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G-CVSNT

G-CVSNT Gaijin (and Gamedev) CVSNT version - modified for large amounts of binary data (typically for gamedev)

OSX 10.9+ notes:

  • pcre headers are required (unpack cvsnt/cvsnt-2.5.05.3744/osx/usr_local_include_pcre.tar.gz to /usr/local/include)

  • build cvsnt client package with: ./build-mac in cvsnt/cvsnt-2.5.05.3744/osx directory

  • resulting archive (cvsnt/cvsnt-2.5.05.3744/osx/cvsnt-2.XX.tar.gz) is prebuilt and added to repository (cvsnt/cvsnt-2.5.05.3744/osx/cvsnt-2.5.05.4452.tar.gz built with Xcode7 on OSX 10.11) it can be directly used for installing without code rebuild

  • in order to "install" cvsnt client unpack cvsnt/cvsnt-2.5.05.3744/osx/cvsnt-2.XX.tar.gz and run ./install_copy_cvsnt.sh (this will copy relevant files to /usr/local/bin, /usr/local/lib, etc.)

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G-CVSNT Gaijin (and Gamedev) CVSNT version - modified for large amounts of binary data (typically for gamedev)

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