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S3MLOAD.C
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S3MLOAD.C
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/*
===============================================================================
S3M Loader v0.7beta
Copyright (C) 1997, Maciej Sini’o (AKA Yarpen/Swirl)
All rights reserved.
Some informations about S3M file format:
- up to 99 instruments
- 9 octaves
- 32 channels
- up to 255 patterns
- up to 255 orders
- creator: Sami Tammilehto a.k.a. Psi/Future Crew
===============================================================================
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <types.h>
#include "wicked.h"
//#define S3MDEBUG
#define MP 36 // distance from the middle (panning)
static S3MHDR S3MHdr;
static word InsParaPtrs[100];
static word PatsParaPtrs[256];
static char S3MRemap[MAX_CHANNELS];
// standard panning positions for S3Ms.
static ubyte S3MPanning[MAX_CHANNELS] = {0x80-MP, 0x80+MP, 0x80-MP, 0x80+MP,
0x80-MP, 0x80+MP, 0x80-MP, 0x80+MP,
0x80-MP, 0x80+MP, 0x80-MP, 0x80+MP,
0x80-MP, 0x80+MP, 0x80-MP, 0x80+MP,
0x80-MP, 0x80+MP, 0x80-MP, 0x80+MP,
0x80-MP, 0x80+MP, 0x80-MP, 0x80+MP,
0x80-MP, 0x80+MP, 0x80-MP, 0x80+MP,
0x80-MP, 0x80+MP, 0x80-MP, 0x80+MP};
static void SL_LoadS3M(char *sname);
static char SL_Identify(char *sname);
static void SL_Cleanup(void);
static char S3MLdrName[] =
{"S3M Loader v0.8beta. Copyright (C) Yarpen/Swirl ["__DATE__"]"};
static char S3MLdrType[3] = {"S3M"};
/* MODule loader */
LOADER Load_S3M =
{
&S3MLdrName,
&S3MLdrType,
0,
SL_LoadS3M,
SL_Identify,
SL_Cleanup,
&Load_MOD
};
//ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
/*
===============================================================================
SL_SafeMalloc
SafeMalloc routine for .S3M loader
===============================================================================
*/
static void *SL_SafeMalloc(udword ile)
{
void *temp;
temp = malloc(ile);
if (!temp)
shutUp("Cannot allocate memory! I need %lu bytes!", ile);
return temp;
}
/*
===============================================================================
SL_LoadHeader
Alloc memory for basic structures, read header, convert header information
===============================================================================
*/
static void SL_LoadHeader(FILE *f)
{
/* be careful with this! */
Mod.WModName = (char *)SL_SafeMalloc(32);
Mod.WModType = (char *)SL_SafeMalloc(40);
/* read header & verify it */
SafeFRead(&S3MHdr, sizeof(S3MHDR), f);
if (memcmp(S3MHdr.SCRM, "SCRM", 4))
shutUp("SL_LoadHeader(): Invalid S3M file (SCRM signature not found)!");
/* copy header information */
Mod.NrOrders = S3MHdr.SongLen;
Mod.NrPats = S3MHdr.NrPats;
Mod.NrIns = S3MHdr.NrIns;
Mod.InitVol = S3MHdr.GlobalVol;
Mod.InitSpeed = S3MHdr.InitSpeed;
if (S3MHdr.InitTempo > 0x20)
Mod.InitTempo = S3MHdr.InitTempo;
else
Mod.InitTempo = 0x7F;
Mod.Stereo = S3MHdr.MasterVol >> 7;
Mod.Flags = 0x0;
if ((S3MHdr.Flags & 64) || (S3MHdr.CWTV == 0x1300))
Mod.Flags |= MF_FASTVSLIDES;
/* copy module name */
strncpy(Mod.WModName, S3MHdr.SongName, 28);
Mod.WModName[28] = '\0';
/* prepare module type */
strcpy(Mod.WModType, "ST");
switch(S3MHdr.CWTV)
{
case 0x1300: strcat(Mod.WModType, "3.00 ");
break;
case 0x1301: strcat(Mod.WModType, "3.01 ");
break;
case 0x1303: strcat(Mod.WModType, "3.03 ");
