Ejemplo n.º 1
0
// ***************************************************************************
// Function:    CMD_Where
// Description: Our '/where' command
//              Displays the direction and distance to the closest spawn
// Usage:       /where <spawn>
// ***************************************************************************
int CMD_Where(int argc, char* argv[])
{
   if (argc<2)
   {
      WriteChatf("Syntax: %s <spawn>",argv[0]);
      return 0;
   }
    if (!ppSpawnManager) return 0;
    if (!pSpawnList) return 0;
   PSPAWNINFO pChar = GetCharInfo()->pSpawn;
    PSPAWNINFO pSpawnClosest = NULL;
    SEARCHSPAWN SearchSpawn;
    ClearSearchSpawn(&SearchSpawn);
    CHAR szMsg[MAX_STRING] = {0};
    CHAR szName[MAX_STRING] = {0};
    CHAR szArg[MAX_STRING] = {0};
   
    bRunNextCommand = TRUE;
   SearchSpawn.SpawnType= PC;

   ParseSearchSpawn(1,argc,argv,SearchSpawn);

    if (!(pSpawnClosest = SearchThroughSpawns(&SearchSpawn,pChar))) {
        sprintf(szMsg,"There were no matches for: %s",FormatSearchSpawn(szArg,&SearchSpawn));
    } else {
        INT Angle = (INT)((atan2f(pChar->X - pSpawnClosest->X, pChar->Y - pSpawnClosest->Y) * 180.0f / PI + 360.0f) / 22.5f + 0.5f) % 16;
        sprintf(szMsg,"The closest '%s' is a level %d %s %s and %1.2f away to the %s, Z difference = %1.2f",
            CleanupName(strcpy(szName,pSpawnClosest->Name),FALSE),
            pSpawnClosest->Level,
            pEverQuest->GetRaceDesc(pSpawnClosest->Race),
            GetClassDesc(pSpawnClosest->Class),
            DistanceToSpawn(pChar,pSpawnClosest),
            szHeading[Angle],
            pSpawnClosest->Z-pChar->Z);
        DebugSpew("Where - %s",szMsg);
    }
    WriteChatColor(szMsg,USERCOLOR_WHO);
   
    return 0;
}
Ejemplo n.º 2
0
int CMD_EQItems(int argc, char *argv[])
{
    if (!ppItemList) return 0;
    if (!pItemList) return 0;
   PSPAWNINFO pChar = (PSPAWNINFO)pLocalPlayer;
    PGROUNDITEM pItem = (PGROUNDITEM)pItemList;
    DWORD Count=0;
    CHAR szBuffer[MAX_STRING] = {0};
   CHAR szName[MAX_STRING]={0};
    WriteChatColor("Items on the ground:", USERCOLOR_DEFAULT);
    WriteChatColor("---------------------------", USERCOLOR_DEFAULT);
    while (pItem) {
        GetFriendlyNameForGroundItem(pItem,szName);

        if ((argc==1) || (!strnicmp(szName,argv[1],strlen(argv[1])))) {
            SPAWNINFO TempSpawn;
            FLOAT Distance;
            ZeroMemory(&TempSpawn,sizeof(TempSpawn));
            strcpy(TempSpawn.Name,szName);
            TempSpawn.Y=pItem->Y;
            TempSpawn.X=pItem->X;
            TempSpawn.Z=pItem->Z;
            Distance = DistanceToSpawn(pChar,&TempSpawn);
            INT Angle = (INT)((atan2f(pChar->X - pItem->X, pChar->Y - pItem->Y) * 180.0f / PI + 360.0f) / 22.5f + 0.5f) % 16;

            sprintf(szBuffer,"%s: %1.2f away to the %s",szName,Distance,szHeading[Angle]);
            WriteChatColor(szBuffer,USERCOLOR_DEFAULT);
            Count++;
        }

        pItem = pItem->pNext;
    }
    if (Count==0) {
        WriteChatColor("No items found.",USERCOLOR_DEFAULT);
    } else {
        sprintf(szBuffer,"%d item%s found.",Count,(Count==1)?"":"s");
        WriteChatColor(szBuffer,USERCOLOR_DEFAULT);
    }
   return 0;
} 
Ejemplo n.º 3
0
VOID Click(PSPAWNINFO pChar, PCHAR szLine) 
{ 
	if(GetGameState()!=GAMESTATE_INGAME) {
		MacroError("Dont /click stuff(%s) when not in game... Gamestate is %d",szLine,GetGameState());
		return;
	}
    CHAR szArg1[MAX_STRING] = {0}; 
    PCHAR szMouseLoc; 
    MOUSE_DATA_TYPES mdType = MD_Unknown; 
    DWORD RightOrLeft = 0; 

