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state.c
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state.c
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#include "state.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
state newStartingState(unsigned char pTypes)
{
state s;
pile deck = newDeck();
pile p1Hand = getNRandCards(deck, 5);
deck = removeCards(deck, p1Hand);
pile p2Hand = getNRandCards(deck, 5);
deck = removeCards(deck, p2Hand);
card trumpCard = getRandCard(deck);
deck = removeCard(deck, trumpCard);
unsigned long long pHands = (((unsigned long long) p2Hand) << 32) +
(unsigned long long) p1Hand;
s.deckWithIndex = deck;
for(unsigned int i=0; i < 9; i++)
{
s.deckOrder[i] = getRandCard(deck);
deck = removeCard(deck, s.deckOrder[i]);
}
s.pHands = pHands;
s.trumpCard = trumpCard;
s.pRevCards = 0;
s.pScores = 0;
unsigned int p1PlayedFirst = rand() % 2;
unsigned char allBools = 0;
allBools |= (p1PlayedFirst * 0b1100);
s.allBools = allBools;
s.pPossGamePoints = 0;
s.pCurrGamePoints = 0;
s.pLastMoves = 0;
s.pTypes = pTypes;
return s;
}
state resetNextDeal(state s)
{
pile deck = newDeck();
pile p1Hand = getNRandCards(deck, 5);
deck = removeCards(deck, p1Hand);
pile p2Hand = getNRandCards(deck, 5);
deck = removeCards(deck, p2Hand);
card trumpCard = getRandCard(deck);
deck = removeCard(deck, trumpCard);
unsigned long long pHands = (((unsigned long long) p2Hand) << 32) +
(unsigned long long) p1Hand;
s.deckWithIndex = deck;
for(unsigned int i=0; i < 9; i++)
{
s.deckOrder[i] = getRandCard(deck);
deck = removeCard(deck, s.deckOrder[i]);
}
s.pHands = pHands;
s.trumpCard = trumpCard;
s.pRevCards = 0;
s.pScores = 0;
unsigned int p1PlayedFirst = s.allBools & 0b100;
s.allBools = 0;
s.allBools |= (!p1PlayedFirst * 0b1100);
s.pPossGamePoints = 0;
s.pLastMoves = 0;
return s;
}
state setNewDeckOrder(state s, playerNum p, unsigned int *posIndexes)
{
pile unseenCards = getAllUnseenCards(s, p);
pile oppNewHand = getPRevCards(s, 1-p);
unsigned int numUnseenCards = numCardsLeft(unseenCards);
unsigned int numUnseenOppCards = numCardsLeft(getPHand(s, 1-p)) -
numCardsLeft(oppNewHand);
for(unsigned int i=0; i < numUnseenOppCards; i++)
{
card c = getNthCard(unseenCards, posIndexes[i]);
oppNewHand = addCards(oppNewHand, c);
}
pile newDeck = 0;
unsigned int deckCurrIndex = s.deckWithIndex >> 28;
for(unsigned int i=numUnseenOppCards; i < numUnseenCards; i++, deckCurrIndex++)
{
card c = getNthCard(unseenCards, posIndexes[i]);
newDeck = addCards(newDeck, c);
s.deckOrder[deckCurrIndex] = c;
}
s.deckWithIndex = newDeck + (s.deckWithIndex & (((unsigned long long) 0xf) << 28));
s = setPHand(s, 1-p, oppNewHand);
return s;
}
//Getters
extern inline pile getDeck(state s);
extern inline card getNextCard(state s);
extern inline pile getPHand(state s, playerNum p);
extern inline card getTrumpCard(state s);
extern inline pile getPRevCards(state s, playerNum p);
extern inline unsigned int getPScores(state s, playerNum p);
extern inline bool getTalonClosed(state s);
extern inline bool getTrumpSwapped(state s);
