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Some words about the OBJ loader from the OpenGL Tutorial: This one is a real asshole. Like the original author mentioned it can't do shit! Do REALLY search for a better one! Some things to consider about exporting .obj files if we use this loader: * Create fucking UV coordinates or it won't work, in Blender: - When you have a model: switch to Edit Mode - Mesh -> UV Unwrap -> Unwrap * Exporting Options: File -> Export -> Wavefront (.obj) - Selection only - Write Normals - Include UVs (don't fuck with this one) - Triangulate Faces (if you don't use this, Blender will export Quads and your model will look like swiss cheese)
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The game project for the course computer graphics
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