    GetArg(szArg1, szLine, 1); //left or right 
    szMouseLoc = GetNextArg(szLine, 1); //location to click 

    //parse location for click location (szMouseLoc) here 
    if (szMouseLoc && szMouseLoc[0]!=0) { 
        if (!strnicmp(szMouseLoc, "target", 6)) {
            if (!pTarget) { 
                WriteChatColor("You must have a target selected for /click x target.",CONCOLOR_RED); 
                return; 
            } 
            if (!strnicmp(szArg1, "left", 4)) { 
                pEverQuest->LeftClickedOnPlayer(pTarget); 
                gMouseEventTime = GetFastTime();
            } else if (!strnicmp(szArg1, "right", 5)) { 
                pEverQuest->RightClickedOnPlayer(pTarget, 0); 
                gMouseEventTime = GetFastTime();
            } 
            return;
        } else if(!strnicmp(szMouseLoc,"center",6)) {
            sprintf(szMouseLoc,"%d %d",ScreenXMax/2,ScreenYMax/2);
        } else if (!strnicmp(szMouseLoc, "item", 4)) {
			if(pGroundTarget) {
				if (!strnicmp(szArg1, "left", 4)) {
					if(EnviroTarget.Name[0]!=0) {
						if(DistanceToSpawn(pChar,&EnviroTarget)<=20.0f) {
							//do stuff
							if(PEQSWITCH pSwitch = (PEQSWITCH)pGroundTarget->pSwitch) {
								*((DWORD*)__LMouseHeldTime)=((PCDISPLAY)pDisplay)->TimeStamp-0x45;
								//we "click" at -1000,-1000 because we know the user doesnt have any windows there...
								//if its possible, i would like to figure out a pixel
								//on the users screen that isnt covered by a window...
								//the click need to be issued on the main UI...
								//but for now this will work -eqmule 8 mar 2014
								pEverQuest->LMouseUp(-1000,-1000);
							}
						} else {
							WriteChatf("You are to far away from the item, please move closer before issuing the /click left item command.");
						}
					} else {
						WriteChatf("No Item targeted, use /itemtarget <theid> before issuing a /click left item command.");
					}
				} else {
					WriteChatf("Invalid click args, use \"/click left item\", aborting: %s",szMouseLoc);
				}
			} else {
				WriteChatf("No Item targeted, use /itemtarget <theid> before issuing a /click left item command.");
			}
			return;
        } else if (!strnicmp(szMouseLoc, "door", 4)) {
			// a right clicked door spawn does nothing
			if(pDoorTarget) {
				if (!strnicmp(szArg1, "left", 4)) {
					if(DoorEnviroTarget.Name[0]!=0) {
						if(DistanceToSpawn(pChar,&DoorEnviroTarget)<20.0f) {
							EQSwitch *pSwitch = (EQSwitch *)pDoorTarget;
							srand((unsigned int)time(0));
							int randclickY = rand() % 5;
							int randclickX = rand() % 5;
							int randclickZ = rand() % 5;
							PSWITCHCLICK pclick = new SWITCHCLICK;
							if(pclick) {
								pclick->Y=pDoorTarget->Y+randclickY;
								pclick->X=pDoorTarget->X+randclickX;
								pclick->Z=pDoorTarget->Z+randclickZ;
								randclickY = rand() % 5;
								randclickX = rand() % 5;
								randclickZ = rand() % 5;
								pclick->Y1=pclick->Y+randclickY;
								pclick->X1=pclick->X+randclickX;
								pclick->Z1=pclick->Z+randclickZ;
								pSwitch->UseSwitch(GetCharInfo()->pSpawn->SpawnID,0xFFFFFFFF,0,(DWORD)pclick);
								delete pclick;
							}
							//DoorEnviroTarget.Name[0]='\0';
							if (pTarget==(EQPlayer*)&DoorEnviroTarget) {//this should NEVER happen
								pTarget=NULL;
							}
							return;
						} else {
							WriteChatf("You are to far away from the door, please move closer before issuing the /click left door command.");
						}
					} else {
						WriteChatf("No Door targeted, use /doortarget <theid> before issuing a /click left door command.");
					}
				} else {
					WriteChatf("Invalid click args, use \"/click left door\", aborting: %s",szMouseLoc);
				}
			} else {
				WriteChatf("No Door targeted, use /doortarget <theid> before issuing a /click left door command.");
			}
			return;;
		} 
        ClickMouseLoc(szMouseLoc, szArg1);
        return;
    }