extern inline bool getP1PlayedFirst(state s);
extern inline bool getP1LeadTrick(state s);
extern inline bool getP1ClosedTalon(state s);
extern inline bool getPWonATrick(state s, playerNum p);
extern inline bool getDealEnded(state s);
extern inline unsigned char getPPossGamePoints(state s, playerNum p);
extern inline unsigned char getPCurrGamePoints(state s, playerNum p);
extern inline move getPLastMoves(state s, playerNum p);
extern inline pType getPType(state s, playerNum p);
extern inline state setPHand(state s, playerNum p, pile hand);
extern inline state addPScore(state s, playerNum p, unsigned int score);
extern inline state addGamePoints(state s, playerNum p, unsigned char points);
extern inline state removeNextCard(state s, card nextCard);
extern inline state addCardPHand(state s, playerNum p, card c);
extern inline state addCardPRevCards(state s, playerNum p, card c);
extern inline state removePHandCard(state s, playerNum p, card c);
extern inline state removePRevCard(state s, playerNum p, card c);
extern inline state setTrumpSwapped(state s);
extern inline state setPClosedTalon(state s, playerNum p);
extern inline state setPLastMovesNull(state s);
extern inline state setPWonATrick(state s, playerNum p);
extern inline state setDealEnded(state s);
extern inline state setP1LeadTrick(state s, bool p1LeadsNextTrick);
extern inline state addPPossGamePoints(state s, playerNum p, unsigned char points);
extern inline state switchPTypes(state s);
pile getAllUnseenCards(state s, playerNum p)
{
pile unseenCards = s.deckWithIndex & DECK;
unseenCards = addCards(unseenCards, getPHand(s, 1-p));
unseenCards = removeCards(unseenCards, getPRevCards(s, 1-p));
return unseenCards;
}
state swapTrump(state s, playerNum p)
{
card trumpJack = getTrumpJack(s.trumpCard);
s = addCardPHand(s, p, s.trumpCard);
s = addCardPRevCards(s, p, s.trumpCard);
s = removePHandCard(s, p, trumpJack);
s.trumpCard = trumpJack;
s = setTrumpSwapped(s);
return s;
}
state dealCardToEachPlayer(state s)
{
if(getTalonClosed(s)) return s;
unsigned char n = numCardsLeft(s.deckWithIndex & DECK);
playerNum leader = getP1LeadTrick(s) ? PLAYER_ONE : PLAYER_TWO;
if(n == 1)
{
card lastCard = getNextCard(s);
s = removeNextCard(s, lastCard);
s = addCardPHand(s, leader, lastCard);
s = addCardPRevCards(s, 1-leader, s.trumpCard);
s = addCardPHand(s, 1-leader, s.trumpCard);
//close talon
s.allBools |= 0b1;
return s;
}
//else
card nextCard = getNextCard(s);
s = removeNextCard(s, nextCard);
s = addCardPHand(s, leader, nextCard);
nextCard = getNextCard(s);
s = removeNextCard(s, nextCard);
s = addCardPHand(s, 1-leader, nextCard);
return s;
}
state updatePCurrGamePoints(state s, playerNum winner)
{
unsigned char pPossGamePoints = getPPossGamePoints(s, winner);
if(pPossGamePoints)
{
s = addGamePoints(s, winner, pPossGamePoints);
s.pPossGamePoints = 0;
}
else
{
if(getPScores(s, winner) < 66)
{
s = addGamePoints(s, winner, 1);
}
else if(getPWonATrick(s, 1-winner))
{
if(getPScores(s, 1-winner) >= 33)
{
