/
RankUp.cpp
457 lines (383 loc) · 18.6 KB
/
RankUp.cpp
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#include "RankUp.h"
#include "Kakao/Plugins/KakaoNativeExtension.h"
CCScene* RankUp::scene()
{
CCScene* pScene = CCScene::create();
RankUp* pLayer = RankUp::create();
pScene->addChild(pLayer);
return pScene;
}
void RankUp::onEnter()
{
//CCLog("RankUp :: onEnter");
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getTouchDispatcher()->addTargetedDelegate(this, 0, true);
CCLayer::onEnter();
// Fade Out (서서히 밝아진다) + 3/2/1/시작 액션으로 이동
CCActionInterval* action = CCSequence::create(CCFadeOut::create(0.5f), CCCallFuncND::create(this, callfuncND_selector(RankUp::Callback), this), NULL);
pBlackOpen->runAction(action);
}
void RankUp::Callback(CCNode* sender, void* p)
{
sender->removeFromParentAndCleanup(true);
CCActionInterval* action = CCEaseElasticOut::create( CCMoveTo::create(2.0f, ccp(-700, 0)), 2.0f );
((RankUp*)p)->spriteClass->layers[1]->runAction(action);
isTouched = false;
isBoasted = false;
}
void RankUp::onExit()
{
//CCLog("RankUp :: onExit");
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getTouchDispatcher()->removeDelegate(this);
CCLayer::onExit();
}
void RankUp::keyBackClicked()
{
}
bool RankUp::init()
{
if (!CCLayer::init())
{
return false;
}
idx = -1;
isTouched = true;
isBoasted = true;
// make depth tree
Depth::AddCurDepth("RankUp", this);
this->setKeypadEnabled(true);
this->setTouchEnabled(true);
this->setTouchPriority(0);
//CCLog("RankUp : touch prio = %d", this->getTouchPriority());
// notification observer
CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(RankUp::Notification), Depth::GetCurName(), NULL);
Common::AddSpriteFramesWithFile("rankup");
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("images/popup.plist");
//CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("images/rankup.plist");
spriteClass = new SpriteClass();
winSize = CCDirector::sharedDirector()->getWinSize();
InitSprites();
return true;
}
void RankUp::Notification(CCObject* obj)
{
CCString* param = (CCString*)obj;
if (param->intValue() == 5)
{
// 자랑하기 블록
((CCSprite*)spriteClass->FindSpriteByName("button/btn_red_mini.png1"))->setColor(ccc3(150,150,150));
((CCSprite*)spriteClass->FindSpriteByName("letter/letter_boast.png"))->setColor(ccc3(150,150,150));
isBoasted = true;
}
else if (param->intValue() == 10)
{
// 터치 풀기 (백그라운드에서 돌아올 때)
isTouched = false;
if (idx > -1)
{
spriteClass->spriteObj[idx]->sprite->setColor(ccc3(255,255,255));
((CCSprite*)spriteClass->FindSpriteByName("letter/letter_confirm_mini.png"))->setColor(ccc3(255,255,255));
}
}
}
void RankUp::InitSprites()
{
// background
pBackground = CCSprite::create("images/splash/main_background.png");
pBackground->setAnchorPoint(ccp(0, 0));
pBackground->setPosition(ccp(0, 0));
this->addChild(pBackground, 0);
// strap
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "strap_yellow.png", ccp(0, 0), ccp(14, 1506), CCSize(0, 0), "", "RankUp", this, 1) );
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "strap_title_rankup.png", ccp(0.5, 0), ccp(winSize.width/2, 1552), CCSize(0, 0), "", "RankUp", this, 1) );
// pop-up 배경
spriteClass->spriteObj.push_back( SpriteObject::Create(1, "background/bg_board_brown.png", ccp(0, 0), ccp(49, 640), CCSize(982, 623), "", "RankUp", this, 1) );
