Ejemplo n.º 1
0
LayoutRect SVGLayoutSupport::transformPaintInvalidationRect(const LayoutObject& object, const AffineTransform& rootTransform, const FloatRect& localRect)
{
    FloatRect adjustedRect = rootTransform.mapRect(localRect);

    if (object.isSVGShape() && object.styleRef().svgStyle().hasStroke()) {
        if (float strokeWidthForHairlinePadding = toLayoutSVGShape(object).strokeWidth()) {
            // For hairline strokes (stroke-width < 1 in device space), Skia rasterizes up to 0.4(9) off
            // the stroke center. That means enclosingIntRect is not enough - we must also pad to 0.5.
            // This is still fragile as it misses out on CC/DSF CTM components.
            const FloatSize strokeSize = rootTransform.mapSize(
                FloatSize(strokeWidthForHairlinePadding, strokeWidthForHairlinePadding));
            if (strokeSize.width() < 1 || strokeSize.height() < 1) {
                const float pad = 0.5f - std::min(strokeSize.width(), strokeSize.height()) / 2;
                ASSERT(pad > 0);
                adjustedRect.inflate(pad);
            }
        }
    }

    if (adjustedRect.isEmpty())
        return LayoutRect();

    return LayoutRect(enclosingIntRect(adjustedRect));
}
Ejemplo n.º 2
0
void SVGImage::drawPatternForContainer(GraphicsContext& context, const FloatSize containerSize,
    float zoom, const FloatRect& srcRect, const FloatSize& tileScale, const FloatPoint& phase,
    SkXfermode::Mode compositeOp, const FloatRect& dstRect,
    const FloatSize& repeatSpacing, const KURL& url)
{
    // Tile adjusted for scaling/stretch.
    FloatRect tile(srcRect);
    tile.scale(tileScale.width(), tileScale.height());

    // Expand the tile to account for repeat spacing.
    FloatRect spacedTile(tile);
    spacedTile.expand(FloatSize(repeatSpacing));

    SkPictureBuilder patternPicture(spacedTile, nullptr, &context);
    if (!DrawingRecorder::useCachedDrawingIfPossible(patternPicture.context(), *this, DisplayItem::Type::SVGImage)) {
        DrawingRecorder patternPictureRecorder(patternPicture.context(), *this, DisplayItem::Type::SVGImage, spacedTile);
        // When generating an expanded tile, make sure we don't draw into the spacing area.
        if (tile != spacedTile)
            patternPicture.context().clip(tile);
        SkPaint paint;
        drawForContainer(patternPicture.context().canvas(), paint, containerSize, zoom, tile, srcRect, url);
    }
    RefPtr<const SkPicture> tilePicture = patternPicture.endRecording();

    SkMatrix patternTransform;
    patternTransform.setTranslate(phase.x() + spacedTile.x(), phase.y() + spacedTile.y());
    RefPtr<SkShader> patternShader = adoptRef(SkShader::CreatePictureShader(
        tilePicture.get(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode,
        &patternTransform, nullptr));

    SkPaint paint;
    paint.setShader(patternShader.get());
    paint.setXfermodeMode(compositeOp);
    paint.setColorFilter(context.colorFilter());
    context.drawRect(dstRect, paint);
}
Ejemplo n.º 3
0
void CSSMatrix::setMatrixValue(const String& string, ExceptionState& exceptionState)
{
    if (string.isEmpty())
        return;

    // FIXME: crbug.com/154722 - should this continue to use legacy style parsing?
    RefPtrWillBeRawPtr<MutableStylePropertySet> styleDeclaration = MutableStylePropertySet::create();
    if (BisonCSSParser::parseValue(styleDeclaration.get(), CSSPropertyWebkitTransform, string, true, HTMLStandardMode, 0)) {
        // Convert to TransformOperations. This can fail if a property
        // requires style (i.e., param uses 'ems' or 'exs')
        RefPtrWillBeRawPtr<CSSValue> value = styleDeclaration->getPropertyCSSValue(CSSPropertyWebkitTransform);

        // Check for a "none" or empty transform. In these cases we can use the default identity matrix.
        if (!value || (value->isPrimitiveValue() && (toCSSPrimitiveValue(value.get()))->getValueID() == CSSValueNone))
            return;

        DEFINE_STATIC_REF(RenderStyle, defaultStyle, RenderStyle::createDefaultStyle());
        TransformOperations operations;
        if (!TransformBuilder::createTransformOperations(value.get(), CSSToLengthConversionData(defaultStyle, defaultStyle, 0, 0, 1.0f), operations)) {
            exceptionState.throwDOMException(SyntaxError, "Failed to interpret '" + string + "' as a transformation operation.");
            return;
        }

        // Convert transform operations to a TransformationMatrix. This can fail
        // if a param has a percentage ('%')
        if (operations.dependsOnBoxSize())
            exceptionState.throwDOMException(SyntaxError, "The transformation depends on the box size, which is not supported.");
        TransformationMatrix t;
        operations.apply(FloatSize(0, 0), t);

        // set the matrix
        m_matrix = t;
    } else { // There is something there but parsing failed.
        exceptionState.throwDOMException(SyntaxError, "Failed to parse '" + string + "'.");
    }
}
static void drawCrossfadeSubimage(GraphicsContext* context, Image* image, CompositeOperator operation, float opacity, IntSize targetSize)
{
    IntSize imageSize = image->size();

    // SVGImage resets the opacity when painting, so we have to use transparency layers to accurately paint one at a given opacity.
    bool useTransparencyLayer = image->isSVGImage();

    GraphicsContextStateSaver stateSaver(*context);

    context->setCompositeOperation(operation);

    if (useTransparencyLayer)
        context->beginTransparencyLayer(opacity);
    else
        context->setAlpha(opacity);

    if (targetSize != imageSize)
        context->scale(FloatSize(static_cast<float>(targetSize.width()) / imageSize.width(),
            static_cast<float>(targetSize.height()) / imageSize.height()));
    context->drawImage(image, ColorSpaceDeviceRGB, IntPoint());

    if (useTransparencyLayer)
        context->endTransparencyLayer();
}
Ejemplo n.º 5
0
void EllipsisBox::paintSelection(GraphicsContext* context, const FloatPoint& boxOrigin, RenderStyle* style, const Font& font)
{
    Color textColor = m_renderer->resolveColor(style, CSSPropertyColor);
    Color c = m_renderer->selectionBackgroundColor();
    if (!c.isValid() || !c.alpha())
        return;

    // If the text color ends up being the same as the selection background, invert the selection
    // background.
    if (textColor == c)
        c = Color(0xff - c.red(), 0xff - c.green(), 0xff - c.blue());

    GraphicsContextStateSaver stateSaver(*context);
    LayoutUnit selectionBottom = root()->selectionBottom();
    LayoutUnit top = root()->selectionTop();
    LayoutUnit h = root()->selectionHeight();
    const int deltaY = roundToInt(renderer()->style()->isFlippedLinesWritingMode() ? selectionBottom - logicalBottom() : logicalTop() - top);
    const FloatPoint localOrigin(boxOrigin.x(), boxOrigin.y() - deltaY);
    FloatRect clipRect(localOrigin, FloatSize(m_logicalWidth, h));
    alignSelectionRectToDevicePixels(clipRect);
    context->clip(clipRect);
    // FIXME: Why is this always LTR? Fix by passing correct text run flags below.
    context->drawHighlightForText(font, RenderBlockFlow::constructTextRun(renderer(), font, m_str, style, TextRun::AllowTrailingExpansion), localOrigin, h, c);
}
Ejemplo n.º 6
0
ScrollOffset VisualViewport::maximumScrollOffset() const {
  if (!mainFrame())
    return ScrollOffset();

