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About

OpenJazz

is a free, open-source version of the classic Jazz Jackrabbit™ games.

OpenJazz can be compiled on a wide range of operating systems, including Windows, macOS, GNU/Linux and *BSD.

To play, you will need the files from one of the original games.

With the demise of DOS-based operating systems, it has become necessary to use emulators to play old DOS games. Jazz Jackrabbit™ deserves more - and would benefit greatly from new features.

Jazz Jackrabbit™

is a PC platform game. Produced by Epic Games (then Epic MegaGames), it was first released in 1994. The fast-paced, colourful gameplay proved popular, and the game won PC Format's Arcade Game of the Year award. Many people still fondly recall the shareware versions.

History

OpenJazz was started on the 23rd of August, 2005, by Alister Thomson. Academic pressures put the project on hold until late December 2005. The source code was released on the 25th, and the first version with a degree of playability was released on the 15th of January. Since then, a variety of ports have been released by other people.

More academic pressures meant there were few updates over the following few years, but in 2009 a multiplayer version was released.

License

OpenJazz is available under the GNU General Public License version 2 or later, see licenses.txt for additional information.

Controls

Enter to choose a menu option, Escape to go back to the previous menu. F9 to view in-game statistics, P to pause. Alt + Enter switches between full-screen and windowed mode.

The other controls are configurable via the "setup options" menu. By default, the controls are as follows:

  • Left and right arrow keys to move left and right.
  • Under Windows, Alt Gr (right Alt) to jump and the Space bar to shoot.
  • Under Linux, the Space bar to jump and left Alt to shoot.
  • Right Ctrl to change weapon.

Building

You will need the SDL 1.2.x library (https://libsdl.org/).

For network play, you need a platform which provides sockets or use the SDL_net library (https://www.libsdl.org/projects/SDL_net/), then either define USE_SOCKETS or USE_SDL_NET in the Makefile. On the Windows platform, the socket library (-lws2_32) is needed.

For music support, you need to define USE_MODPLUG in the Makefile and the Modplug library (http://modplug-xmms.sourceforge.net/). This library needs to be patched to support looping tracks, otherwise half of the level will be silent. Alternatively, the xmp library (http://xmp.sourceforge.net/) may be used, then define USE_XMP in the Makefile. This does not need patching.

Further (partly outdated) instructions are available at: http://www.alister.eu/jazz/oj/build.php

other options

  • DATAPATH - use a fixed path for data files
  • HOMEDIR - use the user's home directory for data files
  • SCALE - enable scaling of the video output (i.e. Scale2X...)
  • FULLSCREEN_ONLY - disable window mode, useful for console ports

Please see the provided Makefiles for reference.

Running

Execute OpenJazz, depending on the platform and compile time options, the data files are expected to be under different paths (see above).

Author

Alister Thomson (alister_j_t at yahoo dot com)

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  • C++ 96.9%
  • C 2.1%
  • Other 1.0%