/** * @brief Manages the full Transfer complete event. * @param None * @retval None */ void BSP_AUDIO_OUT_TransferComplete_CallBack(void) { /* Calculate the remaining audio data in the file and the new size for the DMA transfer. If the Audio files size is less than the DMA max data transfer size, so there is no calculation to be done, just restart from the beginning of the file ... */ /* Check if the end of file has been reached */ if(AudioRemSize > 0) { /* Replay from the current position */ BSP_AUDIO_OUT_ChangeBuffer((uint16_t*)CurrentPos, DMA_MAX(AudioRemSize)); /* Update the current pointer position */ CurrentPos += DMA_MAX(AudioRemSize); /* Update the remaining number of data to be played */ AudioRemSize -= DMA_MAX(AudioRemSize); } else { /* Set the current audio pointer position */ CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS + AUDIO_START_OFFSET_ADDRESS); /* Replay from the beginning */ BSP_AUDIO_OUT_Play((uint16_t*)CurrentPos, (AUDIO_FILE_SIZE - AUDIO_START_OFFSET_ADDRESS)); /* Update the remaining number of data to be played */ AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize); /* Update the current audio pointer position */ CurrentPos += DMA_MAX(AudioTotalSize); } }
uint32_t AUDIO_Play(u16* pBuffer, u32 Size) { AudioTotalSize=Size; Audio_MAL_Play((u32)pBuffer,(u32)(DMA_MAX(Size/4)));//?????????? AudioRemSize=(Size/2)-DMA_MAX(AudioTotalSize);//??????? CurrentPos=pBuffer+DMA_MAX(AudioTotalSize);//???????? return 0; }
/** * @brief Starts sending dummy data as audio stream: function used to generate I2S master clock MCK for audio codec device. * @param pBuffer: Pointer to the buffer * @param Size: Number of audio data BYTES. * @retval AUDIO_OK if correct communication, else wrong communication */ static uint8_t I2SOUT_SendDummyData_Start(uint16_t* pBuffer, uint32_t Size) { /* Update the Media layer and enable it for play */ HAL_I2S_Transmit_DMA(&hAudioOutI2s, pBuffer, DMA_MAX(Size)); return AUDIO_OK; }
/** * @brief Calculates the remaining file size and new position of the pointer. * @param None * @retval None */ void BSP_AUDIO_OUT_TransferComplete_CallBack() { uint32_t replay = 0; if (AudioRemSize > 0) { /* Replay from the current position */ BSP_AUDIO_OUT_ChangeBuffer((uint16_t*)CurrentPos, DMA_MAX(AudioRemSize)); /* Update the current pointer position */ CurrentPos += DMA_MAX(AudioRemSize); /* Update the remaining number of data to be played */ AudioRemSize -= DMA_MAX(AudioRemSize); } else { /* Request to replay audio file from beginning */ replay = 1; } /* Audio sample used for play*/ if((AudioTest == 0) && (replay == 1)) { /* Replay from the beginning */ /* Set the current audio pointer position */ CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS); /* Replay from the beginning */ BSP_AUDIO_OUT_Play(CurrentPos, DMA_MAX(AudioTotalSize)); /* Update the remaining number of data to be played */ AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize); /* Update the current audio pointer position */ CurrentPos += DMA_MAX(AudioTotalSize); } /*Audio sample saved during record*/ if((AudioTest == 1) && (replay == 1)) { /* Set the total number of data to be played */ AudioTotalSize = WR_BUFFER_SIZE; /* Update the remaining number of data to be played */ AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize); /* Update the current audio pointer position */ CurrentPos = WrBufffer + DMA_MAX(AudioTotalSize); /* Replay from the beginning */ BSP_AUDIO_OUT_Play(WrBufffer, DMA_MAX(AudioTotalSize)); } }
/** * @brief Starts playing audio stream from a data buffer for a determined size. * @param pBuffer: Pointer to the buffer * @param Size: Number of audio data BYTES. * @retval o if correct communication, else wrong communication */ uint32_t EVAL_AUDIO_Play(uint16_t* pBuffer, uint32_t Size) { /* Set the total number of data to be played (count in half-word) */ AudioTotalSize = Size/2; /* Call the audio Codec Play function */ Codec_Play(); /* Update the Media layer and enable it for play */ Audio_MAL_Play((uint32_t)pBuffer, (uint32_t)(DMA_MAX(AudioTotalSize / 2))); /* Update the remaining number of data to be played */ AudioRemSize = (Size/2) - DMA_MAX(AudioTotalSize); /* Update the current audio pointer position */ CurrentPos = pBuffer + DMA_MAX(AudioTotalSize); return 0; }
/** * @brief Starts playing audio stream from a data buffer for a determined size. * @param pBuffer: Pointer to the buffer * @param Size: Number of audio data BYTES. * @retval AUDIO_OK if correct communication, else wrong communication */ uint8_t BSP_AUDIO_OUT_Play(uint16_t* pBuffer, uint32_t Size) { /* Call the audio Codec Play function */ if (pAudioDrv->Play(AUDIO_I2C_ADDRESS, pBuffer, Size) != 0) { return AUDIO_ERROR; } else { /* Update the Media layer and enable it for play */ return (HAL_I2S_Transmit_DMA(&hAudioOutI2s, pBuffer, DMA_MAX(Size))); } }
/** * @brief Starts playing audio stream from a data buffer for a determined size. * @param pBuffer: Pointer to the buffer * @param Size: Number of audio data BYTES. * @retval AUDIO_OK if correct communication, else wrong communication */ uint8_t BSP_AUDIO_OUT_Play(uint16_t* pBuffer, uint32_t Size) { /* Call the audio Codec Play function */ if(audio_drv->Play(AUDIO_I2C_ADDRESS, pBuffer, Size) != 0) { return AUDIO_ERROR; } else { /* Update the Media layer and enable it for play */ HAL_I2S_Transmit_DMA(&haudio_i2s, pBuffer, DMA_MAX(Size/AUDIODATA_SIZE)); return AUDIO_OK; } }
void DMA1_Channel5_IRQHandler(void) { if (DMA_GetFlagStatus(DMA1_FLAG_TC5) != RESET) { if (AudioRemSize > 0) { DMA_ClearFlag(DMA1_FLAG_TC5);//????????? DMA_InitStructure.DMA_MemoryBaseAddr = (uint32_t) CurrentPos;//???????????? DMA_InitStructure.DMA_BufferSize = (uint32_t) (DMA_MAX(AudioRemSize)); DMA_Init(DMA1_Channel5, &DMA_InitStructure); DMA_Cmd(DMA1_Channel5, ENABLE); CurrentPos += DMA_MAX(AudioRemSize);//?????? AudioRemSize -= DMA_MAX(AudioRemSize);//?????? DMA_Cmd(DMA1_Channel5, ENABLE); } else//?????? { DMA_Cmd(DMA1_Channel5, DISABLE); DMA_ClearFlag(DMA1_FLAG_TC5); AUDIO_TransferComplete((uint32_t)CurrentPos, 0); } } }