  // TODO(bokan): We probably shouldn't be storing the bounds in a float.
  // crbug.com/470718.
  FloatSize frameViewSize(contentsSize());

  if (m_browserControlsAdjustment) {
    float minScale =
        frameHost().pageScaleConstraintsSet().finalConstraints().minimumScale;
    frameViewSize.expand(0, m_browserControlsAdjustment / minScale);
  }

  frameViewSize.scale(m_scale);
  frameViewSize = FloatSize(flooredIntSize(frameViewSize));

  FloatSize viewportSize(m_size);
  viewportSize.expand(0, ceilf(m_browserControlsAdjustment));

  FloatSize maxPosition = frameViewSize - viewportSize;
  maxPosition.scale(1 / m_scale);
  return ScrollOffset(maxPosition);
}
Ejemplo n.º 7
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static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radius)
{
    ASSERT(radius >= 0);
    return adoptPtr(new RectangleShape(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius)));
}
Ejemplo n.º 8
0
static FloatSize lineSize(float logicalLeft, float logicalRight, float height)
{
    return FloatSize(logicalRight - logicalLeft, height);
}
Ejemplo n.º 9
0
ImageBuffer::ImageBuffer(const IntSize& size, ColorSpace imageColorSpace, RenderingMode renderingMode, DeferralMode, bool& success)
    : m_data(size) // NOTE: The input here isn't important as ImageBufferDataCG's constructor just ignores it.
    , m_size(size)
{
    success = false;  // Make early return mean failure.
    bool accelerateRendering = renderingMode == Accelerated;
    if (size.width() <= 0 || size.height() <= 0)
        return;

    Checked<int, RecordOverflow> width = size.width();
    Checked<int, RecordOverflow> height = size.height();

    // Prevent integer overflows
    m_data.m_bytesPerRow = 4 * width;
    Checked<size_t, RecordOverflow> numBytes = height * m_data.m_bytesPerRow;
    if (numBytes.hasOverflowed())
        return;

#if USE(IOSURFACE_CANVAS_BACKING_STORE)
    if (width.unsafeGet() >= maxIOSurfaceDimension || height.unsafeGet() >= maxIOSurfaceDimension || (width * height).unsafeGet() < minIOSurfaceArea)
        accelerateRendering = false;
#else
    ASSERT(renderingMode == Unaccelerated);
#endif

    switch (imageColorSpace) {
    case ColorSpaceDeviceRGB:
        m_data.m_colorSpace = deviceRGBColorSpaceRef();
        break;
    case ColorSpaceSRGB:
        m_data.m_colorSpace = sRGBColorSpaceRef();
        break;
    case ColorSpaceLinearRGB:
        m_data.m_colorSpace = linearRGBColorSpaceRef();
        break;
    }

    RetainPtr<CGContextRef> cgContext;
    if (accelerateRendering) {
#if USE(IOSURFACE_CANVAS_BACKING_STORE)
        m_data.m_surface = createIOSurface(size);
        cgContext.adoptCF(wkIOSurfaceContextCreate(m_data.m_surface.get(), width.unsafeGet(), height.unsafeGet(), m_data.m_colorSpace));
#endif
        if (!cgContext)
            accelerateRendering = false; // If allocation fails, fall back to non-accelerated path.
    }

    if (!accelerateRendering) {
        if (!tryFastCalloc(height.unsafeGet(), m_data.m_bytesPerRow.unsafeGet()).getValue(m_data.m_data))
            return;
        ASSERT(!(reinterpret_cast<size_t>(m_data.m_data) & 2));

        m_data.m_bitmapInfo = kCGImageAlphaPremultipliedLast;
        cgContext.adoptCF(CGBitmapContextCreate(m_data.m_data, width.unsafeGet(), height.unsafeGet(), 8, m_data.m_bytesPerRow.unsafeGet(), m_data.m_colorSpace, m_data.m_bitmapInfo));
        // Create a live image that wraps the data.
        m_data.m_dataProvider.adoptCF(CGDataProviderCreateWithData(0, m_data.m_data, numBytes.unsafeGet(), releaseImageData));
    }

    if (!cgContext)
        return;

    m_context = adoptPtr(new GraphicsContext(cgContext.get()));
    m_context->scale(FloatSize(1, -1));
    m_context->translate(0, -height.unsafeGet());
    m_context->setIsAcceleratedContext(accelerateRendering);
#if defined(BUILDING_ON_LION)
    m_data.m_lastFlushTime = currentTimeMS();
#endif
    success = true;
}
Ejemplo n.º 10
0
void GraphicsContext::strokeArc(const IntRect& rect, int startAngle, int angleSpan)
{
    if (paintingDisabled() || strokeStyle() == NoStroke || strokeThickness() <= 0.0f)
        return;

    CGContextRef context = platformContext();
    CGContextSaveGState(context);
    CGContextBeginPath(context);
    CGContextSetShouldAntialias(context, false);

    int x = rect.x();
    int y = rect.y();
    float w = (float)rect.width();
    float h = (float)rect.height();
    float scaleFactor = h / w;
    float reverseScaleFactor = w / h;

    if (w != h)
        scale(FloatSize(1, scaleFactor));

    float hRadius = w / 2;
    float vRadius = h / 2;
    float fa = startAngle;
    float falen =  fa + angleSpan;
    float start = -fa * piFloat / 180.0f;
    float end = -falen * piFloat / 180.0f;
    CGContextAddArc(context, x + hRadius, (y + vRadius) * reverseScaleFactor, hRadius, start, end, true);

    if (w != h)
        scale(FloatSize(1, reverseScaleFactor));

    float width = strokeThickness();
    int patWidth = 0;

    switch (strokeStyle()) {
    case DottedStroke:
        patWidth = (int)(width / 2);
        break;
    case DashedStroke:
        patWidth = 3 * (int)(width / 2);
        break;
    default:
        break;
    }

    if (patWidth) {
        // Example: 80 pixels with a width of 30 pixels.
        // Remainder is 20.  The maximum pixels of line we could paint
        // will be 50 pixels.
        int distance;
        if (hRadius == vRadius)
            distance = static_cast<int>((piFloat * hRadius) / 2.0f);
        else // We are elliptical and will have to estimate the distance
            distance = static_cast<int>((piFloat * sqrtf((hRadius * hRadius + vRadius * vRadius) / 2.0f)) / 2.0f);

        int remainder = distance % patWidth;
        int coverage = distance - remainder;
        int numSegments = coverage / patWidth;

        float patternOffset = 0.0f;
        // Special case 1px dotted borders for speed.
        if (patWidth == 1)
            patternOffset = 1.0f;
        else {
            bool evenNumberOfSegments = !(numSegments % 2);
            if (remainder)
                evenNumberOfSegments = !evenNumberOfSegments;
            if (evenNumberOfSegments) {
                if (remainder) {
                    patternOffset += patWidth - remainder;
                    patternOffset += remainder / 2.0f;
                } else
                    patternOffset = patWidth / 2.0f;
            } else {
                if (remainder)
                    patternOffset = (patWidth - remainder) / 2.0f;
            }
        }

        const CGFloat dottedLine[2] = { patWidth, patWidth };
        CGContextSetLineDash(context, patternOffset, dottedLine, 2);
    }

    CGContextStrokePath(context);