break;
case 0x1320: strcat(Mod.WModType, "3.20 ");
break;
}
}
/*
===============================================================================
SL_CountChannels
Determine the number of channels, prepare S3MRemap table, init panning
===============================================================================
*/
static void SL_CountChannels(void)
{
int i;
char CurChan;
char NrChansTxt[2];
/* fill remap table */
memset(&S3MRemap, 0xFF, sizeof(S3MRemap));
/* init number of channels */
Mod.NrChans = 0;
/* count number of channels (still buggy!), set initial panning */
for (i = 0; i < MAX_CHANNELS; i++)
{
CurChan = S3MHdr.ChannelSet[i];
/* bit 8: channel enabled */
if (!(CurChan & 128))
{
S3MRemap[i] = Mod.NrChans;
if (CurChan & 0x8)
Mod.Panning[Mod.NrChans] = (0x80+MP);
else
Mod.Panning[Mod.NrChans] = (0x80-MP);
Mod.NrChans++;
}
}
/* add number of channels to module type */
itoa(Mod.NrChans, NrChansTxt, 10);
strcat(Mod.WModType, NrChansTxt);
strcat(Mod.WModType, "-Channel");
}
/*
===============================================================================
SL_LoadOrders
Load orders & parapointers. Calc real number of orders & patterns, convert
orders (kick out markers & end of tune = empty patterns)
===============================================================================
*/
static void SL_LoadOrders(FILE *f)
{
int i, j;
/* read orders & para pointerz */
SafeFRead(&Mod.Orders, Mod.NrOrders, f);
SafeFRead(&InsParaPtrs, Mod.NrIns << 1, f);
SafeFRead(&PatsParaPtrs, Mod.NrPats << 1, f);
j = 0; /* real number of orderz */
Mod.NrPats = 0;
for (i = 0; i < Mod.NrOrders; i++)
{
if (Mod.Orders[i] < 254) /* used??? */
{
Mod.Orders[j] = Mod.Orders[i];
j++; /* yep, so let's increase */
if (Mod.Orders[i] >= Mod.NrPats)
Mod.NrPats = Mod.Orders[i];
}
}
Mod.NrOrders = j-1;
}
/*
===============================================================================
SL_LoadIns
Load samples from file (using parapointers). Convert 'em to my own, internal
format which is supported by universal player routine.
After that - dump samples to GUS memory.
===============================================================================
*/
static void SL_LoadIns(FILE *f)
{
int i;
S3MSAMPLE Sample; /* buffer */
Mod.Samples = (XSAMPLE *)SL_SafeMalloc(Mod.NrIns * sizeof(XSAMPLE));
Mod.MemoryUsed = Mod.NrIns * sizeof(XSAMPLE);
for (i = 0; i < Mod.NrIns; i++)
{
fseek(f, InsParaPtrs[i] << 4, SEEK_SET);
SafeFRead(&Sample, sizeof(Sample), f);
Mod.Samples[i].Name = (char *)SL_SafeMalloc(29);
Mod.Samples[i].Len = Sample.Len;
Mod.Samples[i].LoopStart = Sample.Repeat;
Mod.Samples[i].LoopEnd = Sample.RepEnd;
Mod.Samples[i].Vol = Sample.Vol;
Mod.Samples[i].C4Spd = Sample.C2Spd;
if (Sample.RepEnd > Sample.Len)
Mod.Samples[i].LoopEnd = Mod.Samples[i].Len;
/* loop?? */
if ((Sample.Flags & 0x1) && Sample.RepEnd > 2)
Mod.Samples[i].Loop = 8;
else
{
Mod.Samples[i].Loop = 0;
Mod.Samples[i].LoopStart = 0;
Mod.Samples[i].LoopEnd = 0;
}
strncpy(Mod.Samples[i].Name, Sample.SmpName, sizeof(Sample.SmpName));
Mod.Samples[i].Name[28] = '\0'; /* termination mark */
fseek(f, (udword)(Sample.MemSeg << 4), SEEK_SET);
LDR_LoadSample(i, f, 128);
}
}
#ifdef S3MDEBUG
/*
===============================================================================
SL_PrintPattern
Debug routine -- it helps me checking if pattern is decoded OK.