/** * @brief Starts playing audio stream from a data buffer for a determined size. * @param pData: pointer on PCM samples buffer * @param Size: Number of audio data BYTES. * @retval BSP AUDIO status */ uint8_t BSP_AUDIO_OUT_Play(uint16_t* pData, uint32_t Size) { /* Initiate a DMA transfer of PCM samples towards the serial audio interface */ if (HAL_SAI_Transmit_DMA(&BSP_AUDIO_hSai, (uint8_t *)pData, DMA_MAX(Size))!= HAL_OK) { return AUDIO_ERROR; } /* Call the audio Codec Play function */ if (hAudioOut.AudioDrv->Play(AUDIO_I2C_ADDRESS, pData, Size) != 0) { return AUDIO_ERROR; } return AUDIO_OK; }
/** * @brief Starts playing audio stream from a data buffer for a determined size. * @param pBuffer: Pointer to the buffer * @param Size: Number of audio data BYTES. * @retval AUDIO_OK if correct communication, else wrong communication */ uint8_t BSP_AUDIO_OUT_Play_Direct(uint16_t* pBuffer, uint32_t Size) { /* Call the audio Codec Play function */ if (pAudioDrv->Play(AUDIO_I2C_ADDRESS, pBuffer, Size) != 0) { return AUDIO_ERROR; } else { /* Update the Media layer and enable it for play */ HAL_I2S_Transmit(&hAudioOutI2s, pBuffer, DMA_MAX(Size / AUDIODATA_SIZE), 10); /* Return AUDIO_OK when all operations are correctly done */ return AUDIO_OK; } }
/** * @brief Calculates the remaining file size and new position of the pointer. * @param None * @retval None */ void BSP_AUDIO_OUT_TransferComplete_CallBack() { uint32_t replay = 0; if (AudioRemSize > 0) { /* Replay from the current position */ if (BSP_AUDIO_OUT_ChangeBuffer((uint16_t*)CurrentPos, DMA_MAX(AudioRemSize)) != 0) { Error_Handler(); } /* Update the current pointer position */ CurrentPos += DMA_MAX(AudioRemSize); /* Update the remaining number of data to be played */ AudioRemSize -= DMA_MAX(AudioRemSize); } else { /* Request to replay audio file from beginning */ replay = 1; } /* Audio sample used for play*/ if(replay == 1) { /* Replay from the beginning */ /* Set the current audio pointer position */ CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS); /* Replay from the beginning */ if (BSP_AUDIO_OUT_Play(CurrentPos,DMA_MAX(AudioTotalSize)) != 0) { Error_Handler(); } /* Toggle Green Led, each time a replay is requested */ BSP_LED_Toggle(LED_GREEN); /* Update the remaining number of data to be played */ AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize); /* Update the current audio pointer position */ CurrentPos += DMA_MAX(AudioTotalSize); } }
/** * @brief This function handles main Media layer interrupt. * @param None. * @retval o if correct communication, else wrong communication */ void Audio_MAL_IRQHandler(void) { #ifndef AUDIO_MAL_MODE_NORMAL uint16_t *pAddr = (uint16_t *)CurrentPos; uint32_t Size = AudioRemSize; #endif /* AUDIO_MAL_MODE_NORMAL */ #ifdef AUDIO_MAL_DMA_IT_TC_EN /* Transfer complete interrupt */ if (DMA_GetFlagStatus(AUDIO_MAL_DMA_STREAM, AUDIO_MAL_DMA_FLAG_TC) != RESET) { #ifdef AUDIO_MAL_MODE_NORMAL /* Check if the end of file has been reached */ if (AudioRemSize > 0) { /* Wait the DMA Stream to be effectively disabled */ while (DMA_GetCmdStatus(AUDIO_MAL_DMA_STREAM) != DISABLE) {} /* Clear the Interrupt flag */ DMA_ClearFlag(AUDIO_MAL_DMA_STREAM, AUDIO_MAL_DMA_FLAG_TC); /* Re-Configure the buffer address and size */ DMA_InitStructure.DMA_Memory0BaseAddr = (uint32_t) CurrentPos; DMA_InitStructure.DMA_BufferSize = (uint32_t) (DMA_MAX(AudioRemSize)); /* Configure the DMA Stream with the new parameters */ DMA_Init(AUDIO_MAL_DMA_STREAM, &DMA_InitStructure); /* Enable the I2S DMA Stream*/ DMA_Cmd(AUDIO_MAL_DMA_STREAM, ENABLE); /* Update the current pointer position */ CurrentPos += DMA_MAX(AudioRemSize); /* Update the remaining number of data to be played */ AudioRemSize -= DMA_MAX(AudioRemSize); } else { /* Disable the I2S DMA Stream*/ DMA_Cmd(AUDIO_MAL_DMA_STREAM, DISABLE); /* Clear the Interrupt flag */ DMA_ClearFlag(AUDIO_MAL_DMA_STREAM, AUDIO_MAL_DMA_FLAG_TC); /* Manage the remaining file size and new address offset: This function should be coded by user (its prototype is already declared in stm32_eval_audio_codec.h) */ EVAL_AUDIO_TransferComplete_CallBack((uint32_t)CurrentPos, 0); } #elif defined(AUDIO_MAL_MODE_CIRCULAR) /* Manage the remaining file size and new address offset: This function should be coded by user (its prototype is already declared in stm32_eval_audio_codec.h) */ EVAL_AUDIO_TransferComplete_CallBack(pAddr, Size); /* Clear the Interrupt flag */ DMA_ClearFlag(AUDIO_MAL_DMA_STREAM, AUDIO_MAL_DMA_FLAG_TC); #endif /* AUDIO_MAL_MODE_NORMAL */ } #endif /* AUDIO_MAL_DMA_IT_TC_EN */ #ifdef AUDIO_MAL_DMA_IT_HT_EN /* Half Transfer complete interrupt */ if (DMA_GetFlagStatus(AUDIO_MAL_DMA_STREAM, AUDIO_MAL_DMA_FLAG_HT) != RESET) { /* Manage the remaining file size and new address offset: This function should be coded by user (its prototype is already declared in stm32_eval_audio_codec.h) */ EVAL_AUDIO_HalfTransfer_CallBack((uint32_t)pAddr, Size); /* Clear the Interrupt flag */ DMA_ClearFlag(AUDIO_MAL_DMA_STREAM, AUDIO_MAL_DMA_FLAG_HT); } #endif /* AUDIO_MAL_DMA_IT_HT_EN */ #ifdef AUDIO_MAL_DMA_IT_TE_EN /* FIFO Error interrupt */ if ((DMA_GetFlagStatus(AUDIO_MAL_DMA_STREAM, AUDIO_MAL_DMA_FLAG_TE) != RESET) || \ (DMA_GetFlagStatus(AUDIO_MAL_DMA_STREAM, AUDIO_MAL_DMA_FLAG_FE) != RESET) || \ (DMA_GetFlagStatus(AUDIO_MAL_DMA_STREAM, AUDIO_MAL_DMA_FLAG_DME) != RESET)) { /* Manage the error generated on DMA FIFO: This function should be coded by user (its prototype is already declared in stm32_eval_audio_codec.h) */ EVAL_AUDIO_Error_CallBack((uint32_t*)&pAddr); /* Clear the Interrupt flag */ DMA_ClearFlag(AUDIO_MAL_DMA_STREAM, AUDIO_MAL_DMA_FLAG_TE | AUDIO_MAL_DMA_FLAG_FE | \ AUDIO_MAL_DMA_FLAG_DME); } #endif /* AUDIO_MAL_DMA_IT_TE_EN */ }