s = addGamePoints(s, winner, 1);
}
else
{
s = addGamePoints(s, winner, 2);
}
}
else
{
s = addGamePoints(s, winner, 3);
}
}
return s;
}
state updatePPossGamePoints(state s, playerNum p)
{
if(getPWonATrick(s, 1-p))
{
if(getPScores(s, 1-p) >= 33)
{
s = addPPossGamePoints(s, p, 1);
s = addPPossGamePoints(s, 1-p, 2);
}
else
{
s = addPPossGamePoints(s, PLAYER_ONE, 2);
s = addPPossGamePoints(s, PLAYER_TWO, 2);
}
}
else
{
s = addPPossGamePoints(s, PLAYER_ONE, 3);
s = addPPossGamePoints(s, PLAYER_TWO, 3);
}
return s;
}
const char *strPlayerNum(playerNum p)
{
switch(p)
{
case PLAYER_ONE: return "Player One";
case PLAYER_TWO: return "Player Two";
default: ;
char str[80];
sprintf(str, "strPlayer() called with playerNum with value = %d\n", p);
fail(str);
return "";
break;
}
}
const char *strPType(pType p)
{
switch(p)
{
case HUMAN: return "Human";
case MINIMAX_LOWEST_CLOSE: return "Minimax (lowest close)";
case MINIMAX_HIGHEST_CLOSE: return "Minimax (highest close)";
case MINIMAX_LOWEST_NOCLOSE: return "Minimax (lowest noclose)";
case MINIMAX_HIGHEST_NOCLOSE: return "Minimax (highest noclose)";
case TREE_SEARCH_LOWEST_UNIFORM: return "Tree Search (lowest uniform)";
case TREE_SEARCH_HIGHEST_UNIFORM: return "Tree Search (highest uniform)";
case TREE_SEARCH_LOWEST_NONUNIFORM: return "Tree Search (lowest nonuniform)";
case TREE_SEARCH_HIGHEST_NONUNIFORM: return "Tree Search (highest nonuniform)";
default: ;
char str[80];
sprintf(str, "strPType() called with pType with value = %d\n", p);
fail(str);
return "";
break;
}
}
const char *strMinimaxType(minimaxType type)
{
switch(type)
{
case RANDOM: return "Random";
case LEX: return "Lexicographical";
case SIMS: return "Sims tables";
default: ;
char str[80];
sprintf(str, "strMinimaxType() called with minimaxType with value = %d\n", type);
fail(str);
return "";
break;
}
}
const char *strPickActionType(pickActionType type)
{
switch(type)
{
case MIN_LOSSES: return "Minimum Losses";
case MAX_WINS: return "Maximum Wins";
case AV_SCORE: return "Average Score";
case VAR_MIN: return "Minimum Variance";
default: ;
char str[80];
sprintf(str, "strPickActionType() called with pickActionType with value = %d\n", type);
fail(str);
return "";
break;
}
}
const char *strTreeActionType(treeActionType type)
{
switch(type)
{
case TREE_MAX_WINS: return "Maximum Wins";
case TREE_AV_SCORE: return "Average Score";
case TREE_VAR_MIN: return "Minimum Variance";
default: ;
char str[80];
sprintf(str, "strTreeActionType() called with treeActionType with value = %d\n", type);
fail(str);
return "";
break;
}
}
void testState()
{
testMove();
state s = newStartingState(0b00010010);
if(getPScores(s, PLAYER_ONE) != 0) {fail("getPScores() failed in State module\n");}
if(getPScores(s, PLAYER_TWO) != 0) {fail("getPScores() failed in State module\n");}
s = addPScore(s, PLAYER_ONE, 16);
s = addPScore(s, PLAYER_TWO, 52);
if(getPScores(s, PLAYER_ONE) != 16) {fail("addPScore() failed in State module\n");}
if(getPScores(s, PLAYER_TWO) != 52) {fail("addPScore() failed in State module\n");}
card firstDealt = getNextCard(s);
