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By: Theodore DeRego

Fission
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A simple 2D game engine based on SFML, Box2D, and ENet. It uses a component-entity based design, where you create
abstract game objects then add components to them.

Features:
 - Amazing 2D physics using Box2D
 - Easy animated sprite sheets.
 - Networking to make multiplayer games a breeze.
 - 2D lighting using LTBL, an add-on for SFML.
 - Easy weapons for all of your action games.

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A simple 2D game engine based on SFML and Box2D

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  • C 64.0%
  • C++ 34.1%
  • Objective-C 1.9%