/** * @brief Test Audio Hardware. * The main objective of this test is to check the hardware connection of the * Audio peripheral. * @param None * @retval None */ void AudioPlay_demo(void) { WAVE_FormatTypeDef *waveformat = NULL; uint8_t Volume_string[20] = {0}; AudioPlay_SetHint(); /* Configuration of the EXTI for the joystick SEL push button for pause/resume */ /* UP/DOWN push buttons for change the volume */ BSP_PB_Init(BUTTON_SEL, BUTTON_MODE_EXTI); BSP_PB_Init(BUTTON_UP, BUTTON_MODE_EXTI); BSP_PB_Init(BUTTON_DOWN, BUTTON_MODE_EXTI); /* Retrieve Wave Sample rate*/ waveformat = (WAVE_FormatTypeDef*) AUDIO_FILE_ADDRESS; AudioPlay_DisplayInfos(waveformat); /* Initialize Audio Device */ if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_HEADPHONE, volume, waveformat->SampleRate) != 0) { BSP_LCD_SetTextColor(LCD_COLOR_RED); BSP_LCD_DisplayStringAt(0, 130, (uint8_t*)"Initialization problem", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 145, (uint8_t*)"Audio Codec not detected", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 160, (uint8_t*)"Verify that jumper JP4 and JP5", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 175, (uint8_t*)"are well set to I2C2 position", CENTER_MODE); Error_Handler(); } /* Set the total number of data to be played */ AudioTotalSize = (AUDIO_FILE_SIZE / AUDIODATA_SIZE); /* Set the current audio pointer position */ CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS); /* Start the audio player */ if(BSP_AUDIO_OUT_Play(CurrentPos,DMA_MAX((AudioTotalSize))) != 0) { Error_Handler(); } /* Turn ON LED green: start of Audio file play */ BSP_LED_On(LED_GREEN); /* Update the remaining number of data to be played */ AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize); /* Update the current audio pointer position */ CurrentPos += DMA_MAX(AudioTotalSize); BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback on-going", LEFT_MODE); sprintf((char *) Volume_string, " Volume : %d%% ", volume); BSP_LCD_DisplayStringAt((uint16_t)(-20), BSP_LCD_GetYSize()-30, Volume_string, RIGHT_MODE); /* Infinite loop */ while(!CheckForUserInput()) { if (PauseResumeStatus == PAUSE_STATUS) { /* Turn ON LED orange: Audio play in pause */ BSP_LED_On(LED_ORANGE); /* Pause playing */ if(BSP_AUDIO_OUT_Pause() != 0) { Error_Handler(); } BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback paused ", LEFT_MODE); PauseResumeStatus = IDLE_STATUS; } else if (PauseResumeStatus == RESUME_STATUS) { /* Turn OFF LED orange: Audio play running */ BSP_LED_Off(LED_ORANGE); /* Resume playing */ if(BSP_AUDIO_OUT_Resume() != 0) { Error_Handler(); } BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback on-going", LEFT_MODE); PauseResumeStatus = IDLE_STATUS; } if (VolumeChange != 0) { VolumeChange = 0; if(BSP_AUDIO_OUT_SetVolume(volume) != 0) { Error_Handler(); } sprintf((char *) Volume_string, " Volume : %d%% ", volume); BSP_LCD_DisplayStringAt((uint16_t)(-20), BSP_LCD_GetYSize()-30, Volume_string, RIGHT_MODE); } } /* Reset the EXTI configuration for Joystick SEL, UP and DOWN push buttons */ /* Configuration of the joystick in GPIO mode and no more EXTI */ BSP_PB_Init(BUTTON_SEL, BUTTON_MODE_GPIO); BSP_PB_Init(BUTTON_UP, BUTTON_MODE_GPIO); BSP_PB_Init(BUTTON_DOWN, BUTTON_MODE_GPIO); /* Stop Player before close Test */ if (BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW) != AUDIO_OK) { /* Audio Stop error */ Error_Handler(); } else { /* Turn OFF LED green: stop of Audio file play */ BSP_LED_Off(LED_GREEN); BSP_LED_Off(LED_ORANGE); } }
/** * @brief Test Audio Hardware. * The main objective of this test is to check the hardware connection of the * Audio peripheral. * @param None * @retval None */ void AudioPlay_Test(void) { /* Initial volume level (from 0 (Mute) to 100 (Max)) */ __IO uint8_t volume = 70; /* Initialize MEMS Accelerometer mounted on STM32F4-Discovery board */ if(BSP_ACCELERO_Init() != ACCELERO_OK) { /* Initialization Error */ Error_Handler(); } /* MEMS Accelerometer configure to manage PAUSE, RESUME operations */ BSP_ACCELERO_Click_ITConfig(); /* Turn ON LED6: start of Audio file play */ BSP_LED_On(LED6); /* Retrieve Wave Sample rate*/ waveformat = (WAVE_FormatTypeDef*) AUDIO_FILE_ADDRESS; /* Initialize Audio Device */ if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, volume, waveformat->SampleRate) != 0) { Error_Handler(); } /*Set variable used to stop player before starting */ UserPressButton = 0; AudioTest = 0; /* Set the total number of data to be played */ AudioTotalSize = AUDIO_FILE_SIZE; /* Set the current audio pointer position */ CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS); /* Start the audio player */ BSP_AUDIO_OUT_Play(CurrentPos, AudioTotalSize); /* Update the remaining number of data to be played */ AudioRemSize = AudioTotalSize - AUDIODATA_SIZE * DMA_MAX(AudioTotalSize); /* Update the current audio pointer position */ CurrentPos += DMA_MAX(AudioTotalSize); /* Infinite loop */ while(!UserPressButton) { if (PauseResumeStatus == PAUSE_STATUS) { /* Turn ON LED4: Audio play in pause */ BSP_LED_On(LED4); /* Pause playing */ BSP_AUDIO_OUT_Pause(); PauseResumeStatus = IDLE_STATUS; } else if (PauseResumeStatus == RESUME_STATUS) { /* Turn OFF LED4: Audio play running */ BSP_LED_Off(LED4); /* Resume playing */ BSP_AUDIO_OUT_Resume(); PauseResumeStatus = IDLE_STATUS; } } /* Stop Player before close Test */ if (BSP_AUDIO_OUT_Stop(CODEC_PDWN_HW) != AUDIO_OK) { /* Audio Stop error */ Error_Handler(); } }
uint32_t Play_MOV(FIL *mfile) { uint8_t _aucLine[2048]; register uint32_t i, j; int ret = 0; uint32_t fps, frames, prevFrames, sample_time_limit; uint32_t samples, frameDuration, numEntry; uint32_t prevChunkSound, prevSamplesSound, firstChunkSound, samplesSound; uint32_t firstChunk = 0, totalSamples = 0, prevChunk = 0, prevSamples = 0, totalBytes = 0; uint32_t videoStcoCount, soundStcoCount, stco_reads; uint32_t prevSamplesBuff[60]; FILE fp_sound, fp_frame, fp_frame_cp, \ fp_stsc, fp_stsz, fp_stco, \ fp_sound_stsc, fp_sound_stsz, fp_sound_stco; uint8_t fpsCnt = 0; //danko const char fps1Hz[] = "|/-\\"; char timeStr[20]; raw_video_typedef raw; int soundEndFlag = 0; media.sound.flag.process = 0; media.sound.flag.complete = 0; media.video.flag.process = 0; media.video.flag.complete = 0; memcpy((void*)&fp_global, (void*)mfile, sizeof(FIL)); int hasChild = atomHasChild[UDTA]; // atomHasChild[UDTA] = 0; // No child printf("\r\n[Atoms]"); if(collectAtoms(mfile, mfile->fsize, 0) != 0) { printf("\r\nread error file contents."); /// dani f_close(fp); //DANI/// LCDStatusStruct.waitExitKey = 0; atomHasChild[UDTA] = hasChild; // Moje da ima child return -99; } atomHasChild[UDTA] = hasChild; // Moje da ima child printf("\r\n\n[Video Sample Tables]"); printf("\r\nstts:%d", video_stts.numEntry); printf("\r\nstsc:%d", video_stsc.numEntry); printf("\r\nstsz:%d %d", video_stsz.sampleSize, video_stsz.numEntry); printf("\r\nstco:%d", video_stco.numEntry); printf("\r\n\n[Sound Sample Tables]"); printf("\r\nstts:%d", sound_stts.numEntry); printf("\r\nstsc:%d", sound_stsc.numEntry); printf("\r\nstsz:%d %d", sound_stsz.sampleSize, sound_stsz.numEntry); printf("\r\nstco:%d", sound_stco.numEntry); printf("\r\n\n[Video