Skip to content
This repository has been archived by the owner on May 4, 2019. It is now read-only.

sgelb/litlanes

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

96 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

litlanes

Demonstration of various algorithms for procedural generation of spatial infinite landscapes. Focuses on showing the basic differences of Perlin Noise/fBm, Ridged-Multifractal Noise, Billow Noise and Random Noise and how factors like frequency or lacunarity influence the outcome.

Screenshot

Dependencies

  • C++11-compatible compiler
  • CMake
  • OpenGL 3.3-compatible graphics card
  • Runs on Linux. Should run on Windows, but not tested

Build and run instructions

Build with cd build && cmake .. && make

Run with cd bin && ./litlanes

Todo

  • resizable window
  • better handling of algorithm options
  • show wireframe in solid color
  • remove code repetition in buffer setup
  • add option for number and size of rendered tiles
  • implement level of detail using Quadtrees (see Ulrich paper)
  • basic textures/color models
  • basic implementation of rivers
  • skybox / fog
  • basic animation of sea

About

Demonstration of various algorithms for procedural generation of spatial infinite landscapes.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published