    CGContextRestoreGState(context);
}
PassOwnPtr<ImageBuffer> RenderSVGResourcePattern::createTileImage(PatternData* patternData,
                                                                  const SVGPatternElement* patternElement,
                                                                  RenderObject* object) const
{
    PatternAttributes attributes = patternElement->collectPatternProperties();

    // If we couldn't determine the pattern content element root, stop here.
    if (!attributes.patternContentElement())
        return 0;

    FloatRect objectBoundingBox = object->objectBoundingBox();    
    FloatRect patternBoundaries = calculatePatternBoundaries(attributes, objectBoundingBox, patternElement); 
    AffineTransform patternTransform = attributes.patternTransform();

    AffineTransform viewBoxCTM = patternElement->viewBoxToViewTransform(patternElement->viewBox(),
                                                                        patternElement->preserveAspectRatio(),
                                                                        patternBoundaries.width(),
                                                                        patternBoundaries.height());

    FloatRect patternBoundariesIncludingOverflow = calculatePatternBoundariesIncludingOverflow(attributes,
                                                                                               objectBoundingBox,
                                                                                               viewBoxCTM,
                                                                                               patternBoundaries);

    IntSize imageSize(lroundf(patternBoundariesIncludingOverflow.width()), lroundf(patternBoundariesIncludingOverflow.height()));

    // FIXME: We should be able to clip this more, needs investigation
    clampImageBufferSizeToViewport(object->document()->view(), imageSize);

    // Don't create ImageBuffers with image size of 0
    if (imageSize.isEmpty())
        return 0;

    OwnPtr<ImageBuffer> tileImage = ImageBuffer::create(imageSize);

    GraphicsContext* context = tileImage->context();
    ASSERT(context);

    context->save();

    // Translate to pattern start origin
    if (patternBoundariesIncludingOverflow.location() != patternBoundaries.location()) {
        context->translate(patternBoundaries.x() - patternBoundariesIncludingOverflow.x(),
                           patternBoundaries.y() - patternBoundariesIncludingOverflow.y());

        patternBoundaries.setLocation(patternBoundariesIncludingOverflow.location());
    }

    // Process viewBox or boundingBoxModeContent correction
    if (!viewBoxCTM.isIdentity())
        context->concatCTM(viewBoxCTM);
    else if (attributes.boundingBoxModeContent()) {
        context->translate(objectBoundingBox.x(), objectBoundingBox.y());
        context->scale(FloatSize(objectBoundingBox.width(), objectBoundingBox.height()));
    }

    // Render subtree into ImageBuffer
    for (Node* node = attributes.patternContentElement()->firstChild(); node; node = node->nextSibling()) {
        if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyled() || !node->renderer())
            continue;
        renderSubtreeToImage(tileImage.get(), node->renderer());
    }

    patternData->boundaries = patternBoundaries;

    // Compute pattern transformation
    patternData->transform.translate(patternBoundaries.x(), patternBoundaries.y());
    patternData->transform.multiply(patternTransform);

    context->restore();
    return tileImage.release();
}
Ejemplo n.º 12
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void TextureMapperLayer::didCommitScrollOffset(const IntSize& offset)
{
    m_userScrollOffset = FloatSize(m_userScrollOffset.width() - offset.width(), m_userScrollOffset.height() - offset.height());
    m_currentTransform.setPosition(adjustedPosition());
}
Ejemplo n.º 13
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void WebChromeClient::showPlaybackTargetPicker(uint64_t contextId, const WebCore::IntPoint& position, bool isVideo)
{
    FrameView* frameView = m_page->mainFrame()->view();
    FloatRect rect(frameView->contentsToRootView(frameView->windowToContents(position)), FloatSize());
    m_page->send(Messages::WebPageProxy::ShowPlaybackTargetPicker(contextId, rect, isVideo));
}
Ejemplo n.º 14
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void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& destRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator compositeOp)
{
    startAnimation();

    RetainPtr<CGImageRef> image = frameAtIndex(m_currentFrame);
    if (!image) // If it's too early we won't have an image yet.
        return;
    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), styleColorSpace, compositeOp);
        return;
    }

    float currHeight = CGImageGetHeight(image.get());
    if (currHeight <= srcRect.y())
        return;

    CGContextRef context = ctxt->platformContext();
    ctxt->save();

    bool shouldUseSubimage = false;

    // If the source rect is a subportion of the image, then we compute an inflated destination rect that will hold the entire image
    // and then set a clip to the portion that we want to display.
    FloatRect adjustedDestRect = destRect;
    FloatSize selfSize = currentFrameSize();
    if (srcRect.size() != selfSize) {
        CGInterpolationQuality interpolationQuality = CGContextGetInterpolationQuality(context);
        // When the image is scaled using high-quality interpolation, we create a temporary CGImage
        // containing only the portion we want to display. We need to do this because high-quality
        // interpolation smoothes sharp edges, causing pixels from outside the source rect to bleed
        // into the destination rect. See <rdar://problem/6112909>.
        shouldUseSubimage = (interpolationQuality == kCGInterpolationHigh || interpolationQuality == kCGInterpolationDefault) && (srcRect.size() != destRect.size() || !ctxt->getCTM().isIdentityOrTranslationOrFlipped());
        float xScale = srcRect.width() / destRect.width();
        float yScale = srcRect.height() / destRect.height();
        if (shouldUseSubimage) {
            FloatRect subimageRect = srcRect;
            float leftPadding = srcRect.x() - floorf(srcRect.x());
            float topPadding = srcRect.y() - floorf(srcRect.y());

            subimageRect.move(-leftPadding, -topPadding);
            adjustedDestRect.move(-leftPadding / xScale, -topPadding / yScale);

            subimageRect.setWidth(ceilf(subimageRect.width() + leftPadding));
            adjustedDestRect.setWidth(subimageRect.width() / xScale);

            subimageRect.setHeight(ceilf(subimageRect.height() + topPadding));
            adjustedDestRect.setHeight(subimageRect.height() / yScale);

            image.adoptCF(CGImageCreateWithImageInRect(image.get(), subimageRect));
            if (currHeight < srcRect.bottom()) {
                ASSERT(CGImageGetHeight(image.get()) == currHeight - CGRectIntegral(srcRect).origin.y);
                adjustedDestRect.setHeight(CGImageGetHeight(image.get()) / yScale);
            }
        } else {
            adjustedDestRect.setLocation(FloatPoint(destRect.x() - srcRect.x() / xScale, destRect.y() - srcRect.y() / yScale));
            adjustedDestRect.setSize(FloatSize(selfSize.width() / xScale, selfSize.height() / yScale));
        }

        CGContextClipToRect(context, destRect);
    }

    // If the image is only partially loaded, then shrink the destination rect that we're drawing into accordingly.
    if (!shouldUseSubimage && currHeight < selfSize.height())
        adjustedDestRect.setHeight(adjustedDestRect.height() * currHeight / selfSize.height());

    ctxt->setCompositeOperation(compositeOp);

    // Flip the coords.
    CGContextScaleCTM(context, 1, -1);
    adjustedDestRect.setY(-adjustedDestRect.bottom());

    // Adjust the color space.
    image = imageWithColorSpace(image.get(), styleColorSpace);

    // Draw the image.
    CGContextDrawImage(context, adjustedDestRect, image.get());

    ctxt->restore();

    if (imageObserver())
        imageObserver()->didDraw(this);
}
Ejemplo n.º 15
0
void RenderSVGResourceFilter::postApplyResource(RenderElement& renderer, GraphicsContext*& context, unsigned short resourceMode, const Path*, const RenderSVGShape*)
{
    ASSERT(context);
    ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);