Track]"); printf("\r\nformat:%s", media.video.videoFmtString); printf("\r\ncompression:%s", media.video.videoCmpString); printf("\r\nwidth:%d", media.video.width); printf("\r\nheight:%d", media.video.height); printf("\r\ntimeScale:%d", media.video.timeScale); printf("\r\nduration:%d", media.video.duration); setStrSec(timeStr, (int)((float)media.video.duration / (float)media.video.timeScale + 0.5f)); //Kvo Pravi media.video.frameRate = (int16_t)((float)(media.video.timeScale * video_stsz.numEntry) / media.video.duration + 0.5f); printf("\r\nframe rate:%d", media.video.frameRate); printf("\r\ntime:%s", timeStr); printf("\r\n\n[Sound Track]"); char s[5]; s[4] = '\0'; memcpy(s, (void*)media.sound.format.audioFmtString, 4); printf("\r\ntype:%s", s); printf("\r\nnumChannel:%d", media.sound.format.numChannel); printf("\r\nsampleSize:%d", media.sound.format.sampleSize); printf("\r\nsampleRate:%d", media.sound.format.sampleRate); printf("\r\ntimeScale:%d", media.sound.timeScale); printf("\r\nduration:%d", media.sound.duration); setStrSec(timeStr, (int)((float)media.sound.duration / (float)media.sound.timeScale + 0.5f)); printf("\r\ntime:%s", timeStr); if(media.video.width > LCD_WIDTH || media.video.height > LCD_HEIGHT){ printf("\r\ntoo large video dimension size."); f_close(mfile);// //DANI////////////////////////////LCDStatusStruct.waitExitKey = 0; atomHasChild[UDTA] = hasChild; return 0; //DANI/////////////////RET_PLAY_STOP; } //DANI///////////////// FUNC_VIDEO_BGIMG; media.video.startPosX = (LCD_WIDTH - media.video.width) / 2 - 1; media.video.startPosY = (LCD_HEIGHT - media.video.height) / 2 - 1; media.video.startPosX = media.video.startPosX > 0 ? media.video.startPosX : 0; media.video.startPosY = media.video.startPosY > 0 ? media.video.startPosY : 0; // media.video.height += (media.video.height % 2); // if value is odd number, convert to even printf("\r\nmedia.video.startPosX:%d", media.video.startPosX); printf("\r\nmedia.video.startPosY:%d", media.video.startPosY); printf("\r\nmedia.video.width:%d", media.video.width); printf("\r\nmedia.video.height:%d", media.video.height); //////////////////////////////////////////////////////////////////////// printf("\r\n\n[Play]\n");/*** MotionJPEG Play Process ***/ //Prehw v STEKA f_lseek(mfile, 0); memcpy((void*)&fp_frame, (void*)mfile, sizeof(FIL)); memcpy((void*)&fp_stsz, (void*)&video_stsz.fp, sizeof(FIL)); memcpy((void*)&fp_stco, (void*)&video_stco.fp, sizeof(FIL)); memcpy((void*)&fp_stsc, (void*)&video_stsc.fp, sizeof(FIL)); numEntry = video_stsc.numEntry; fps = frames = prevFrames = 0; totalSamples = firstChunk = prevChunk = prevSamples = 0; if(abs(video_stco.numEntry - sound_stco.numEntry) > 50) { // not interleaved correctly printf("\r\nError!! this is not an interleaved media."); goto EXIT_PROCESS; } else { prevChunk = getSampleSize(atombuf, 12, &fp_stsc); // firstChunk samplesPerChunk sampleDescriptionID // The firstChunk of the first one to prevChunk prevSamples = getAtomSize(&atombuf[4]); //The samplesPerChunk of the first one to prevSamples firstChunk = getSampleSize(atombuf, 4, &fp_stsc); // The second firstChunk samples = firstChunk - prevChunk; } //A 32-bit integer that indicates how long each frame lasts in real time. frameDuration = getVideoSampleTime(atombuf, totalSamples); //Ot time to sample table // SOUND memcpy((void*)&fp_sound_stsz, (void*)&sound_stsz.fp, sizeof(FILE)); memcpy((void*)&fp_sound_stco, (void*)&sound_stco.fp, sizeof(FILE)); memcpy((void*)&fp_sound_stsc, (void*)&sound_stsc.fp, sizeof(FILE)); memcpy((void*)&fp_sound, (void*)mfile, sizeof(FILE)); prevChunkSound = getSampleSize(atombuf, 12, &fp_sound_stsc); // firstChunk samplesPerChunk sampleDescriptionID ????firstChunk?prevChunk? prevSamplesSound = (getAtomSize(&atombuf[4]) / 100) * 100; //The samplesPerChunk of the first ////////////////////////////////////////////////////////////one so not out half of the sound buffer to prevSamples firstChunkSound = getSampleSize(atombuf, 4, &fp_sound_stsc); // ????firstChunk samplesSound = (firstChunkSound - prevChunkSound) * prevSamplesSound; // uint8_t SOUND_BUFFER[38400]; // uint8_t SOUND_BUFFER[12800]; uint16_t soundSampleByte = media.sound.format.sampleSize / 8; uint32_t soundSampleBlocks = soundSampleByte * media.sound.format.numChannel; float timeScaleCoeff = (1.0f / media.video.timeScale) * 100000; dac_intr.fp = &fp_sound; dac_intr.buff = (uint8_t*)frame_buffer; //////////////////////////////////////////////////////////////// TUK ZVUKA e VAV FREIMA //////////////////////////////////////////////////////dac_intr.buff = SOUND_BUFFER; dac_intr.bufferSize = ((media.sound.format.sampleRate / 10) * 2) * soundSampleByte * media.sound.format.numChannel; // kakva chast ot freima e zvuk // if(media.sound.format.sampleSize == 16){ // dac_intr.func = DAC_Buffer_Process_Stereo_S16bit; // } else { // dac_intr.func = DAC_Buffer_Process_Mono_U8bit; // } memset(dac_intr.buff, 0, dac_intr.bufferSize); f_lseek(&fp_sound, getSampleSize(atombuf, 4, &fp_sound_stco)); dac_intr.sound_reads = 0; stco_reads = 1; printf("\r\nframeDuration:%d", frameDuration); TIM_HandleTypeDef Tim1SecHandle, TimDurationHandle; // TIM3 specified in 0.01ms seconds for sample time TimDurationHandle.Instance = TIM_DURATION; HAL_TIM_Base_DeInit(&TimDurationHandle); TimDurationHandle.Init.Period = (100000 * frameDuration) / media.video.timeScale - 1; TimDurationHandle.Init.Prescaler = ((SystemCoreClock / 2) / 100000) * 2 - 1; // 0.01ms TimDurationHandle.Init.CounterMode = TIM_COUNTERMODE_UP; TimDurationHandle.