    if (szArg1[0]!=0) { 
        if (!strnicmp(szArg1, "left", 4)) { 
            ClickMouse(0);
        } else if (!strnicmp(szArg1, "right", 5)) { 
            ClickMouse(1);
        } else { 
            WriteChatColor("Usage: /click <left|right>",USERCOLOR_DEFAULT); 
            DebugSpew("Bad command: %s",szLine); 
            return; 
        } 
    } 
}
Ejemplo n.º 4
0
int CMD_EQFace(int argc, char *argv[])
{
//VOID Face(PSPAWNINFO pChar, PCHAR szLine)
//{
    if (!ppSpawnManager) return 0;
    if (!pSpawnList) return 0;
    PSPAWNINFO pSpawnClosest = NULL;
    PSPAWNINFO psTarget = NULL;
    SPAWNINFO LocSpawn = {0};
   PSPAWNINFO pChar = (PSPAWNINFO)pLocalPlayer;
    SEARCHSPAWN SearchSpawn;
    ClearSearchSpawn(&SearchSpawn);
    CHAR szMsg[MAX_STRING] = {0};
    CHAR szName[MAX_STRING] = {0};
    CHAR szArg[MAX_STRING] = {0};
   PCHAR pszArg = NULL;
    BOOL bArg = TRUE;
    BOOL bOtherArgs = FALSE;
    BOOL Away = FALSE;
    BOOL Predict = FALSE;
    BOOL Fast = FALSE;
    BOOL Look = TRUE;
    BOOL Parsing = TRUE;
    DOUBLE Distance;

   for(int qq=1; qq<argc; qq++)
   {
      if (!strcmp(argv[qq],"predict")) {
         Predict=TRUE;
      } else if (!strcmp(argv[qq],"fast")) {
         Fast = TRUE;
      } else if (!strcmp(argv[qq],"away")) {
         Away = TRUE;
      } else if (!strcmp(argv[qq],"nolook")) {
         Look = FALSE;
      } else if (!strnicmp(argv[qq], "loc", 3)) {
         pSpawnClosest = &LocSpawn;
         strcpy(LocSpawn.Name,"location");
         if (((++qq)<argc) && strstr(argv[qq],","))
         {
             pSpawnClosest->Y = (FLOAT)atof(argv[qq]);
            pszArg = strstr(argv[qq],",")+1;
              pSpawnClosest->X = (FLOAT)atof(pszArg);
         }
      } else if (!stricmp(argv[qq], "item")) {
         if (EnviroTarget.Name[0]==0) {
            printf("%s: item specified but no item targetted.", argv[0]);
            return 0;
         }
         pSpawnClosest = &EnviroTarget;
      }
	  else if (!stricmp(argv[qq], "door")) {
		  if (DoorEnviroTarget.Name[0] == 0) {
			  printf("%s: door specified but no door targetted.", argv[0]);
			  return 0;
		  }
		  pSpawnClosest = &DoorEnviroTarget;
      } else if (!strcmp(szArg,"help")) {
         printf("Usage: %s [spawn] [item] [door] [id #] [heading <ang>] [loc <y>,<x>] [away] [alert #]",argv[0]);
         return 0;
      } else {
         bOtherArgs = TRUE;
         qq+=ParseSearchSpawnArg(qq,argc,argv,SearchSpawn);
//         szFilter = ParseSearchSpawnArgs(szArg,szFilter,&SearchSpawn);
      }
   }

   if (!pSpawnClosest) {
      if (!bOtherArgs) {
         if (ppTarget && pTarget) {
            pSpawnClosest = (PSPAWNINFO)pTarget;
         }
      } else {
         pSpawnClosest = SearchThroughSpawns(&SearchSpawn,pChar);
      }
   }

   szMsg[0]=0;

   if (!pSpawnClosest) {
      printf("There were no matches for: %s",FormatSearchSpawn(szArg,&SearchSpawn));
   } else {
      if (Predict) {
         Distance = DistanceToSpawn(pChar, pSpawnClosest);
         gFaceAngle = (
            atan2((pSpawnClosest->X + (pSpawnClosest->SpeedX * Distance)) - pChar->X,
            (pSpawnClosest->Y + (pSpawnClosest->SpeedY * Distance)) - pChar->Y)
            * 256.0f / PI);
      } else {
         gFaceAngle = (
            atan2(pSpawnClosest->X - pChar->X,
            pSpawnClosest->Y - pChar->Y)
            * 256.0f / PI);
      }
      if (Look) {
         Distance = DistanceToSpawn(pChar, pSpawnClosest);
         gLookAngle = (
            atan2(pSpawnClosest->Z + pSpawnClosest->AvatarHeight*StateHeightMultiplier(pSpawnClosest->StandState) - pChar->Z - pChar->AvatarHeight*StateHeightMultiplier(pChar->StandState),
            (FLOAT)Distance)
            * 256.0f / PI);
         if (Away) gLookAngle = -gLookAngle;
         if (Fast) {
            pChar->CameraAngle = (FLOAT)gLookAngle;
            gLookAngle=10000.0f;
         }
      }
      if (Away) {
         gFaceAngle += 256.0f;
      }
      if (gFaceAngle>=512.0f) gFaceAngle -= 512.0f;
      if (gFaceAngle<0.0f) gFaceAngle += 512.0f;
      if (Fast) {
         ((PSPAWNINFO)pCharSpawn)->Heading = (FLOAT)gFaceAngle;
         gFaceAngle=10000.0f;
      }
      sprintf(szMsg,"Facing %s'%s'...",(Away)?"away from ":"", CleanupName(strcpy(szName,pSpawnClosest->Name),FALSE));
   }
   if (ppTarget && pTarget) {
      psTarget = (PSPAWNINFO)pTarget;
   }
   if (szMsg[0] && ((pSpawnClosest != &LocSpawn) && ((Away) || (pSpawnClosest != psTarget)))) WriteChatColor(szMsg,USERCOLOR_WHO);
   DebugSpew("Face - %s",szMsg);
   return 0;
}
Ejemplo n.º 5
0
int CMD_DoorTarget(int argc, char *argv[])
{
 