    FilterData* filterData = m_filter.get(&renderer);
    if (!filterData)
        return;

    switch (filterData->state) {
    case FilterData::MarkedForRemoval:
        m_filter.remove(&renderer);
        return;

    case FilterData::CycleDetected:
    case FilterData::Applying:
        // We have a cycle if we are already applying the data.
        // This can occur due to FeImage referencing a source that makes use of the FEImage itself.
        // This is the first place we've hit the cycle, so set the state back to PaintingSource so the return stack
        // will continue correctly.
        filterData->state = FilterData::PaintingSource;
        return;

    case FilterData::PaintingSource:
        if (!filterData->savedContext) {
            removeClientFromCache(renderer);
            return;
        }

        context = filterData->savedContext;
        filterData->savedContext = 0;
        break;

    case FilterData::Built:
    { } // Empty
    }

    FilterEffect* lastEffect = filterData->builder->lastEffect();

    if (lastEffect && !filterData->boundaries.isEmpty() && !lastEffect->filterPrimitiveSubregion().isEmpty()) {
        // This is the real filtering of the object. It just needs to be called on the
        // initial filtering process. We just take the stored filter result on a
        // second drawing.
        if (filterData->state != FilterData::Built)
            filterData->filter->setSourceImage(WTF::move(filterData->sourceGraphicBuffer));

        // Always true if filterData is just built (filterData->state == FilterData::Built).
        if (!lastEffect->hasResult()) {
            filterData->state = FilterData::Applying;
            lastEffect->applyAll();
            lastEffect->correctFilterResultIfNeeded();
            lastEffect->transformResultColorSpace(ColorSpaceDeviceRGB);
        }
        filterData->state = FilterData::Built;

        ImageBuffer* resultImage = lastEffect->asImageBuffer();
        if (resultImage) {
            context->concatCTM(filterData->shearFreeAbsoluteTransform.inverse());

            context->scale(FloatSize(1 / filterData->filter->filterResolution().width(), 1 / filterData->filter->filterResolution().height()));
            context->drawImageBuffer(resultImage, renderer.style().colorSpace(), lastEffect->absolutePaintRect());
            context->scale(filterData->filter->filterResolution());

            context->concatCTM(filterData->shearFreeAbsoluteTransform);
        }
    }
    filterData->sourceGraphicBuffer.reset();
}
Ejemplo n.º 16
0
PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, Length margin, Length padding)
{
    ASSERT(basicShape);

    bool horizontalWritingMode = isHorizontalWritingMode(writingMode);
    float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height();
    float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width();
    OwnPtr<Shape> shape;

    switch (basicShape->type()) {

    case BasicShape::BasicShapeRectangleType: {
        const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRectangle*>(basicShape);
        FloatRect bounds(
            floatValueForLength(rectangle->x(), boxWidth),
            floatValueForLength(rectangle->y(), boxHeight),
            floatValueForLength(rectangle->width(), boxWidth),
            floatValueForLength(rectangle->height(), boxHeight));
        FloatSize cornerRadii(
            floatValueForLength(rectangle->cornerRadiusX(), boxWidth),
            floatValueForLength(rectangle->cornerRadiusY(), boxHeight));
        ensureRadiiDoNotOverlap(bounds, cornerRadii);
        FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode);

        shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode));
        break;
    }

    case BasicShape::BasicShapeCircleType: {
        const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape);
        float centerX = floatValueForLength(circle->centerX(), boxWidth);
        float centerY = floatValueForLength(circle->centerY(), boxHeight);
        float radius = floatValueForLength(circle->radius(), sqrtf((boxWidth * boxWidth + boxHeight * boxHeight) / 2));
        FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode);

        shape = createShapeCircle(logicalCenter, radius);
        break;
    }

    case BasicShape::BasicShapeEllipseType: {
        const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape);
        float centerX = floatValueForLength(ellipse->centerX(), boxWidth);
        float centerY = floatValueForLength(ellipse->centerY(), boxHeight);
        float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth);
        float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight);
        FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode);
        FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radiusY), writingMode);

        shape = createShapeEllipse(logicalCenter, logicalRadii);
        break;
    }

    case BasicShape::BasicShapePolygonType: {
        const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*>(basicShape);
        const Vector<Length>& values = polygon->values();
        size_t valuesSize = values.size();
        ASSERT(!(valuesSize % 2));
        OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2));
        for (unsigned i = 0; i < valuesSize; i += 2) {
            FloatPoint vertex(
                floatValueForLength(values.at(i), boxWidth),
                floatValueForLength(values.at(i + 1), boxHeight));
            (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode);
        }

        shape = createPolygonShape(vertices.release(), polygon->windRule());
        break;
    }

    case BasicShape::BasicShapeInsetRectangleType: {
        const BasicShapeInsetRectangle* rectangle = static_cast<const BasicShapeInsetRectangle*>(basicShape);
        float left = floatValueForLength(rectangle->left(), boxWidth);
        float top = floatValueForLength(rectangle->top(), boxHeight);
        FloatRect bounds(
            left,
            top,
            boxWidth - left - floatValueForLength(rectangle->right(), boxWidth),
            boxHeight - top - floatValueForLength(rectangle->bottom(), boxHeight));
        FloatSize cornerRadii(
            floatValueForLength(rectangle->cornerRadiusX(), boxWidth),
            floatValueForLength(rectangle->cornerRadiusY(), boxHeight));
        ensureRadiiDoNotOverlap(bounds, cornerRadii);
        FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode);

        shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode));
        break;
    }

    default:
        ASSERT_NOT_REACHED();
    }

    shape->m_writingMode = writingMode;
    shape->m_margin = floatValueForLength(margin, 0);
    shape->m_padding = floatValueForLength(padding, 0);

    return shape.release();
}
Ejemplo n.º 17
0
void Font::drawTextUsingSVGFont(GraphicsContext* context, const TextRun& run, 
                                const FloatPoint& point, int from, int to) const
{
    SVGFontElement* fontElement = 0;
    SVGFontFaceElement* fontFaceElement = 0;

    if (const SVGFontData* fontData = svgFontAndFontFaceElementForFontData(primaryFont(), fontFaceElement, fontElement)) {
        if (!fontElement)
            return;

        SVGTextRunWalkerDrawTextData data;
        FloatPoint currentPoint = point;
        float scale = convertEmUnitToPixel(size(), fontFaceElement->unitsPerEm(), 1.0f);

        SVGPaintServer* activePaintServer = run.activePaintServer();

        // If renderObject is not set, we're dealing for HTML text rendered using SVG Fonts.
        if (!run.referencingRenderObject()) {
            ASSERT(!activePaintServer);

            // TODO: We're only supporting simple filled HTML text so far.
            SVGPaintServerSolid* solidPaintServer = SVGPaintServer::sharedSolidPaintServer();
            solidPaintServer->setColor(context->fillColor());

            activePaintServer = solidPaintServer;
        }

        ASSERT(activePaintServer);

        int charsConsumed;
        String glyphName;
        bool isVerticalText = false;
        float xStartOffset = floatWidthOfSubStringUsingSVGFont(this, run, 0, run.rtl() ? to : 0, run.rtl() ? run.length() : from, charsConsumed, glyphName);
        FloatPoint glyphOrigin;

        String language;