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1; if(HAL_TIM_Base_Init(&TimDurationHandle) != HAL_OK) { while(1); } HAL_TIM_Base_Start(&TimDurationHandle); /* while(1) { if(TIM3_SR_UIF_BB){ TIM3_SR_UIF_BB = 0; HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5); TIM3->CNT = 0; } } */ Tim1SecHandle.Instance = TIM_1SEC; HAL_TIM_Base_DeInit(&Tim1SecHandle); Tim1SecHandle.Init.Prescaler = 100 - 1; Tim1SecHandle.Init.Period = 10000 - 1; Tim1SecHandle.Init.RepetitionCounter = (SystemCoreClock / 1000000UL) - 1; Tim1SecHandle.Init.CounterMode = TIM_COUNTERMODE_UP; Tim1SecHandle.Init.ClockDivision = TIM_CLOCKDIVISION_DIV1; if(HAL_TIM_Base_Init(&Tim1SecHandle) != HAL_OK) { while(1); } HAL_TIM_Base_Start_IT(&Tim1SecHandle); // Video pv_src.firstChunk = &firstChunk; pv_src.prevChunk = &prevChunk; pv_src.prevSamples = &prevSamples; pv_src.samples = &samples; pv_src.totalSamples = &totalSamples; pv_src.videoStcoCount = &videoStcoCount; pv_src.fp_video_stsc = &fp_stsc; pv_src.fp_video_stsz = &fp_stsz; pv_src.fp_video_stco = &fp_stco; pv_src.fp_frame = &fp_frame; // Sound ps_src.firstChunk = &firstChunkSound; ps_src.prevChunk = &prevChunkSound; ps_src.prevSamples = &prevSamplesSound; ps_src.samples = &samplesSound; ps_src.soundStcoCount = &soundStcoCount; ps_src.fp_sound_stsc = &fp_sound_stsc; ps_src.fp_sound_stsz = &fp_sound_stsz; ps_src.fp_sound_stco = &fp_sound_stco; //DANI mjpeg_touch.resynch = 0; //DANI LCD_SetRegion(media.video.startPosX, media.video.startPosY, media.video.startPosX + media.video.width - 1, media.video.startPosY + media.video.height - 1); float limitter; switch(SystemCoreClock){ case 168000000: limitter = 0.91f; break; case 200000000: limitter = 0.93f; break; case 240000000: limitter = 0.96f; break; case 250000000: limitter = 0.98f; break; default: limitter = 0.8f; break; } videoStcoCount = 0, soundStcoCount = 0; //DANI //DANI pcf_font_typedef pcf_font_bak; //DANI if(pcf_font.ext_loaded) //DANI { //DANI memcpy((void*)&pcf_font_bak, (void*)&pcf_font, sizeof(pcf_font_typedef)); //DANI /* internal flash pcf font */ //DANI C_PCFFontInit((uint32_t)internal_flash_pcf_font, (size_t)_sizeof_internal_flash_pcf_font); //DANI PCF_RENDER_FUNC_C_PCF(); //DANI } //DANI BSP_AUDIO_OUT_Init(0, 0, media.sound.format.sampleSize, media.sound.format.numChannel >= 2 ? media.sound.format.sampleRate : media.sound.format.sampleRate / 2); if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_SPEAKER,50, \ media.sound.format.numChannel >= 2 ? media.sound.format.sampleRate : media.sound.format.sampleRate / 2)!=0) {printf("\r\nAudio Init Error..");}; BSP_AUDIO_OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02); // wm8731_left_headphone_volume_set(121 + vol); //DANI printf("\r\nhaudio_i2s.State:%d", haudio_i2s.State); //HAL_StatusTypeDef errorState; //HAL_I2S_Transmit_DMA(&haudio_i2s, (uint16_t*)dac_intr.buff, DMA_MAX(dac_intr.bufferSize / ( AUDIODATA_SIZE ))); BSP_AUDIO_OUT_Play( (uint16_t*)dac_intr.buff,DMA_MAX(dac_intr.bufferSize / ( AUDIODATA_SIZE ))); Play_WAV(dac_intr.fp,DMA_MAX(dac_intr.bufferSize / ( AUDIODATA_SIZE )),70); //DANI DMA_SOUND_IT_ENABLE; //DANI LCDStatusStruct.waitExitKey = 1; int outflag = 0, count = 0, pause = 0; while(1){ CHUNK_OFFSET_HEAD: for(j = 0;j < samples;j++){ f_lseek(&fp_frame, getSampleSize(atombuf, 4, &fp_stco) ); //Chunk offset atom if(media.video.playJpeg) { //my_fread(prevSamplesBuff, 1, prevSamples * 4, &fp_stsz); f_read(&fp_stsz, prevSamplesBuff, prevSamples * 4,NULL); //Sample Size Atoms } for(i = 0;i < prevSamples;i++) { sample_time_limit = TIM_DURATION->ARR * limitter; frameDuration = getVideoSampleTime(atombuf, ++totalSamples); // get next frame duration //DANKO LCD_SetGramAddr(media.video.startPosX, media.video.startPosY); //DANKO LCD_CMD(0x002C); raw.output_scanline = 0; raw.frame_size = media.video.width * media.video.height * sizeof(uint16_t); raw.rasters = RASTER; raw.buf_size = raw.rasters * media.video.width * sizeof(uint16_t); memcpy((void*)&fp_frame_cp, (void*)&fp_frame, sizeof(FIL)); f_lseek(&fp_frame, raw.frame_size); totalBytes += raw.frame_size; //danko DMA_SOUND_IT_ENABLE; // Enable DAC interrupt uint32_t tim=1; while(tim--)//!TIM3_SR_UIF_BB) { // while TIM3->SR Update Flag is unset //danko if ((raw.output_scanline < media.video.height) && (TIM_DURATION->CNT < sample_time_limit)) { // Uncompress draw rasters if(raw.frame_size < raw.buf_size){ raw.buf_size = raw.frame_size; } //danko while(SpiLcdHandle.State != HAL_SPI_STATE_READY) { //danko if((TIM_DURATION->CNT >= sample_time_limit)){ //danko HAL_DMA_Abort(SpiLcdHandle.hdmatx); //danko SPI_LCD_NSS_PIN_DEASSERT; //danko goto EXIT_LOOP; } } //danko DMA_SOUND_IT_DISABLE; //danko my_fread((void*)LINE_BUFFER, 1, raw.buf_size, &fp_frame_cp); ////////////jpeg_decode(&fp_frame_cp, IMAGE_WIDTH, _aucLine, Jpeg_CallbackFunction); //danko DMA_SOUND_IT_ENABLE; //danko SPI_LCD_NSS_PIN_ASSERT; //danko SPI_LCD_RS_PIN_DEASSERT; //!!! HAL_SPI_Transmit_DMA(&SpiLcdHandle, (uint8_t*)LINE_BUFFER, raw.buf_size / sizeof(uint16_t)); raw.frame_size -= raw.buf_size; raw.output_scanline += raw.rasters; if((abs(soundStcoCount - videoStcoCount) > 1) && !soundEndFlag) { // correct synch unmatch if(soundStcoCount >= (sound_stco.numEntry - 2) || videoStcoCount >= (video_stco.numEntry - 2)) {goto EXIT_PROCESS;} //danko mjpeg_touch.resynch = 1; //danko mjpeg_touch.resynch_entry = soundStcoCount > videoStcoCount ? videoStcoCount : soundStcoCount; printf("\r\n*synch unmatch at video_stco:%d sound_stco:%d\n", videoStcoCount, soundStcoCount); //danko DMA_SOUND_IT_DISABLE; // Disable DAC interrupt //danko mjpegTouch(id, mjpeg_touch.resynch_entry); //Touch pen interrupt processing samples /= prevSamples; //danko mjpeg_touch.resynch = 0; getVideoSampleTime(atombuf, 0); // reset sample time getVideoSampleTime(atombuf, totalSamples); // get next sample time dac_intr.sound_reads = prevSamplesSound * soundSampleBlocks; // fill DAC buffer videoStcoCount -= 2, soundStcoCount -= 2; goto CHUNK_OFFSET_HEAD; } if(dac_intr.sound_reads >= (prevSamplesSound * soundSampleBlocks)) { if(++soundStcoCount < sound_stco.numEntry) { soundEndFlag = 0; totalBytes += dac_intr.sound_reads; //my_fseek(dac_intr.fp, getSampleSize(atombuf, 4, &fp_sound_stco), SEEK_SET); f_lseek(dac_intr.fp, getSampleSize(atombuf, 4, &fp_sound_stco)); dac_intr.sound_reads = 0; if(++stco_reads > samplesSound){ stco_reads = 0; prevChunkSound = firstChunkSound; // ???firstChunk?prevChunk? prevSamplesSound = getSampleSize(atombuf, 12, &fp_sound_stsc); // samplesPerChunk sampleDescriptionID firstChunkSound = getAtomSize(&atombuf[8]); // ??firstChunk samplesSound = firstChunkSound - prevChunkSound; // The number of samples of the next time playback chunk } } else { soundEndFlag = 1; dac_intr.sound_reads = 0; //danko DMA_SOUND_IT_DISABLE; } } /*//danko if(!outflag && (++count >= 100000)) { outflag = 1; if(!music_control.b.mute){ HAL_I2S_DMAPause(&haudio_i2s); Delay_us(3); wm8731_left_headphone_volume_set(121 + vol); HAL_I2S_DMAResume(&haudio_i2s); } } *///danko //case PLAY_LOOP_MODE: { //danko HAL_I2S_DMAPause(&haudio_i2s); //danko