spriteClass->spriteObj.push_back( SpriteObject::Create(1, "background/bg_board_yellow.png", ccp(0, 0), ccp(76, 678), CCSize(929, 562), "", "RankUp", this, 1) );
//spriteClass->spriteObj.push_back( SpriteObject::Create(0, "background/bg_popup_rightup.png", ccp(0, 0), ccp(809, 1039), CCSize(0, 0), "", "RankUp", this, 1) );
//spriteClass->spriteObj.push_back( SpriteObject::Create(0, "button/btn_x_brown.png", ccp(0, 0), ccp(900, 1132), CCSize(0, 0), "", "RankUp", this, 1) );
// 자랑하기 버튼
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "button/btn_red_mini.png1", ccp(0, 0), ccp(126, 711), CCSize(0, 0), "", "RankUp", this, 5) );
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "letter/letter_boast.png", ccp(0.5, 0), ccp(spriteClass->spriteObj[spriteClass->spriteObj.size()-1]->sprite->getContentSize().width/2-1, 24), CCSize(0, 0), "button/btn_red_mini.png1", "0", NULL, 5, 1) );
// 확인 버튼
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "button/btn_red_mini.png2", ccp(0, 0), ccp(717+5, 711), CCSize(0, 0), "", "RankUp", this, 5) );
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "letter/letter_confirm_mini.png",ccp(0.5, 0), ccp(spriteClass->spriteObj[spriteClass->spriteObj.size()-1]->sprite->getContentSize().width/2, 24), CCSize(0, 0), "button/btn_red_mini.png2", "0", NULL, 5, 1) );
// 내 순위와 점수 찾기
int myRank;
int myScore;
for (int i = 0 ; i < friendList.size() ; i++)
{
if (friendList[i]->GetKakaoId() == myInfo->GetKakaoId())
{
myScore = friendList[i]->GetWeeklyHighScore();
myRank = i+1;
break;
}
}
// 점수
char number[20];
sprintf(number, "%d", myScore);
CCLayer* pScoreLayer = Common::MakeImageNumberLayer(number, 2);
float offset = pScoreLayer->getContentSize().width/2;
pScoreLayer->setAnchorPoint(ccp(0, 0));
pScoreLayer->setPosition(ccp(winSize.width/2-offset, 840));
spriteClass->layers.push_back(pScoreLayer);
this->addChild(pScoreLayer, 6);
// 순위
sprintf(number, "%d위", myRank);
spriteClass->spriteObj.push_back( SpriteObject::CreateLabel(number, fontList[0], 48, ccp(0.5, 0.5), ccp(winSize.width/2, 970), ccc3(78,47,8), "", "RankUp", this, 5) );
// 프로필
CCLayer* profileLayer = CCLayer::create();
spriteClass->layers.push_back(profileLayer);
this->addChild(profileLayer, 6);
int height = 1100;
char name[40];
ProfileSprite* psp = ProfileSprite::GetObj(friendList[myRank]->GetImageUrl());
if (friendList[myRank]->GetImageUrl() != "" && psp->IsLoadingDone())
{
spriteClass->spriteObj.push_back( SpriteObject::CreateFromSprite(0, psp->GetProfile(), ccp(0.5, 0.5), ccp(winSize.width/2, height), CCSize(0,0), "", "Layer", profileLayer, 5, 0, 255, 1.45f*0.95f) );
sprintf(name, "background/bg_profile.png1");
spriteClass->spriteObj.push_back( SpriteObject::Create(0, name, ccp(0.5, 0.5), ccp(winSize.width/2, height), CCSize(0,0), "", "Layer", profileLayer, 6, 1) );
((CCSprite*)spriteClass->FindSpriteByName(name))->setScale(1.45f);
}
else
{
spriteClass->spriteObj.push_back( SpriteObject::CreateFromSprite(0, psp->GetProfile(), ccp(0.5, 0.5), ccp(winSize.width/2, height), CCSize(0,0), "", "Layer", profileLayer, 5, 0, 255, 1.2f) );
}
int dist = 700;
psp = ProfileSprite::GetObj(friendList[myRank-1]->GetImageUrl());
if (friendList[myRank-1]->GetImageUrl() != "" && psp->IsLoadingDone())
{