        // TODO: language matching & svg glyphs should be possible for HTML text, too.
        if (run.referencingRenderObject()) {
            isVerticalText = isVerticalWritingMode(run.referencingRenderObject()->style()->svgStyle());    

            if (SVGElement* element = static_cast<SVGElement*>(run.referencingRenderObject()->element()))
                language = element->getAttribute(XMLNames::langAttr);
        }

        if (!isVerticalText) {
            glyphOrigin.setX(fontData->horizontalOriginX() * scale);
            glyphOrigin.setY(fontData->horizontalOriginY() * scale);
        }

        data.extraCharsAvailable = 0;
        data.charsConsumed = 0;

        SVGTextRunWalker<SVGTextRunWalkerDrawTextData> runWalker(fontData, fontElement, data, drawTextUsingSVGFontCallback, drawTextMissingGlyphCallback);
        runWalker.walk(run, isVerticalText, language, from, to);

        SVGPaintTargetType targetType = context->textDrawingMode() == cTextStroke ? ApplyToStrokeTargetType : ApplyToFillTargetType;

        unsigned numGlyphs = data.glyphIdentifiers.size();
        unsigned fallbackCharacterIndex = 0;
        for (unsigned i = 0; i < numGlyphs; ++i) {
            const SVGGlyphIdentifier& identifier = data.glyphIdentifiers[run.rtl() ? numGlyphs - i - 1 : i];
            if (identifier.isValid) {
                // FIXME: Support arbitary SVG content as glyph (currently limited to <glyph d="..."> situations).
                if (!identifier.pathData.isEmpty()) {
                    context->save();

                    if (isVerticalText) {
                        glyphOrigin.setX(identifier.verticalOriginX * scale);
                        glyphOrigin.setY(identifier.verticalOriginY * scale);
                    }

                    context->translate(xStartOffset + currentPoint.x() + glyphOrigin.x(), currentPoint.y() + glyphOrigin.y());
                    context->scale(FloatSize(scale, -scale));

                    context->beginPath();
                    context->addPath(identifier.pathData);

                    if (activePaintServer->setup(context, run.referencingRenderObject(), targetType)) {
                        // Spec: Any properties specified on a text elements which represents a length, such as the
                        // 'stroke-width' property, might produce surprising results since the length value will be
                        // processed in the coordinate system of the glyph. (TODO: What other lengths? miter-limit? dash-offset?)
                        if (targetType == ApplyToStrokeTargetType && scale != 0.0f)
                            context->setStrokeThickness(context->strokeThickness() / scale);

                        activePaintServer->renderPath(context, run.referencingRenderObject(), targetType);
                        activePaintServer->teardown(context, run.referencingRenderObject(), targetType);
                    }

                    context->restore();
                }

                if (isVerticalText)
                    currentPoint.move(0.0f, identifier.verticalAdvanceY * scale);
                else
                    currentPoint.move(identifier.horizontalAdvanceX * scale, 0.0f);
            } else {
                // Handle system font fallback
                FontDescription fontDescription(context->font().fontDescription());
                fontDescription.setFamily(FontFamily());
                Font font(fontDescription, 0, 0); // spacing handled by SVG text code.
                font.update(context->font().fontSelector());

                TextRun fallbackCharacterRun(run);
                fallbackCharacterRun.setText(&data.fallbackCharacters[run.rtl() ? data.fallbackCharacters.size() - fallbackCharacterIndex - 1 : fallbackCharacterIndex], 1);
                font.drawText(context, fallbackCharacterRun, currentPoint);

                if (isVerticalText)
                    currentPoint.move(0.0f, font.floatWidth(fallbackCharacterRun));
                else
                    currentPoint.move(font.floatWidth(fallbackCharacterRun), 0.0f);

                fallbackCharacterIndex++;
            }
        }
    }
}
Ejemplo n.º 18
0
void CCDamageTracker::extendDamageForRenderSurface(CCLayerImpl* layer, FloatRect& targetDamageRect)
{
    // There are two ways a "descendant surface" can damage regions of the "target surface":
    //   1. Property change:
    //        - a surface's geometry can change because of
    //            - changes to descendants (i.e. the subtree) that affect the surface's content rect
    //            - changes to ancestor layers that propagate their property changes to their entire subtree.
    //        - just like layers, both the old surface rect and new surface rect will
    //          damage the target surface in this case.
    //
    //   2. Damage rect: This surface may have been damaged by its own layerList as well, and that damage
    //      should propagate to the target surface.
    //

    CCRenderSurface* renderSurface = layer->renderSurface();

    bool surfaceIsNew = false;
    FloatRect oldSurfaceRect = removeRectFromCurrentFrame(layer->id(), surfaceIsNew);

    FloatRect surfaceRectInTargetSpace = renderSurface->drawableContentRect(); // already includes replica if it exists.
    saveRectForNextFrame(layer->id(), surfaceRectInTargetSpace);

    FloatRect damageRectInLocalSpace;
    if (surfaceIsNew || renderSurface->surfacePropertyChanged() || layer->layerSurfacePropertyChanged()) {
        // The entire surface contributes damage.
        damageRectInLocalSpace = renderSurface->contentRect();

        // The surface's old region is now exposed on the target surface, too.
        targetDamageRect.uniteIfNonZero(oldSurfaceRect);
    } else {
        // Only the surface's damageRect will damage the target surface.
        damageRectInLocalSpace = renderSurface->damageTracker()->currentDamageRect();
    }

    // If there was damage, transform it to target space, and possibly contribute its reflection if needed.
    if (!damageRectInLocalSpace.isEmpty()) {
        const WebTransformationMatrix& drawTransform = renderSurface->drawTransform();
        FloatRect damageRectInTargetSpace = CCMathUtil::mapClippedRect(drawTransform, damageRectInLocalSpace);
        targetDamageRect.uniteIfNonZero(damageRectInTargetSpace);

        if (layer->replicaLayer()) {
            const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform();
            targetDamageRect.uniteIfNonZero(CCMathUtil::mapClippedRect(replicaDrawTransform, damageRectInLocalSpace));
        }
    }

    // If there was damage on the replica's mask, then the target surface receives that damage as well.
    if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) {
        CCLayerImpl* replicaMaskLayer = layer->replicaLayer()->maskLayer();

        bool replicaIsNew = false;
        removeRectFromCurrentFrame(replicaMaskLayer->id(), replicaIsNew);

        const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform();
        FloatRect replicaMaskLayerRect = CCMathUtil::mapClippedRect(replicaDrawTransform, FloatRect(FloatPoint::zero(), FloatSize(replicaMaskLayer->bounds().width(), replicaMaskLayer->bounds().height())));
        saveRectForNextFrame(replicaMaskLayer->id(), replicaMaskLayerRect);

        // In the current implementation, a change in the replica mask damages the entire replica region.
        if (replicaIsNew || replicaMaskLayer->layerPropertyChanged() || !replicaMaskLayer->updateRect().isEmpty())
            targetDamageRect.uniteIfNonZero(replicaMaskLayerRect);
    }

