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HelloWorldScene.cpp
221 lines (174 loc) · 7.67 KB
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HelloWorldScene.cpp
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#include "HelloWorldScene.h"
#include "tools/GameCommon.h"
#include "tools/ButtonUtils.h"
#include "tools/GameUtils.h"
#include "AnimateManager.h"
#include "CreateCharacterScene.h"
USING_NS_CC;
USING_NS_CC_EXT;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto size = Director::getInstance()->getWinSize();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
//this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
//this->addChild(sprite, 0);
//ControlButton *button = standardButtonWithTitle("fengzhu");
//button->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
//this->addChild(button);
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("common.plist");
//auto my_sp = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("common_backBtn.png"));
//my_sp->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
//this->addChild(my_sp);
auto backBtn = INSTANCE(ButtonUtils)->createButton("common_setBtn.png",Size(75,81),"");
backBtn->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
//this->addChild(backBtn);
//INSTANCE(AnimateManager)->showScaleAnimate(backBtn);
for (int i = 0;i< 10;i++)
{
//log("%d",INSTANCE(GameUtils)->getRandom(5));
}
scheduleUpdate();
//auto eventNode = Node::create();
auto eventNode = Sprite::create("CloseNormal.png");
this->addChild(eventNode);
eventNode->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
eventNode->setColor(Color3B::WHITE);
//eventNode->setContentSize(Size(backBtn->getContentSize()));
log("%f,%f",eventNode->getContentSize().width,eventNode->getContentSize().height);
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [](Touch* touch,Event* event){
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
Size s = target->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode))
{
log("sprite began... x = %f, y = %f", locationInNode.x, locationInNode.y);
target->setOpacity(180);
return true;
}
return false;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, eventNode);
//auto containerForSprite1 = Node::create();
//auto sprite1 = Sprite::create("CyanSquare.png");
//sprite1->setPosition(origin+Vec2(size.width/2, size.height/2) + Vec2(-80, 80));
//containerForSprite1->addChild(sprite1);
//addChild(containerForSprite1, 10);
//auto sprite2 = Sprite::create("MagentaSquare.png");
//sprite2->setPosition(origin+Vec2(size.width/2, size.height/2));
//addChild(sprite2, 20);
//auto sprite3 = Sprite::create("YellowSquare.png");
//sprite3->setPosition(Vec2(0, 0));
//sprite2->addChild(sprite3, 1);
//// Make sprite1 touchable
//auto listener1 = EventListenerTouchOneByOne::create();
//listener1->setSwallowTouches(true);
//listener1->onTouchBegan = [](Touch* touch, Event* event){
// auto target = static_cast<Sprite*>(event->getCurrentTarget());
//
// Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
// Size s = target->getContentSize();
// Rect rect = Rect(0, 0, s.width, s.height);
//
// if (rect.containsPoint(locationInNode))
// {
// log("sprite began... x = %f, y = %f", locationInNode.x, locationInNode.y);
// target->setOpacity(180);
// return true;
// }
// return false;
//};
//listener1->onTouchMoved = [](Touch* touch, Event* event){
// auto target = static_cast<Sprite*>(event->getCurrentTarget());
// target->setPosition(target->getPosition() + touch->getDelta());
//};
//listener1->onTouchEnded = [=](Touch* touch, Event* event){
// auto target = static_cast<Sprite*>(event->getCurrentTarget());
// log("sprite onTouchesEnded.. ");
// target->setOpacity(255);
// if (target == sprite2)
// {
// containerForSprite1->setLocalZOrder(100);
// }
// else if(target == sprite1)
// {
// containerForSprite1->setLocalZOrder(0);
// }
//};
//_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, sprite1);
//_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite2);
//_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1->clone(), sprite3);
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
//Director::getInstance()->end();
Director::getInstance()->replaceScene(CreateCharacterScene::createScene());
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
ControlButton* HelloWorld::standardButtonWithTitle(const char* title)
{
/** Creates and return a button with a default background and title color. */
auto backgroundButton = cocos2d::extension::Scale9Sprite::create("button.png");
auto backgroundHighlightedButton = cocos2d::extension::Scale9Sprite::create("buttonHighlighted.png");
auto titleButton = Label::createWithTTF(title, "fonts/Marker Felt.ttf", 30);
titleButton->setColor(Color3B(159, 168, 176));
ControlButton *button = ControlButton::create(titleButton, backgroundButton);
button->setBackgroundSpriteForState(backgroundHighlightedButton, Control::State::HIGH_LIGHTED);
button->setTitleColorForState(Color3B::WHITE, Control::State::HIGH_LIGHTED);
return button;
}
void HelloWorld::update(float dt)
{
//log("update");
}