if(numCardsLeft(getDeck(s) & DECK) != 9) {fail("getNextCard() failed in State module\n");}
s = removeNextCard(s, firstDealt);
if(!equal(s.deckOrder[0], firstDealt)) {fail("getNextCard() failed in State module\n");}
if(numCardsLeft(getDeck(s) & DECK) != 8) {fail("removeNextCard() failed in State module\n");}
if(((getDeck(s) & ~DECK) >> 28) != 1) {fail("removeNextCard() failed in State module\n");}
pile p = newCardRankSuit(KING, CLUBS) | newCardRankSuit(KING, HEARTS) |
newCardRankSuit(ACE, CLUBS) | newCardRankSuit(JACK, DIAMONDS);
if(numCardsLeft(getPHand(s, PLAYER_ONE)) != 5) {fail("getPHand() failed in State module\n");}
s = setPHand(s, PLAYER_ONE, p);
if(numCardsLeft(getPHand(s, PLAYER_ONE)) != 4) {fail("setPHand() failed in State module\n");}
s = addCardPHand(s, PLAYER_ONE, newCardRankSuit(QUEEN, SPADES));
if(!contains(getPHand(s, PLAYER_ONE), newCardRankSuit(JACK, DIAMONDS)))
{fail("addCardPHand() failed in State module\n");}
if(!contains(getPHand(s, PLAYER_ONE), newCardRankSuit(QUEEN, SPADES)))
{fail("addCardPHand() failed in State module\n");}
if(numCardsLeft(getPHand(s, PLAYER_ONE)) != 5)
{fail("addCardPHand() failed in State module\n");}
s = removePHandCard(s, PLAYER_ONE, newCardRankSuit(KING, HEARTS));
if(!contains(getPHand(s, PLAYER_ONE), newCardRankSuit(JACK, DIAMONDS)))
{fail("removePHandCard() failed in State module\n");}
if(!contains(getPHand(s, PLAYER_ONE), newCardRankSuit(QUEEN, SPADES)))
{fail("removePHandCard() failed in State module\n");}
if(!contains(getPHand(s, PLAYER_ONE), newCardRankSuit(KING, CLUBS)))
{fail("removePHandCard() failed in State module\n");}
if(!contains(getPHand(s, PLAYER_ONE), newCardRankSuit(ACE, CLUBS)))
{fail("removePHandCard() failed in State module\n");}
if(contains(getPHand(s, PLAYER_ONE), newCardRankSuit(KING, HEARTS)))
{fail("removePHandCard() failed in State module\n");}
if(numCardsLeft(getPHand(s, PLAYER_ONE)) != 4)
{fail("removePHandCard() failed in State module\n");}
if(getPType(s, PLAYER_ONE) != MINIMAX_HIGHEST_CLOSE)
{fail("getPType() failed in State module\n");}
if(getPType(s, PLAYER_TWO) != MINIMAX_LOWEST_CLOSE)
{fail("getPType() failed in State module\n");}
s = switchPTypes(s);
if(getPType(s, PLAYER_ONE) != MINIMAX_LOWEST_CLOSE)
{fail("switchPTypes() failed in State module\n");}
if(getPType(s, PLAYER_TWO) != MINIMAX_HIGHEST_CLOSE)
{fail("switchPTypes() failed in State module\n");}
if(getPCurrGamePoints(s, PLAYER_ONE) != 0)
{fail("getPCurrGamePoints() failed in State module\n");}
if(getPCurrGamePoints(s, PLAYER_TWO) != 0)
{fail("getPCurrGamePoints() failed in State module\n");}
s = addGamePoints(s, PLAYER_ONE, 4);
if(getPCurrGamePoints(s, PLAYER_ONE) != 4)
{fail("addGamePoints() failed in State module\n");}
if(getPCurrGamePoints(s, PLAYER_TWO) != 0)
{fail("addGamePoints() failed in State module\n");}
if(numCardsLeft(getPRevCards(s, PLAYER_ONE)) != 0)
{fail("getPRevCards() failed in State module\n");}
if(numCardsLeft(getPRevCards(s, PLAYER_TWO)) != 0)
{fail("getPRevCards() failed in State module\n");}