    // If the layer has a background filter, this may cause pixels in our surface to be expanded, so we will need to expand any damage
    // at or below this layer. We expand the damage from this layer too, as we need to readback those pixels from the surface with only
    // the contents of layers below this one in them. This means we need to redraw any pixels in the surface being used for the blur in
    // this layer this frame.
    if (layer->backgroundFilters().hasFilterThatMovesPixels())
        expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTargetSpace, layer->backgroundFilters());
}
void toWebTransformOperations(const TransformOperations& transformOperations, WebTransformOperations* webTransformOperations)
{
    // We need to do a deep copy the transformOperations may contain ref pointers to TransformOperation objects.
    for (size_t j = 0; j < transformOperations.size(); ++j) {
        switch (transformOperations.operations()[j]->type()) {
        case TransformOperation::ScaleX:
        case TransformOperation::ScaleY:
        case TransformOperation::ScaleZ:
        case TransformOperation::Scale3D:
        case TransformOperation::Scale: {
            ScaleTransformOperation* transform = static_cast<ScaleTransformOperation*>(transformOperations.operations()[j].get());
            webTransformOperations->appendScale(transform->x(), transform->y(), transform->z());
            break;
        }
        case TransformOperation::TranslateX:
        case TransformOperation::TranslateY:
        case TransformOperation::TranslateZ:
        case TransformOperation::Translate3D:
        case TransformOperation::Translate: {
            TranslateTransformOperation* transform = static_cast<TranslateTransformOperation*>(transformOperations.operations()[j].get());
            ASSERT(transform->x().isFixed() && transform->y().isFixed());
            webTransformOperations->appendTranslate(transform->x().value(), transform->y().value(), transform->z());
            break;
        }
        case TransformOperation::RotateX:
        case TransformOperation::RotateY:
        case TransformOperation::Rotate3D:
        case TransformOperation::Rotate: {
            RotateTransformOperation* transform = static_cast<RotateTransformOperation*>(transformOperations.operations()[j].get());
            webTransformOperations->appendRotate(transform->x(), transform->y(), transform->z(), transform->angle());
            break;
        }
        case TransformOperation::SkewX:
        case TransformOperation::SkewY:
        case TransformOperation::Skew: {
            SkewTransformOperation* transform = static_cast<SkewTransformOperation*>(transformOperations.operations()[j].get());
            webTransformOperations->appendSkew(transform->angleX(), transform->angleY());
            break;
        }
        case TransformOperation::Matrix: {
            MatrixTransformOperation* transform = static_cast<MatrixTransformOperation*>(transformOperations.operations()[j].get());
            TransformationMatrix m = transform->matrix();
            webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m));
            break;
        }
        case TransformOperation::Matrix3D: {
            Matrix3DTransformOperation* transform = static_cast<Matrix3DTransformOperation*>(transformOperations.operations()[j].get());
            TransformationMatrix m = transform->matrix();
            webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m));
            break;
        }
        case TransformOperation::Perspective: {
            PerspectiveTransformOperation* transform = static_cast<PerspectiveTransformOperation*>(transformOperations.operations()[j].get());
            webTransformOperations->appendPerspective(transform->perspective());
            break;
        }
        case TransformOperation::Interpolated: {
            TransformationMatrix m;
            transformOperations.operations()[j]->apply(m, FloatSize());
            webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m));
            break;
        }
        case TransformOperation::Identity:
            webTransformOperations->appendIdentity();
            break;
        case TransformOperation::None:
            // Do nothing.
            break;
        } // switch
    } // for each operation
}
Ejemplo n.º 20
0
void GraphicsContext::drawImageBuffer(ImageBuffer& image, const FloatRect& destination, const ImagePaintingOptions& imagePaintingOptions)
{
    drawImageBuffer(image, destination, FloatRect(FloatPoint(), FloatSize(image.logicalSize())), imagePaintingOptions);
}
PassOwnPtr<WebKit::WebAnimation> createWebAnimation(const KeyframeValueList& values, const CSSAnimationData* animation, int animationId, double timeOffset, const FloatSize& boxSize)
{


    if (values.property() == AnimatedPropertyWebkitTransform) {
        OwnPtr<WebTransformAnimationCurve> curve = adoptPtr(Platform::current()->compositorSupport()->createTransformAnimationCurve());
        return createWebAnimation<TransformAnimationValue, WebTransformKeyframe, WebTransformAnimationCurve>(values, animation, animationId, timeOffset, curve.get(), WebKit::WebAnimation::TargetPropertyTransform, FloatSize(boxSize));
    }

    if (values.property() == AnimatedPropertyOpacity) {
        OwnPtr<WebFloatAnimationCurve> curve = adoptPtr(Platform::current()->compositorSupport()->createFloatAnimationCurve());
        return createWebAnimation<FloatAnimationValue, WebFloatKeyframe, WebFloatAnimationCurve>(values, animation, animationId, timeOffset, curve.get(), WebKit::WebAnimation::TargetPropertyOpacity, FloatSize());
    }

    return nullptr;
}
Ejemplo n.º 22
0
void GraphicsContext::applyDeviceScaleFactor(float deviceScaleFactor)
{
    scale(FloatSize(deviceScaleFactor, deviceScaleFactor));
    platformApplyDeviceScaleFactor(deviceScaleFactor);
}
Ejemplo n.º 23
0
TEST(TransparencyWin, OpaqueCompositeLayer)
{
    OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), 1));

    // KeepTransform
    {
        TransparencyWin helper;
        helper.init(src->context(),
                    TransparencyWin::OpaqueCompositeLayer,
                    TransparencyWin::KeepTransform,
                    IntRect(1, 1, 14, 12));
        helper.composite();

        EXPECT_TRUE(src->context() != helper.context());
        EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
        EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
    }

    // KeepTransform with scroll applied.
    src->context()->save();
    src->context()->translate(0, -1);
    {
        TransparencyWin helper;
        helper.init(src->context(),
                    TransparencyWin::OpaqueCompositeLayer,
                    TransparencyWin::KeepTransform,
                    IntRect(1, 1, 14, 14));
        helper.composite();

        EXPECT_TRUE(src->context() != helper.context());
        EXPECT_TRUE(IntSize(14, 14) == helper.m_layerSize);
        EXPECT_TRUE(IntRect(1, 1, 14, 14) == helper.drawRect());
    }
    src->context()->restore();

    // Untransform
    {
        TransparencyWin helper;
        helper.init(src->context(),
                    TransparencyWin::OpaqueCompositeLayer,
                    TransparencyWin::Untransform,
                    IntRect(1, 1, 14, 12));
        helper.composite();

        EXPECT_TRUE(src->context() != helper.context());
        EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
        EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect());
    }

    // ScaleTransform
    src->context()->save();
    src->context()->scale(FloatSize(2.0, 0.5));
    {
        TransparencyWin helper;
        helper.init(src->context(),
                    TransparencyWin::OpaqueCompositeLayer,
                    TransparencyWin::ScaleTransform,
                    IntRect(2, 2, 6, 6));
        helper.composite();

        // The coordinate system should be based in the upper left of our box.
        // It should be post-transformed.
        EXPECT_TRUE(src->context() != helper.context());
        EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
        EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect());
    }
    src->context()->restore();
}
Ejemplo n.º 24
0
 FloatSize naturalSize() const override { return FloatSize(); }
Ejemplo n.º 25
0
void PDFDocumentImage::computeIntrinsicDimensions(Length& intrinsicWidth, Length& intrinsicHeight, FloatSize& intrinsicRatio)
{
    // FIXME: If we want size negotiation with PDF documents as-image, this is the place to implement it (https://bugs.webkit.org/show_bug.cgi?id=12095).
    Image::computeIntrinsicDimensions(intrinsicWidth, intrinsicHeight, intrinsicRatio);
    intrinsicRatio = FloatSize();
}
Ejemplo n.º 26
0
void ImagePainter::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    LayoutUnit cWidth = m_renderImage.contentWidth();
    LayoutUnit cHeight = m_renderImage.contentHeight();

    GraphicsContext* context = paintInfo.context;

    if (!m_renderImage.imageResource()->hasImage() || m_renderImage.imageResource()->errorOccurred()) {
        if (paintInfo.phase == PaintPhaseSelection)
            return;

        if (cWidth > 2 && cHeight > 2) {
            const int borderWidth = 1;