Delay_us(3); //danko wm8731_left_headphone_volume_set(0); //danko HAL_I2S_DMAResume(&haudio_i2s); //danko DMA_SOUND_IT_DISABLE; raw.frame_size = media.video.width * media.video.height * sizeof(uint16_t); memcpy((void*)&fp_frame_cp, (void*)&fp_frame, sizeof(FIL)); //my_fseek(&fp_frame_cp, -raw.frame_size, SEEK_CUR); f_lseek(&fp_frame_cp, -raw.frame_size); memset((void*)frame_buffer, 0, FRAME_BUFFER_SIZE); int v; for(v = 0;v < media.video.height;v++) { //my_fread(&frame_buffer[media.video.startPosX + v * LCD_WIDTH + media.video.startPosY * LCD_WIDTH], 2, media.video.width, &fp_frame_cp); f_read(&fp_frame_cp,&frame_buffer[media.video.startPosX + v * LCD_WIDTH + media.video.startPosY * LCD_WIDTH],2* media.video.width ,NULL); } //danko ret = mjpegPause(id); outflag = 0, count = 0; /* if(ret == RET_PLAY_STOP || ret == RET_PLAY_NEXT || ret == RET_PLAY_PREV){ goto END_PROCESS; } if(ret == 1){ // ????????? ???:0 ?????? :1 ?????????????? samples /= prevSamples; getVideoSampleTime(atombuf, 0); // ?????????? getVideoSampleTime(atombuf, totalSamples); // ????????????? dac_intr.sound_reads = prevSamplesSound * soundSampleBlocks; // DAC??????????????? // videoStcoCount -= 2, soundStcoCount -= 2; ret = 0; goto CHUNK_OFFSET_HEAD; } LCDStatusStruct.waitExitKey = 1; break; */ } } EXIT_LOOP: // Per frame time duration timer (specified in the 1 / 100ms units) //danko TIM_DURATION->ARR = frameDuration * timeScaleCoeff - 1; //danko TIM_DURATION->CR1 = 0; //danko TIM_DURATION->CNT = 0; // clear counter //danko TIM3_SR_UIF_BB = 0; // clear update flag //DANKO/////////////////////////////////////TIM3_DIER_UIE_BB = 1; // set update interrupt //DANKO/////////////////////////////////////TIM3_CR1_CEN_BB = 1; // enable tim3 frames++; /* if(TIM1_SR_UIF_BB){ // ?????????? TIM1_SR_UIF_BB = 0; fps = frames - prevFrames; debug.printf("\r%c%dfps %dkbps v:%d s:%d ", fps1Hz[fpsCnt++ & 3], fps, (int)((float)(totalBytes * 8) * 0.001f), videoStcoCount, soundStcoCount); prevFrames = frames; totalBytes = 0; } */ } // AUDIO_OUT_ENABLE; if(++videoStcoCount >= video_stco.numEntry) {// || soundStcoCount >= (sound_stco.numEntry)){ goto END_PROCESS; // Play the end how much video chunk count until the last } } //FOR SAMPLES prevChunk = firstChunk; // ???firstChunk?prevChunk? prevSamples = getSampleSize(atombuf, 12, &fp_stsc); // samplesPerChunk sampleDescriptionID firstChunk = getAtomSize(&atombuf[8]); // ??firstChunk samples = firstChunk - prevChunk; // Number of samples for the next play chunk }//WHILE END_PROCESS: // ?????? // AUDIO_OUT_SHUTDOWN; printf("\r\ntotal_samples:%d video_stco_count:%d sound_stco_count:%d", totalSamples, videoStcoCount, soundStcoCount); // debug.printf("\r\ntotalRasters:%d", totalRasters); //danko HAL_I2S_DMAStop(&haudio_i2s); //danko DMA_SOUND_IT_DISABLE; HAL_Delay(10); //us // wm8731_set_active(0); //danko wm8731_left_headphone_volume_set(121 -121); // if(media.video.playJpeg){ // (void) jpeg_finish_decompress(&jdinfo); // jpeg_destroy_decompress(&jdinfo); // } EXIT_PROCESS: memset(dac_intr.buff, 0, dac_intr.bufferSize); //HAL_I2S_Transmit(&haudio_i2s, (uint16_t*)dac_intr.buff, dac_intr.bufferSize / sizeof(uint16_t), 100); BSP_AUDIO_OUT_Play((uint16_t*)dac_intr.buff, dac_intr.bufferSize / sizeof(uint16_t)); dac_intr.func = '\0'; //danko f_close(fp); //danko LCD_SetRegion(0, 0, LCD_WIDTH - 1, LCD_HEIGHT - 1); //danko LCD_DrawSquare(0, 0, LCD_WIDTH, LCD_HEIGHT, BLACK); //danko if(pcf_font.ext_loaded) { //danko memcpy((void*)&pcf_font, (void*)&pcf_font_bak, sizeof(pcf_font_typedef)); //danko PCF_RENDER_FUNC_PCF(); } //danko LCDStatusStruct.waitExitKey = 0; return ret; }
/** * @brief Test Audio Hardware. * The main objective of this test is to check the hardware connection of the * Audio peripheral. * @param None * @retval None */ void AudioPlay_demo(void) { WAVE_FormatTypeDef *waveformat = NULL; uint8_t Volume_string[20] = {0}; AudioPlay_SetHint(); /* Configuration of the EXTI for the joystick SEL push button for pause/resume */ /* UP/DOWN push buttons for change the volume */ BSP_JOY_Init(JOY_MODE_EXTI); /* Retrieve Wave Sample rate */ waveformat = (WAVE_FormatTypeDef*) AUDIO_FILE_ADDRESS; /* Check waveformat validity */ /* In case of audio file pre-loaded into Flash memory, to check audio data */ /* integrity. */ if ((waveformat->SampleRate < SAMPLE_RATE_MIN) || (waveformat->SampleRate > SAMPLE_RATE_MAX)) { BSP_LCD_SetTextColor(LCD_COLOR_RED); BSP_LCD_DisplayStringAt(0, 130, (uint8_t*)"Audio file not valid", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 145, (uint8_t*)"Check audio data integrity", CENTER_MODE); Error_Handler(); } /* Display audio file Wave parameters */ AudioPlay_DisplayInfos(waveformat); /* Initialize Audio Device */ if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_BOTH, volume, waveformat->SampleRate) != 0) { BSP_LCD_SetTextColor(LCD_COLOR_RED); BSP_LCD_DisplayStringAt(0, 130, (uint8_t*)"Initialization problem", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 145, (uint8_t*)"Audio Codec not detected", CENTER_MODE); Error_Handler(); } /* Set the total number of data to be played */ AudioTotalSize = (AUDIO_FILE_SIZE - AUDIO_START_ADDRESS) / 2; /* Set the current audio pointer position */ CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS); /* Initialize Volume */ if(BSP_AUDIO_OUT_SetVolume(volume) != 0) { Error_Handler(); } /* Start the audio player */ if(BSP_AUDIO_OUT_Play(CurrentPos, DMA_MAX(AudioTotalSize)) != 0) { Error_Handler(); } /* Turn ON LED green: start of Audio file play */ BSP_LED_On(LED_GREEN); /* Update the remaining number of data to be played */ AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize); /* Update the current audio pointer position */ CurrentPos += DMA_MAX(AudioTotalSize); BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback on-going", LEFT_MODE); sprintf((char *) Volume_string, " Volume : %d%% ", volume); BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, Volume_string, RIGHT_MODE); /* Infinite loop */ while(!CheckForUserInput()) { if (PauseResumeStatus == PAUSE_STATUS) { /* Turn ON LED orange: Audio play in pause */ BSP_LED_On(LED_ORANGE); /* Pause playing */ if(BSP_AUDIO_OUT_Pause() != 0) { Error_Handler(); } BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback paused ", LEFT_MODE); PauseResumeStatus = IDLE_STATUS; } else