s = addCardPRevCards(s, PLAYER_TWO, newCardRankSuit(JACK, HEARTS));
if(numCardsLeft(getPRevCards(s, PLAYER_ONE)) != 0)
{fail("addCardPRevCards() failed in State module\n");}
if(numCardsLeft(getPRevCards(s, PLAYER_TWO)) != 1)
{fail("addCardPRevCards() failed in State module\n");}
s = removePRevCard(s, PLAYER_TWO, newCardRankSuit(QUEEN, HEARTS));
s = removePRevCard(s, PLAYER_TWO, newCardRankSuit(JACK, DIAMONDS));
s = removePRevCard(s, PLAYER_ONE, newCardRankSuit(JACK, DIAMONDS));
if(numCardsLeft(getPRevCards(s, PLAYER_ONE)) != 0)
{fail("removePRevCard() failed in State module\n");}
if(numCardsLeft(getPRevCards(s, PLAYER_TWO)) != 1)
{fail("removePRevCard() failed in State module\n");}
s = removePRevCard(s, PLAYER_TWO, newCardRankSuit(JACK, HEARTS));
if(numCardsLeft(getPRevCards(s, PLAYER_TWO)) != 0)
{fail("removePRevCard() failed in State module\n");}
if(getTrumpSwapped(s))
{fail("getTrumpSwapped() failed in State module\n");}
s = setTrumpSwapped(s);
if(!getTrumpSwapped(s))
{fail("setTrumpSwapped() failed in State module\n");}
if(getP1ClosedTalon(s))
{fail("newStartingState() with getP1ClosedTalon() failed in State module\n");}
s = setPClosedTalon(s, PLAYER_ONE);
if(!getP1ClosedTalon(s))
{fail("setPClosedTalon() 1failed in State module\n");}
s = setPClosedTalon(s, PLAYER_TWO);
if(getP1ClosedTalon(s))
{fail("setPClosedTalon() 2failed in State module\n");}
if(getDealEnded(s)) {fail("newStartingState() failed in State module\n");}
s = setDealEnded(s);
if(!getDealEnded(s)) {fail("setDealEnded() failed in State module\n");}
bool p1Leading = getP1PlayedFirst(s);
if(p1Leading)
{
if(!getP1LeadTrick(s)) {fail("getP1LeadTrick() failed in State module\n");}
s = setP1LeadTrick(s, false);
if(getP1LeadTrick(s)) {fail("setP1LeadTrick() failed in State module\n");}
}
else
{
if(getP1LeadTrick(s)) {fail("getP1LeadTrick() failed in State module\n");}
s = setP1LeadTrick(s, true);
if(!getP1LeadTrick(s)) {fail("setP1LeadTrick() failed in State module\n");}
}
if(numCardsLeft(getAllUnseenCards(s, PLAYER_ONE)) != 13)
{fail("getAllUnseenCards() 1failed in State module\n");}
s = updatePPossGamePoints(s, PLAYER_ONE);
if(getPPossGamePoints(s, PLAYER_ONE) != 3)
{fail("updatePPossGamePoints() failed in State module\n");}
if(getPPossGamePoints(s, PLAYER_TWO) != 3)
{fail("updatePPossGamePoints() failed in State module\n");}
s = setPWonATrick(s, PLAYER_TWO);
s = updatePPossGamePoints(s, PLAYER_ONE);
if(getPPossGamePoints(s, PLAYER_ONE) != 4)
{fail("updatePPossGamePoints() failed in State module\n");}
if(getPPossGamePoints(s, PLAYER_TWO) != 5)
{fail("updatePPossGamePoints() failed in State module\n");}
if(strcmp(strPlayerNum(PLAYER_ONE), "Player One") != 0)
{fail("strPlayerNum() failed in State module\n");}
if(strcmp(strPlayerNum(PLAYER_TWO), "Player Two") != 0)
{fail("strPlayerNum() failed in State module\n");}
if(strcmp(strPType(MINIMAX_HIGHEST_CLOSE), "Minimax (highest close)") != 0)
{fail("strPType() failed in State module\n");}
puts("State Module OK\n");
}
#ifdef TEST_STATE
int main() { testState(); }
#endif