            LayoutUnit leftBorder = m_renderImage.borderLeft();
            LayoutUnit topBorder = m_renderImage.borderTop();
            LayoutUnit leftPad = m_renderImage.paddingLeft();
            LayoutUnit topPad = m_renderImage.paddingTop();

            // Draw an outline rect where the image should be.
            IntRect paintRect = pixelSnappedIntRect(LayoutRect(paintOffset.x() + leftBorder + leftPad, paintOffset.y() + topBorder + topPad, cWidth, cHeight));
            DrawingRecorder recorder(context, &m_renderImage, paintInfo.phase, paintRect);
            context->setStrokeStyle(SolidStroke);
            context->setStrokeColor(Color::lightGray);
            context->setFillColor(Color::transparent);
            context->drawRect(paintRect);

            bool errorPictureDrawn = false;
            LayoutSize imageOffset;
            // When calculating the usable dimensions, exclude the pixels of
            // the ouline rect so the error image/alt text doesn't draw on it.
            LayoutUnit usableWidth = cWidth - 2 * borderWidth;
            LayoutUnit usableHeight = cHeight - 2 * borderWidth;

            RefPtr<Image> image = m_renderImage.imageResource()->image();

            if (m_renderImage.imageResource()->errorOccurred() && !image->isNull() && usableWidth >= image->width() && usableHeight >= image->height()) {
                float deviceScaleFactor = blink::deviceScaleFactor(m_renderImage.frame());
                // Call brokenImage() explicitly to ensure we get the broken image icon at the appropriate resolution.
                pair<Image*, float> brokenImageAndImageScaleFactor = ImageResource::brokenImage(deviceScaleFactor);
                image = brokenImageAndImageScaleFactor.first;
                IntSize imageSize = image->size();
                imageSize.scale(1 / brokenImageAndImageScaleFactor.second);
                // Center the error image, accounting for border and padding.
                LayoutUnit centerX = (usableWidth - imageSize.width()) / 2;
                if (centerX < 0)
                    centerX = 0;
                LayoutUnit centerY = (usableHeight - imageSize.height()) / 2;
                if (centerY < 0)
                    centerY = 0;
                imageOffset = LayoutSize(leftBorder + leftPad + centerX + borderWidth, topBorder + topPad + centerY + borderWidth);
                context->drawImage(image.get(), pixelSnappedIntRect(LayoutRect(paintOffset + imageOffset, imageSize)), CompositeSourceOver, m_renderImage.shouldRespectImageOrientation());
                errorPictureDrawn = true;
            }

            if (!m_renderImage.altText().isEmpty()) {
                const Font& font = m_renderImage.style()->font();
                const FontMetrics& fontMetrics = font.fontMetrics();
                LayoutUnit ascent = fontMetrics.ascent();
                LayoutPoint textRectOrigin = paintOffset;
                textRectOrigin.move(leftBorder + leftPad + (RenderImage::paddingWidth / 2) - borderWidth, topBorder + topPad + (RenderImage::paddingHeight / 2) - borderWidth);
                LayoutPoint textOrigin(textRectOrigin.x(), textRectOrigin.y() + ascent);

                // Only draw the alt text if it'll fit within the content box,
                // and only if it fits above the error image.
                TextRun textRun = constructTextRun(&m_renderImage, font, m_renderImage.altText(), m_renderImage.style(), TextRun::AllowTrailingExpansion | TextRun::ForbidLeadingExpansion, DefaultTextRunFlags | RespectDirection);
                float textWidth = font.width(textRun);
                TextRunPaintInfo textRunPaintInfo(textRun);
                textRunPaintInfo.bounds = FloatRect(textRectOrigin, FloatSize(textWidth, fontMetrics.height()));
                context->setFillColor(m_renderImage.resolveColor(CSSPropertyColor));
                if (textRun.direction() == RTL) {
                    int availableWidth = cWidth - static_cast<int>(RenderImage::paddingWidth);
                    textOrigin.move(availableWidth - ceilf(textWidth), 0);
                }
                if (errorPictureDrawn) {
                    if (usableWidth >= textWidth && fontMetrics.height() <= imageOffset.height())
                        context->drawBidiText(font, textRunPaintInfo, textOrigin);
                } else if (usableWidth >= textWidth && usableHeight >= fontMetrics.height()) {
                    context->drawBidiText(font, textRunPaintInfo, textOrigin);
                }
            }
        }
    } else if (m_renderImage.imageResource()->hasImage() && cWidth > 0 && cHeight > 0) {
        LayoutRect contentRect = m_renderImage.contentBoxRect();
        contentRect.moveBy(paintOffset);
        LayoutRect paintRect = m_renderImage.replacedContentRect();
        paintRect.moveBy(paintOffset);
        DrawingRecorder recorder(context, &m_renderImage, paintInfo.phase, contentRect);
        bool clip = !contentRect.contains(paintRect);
        if (clip) {
            context->save();
            context->clip(contentRect);
        }

        paintIntoRect(context, paintRect);

        if (clip)
            context->restore();
    }
}
Ejemplo n.º 27
0
PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, float margin)
{
    ASSERT(basicShape);

    bool horizontalWritingMode = isHorizontalWritingMode(writingMode);
    float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() : logicalBoxSize.height().toFloat();
    float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat() : logicalBoxSize.width().toFloat();
    OwnPtr<Shape> shape;

    switch (basicShape->type()) {

    case BasicShape::BasicShapeCircleType: {
        const BasicShapeCircle* circle = toBasicShapeCircle(basicShape);
        FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), circle->centerY(), FloatSize(boxWidth, boxHeight));
        float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxHeight));
        FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode);

        shape = createCircleShape(logicalCenter, radius);
        break;
    }

    case BasicShape::BasicShapeEllipseType: {
        const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape);
        FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), ellipse->centerY(), FloatSize(boxWidth, boxHeight));
        float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), center.x(), boxWidth);
        float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), center.y(), boxHeight);
        FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode);

        shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY));
        break;
    }

    case BasicShape::BasicShapePolygonType: {
        const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape);
        const Vector<Length>& values = polygon->values();
        size_t valuesSize = values.size();
        ASSERT(!(valuesSize % 2));
        OwnPtr<Vector<FloatPoint>> vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2));
        for (unsigned i = 0; i < valuesSize; i += 2) {
            FloatPoint vertex(
                floatValueForLength(values.at(i), boxWidth),
                floatValueForLength(values.at(i + 1), boxHeight));
            (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height().toFloat(), writingMode);
        }
        shape = createPolygonShape(vertices.release(), polygon->windRule());
        break;
    }

    case BasicShape::BasicShapeInsetType: {
        const BasicShapeInset& inset = *toBasicShapeInset(basicShape);
        float left = floatValueForLength(inset.left(), boxWidth);
        float top = floatValueForLength(inset.top(), boxHeight);
        float right = floatValueForLength(inset.right(), boxWidth);
        float bottom = floatValueForLength(inset.bottom(), boxHeight);
        FloatRect rect(left, top, std::max<float>(boxWidth - left - right, 0), std::max<float>(boxHeight - top - bottom, 0));
        FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height().toFloat(), writingMode);

        FloatSize boxSize(boxWidth, boxHeight);
        FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize), writingMode);
        FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topRightRadius(), boxSize), writingMode);
        FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomLeftRadius(), boxSize), writingMode);
        FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomRightRadius(), boxSize), writingMode);
        FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);

