/
periapt.c
140 lines (131 loc) · 3.12 KB
/
periapt.c
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#include <stdlib.h>
#include <GL/glut.h>
#include "glm.c"
GLMmodel* pmodel1 = NULL;
static float ypoz = 0, zpoz = 0;
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0};
GLfloat mat_shininess[] = { 100.0 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
GLfloat white_light[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat lmodel_ambient[] = { 0.25, 0.25, 0.25, 1.0 };
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_DIFFUSE, white_light);
glLightfv(GL_LIGHT0, GL_SPECULAR, white_light);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
/*
GLfloat diffuseLight[] = { 0.7f, 0.7f, 0.7f, 1.0f };
GLfloat ambientLight[] = { 1.0f, 1.0f, 1.0f, 1.0f };
glLightfv(GL_LIGHT0, GL_AMBIENT, diffuseLight);
glLightfv(GL_LIGHT0, GL_DIFFUSE, ambientLight);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_NORMALIZE);
*/
}
void drawmodel_box(void)
{
if (!pmodel1)
{
pmodel1 = glmReadOBJ("objects/monkey.obj");
if (!pmodel1) { exit(0); }
glmUnitize(pmodel1);
glmFacetNormals(pmodel1);
glmVertexNormals(pmodel1, 90.0);
}
/* glmDraw(pmodel1, GLM_SMOOTH | GLM_TEXTURE); */
glmDraw(pmodel1, GLM_SMOOTH);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity ();
glTranslatef(0,0,-2.5);
/*
glBegin(GL_TRIANGLES);
glVertex3f(0,2,0);
glVertex3f(3,0,0);
glVertex3f(-3,0,0);
glEnd();
*/
/* SIMPLE FLAT POLYGON
glBegin(GL_POLYGON);
glVertex3f(1.0f, 1.0f , 0.0f);
glVertex3f(1.0f, -1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f(-1.0f, 1.0f, 0.0f);
glEnd();
*/
/*
glBegin(GL_TRIANGLES);
glColor3f(1.0f,0.0f,0.0f);
glVertex3f( 0.0f, 1.0f, 0.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f(-1.0f,-1.0f, 0.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f( 1.0f,-1.0f, 0.0f);
glEnd();
*/
glPushMatrix();
glRotatef(ypoz,0,1,0);
glRotatef(zpoz,0,0,1);
drawmodel_box();
glPopMatrix();
glutSwapBuffers();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode (GL_MODELVIEW);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
case 'y':
ypoz=ypoz+5;
if (ypoz > 360) { ypoz=0; }
glutPostRedisplay();
break;
case 'z':
zpoz = zpoz+5;
if (zpoz > 360) { zpoz=0; }
glutPostRedisplay();
break;
}
}
void animate()
{
ypoz+=0.125;
if (ypoz > 360) { ypoz=0; }
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow ("Periapt - Steven Schronk");
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutIdleFunc(animate);
glutMainLoop();
return 0;
}