- minimal
- written in C
- reads positions, normals, texture coordinates
- reads in faces
- groups them into objects and then groups
- supported material attributes (currently):
- Ka, Kd, Ks
- map_Ka, map_Kd, map_Ks,
- Ns
- Reads only one (the latest occuring) .mtl file
- Supports only triangle meshes
- add bump maps as material attribute
- maybe support multiple mtl files
- maybe save .obj files
- trim line
- add error codes