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The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch. Here is its feature list: * OpenGL ES 1.1 support * Math library that supports floating-point calculations with an interface very similar to the D3D math library * Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats * Support for PowerVR's POD (Scene and Meshes) and the 3DS files formats * Touch screen support * Accelerometer support * Text rendering to support a basic UI * Timing: several functions that can replace rdstc, QueryPerformance etc. * Profiler: industry proven in-game profiler * Resources streaming system * Bullet SDK support (for 3D Physics) * Audio engine with OpenAL support * Networking with the ENet library * Industry proven memory manager from http://www.fluidstudios.com Planned features: * new sound engine * a few new file formats that make the art workflow smoother * a Super Monkey Ball kind of camera system * a new model and scene format like the .x file format or the DOOM III formats Oolong Engine 2.x is developed with the official iPhone SDK. So it requires a Mac OS X 10.5.x driven INTEL based Mac with the iPhone / iPod touch OS 2.x and you need to be a registered developer to use it. Check out http://www.oolongengine.com Oolong Engine for latest news. There is a discussion list at http://lists.oolongengine.com/listinfo.cgi/oolong-oolongengine.com. Oolong uses the latest POD format. Please get the exporters with the POWERVR SDK from the POWERVR website.
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iPhone game engine
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- C++ 67.4%
- C 28.6%
- Objective-C 2.7%
- Objective-C++ 1.3%