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Zadanie3.cpp
85 lines (61 loc) · 1.71 KB
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Zadanie3.cpp
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#include <GL\glut.h>
#include <iostream>
#include <SOIL.h>
GLUquadricObj* obj;
GLuint texture;
enum{
SWITCH_TO_NEAREST,
SWITCH_TO_LINEAR
};
void Init()
{
glClearColor(0.7f, 0.2f, 0.3f, 1.0f);
glEnable(GL_TEXTURE_2D);
obj = gluNewQuadric();
gluQuadricDrawStyle(obj, GLU_FILL);
gluQuadricNormals(obj, GLU_SMOOTH);
gluQuadricTexture(obj, GL_TRUE);
int width, height, channels;
const char* str = "C:\\Users\\ntlone\\Desktop\\123.jpg";
unsigned char* data = SOIL_load_image(str, &width, &height, &channels, SOIL_LOAD_AUTO);
if (data == nullptr)
{
std::cout << "Nie udalo sie zaladowac tekstury." << std::endl;
exit(0);
}
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
void Display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, texture);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef(90, 1.0f, 0.0f, 0.0f);
gluSphere(obj, 1.0f, 100, 100);
glutSwapBuffers();
}
void Menu(int value)
{
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
glutCreateWindow("Zadanie 3");
Init();
glutCreateMenu(Menu);
glutAddMenuEntry("GL_LINEAR", SWITCH_TO_LINEAR);
glutAddMenuEntry("GL_NEAREST", SWITCH_TO_NEAREST);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutDisplayFunc(Display);
glutMainLoop();
return 0;
}