===============================================================================
*/
static void SL_PrintPattern(void)
{
int i, j;
char Notes[12][2] =
{
"C-", "C#", "D-", "D#", "E-", "F-", "F#", "G-", "G#", "A-", "A#", "B-"
};
PATT *CurPat;
char Note[3];
vmode(3);
printf("ORD: %d\n", Mod.Orders[0]);
getch();
for (i = 0; i < 20; i++)
{
printf("%02d³", i);
for (j = 0; j < Mod.NrChans; j++)
{
CurPat = Mod.Patterns[Mod.Orders[0]] + (i * Mod.NrChans) + j;
memcpy(Note, Notes[CurPat->Note%12], 2);
Note[2] = '\0';
if (CurPat->Note == NONOTE)
printf("---");
else if (CurPat->Note == KEYOFF)
printf("^^^");
else
printf("%2s%1d", Note, CurPat->Note/12);
if (CurPat->Sample)
printf("%02d", CurPat->Sample);
else
printf("--");
if (CurPat->Cmd != NOCMD)
printf("%X%02X³", CurPat->Cmd, CurPat->CmdParm);
else
printf("---³");
}
printf("\n");
}
}
#endif
/*
===============================================================================
SL_LoadPats
Load and depack all used patterns.
===============================================================================
*/
static void SL_LoadPats(FILE *f)
{
int Pat, Row, i;
udword AllPSize = 64 * sizeof(PATT) * Mod.NrChans;
char Tmp8, Tmp82;
word Tmp16;
char Chn;
PATT *CurPat;
/* get memory for pointers to patterns */
/* remember that patterns go like: */
/* 0 -- number_of_patterns, not */
/* 0 -- number_of_patterns-1 as you could think */
Mod.Patterns = malloc((Mod.NrPats+1) * sizeof(PATT *));
if (!Mod.Patterns)
shutUp("SL_LoadPats: Cannot Allocate Mem For Pattern Pointers!");
Mod.MemoryUsed += (Mod.NrPats+1) * sizeof(PATT *);
//-------------------------------------------------------------------------------
// LET'S GO!
//-------------------------------------------------------------------------------
for (Pat = 0; Pat <= Mod.NrPats; Pat++)
{
fseek(f, PatsParaPtrs[Pat] << 4, SEEK_SET); /* seek at valid position */
SafeFRead(&Tmp16, sizeof(Tmp16), f); /* read size of pattern */
Mod.Patterns[Pat] = malloc(AllPSize); /* allocate next pattern */
if (!Mod.Patterns[Pat])
shutUp("SL_LoadPats: Cannot Allocate Mem For Pattern #%d!", i);
Mod.MemoryUsed += AllPSize;
/* now, let's clear da pattern, fill it with impossible/invalid values */
for (Row = 0; Row < 64; Row++)
{
for (Chn = 0; Chn < Mod.NrChans; Chn++)
{
CurPat = Mod.Patterns[Pat] + (Row * Mod.NrChans) + Chn;
CurPat->Note = NONOTE;
CurPat->Sample = 0;
CurPat->Vol = NOVOL;
CurPat->Cmd = NOCMD;
CurPat->CmdParm = 0;
}
}
//-------------------------------------------------------------------------------
// main loop for every pattern
//-------------------------------------------------------------------------------
Row = 0; /* row = 0 */
while (Row < 64)
{
SafeFRead(&Tmp8, sizeof(Tmp8), f); /* get byte */
if (Tmp8 > 0)
{
Chn = S3MRemap[Tmp8 & 31]; /* we got the channel! */