spriteClass->spriteObj.push_back( SpriteObject::CreateFromSprite(0, psp->GetProfile(), ccp(0.5, 0.5), ccp(winSize.width/2+dist, height), CCSize(0,0), "", "Layer", profileLayer, 5, 0, 255, 1.45f*0.95f) );
sprintf(name, "background/bg_profile.png2");
spriteClass->spriteObj.push_back( SpriteObject::Create(0, name, ccp(0.5, 0.5), ccp(winSize.width/2+dist, height), CCSize(0,0), "", "Layer", profileLayer, 6, 1) );
((CCSprite*)spriteClass->FindSpriteByName(name))->setScale(1.45f);
}
else
{
spriteClass->spriteObj.push_back( SpriteObject::CreateFromSprite(0, psp->GetProfile(), ccp(0.5, 0.5), ccp(winSize.width/2+dist, height), CCSize(0,0), "", "Layer", profileLayer, 5, 0, 255, 1.3f) );
}
pBlackOpen = CCSprite::create("images/ranking_scrollbg.png", CCRectMake(0, 0, winSize.width, winSize.height));
pBlackOpen->setAnchorPoint(ccp(0, 0));
pBlackOpen->setPosition(ccp(0, 0));
pBlackOpen->setColor(ccc3(0,0,0));
this->addChild(pBlackOpen, 4000);
for (int i = 0 ; i < spriteClass->spriteObj.size() ; i++)
spriteClass->AddChild(i);
/*
// 시상대
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "podium.png", ccp(0.5, 0), ccp(winSize.width/2, 450), CCSize(0, 0), "", "RankUp", this, 1) );
// 자랑하기 왼쪽
CCPoint p;
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "btn_red_mini.png1", ccp(0.5, 0), ccp(240, 220), CCSize(0, 0), "", "RankUp", this, 1) );
p = spriteClass->FindParentCenterPos("btn_red_mini.png1");
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "letter_boast.png1", ccp(0.5, 0.5), ccp(p.x, p.y+3), CCSize(0, 0), "btn_red_mini.png1", "0", NULL, 1) );
// 자랑하기 오른쪽
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "btn_red_mini.png2", ccp(0.5, 0), ccp(490, 220), CCSize(0, 0), "", "RankUp", this, 1) );
p = spriteClass->FindParentCenterPos("btn_red_mini.png2");
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "letter_boast.png2", ccp(0.5, 0.5), ccp(p.x, p.y+3), CCSize(0, 0), "btn_red_mini.png2", "0", NULL, 1) );
// 닫기
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "btn_system.png", ccp(0.5, 0), ccp(785, 220), CCSize(0, 0), "", "RankUp", this, 1) );
p = spriteClass->FindParentCenterPos("btn_system.png");
spriteClass->spriteObj.push_back( SpriteObject::Create(0, "letter_close.png", ccp(0.5, 0.5), ccp(p.x, p.y+5), CCSize(0, 0), "btn_system.png", "0", NULL, 1) );
// 등수(숫자) 3개 label
int myRank;
for (int i = 0 ; i < friendList.size() ; i++)
{
if (friendList[i]->GetKakaoId() == myInfo->GetKakaoId())
myRank = i;
}
char name[20];
sprintf(name, "%d", myRank+1);
spriteClass->spriteObj.push_back( SpriteObject::CreateLabel(name, fontList[0], 72, ccp(0.5,0.5), ccp(797, 725), ccc3(0,0,0), "", "RankUp", this, 5) );
sprintf(name, "%d", myRank+2);
spriteClass->spriteObj.push_back( SpriteObject::CreateLabel(name, fontList[0], 64, ccp(0.5,0.5), ccp(495, 602), ccc3(0,0,0), "", "RankUp", this, 5) );
sprintf(name, "%d", myRank+3);
spriteClass->spriteObj.push_back( SpriteObject::CreateLabel(name, fontList[0], 48, ccp(0.5,0.5), ccp(243, 530), ccc3(0,0,0), "", "RankUp", this, 5) );
// 3명 프로필 사진
std::vector<CCPoint> pos;
pos.push_back(ccp(797, 970));
pos.push_back(ccp(797, 870));
pos.push_back(ccp(495, 747));
pos.push_back(ccp(243, 650));
for (int i = myRank ; i <= myRank+2 && i < friendList.size(); i++)
{
// 프로필 이미지
CCSprite* profile = ProfileSprite::GetProfile(friendList[i]->GetImageUrl());
if (friendList[i]->GetImageUrl() != "")