   if (!ppSwitchMgr) return 0;
   if (!pSwitchMgr) return 0;
   PDOORTABLE pDoorTable = (PDOORTABLE)pSwitchMgr;
   DWORD Count;

   PSPAWNINFO pChar = (PSPAWNINFO)pLocalPlayer;
   CHAR szBuffer[MAX_STRING] = {0};
   CHAR szSearch[MAX_STRING] = {0};
   FLOAT cDistance = 100000.0f;
   BYTE ID = -1;
   ZeroMemory(&DoorEnviroTarget,sizeof(DoorEnviroTarget));
   pDoorTarget = NULL;

   if (argc > 1 && !stricmp(argv[1], "id")) {
      if (argc < 3) {
         WriteChatf("DoorTarget: id specified but no number provided.");
         return 0;
      }

      ID = atoi(argv[2]);
      for (Count=0; Count<pDoorTable->NumEntries; Count++) {
         if (pDoorTable->pDoor[Count]->ID == ID) {
            strcpy(DoorEnviroTarget.Name, pDoorTable->pDoor[Count]->Name);
            DoorEnviroTarget.Y = pDoorTable->pDoor[Count]->Y;
            DoorEnviroTarget.X = pDoorTable->pDoor[Count]->X;
            DoorEnviroTarget.Z = pDoorTable->pDoor[Count]->Z;
            DoorEnviroTarget.Heading = pDoorTable->pDoor[Count]->Heading;
			DoorEnviroTarget.Type = SPAWN_NPC;
			DoorEnviroTarget.HPCurrent = 1;
			DoorEnviroTarget.HPMax = 1;
            pDoorTarget = pDoorTable->pDoor[Count];
            break;
         }
      }
   } else {
		if (argc > 1)
			strcpy(szSearch, argv[1]);
		for (Count=0; Count<pDoorTable->NumEntries; Count++) {
			if (((szSearch[0]==0) ||
				(!strnicmp(pDoorTable->pDoor[Count]->Name,szSearch,strlen(szSearch)))) &&
				((gZFilter >=10000.0f) ||
				((pDoorTable->pDoor[Count]->Z <= pChar->Z + gZFilter) &&
				(pDoorTable->pDoor[Count]->Z >= pChar->Z - gZFilter)))) {
				SPAWNINFO tSpawn;
				ZeroMemory(&tSpawn,sizeof(tSpawn));
				strcpy(tSpawn.Name,pDoorTable->pDoor[Count]->Name);
				tSpawn.Y=pDoorTable->pDoor[Count]->Y;
				tSpawn.X=pDoorTable->pDoor[Count]->X;
				tSpawn.Z=pDoorTable->pDoor[Count]->Z;
				tSpawn.Type = SPAWN_NPC;
				tSpawn.HPCurrent = 1;
				tSpawn.HPMax = 1;
				tSpawn.Heading=pDoorTable->pDoor[Count]->Heading;
				FLOAT Distance = DistanceToSpawn(pChar,&tSpawn);
				if (Distance<cDistance) {
				   CopyMemory(&DoorEnviroTarget,&tSpawn,sizeof(DoorEnviroTarget));
				   pDoorTarget = pDoorTable->pDoor[Count];
				   cDistance=Distance;
				}
			}
		}
	}


   if (DoorEnviroTarget.Name[0]!=0) {
      sprintf(szBuffer,"Door %d '%s' targeted.", pDoorTarget->ID, DoorEnviroTarget.Name);
      WriteChatColor(szBuffer,USERCOLOR_DEFAULT);
   } else {
      WriteChatf("Couldn't find door to target.");
   }
   return 0;
}