/* first, let's check if the channel is valid! */
if (Chn == 0xFF || Chn >= Mod.NrChans)
{
/* channel is invalid, let's move da pointer! */
if ((Tmp8 & 32) > 0)
fseek(f, 2, SEEK_CUR);
if ((Tmp8 & 64) > 0)
fseek(f, 1, SEEK_CUR);
if ((Tmp8 & 128) > 0)
fseek(f, 2, SEEK_CUR);
}
else
{
/* channel is OK, let's read da pattern data */
CurPat = Mod.Patterns[Pat] + (Row * Mod.NrChans) + Chn;
/**** Is Note/Sample Given? ****/
if ((Tmp8 & 32) > 0)
{
SafeFRead(&Tmp82, sizeof(Tmp82), f);
if (Tmp82 == 255)
CurPat->Note = NONOTE;
else
if (Tmp82 == 254)
CurPat->Note = KEYOFF;
else
CurPat->Note = ((Tmp82 >> 4) * 12) + (Tmp82 & 0xF);
/* octave*12+note */
SafeFRead(&CurPat->Sample, sizeof(CurPat->Sample), f);
}
/**** Is Volume Given ****/
if ((Tmp8 & 64) > 0)
SafeFRead(&CurPat->Vol, sizeof(CurPat->Vol), f);
/**** Is Cmd/CmdParm Given? ****/
if ((Tmp8 & 128) > 0)
{
SafeFRead(&CurPat->Cmd, sizeof(CurPat->Cmd), f);
SafeFRead(&CurPat->CmdParm, sizeof(CurPat->CmdParm), f);
}
}
}
else
Row++; /* end of row */
}
}
}
/*
===============================================================================
SL_ConvertEffects
Convert S3M effects to effects supported by the player (usually to ordinary
MOD effects)
Ha, this section is probably better than even in MiDAS!
===============================================================================
*/
static void SL_ConvertEffects(void)
{
PATT *CurPat;
int Row, Chan, Pat;
ubyte cmdp;
ubyte OldCmdParms[MAX_CHANNELS];
memset(&OldCmdParms, 0, sizeof(OldCmdParms));
for (Pat = 0; Pat <= Mod.NrPats; Pat++)
for (Row = 0; Row < 64; Row++)
for (Chan = 0; Chan < Mod.NrChans; Chan++)
{
CurPat = Mod.Patterns[Pat] + (Row * Mod.NrChans) + Chan;
/* it's possible that cmdparm == 0 with some effects */
if (!CurPat->CmdParm && CurPat->Cmd != 0x3 && CurPat->Cmd != 0x2)
CurPat->CmdParm = OldCmdParms[Chan];
else
OldCmdParms[Chan] = CurPat->CmdParm;
switch(CurPat->Cmd)
{
case 0x0: CurPat->Cmd = NOCMD; /* nuffin */
CurPat->CmdParm = 0;
break;
case 0x1: CurPat->Cmd = 0x10; /* S3M set speed */
break;
case 0x2: CurPat->Cmd = 0xB; /* jump */
break;
case 0x3: CurPat->Cmd = 0xD; /* patbreak */
break;
/* D0y: slide down by y */
/* Dx0: slide up by x */
/* DFy: fine vol down by y */
/* DxF: fine vol up by x */
case 0x4: if ((CurPat->CmdParm >> 4) == 0)
{
CurPat->Cmd = 0xA;
}
else
if ((CurPat->CmdParm & 0xF) == 0)
{
CurPat->Cmd = 0xA;
}
else
if ((CurPat->CmdParm & 0xF) == 0xF)
{
CurPat->Cmd = 0xE;
CurPat->CmdParm >>= 4;
CurPat->CmdParm &= 0xF;
CurPat->CmdParm |= 0xA0;
}
else
{
CurPat->Cmd = 0xE;
CurPat->CmdParm &= 0xF;
CurPat->CmdParm |= 0xB0;
}
break;
/* Exx: slide down by xx */
/* EFx: fine slide down by x */
/* EEx: xtra fine slide down by x */
case 0x5: if (CurPat->CmdParm <= 0xDF)
{
CurPat->Cmd = 0x2; /* slide down */
}
else