{
spriteClass->spriteObj.push_back( SpriteObject::CreateFromSprite(0, profile, ccp(0.5, 0.5), pos[i-myRank], CCSize(0,0), "", "RankUp", this, 5, 0, 255, 0.85f, i) );
sprintf(name, "bg_profile.png%d", i);
spriteClass->spriteObj.push_back( SpriteObject::Create(0, name, ccp(0.5, 0.5), pos[i-myRank], CCSize(0, 0), "", "RankUp", this, 6, 1, 255, i+10000) );
}
else
{
spriteClass->spriteObj.push_back( SpriteObject::CreateFromSprite(0, profile, ccp(0.5, 0.5), pos[i-myRank], CCSize(0,0), "", "RankUp", this, 5, 0, 255, 1.0f, i) );
}
// 이동 액션
CCActionInterval* action;
if (i == myRank)
action = CCSequence::create(CCMoveTo::create(1.5f, pos[i-myRank+1]), NULL);
else
action = CCSequence::create(CCMoveTo::create(1.0f, ccp(pos[i-myRank+1].x, pos[i-myRank].y)), CCDelayTime::create(0.2f), CCMoveTo::create(0.3f, pos[i-myRank+1]), NULL);
((CCSprite*)spriteClass->FindSpriteByTag(i))->runAction(action);
if (friendList[i]->GetImageUrl() != "")
((CCSprite*)spriteClass->FindSpriteByTag(i+10000))->runAction((CCActionInterval*)action->copy()->autorelease());
}
*/
}
bool RankUp::ccTouchBegan(CCTouch* pTouch, CCEvent* pEvent)
{
if (isTouched)
return false;
isTouched = true;
CCPoint point = pTouch->getLocation();
rect = CCRectZero;
kind = -1;
idx = -1;
for (int i = 0 ; i < spriteClass->spriteObj.size() ; i++)
{
if (spriteClass->spriteObj[i]->name == "button/btn_red_mini.png2") // 확인
{
if (spriteClass->spriteObj[i]->sprite->boundingBox().containsPoint(point))
{
sound->playClick();
spriteClass->spriteObj[i]->sprite->setColor(ccc3(170,170,170));
((CCSprite*)spriteClass->FindSpriteByName("letter/letter_confirm_mini.png"))->setColor(ccc3(170,170,170));
rect = spriteClass->spriteObj[i]->sprite->boundingBox();
kind = BTN_MENU_CONFIRM;
idx = i;
return true;
}
}
else if (!isBoasted && spriteClass->spriteObj[i]->name == "button/btn_red_mini.png1") // 자랑하기
{
if (spriteClass->spriteObj[i]->sprite->boundingBox().containsPoint(point))
{
sound->playClick();
spriteClass->spriteObj[i]->sprite->setColor(ccc3(170,170,170));
((CCSprite*)spriteClass->FindSpriteByName("letter/letter_boast.png"))->setColor(ccc3(170,170,170));
rect = spriteClass->spriteObj[i]->sprite->boundingBox();
kind = BTN_MENU_BOAST;
idx = i;
return true;
}
}
}
return true;
}
void RankUp::ccTouchMoved(CCTouch* pTouch, CCEvent* pEvent)
{
}
void RankUp::ccTouchEnded(CCTouch* pTouch, CCEvent* pEvent)
{
if (!isTouched)
return;
CCPoint point = pTouch->getLocation();
if (idx > -1)
{
spriteClass->spriteObj[idx]->sprite->setColor(ccc3(255,255,255));
((CCSprite*)spriteClass->FindSpriteByName("letter/letter_confirm_mini.png"))->setColor(ccc3(255,255,255));
if (!isBoasted)
((CCSprite*)spriteClass->FindSpriteByName("letter/letter_boast.png"))->setColor(ccc3(255,255,255));
}
if (rect.containsPoint(point))
{
if (kind == BTN_MENU_CONFIRM)
{
EndScene();
}
else if (kind == BTN_MENU_BOAST)
{
int idx;
for (int i = 0 ; i < friendList.size() ; i++)
{
if (friendList[i]->GetKakaoId() == myInfo->GetKakaoId())
{
idx = i+1; // 추월한 사람의 idx
break;
}
}
if (friendList[idx]->GetPotionMsgStatus() > 0 && !friendList[idx]->IsMessageBlocked())
{
std::vector<int> data;
data.push_back(idx);
Common::ShowPopup(this, "RankUp", "NoImage", false, RANKUP_BOAST, BTN_1, data);
}
else
{
// 카카오톡 안에서 수신거부 or 환경설정 내 거부 <- 둘 중 하나라도 하면 수신거부를 시켜야 한다.