if (PauseResumeStatus == RESUME_STATUS) { /* Turn OFF LED orange: Audio play running */ BSP_LED_Off(LED_ORANGE); /* Resume playing */ if(BSP_AUDIO_OUT_Resume() != 0) { Error_Handler(); } BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, (uint8_t *)"Playback on-going", LEFT_MODE); PauseResumeStatus = IDLE_STATUS; } if (VolumeChange != 0) { VolumeChange = 0; if(BSP_AUDIO_OUT_SetVolume(volume) != 0) { Error_Handler(); } sprintf((char *) Volume_string, " Volume : %d%% ", volume); BSP_LCD_DisplayStringAt(20, BSP_LCD_GetYSize()-30, Volume_string, RIGHT_MODE); } if (UserOutputMode != UserOutputModePreviousState) { /* Change audio output */ BSP_AUDIO_OUT_SetOutputMode(UserOutputMode); UserOutputModePreviousState = UserOutputMode; } } /* Reset the EXTI configuration for Joystick SEL, UP and DOWN push buttons */ /* Configuration of the joystick in GPIO mode and no more EXTI */ BSP_PB_Init(BUTTON_SEL, BUTTON_MODE_GPIO); BSP_PB_Init(BUTTON_UP, BUTTON_MODE_GPIO); BSP_PB_Init(BUTTON_DOWN, BUTTON_MODE_GPIO); /* Stop Player before close Test */ if (BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW) != AUDIO_OK) { /* Audio Stop error */ Error_Handler(); } else { /* Turn OFF LED green: stop of Audio file play */ BSP_LED_Off(LED_GREEN); BSP_LED_Off(LED_ORANGE); } }
/** * @brief Main program * @param None * @retval None */ int main(void) { /* STM32F4xx HAL library initialization: - Configure the Flash prefetch, instruction and Data caches - Configure the Systick to generate an interrupt each 1 msec - Set NVIC Group Priority to 4 - Global MSP (MCU Support Package) initialization */ HAL_Init(); /* Configure the system clock to 180 Mhz */ SystemClock_Config(); /* Configure LED1, LED2, LED3 and LED4 */ BSP_LED_Init(LED1); BSP_LED_Init(LED2); BSP_LED_Init(LED3); BSP_LED_Init(LED4); /* Initialize the Push buttons */ /* Wakeup button used for Volume Low */ BSP_PB_Init(BUTTON_WAKEUP, BUTTON_MODE_GPIO); /* Tamper button used for Volume High */ BSP_PB_Init(BUTTON_TAMPER, BUTTON_MODE_GPIO); /* Initialize the LCD */ BSP_LCD_Init(); BSP_LCD_LayerDefaultInit(1, 0xC0130000); BSP_LCD_SelectLayer(1); /* Display message on EVAL LCD **********************************************/ /* Clear the LCD */ BSP_LCD_Clear(LCD_COLOR_BLUE); /* Set the LCD Back Color */ BSP_LCD_SetBackColor(LCD_COLOR_BLUE); /* Set the LCD Text Color */ BSP_LCD_SetTextColor(LCD_COLOR_WHITE); BSP_LCD_DisplayStringAt(0, LINE(0), (uint8_t *)MESSAGE1, CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(1), (uint8_t *)MESSAGE2, CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(2), (uint8_t *)MESSAGE3, CENTER_MODE); /* Turn on LEDs available on EVAL *******************************************/ BSP_LED_On(LED1); BSP_LED_On(LED2); BSP_LED_On(LED3); BSP_LED_On(LED4); /* Initialize the Audio codec and all related peripherals (SAI, I2C, IOs...) */ if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_BOTH, uwVolume, SAI_AUDIO_FREQUENCY_48K) == 0) { BSP_LCD_DisplayStringAt(0, LINE(4), (uint8_t *)"====================", CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(5), (uint8_t *)"Tamper: Vol+ ", CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(6), (uint8_t *)"Wakeup: Vol- ", CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(7), (uint8_t *)"====================", CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(8), (uint8_t *)" AUDIO CODEC OK ", CENTER_MODE); } else { BSP_LCD_DisplayStringAt(0, LINE(4), (uint8_t *)" AUDIO CODEC FAIL ", CENTER_MODE); BSP_LCD_DisplayStringAt(0, LINE(5), (uint8_t *)" Try to reset board ", CENTER_MODE); } /* Normal mode description: Start playing the audio file (using DMA stream) . Using this mode, the application can run other tasks in parallel since the DMA is handling the Audio Transfer instead of the CPU. The only task remaining for the CPU will be the management of the DMA Transfer Complete interrupt or the Half Transfer Complete interrupt in order to load again the buffer and to calculate the remaining data. Circular mode description: Start playing the file from a circular buffer, once the DMA is enabled it always run. User has to fill periodically the buffer with the audio data using Transfer complete and/or half transfer complete interrupts callbacks (EVAL_AUDIO_TransferComplete_CallBack() or EVAL_AUDIO_HalfTransfer_CallBack()... In this case the audio data file is smaller than the DMA max buffer size 65535 so there is no need to load buffer continuously or manage the transfer complete or Half transfer interrupts callbacks. */ AudioTotalSize = (AUDIO_FILE_SIZE - AUDIO_START_OFFSET_ADDRESS)/AUDIODATA_SIZE; /* Set the current audio pointer position */ CurrentPos = (uint16_t *)(AUDIO_FILE_ADDRESS + AUDIO_START_OFFSET_ADDRESS); /* Start the audio player */ BSP_AUDIO_OUT_Play((uint16_t*)CurrentPos, (AUDIO_FILE_SIZE - AUDIO_START_OFFSET_ADDRESS)); /* Update the remaining number of data to be played */ AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize); /* Update the current audio pointer position */ CurrentPos += DMA_MAX(AudioTotalSize); /* Display the state on the screen */ BSP_LCD_DisplayStringAt(0, LINE(9), (uint8_t *)" PLAYING... ", CENTER_MODE); /* Infinite loop */ while(1) { /* Check on the Volume high button */ if (BSP_PB_GetState(BUTTON_WAKEUP) != RESET) { /* wait to avoid rebound */ while (BSP_PB_GetState(BUTTON_WAKEUP) != RESET); /* Decrease volume by 5% */ if (uwVolume > 5) uwVolume -= 5; else uwVolume = 0; /* Apply the new volume to the codec */ BSP_AUDIO_OUT_SetVolume(uwVolume); BSP_LCD_DisplayStringAt(0, LINE(10), (uint8_t *)" VOL: - ", CENTER_MODE); } /* Check on the Volume high button */ if (BSP_PB_GetState(BUTTON_TAMPER) == RESET) { /* Wait to avoid rebound */ while (BSP_PB_GetState(BUTTON_TAMPER) == RESET); /* Increase volume by 5% */ if (uwVolume < 95) uwVolume += 5; else uwVolume = 100; /* Apply the new volume to the codec */ BSP_AUDIO_OUT_SetVolume(uwVolume); BSP_LCD_DisplayStringAt(0, LINE(10), (uint8_t *)" VOL: + ", CENTER_MODE); } /* Toggle LED4 */ BSP_LED_Toggle(LED3); /* Insert 100 ms delay */ HAL_Delay(100); /* Toggle LED2 */ BSP_LED_Toggle(LED2); /* Insert 100 ms delay */ HAL_Delay(100); } }