if (CurPat->CmdParm <= 0xEF) /* extra fine */
{
CurPat->Cmd = 0x12;
CurPat->CmdParm &= 0xF; /* only y */
}
else
{
CurPat->Cmd = 0xE;
CurPat->CmdParm &= 0xF;
CurPat->CmdParm |= 0x20; /* fine slide */
}
break;
case 0x6: if (CurPat->CmdParm <= 0xDF)
{
CurPat->Cmd = 0x1; /* slide up */
}
else
if (CurPat->CmdParm <= 0xEF)
{
CurPat->Cmd = 0x11;
CurPat->CmdParm &= 0xF; /* only y */
}
else
{
CurPat->Cmd = 0xE;
CurPat->CmdParm &= 0xF;
CurPat->CmdParm |= 0x10; /* fine slide */
}
break;
case 0x7: CurPat->Cmd = 0x3; /* porta2note */
break;
case 0x8: CurPat->Cmd = 0x4; /* vibrato */
break;
case 0xA: CurPat->Cmd = 0x0; /* arpeggio */
break;
case 0xB: CurPat->Cmd = 0x6; /* vib+vslide */
break;
case 0xC: CurPat->Cmd = 0x5; /* porta+vslide */
break;
case 0xF: CurPat->Cmd = 0x9; /* sample offset */
break;
case 0x11: CurPat->Cmd = 0x15; /* retrig+vslide */
break;
case 0x12: CurPat->Cmd = 0x7; /* tremolo */
break;
case 0x13: CurPat->Cmd = 0xE;
switch(CurPat->CmdParm >> 4)
{
case 0x0: break;
case 0x2: CurPat->CmdParm = (CurPat->CmdParm&0xF)|0x50;
break;
case 0xA: CurPat->Cmd = 0x13;
CurPat->CmdParm &= 0xF;
break;
case 0x8: break;
default: CurPat->Cmd = NOCMD;
CurPat->CmdParm = 0;
break;
}
break;
case 0x14: CurPat->Cmd = 0xF; /* set tempo */
break;
case 0x15: CurPat->Cmd = 0x13; /* fine vibrato */
break;
case 0x16: CurPat->Cmd = 0x14; /* set global vol */
break;
default: CurPat->Cmd = NOCMD; /* nuffin */
CurPat->CmdParm = 0;
break;
}
}
}
/*
===============================================================================
SL_LoadS3M
Main S3M loading routine.
===============================================================================
*/
static void SL_LoadS3M(char *sname)
{
FILE *f;
int i;
memset(&Mod, 0, sizeof(Mod));
f = SafeFOpen(sname, "rb");
SL_LoadHeader(f);
SL_CountChannels();
SL_LoadOrders(f);
if (S3MHdr.DefPan == 252)
{
SafeFRead(&Mod.Panning, 32, f);
for (i = 0; i < MAX_CHANNELS; i++)
{
Mod.Panning[i] &= 0xF;
Mod.Panning[i] <<= 4;
}
}
// else
// memcpy(&Mod.Panning, &S3MPanning, MAX_CHANNELS);
if (!Mod.Stereo)
for (i = 0; i < MAX_CHANNELS; i++)
Mod.Panning[i] = 0x80;
SL_LoadIns(f);
SL_LoadPats(f);
fclose(f);
#ifdef S3MDEBUG
SL_PrintPattern();
#endif
SL_ConvertEffects();
}
/*
=================
SL_Identify
=================
*/
static char SL_Identify(char *sname)
{
FILE *f;
char Buf[4];
f = SafeFOpen(sname, "rb");
fseek(f, 0x2C, SEEK_SET);
SafeFRead(&Buf, 4, f);
fclose(f);
return !(memcmp(Buf, "SCRM", 4));
}
/*
=================
SL_Cleanup
=================
*/
static void SL_Cleanup(void)
{
int i;
/* free allocated thingys */
for (i = 0; i < Mod.NrIns; i++)
if (Mod.Samples[i].Name)
free(Mod.Samples[i].Name);
if (Mod.Samples)
free(Mod.Samples);
for (i = 0; i <= Mod.NrPats; i++)
if (Mod.Patterns[i])
free(Mod.Patterns[i]);
if (Mod.Patterns)
free(Mod.Patterns);
}