quest sessions, distributed evenly in time across the N_CYCLES QSpread = number of quest locations associated with each quest session QuestsFile = file containing the quests locations for all the quest sessions = format of the quests file (on each line) : quest_session_id quest_location_id quest_position_x quest_position_y = quest_session_id and quest_location_id start from 0 = if N_QUESTS is given as a negative number then the coordinates of each quest_location( quest_position_x, quest_position_y ) is interpreted as a fractional number out of the size of the map. This is useful when wanting to test the same quest configuration with maps of different sizes. = for an example check this file: 4quadrants.quest MapSizeX = length of the map MapSizeY = width of the map TreeDepth = the depth of the area_node tree used for managing objects on the map SpeedMax = the maximum speed of a client. SpeedMin is set to SpeedMax/2 AppleRatio = the ratio( out of 1000 ) of the map that is covered by Apples WallRatio = the ratio( out of 1000 ) of the map that is covered by Walls BalanceType = the name of the policy used for load balancing = available options: none static1 static2 lightest spread quadtree areatree ActionsFile = file describing the pattern of actions to be executed by each client within one server frame. If the file is not found, it uses the default pattern: 1 move per server frame. For some examples and more info on writing these files check : straight_moves.conf and random_actions.conf Optional Parameters: print = how frequent in percentages to print stats about entities distribution and thread assignment = if "print" is given as a negative number then it will also dump with the same frequency the position of each player in a file called players_%date%_%time%.out, that can later be fed as a parameter to tools/plot_players.scr for some nice printouts.
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