void render_buttons(Menu * menu, SDL_Surface* parent) { Node * node = menu->buttons->begin; while (node != NULL) { Button * button = (Button *) node->value; Button_render(button, menu->surface); node = node->next; } }
void render_buttons(Menu * menu, SDL_Surface* parent) { Node * node = menu->buttons->begin; while (node != NULL) { Button * button = (Button *) node->value; Button_render(button, menu->surface); node = node->next; } }