/** * @brief Main program. * @param None * @retval None */ int main(void) { WAVE_FormatTypeDef *waveformat = NULL; /* STM32F3xx HAL library initialization: - Configure the Flash prefetch - Systick timer is configured by default as source of time base, but user can eventually implement his proper time base source (a general purpose timer for example or other time source), keeping in mind that Time base duration should be kept 1ms since PPP_TIMEOUT_VALUEs are defined and handled in milliseconds basis. - Set NVIC Group Priority to 4 - Low Level Initialization */ HAL_Init(); /* Initialize the LEDs */ BSP_LED_Init(LED1); BSP_LED_Init(LED2); BSP_LED_Init(LED3); BSP_LED_Init(LED4); /* Configure the system clock to 72 MHz */ SystemClock_Config(); /*##-1- Initialize the Keys Push buttons and LCD #####################*/ /* Initialize the Push buttons */ /* Key push button used for Pause/Resume */ BSP_PB_Init(BUTTON_KEY, BUTTON_MODE_GPIO); /* Joystick UP push button used for Volume High */ BSP_PB_Init(BUTTON_DOWN, BUTTON_MODE_GPIO); /* Joystick DOWN push button used for Volume Low */ BSP_PB_Init(BUTTON_UP, BUTTON_MODE_GPIO); /* Initialize the LCD */ BSP_LCD_Init(); /*##-2- Display welcome messages on LCD ####################################*/ Display_ExampleDescription(); /* Wait for Key push-button press before starting the Example */ while (BSP_PB_GetState(BUTTON_KEY) != GPIO_PIN_RESET) { } /* Wait for Key push-button release before starting the Example */ while (BSP_PB_GetState(BUTTON_KEY) != GPIO_PIN_SET) { } /*##-3- Display Example Template ###########################################*/ AudioPlay_SetHint(); /*##-4- Turn on LEDs available on STM32303E-EVAL RevC Eval board ###################*/ BSP_LED_On(LED1); BSP_LED_On(LED2); BSP_LED_On(LED3); BSP_LED_On(LED4); /* Initialize the Audio codec and all related peripherals (I2S, I2C, IOs...) */ if (BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, uwVolume, I2S_AUDIOFREQ_8K) != AUDIO_OK) { /* Initialization Error */ BSP_LCD_SetTextColor(LCD_COLOR_RED); BSP_LCD_DisplayStringAt(0, 115, (uint8_t*)"Initialization problem", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 130, (uint8_t*)"Verify that jumper JP5 and JP6", CENTER_MODE); BSP_LCD_DisplayStringAt(0, 145, (uint8_t*)"are well set to I2C2 position", CENTER_MODE); Error_Handler(); } else { BSP_LCD_SetTextColor(LCD_COLOR_GREEN); BSP_LCD_SetFont(&Font12); BSP_LCD_DisplayStringAt(20, 100, (uint8_t *)"Audio Codec Ready", LEFT_MODE); } /*##-5- Display information related to control and Playback state #*/ /* Retrieve Wave Sample rate*/ waveformat = (WAVE_FormatTypeDef*)AUDIO_FILE_ADDRESS; AudioPlay_DisplayInfos(waveformat); /*##-6- Start AUDIO playback #####################################*/ /* Normal mode description: Start playing the audio file (using DMA). Using this mode, the application can run other tasks in parallel since the DMA is handling the Audio Transfer instead of the CPU. The only task remaining for the CPU will be the management of the DMA Transfer Complete interrupt or the Half Transfer Complete interrupt in order to load again the buffer and to calculate the remaining data. Circular mode description: Start playing the file from a circular buffer, once the DMA is enabled it always run. User has to fill periodically the buffer with the audio data using Transfer complete and/or half transfer complete interrupts callbacks (EVAL_AUDIO_TransferComplete_CallBack() or EVAL_AUDIO_HalfTransfer_CallBack()... In this case the audio data file is smaller than the DMA max buffer size 65535 so there is no need to load buffer continuously or manage the transfer complete or Half transfer interrupts callbacks. */ /* Set the total number of data to be played (count in half-word) */ AudioTotalSize = (AUDIO_FILE_SIZE - AUDIO_START_OFFSET_ADDRESS)/(waveformat->NbrChannels); /* Set the current audio pointer position */ CurrentPos = (uint16_t*)(AUDIO_FILE_ADDRESS + AUDIO_START_OFFSET_ADDRESS); /* Start the audio player */ BSP_AUDIO_OUT_Play((uint16_t*)CurrentPos, (uint32_t)(AUDIO_FILE_SIZE - AUDIO_START_OFFSET_ADDRESS)); /* Update the remaining number of data to be played */ AudioRemSize = AudioTotalSize - DMA_MAX(AudioTotalSize); /* Update the current audio pointer position */ CurrentPos += DMA_MAX(AudioTotalSize); /* Display the state on the screen */ BSP_LCD_SetTextColor(LCD_COLOR_GREEN); BSP_LCD_DisplayStringAt(0, 160, (uint8_t *)"Playback on-going", CENTER_MODE); BSP_LCD_SetTextColor(LCD_COLOR_BLACK); /* Infinite loop */ while (1) { /* Check on the Pause/Resume button */ if (BSP_PB_GetState(BUTTON_KEY) == GPIO_PIN_RESET) { /* Wait to avoid rebound */ while (BSP_PB_GetState(BUTTON_KEY) == GPIO_PIN_RESET); if (uwCommand == AUDIO_PAUSE) { BSP_AUDIO_OUT_Pause(); /* Display the current state of the player */ BSP_LCD_SetTextColor(LCD_COLOR_BLUE); BSP_LCD_DisplayStringAt(0, 160, (uint8_t *)"Playback paused ", CENTER_MODE); BSP_LCD_SetTextColor(LCD_COLOR_BLACK); /* Next time Resume command should be processed */ uwCommand = AUDIO_RESUME; } else { BSP_AUDIO_OUT_Resume(); /* Display the current state of the player */ BSP_LCD_SetTextColor(LCD_COLOR_GREEN); BSP_LCD_DisplayStringAt(0, 160, (uint8_t *)"Playback on-going", CENTER_MODE); BSP_LCD_SetTextColor(LCD_COLOR_BLACK); /* Next time Pause command should be processed */ uwCommand = AUDIO_PAUSE; } } /* Check on the Volume Low button */ if (BSP_PB_GetState(BUTTON_DOWN) == GPIO_PIN_SET) { /* Wait to avoid rebound */ while (BSP_PB_GetState(BUTTON_DOWN) == GPIO_PIN_SET); /* Decrease volume by 5% */ if (uwVolume > 5) { uwVolume -= 5; } else { uwVolume = 0; } /* Apply the new volume to the codec */ BSP_AUDIO_OUT_SetVolume(uwVolume); sprintf((char *) Volume_string, " Volume : %lu%% ", uwVolume); BSP_LCD_DisplayStringAt((uint16_t)(-6), BSP_LCD_GetYSize()-60, Volume_string, RIGHT_MODE); } /* Check on the Volume High button */ if (BSP_PB_GetState(BUTTON_UP) == GPIO_PIN_SET) { /* Wait to avoid rebound */ while (BSP_PB_GetState(BUTTON_UP) == GPIO_PIN_SET); /* Increase volume by 5% */ if (uwVolume < 95) { uwVolume += 5; } else { uwVolume = 100; } /* Apply the new volume to the codec */ BSP_AUDIO_OUT_SetVolume(uwVolume); sprintf((char *) Volume_string, " Volume : %lu%% ", uwVolume); BSP_LCD_DisplayStringAt((uint16_t)(-6), BSP_LCD_GetYSize()-60, Volume_string, RIGHT_MODE); } /* Toggle LED3 */ BSP_LED_Toggle(LED3); /* Insert 100 ms delay */ HAL_Delay(100); /* Toggle LED2 */ BSP_LED_Toggle(LED2); /* Insert 100 ms delay */ HAL_Delay(100); } }