std::vector<int> nullData;
Common::ShowPopup(this, "RankUp", "NoImage", false, RANKUP_BOAST_REJECTED, BTN_1, nullData);
}
}
}
isTouched = false;
}
void RankUp::onSendLinkMessageComplete()
{
//CCLog("onSendLinkMessageComplete");
// Loading 창 끄기
((Loading*)Depth::GetCurPointer())->EndScene();
}
void RankUp::onSendLinkMessageErrorComplete(char const *status, char const *error)
{
//CCLog("onSendLinkMessageErrorComplete : %s, %s", status, error);
// Loading 창 끄기
((Loading*)Depth::GetCurPointer())->EndScene();
}
void RankUp::EndScene()
{
this->setKeypadEnabled(false);
this->setTouchEnabled(false);
pBlackClose = CCSprite::create("images/ranking_scrollbg.png", CCRectMake(0, 0, winSize.width, winSize.height));
pBlackClose->setPosition(ccp(0, 0));
pBlackClose->setAnchorPoint(ccp(0, 0));
pBlackClose->setColor(ccc3(0, 0, 0));
pBlackClose->setOpacity(0);
this->addChild(pBlackClose, 5005);
CCActionInterval* action = CCSequence::create( CCFadeIn::create(1.0f), CCCallFuncND::create(this, callfuncND_selector(RankUp::EndSceneCallback), this), NULL);
pBlackClose->runAction(action);
}
void RankUp::EndSceneFromReboot() // 강제 리부팅 시
{
// remove this notification
CCNotificationCenter::sharedNotificationCenter()->removeObserver(this, Depth::GetCurName());
// release depth tree
Depth::RemoveCurDepth();
this->setKeypadEnabled(false);
this->setTouchEnabled(false);
// remove all CCNodes
spriteClass->RemoveAllObjects();
delete spriteClass;
//pBlackClose->removeFromParentAndCleanup(true);
pBackground->removeFromParentAndCleanup(true);
Common::RemoveSpriteFramesWithFile("rankup");
//CCSpriteFrameCache::sharedSpriteFrameCache()->removeSpriteFramesFromFile("images/rankup.plist");
//CCTextureCache::sharedTextureCache()->removeTextureForKey("images/rankup.png");
CCSpriteFrameCache::sharedSpriteFrameCache()->removeSpriteFramesFromFile("images/popup.plist");
CCTextureCache::sharedTextureCache()->removeTextureForKey("images/popup.png");
CCTextureCache::sharedTextureCache()->removeTextureForKey("images/ranking_scrollbg.png");
CCTextureCache::sharedTextureCache()->removeTextureForKey("images/splash/main_background.png");
}
void RankUp::EndSceneCallback(CCNode* sender, void* pointer)
{
RankUp* pThis = (RankUp*)pointer;
// remove this notification
CCNotificationCenter::sharedNotificationCenter()->removeObserver(pThis, Depth::GetCurName());
// release depth tree
Depth::RemoveCurDepth();
pThis->setKeypadEnabled(false);
pThis->setTouchEnabled(false);
// remove all CCNodes
pThis->spriteClass->RemoveAllObjects();
delete pThis->spriteClass;
pThis->pBlackClose->removeFromParentAndCleanup(true);
pThis->pBackground->removeFromParentAndCleanup(true);
Common::RemoveSpriteFramesWithFile("rankup");
//CCSpriteFrameCache::sharedSpriteFrameCache()->removeSpriteFramesFromFile("images/rankup.plist");
//CCTextureCache::sharedTextureCache()->removeTextureForKey("images/rankup.png");
CCTextureCache::sharedTextureCache()->removeTextureForKey("images/ranking_scrollbg.png");
CCTextureCache::sharedTextureCache()->removeTextureForKey("images/splash/main_background.png");
Common::ShowNextScene(pThis, "RankUp", "Ranking", true, 1);
}