        FloatRoundedRect finalRect(logicalRect, cornerRadii);
        finalRect.constrainRadii();

        shape = createInsetShape(finalRect);
        break;
    }

    default:
        ASSERT_NOT_REACHED();
    }

    shape->m_writingMode = writingMode;
    shape->m_margin = margin;

    return shape.release();
}
void GraphicsContext3DPrivate::paintToTextureMapper(TextureMapper* textureMapper, const FloatRect& targetRect, const TransformationMatrix& matrix, float opacity)
{
    if (!m_glContext)
        return;

    ASSERT(m_renderStyle == GraphicsContext3D::RenderOffscreen);

    m_context->markLayerComposited();

    // FIXME: We do not support mask for the moment with TextureMapperImageBuffer.
    if (textureMapper->accelerationMode() != TextureMapper::OpenGLMode) {
        GraphicsContext* context = textureMapper->graphicsContext();
        context->save();
        context->platformContext()->setGlobalAlpha(opacity);

        const int height = m_context->m_currentHeight;
        const int width = m_context->m_currentWidth;
        int totalBytes = width * height * 4;

        auto pixels = std::make_unique<unsigned char[]>(totalBytes);
        if (!pixels)
            return;

        // OpenGL keeps the pixels stored bottom up, so we need to flip the image here.
        context->translate(0, height);
        context->scale(FloatSize(1, -1));

        context->concatCTM(matrix.toAffineTransform());

        m_context->readRenderingResults(pixels.get(), totalBytes);

        // Premultiply alpha.
        for (int i = 0; i < totalBytes; i += 4)
            if (pixels[i + 3] != 255) {
                pixels[i + 0] = min(255, pixels[i + 0] * pixels[i + 3] / 255);
                pixels[i + 1] = min(255, pixels[i + 1] * pixels[i + 3] / 255);
                pixels[i + 2] = min(255, pixels[i + 2] * pixels[i + 3] / 255);
            }

        RefPtr<cairo_surface_t> imageSurface = adoptRef(cairo_image_surface_create_for_data(
            const_cast<unsigned char*>(pixels.get()), CAIRO_FORMAT_ARGB32, width, height, width * 4));

        context->platformContext()->drawSurfaceToContext(imageSurface.get(), targetRect, IntRect(0, 0, width, height), context);

        context->restore();
        return;
    }

#if USE(TEXTURE_MAPPER_GL)
    if (m_context->m_attrs.antialias && m_context->m_state.boundFBO == m_context->m_multisampleFBO) {
        GLContext* previousActiveContext = GLContext::getCurrent();
        if (previousActiveContext != m_glContext)
            m_context->makeContextCurrent();

        m_context->resolveMultisamplingIfNecessary();
        ::glBindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_context->m_state.boundFBO);

        if (previousActiveContext && previousActiveContext != m_glContext)
            previousActiveContext->makeContextCurrent();
    }

    TextureMapperGL* texmapGL = static_cast<TextureMapperGL*>(textureMapper);
    TextureMapperGL::Flags flags = TextureMapperGL::ShouldFlipTexture | (m_context->m_attrs.alpha ? TextureMapperGL::ShouldBlend : 0);
    IntSize textureSize(m_context->m_currentWidth, m_context->m_currentHeight);
    texmapGL->drawTexture(m_context->m_texture, flags, textureSize, targetRect, matrix, opacity);
#endif // USE(ACCELERATED_COMPOSITING_GL)
}
Ejemplo n.º 29
0
PlatformGestureEventBuilder::PlatformGestureEventBuilder(Widget* widget, const WebGestureEvent& e)
{
    float scale = widgetInputEventsScaleFactor(widget);
    IntSize offset = widgetInputEventsOffset(widget);

    switch (e.type) {
    case WebInputEvent::GestureScrollBegin:
        m_type = PlatformEvent::GestureScrollBegin;
        break;
    case WebInputEvent::GestureScrollEnd:
        m_type = PlatformEvent::GestureScrollEnd;
        break;
    case WebInputEvent::GestureFlingStart:
        m_type = PlatformEvent::GestureFlingStart;
        break;
    case WebInputEvent::GestureScrollUpdate:
        m_type = PlatformEvent::GestureScrollUpdate;
        m_data.m_scrollUpdate.m_deltaX = e.data.scrollUpdate.deltaX / scale;
        m_data.m_scrollUpdate.m_deltaY = e.data.scrollUpdate.deltaY / scale;
        m_data.m_scrollUpdate.m_velocityX = e.data.scrollUpdate.velocityX;
        m_data.m_scrollUpdate.m_velocityY = e.data.scrollUpdate.velocityY;
        break;
    case WebInputEvent::GestureScrollUpdateWithoutPropagation:
        m_type = PlatformEvent::GestureScrollUpdateWithoutPropagation;
        m_data.m_scrollUpdate.m_deltaX = e.data.scrollUpdate.deltaX / scale;
        m_data.m_scrollUpdate.m_deltaY = e.data.scrollUpdate.deltaY / scale;
        m_data.m_scrollUpdate.m_velocityX = e.data.scrollUpdate.velocityX;
        m_data.m_scrollUpdate.m_velocityY = e.data.scrollUpdate.velocityY;
        break;
    case WebInputEvent::GestureTap:
        m_type = PlatformEvent::GestureTap;
        m_area = expandedIntSize(FloatSize(e.data.tap.width / scale, e.data.tap.height / scale));
        m_data.m_tap.m_tapCount = e.data.tap.tapCount;
        break;
    case WebInputEvent::GestureTapUnconfirmed:
        m_type = PlatformEvent::GestureTapUnconfirmed;
        m_area = expandedIntSize(FloatSize(e.data.tap.width / scale, e.data.tap.height / scale));
        break;
    case WebInputEvent::GestureTapDown:
        m_type = PlatformEvent::GestureTapDown;
        m_area = expandedIntSize(FloatSize(e.data.tapDown.width / scale, e.data.tapDown.height / scale));
        break;
    case WebInputEvent::GestureShowPress:
        m_type = PlatformEvent::GestureShowPress;
        m_area = expandedIntSize(FloatSize(e.data.showPress.width / scale, e.data.showPress.height / scale));
        break;
    case WebInputEvent::GestureTapCancel:
        m_type = PlatformEvent::GestureTapDownCancel;
        break;
    case WebInputEvent::GestureDoubleTap:
        // DoubleTap gesture is now handled as PlatformEvent::GestureTap with tap_count = 2. So no
        // need to convert to a Platfrom DoubleTap gesture. But in WebViewImpl::handleGestureEvent
        // all WebGestureEvent are converted to PlatformGestureEvent, for completeness and not reach
        // the ASSERT_NOT_REACHED() at the end, convert the DoubleTap to a NoType.
        m_type = PlatformEvent::NoType;
        break;
    case WebInputEvent::GestureTwoFingerTap:
        m_type = PlatformEvent::GestureTwoFingerTap;
        m_area = expandedIntSize(FloatSize(e.data.twoFingerTap.firstFingerWidth / scale, e.data.twoFingerTap.firstFingerHeight / scale));
        break;
    case WebInputEvent::GestureLongPress:
        m_type = PlatformEvent::GestureLongPress;
        m_area = expandedIntSize(FloatSize(e.data.longPress.width / scale, e.data.longPress.height / scale));
        break;
    case WebInputEvent::GestureLongTap:
        m_type = PlatformEvent::GestureLongTap;
        m_area = expandedIntSize(FloatSize(e.data.longPress.width / scale, e.data.longPress.height / scale));
        break;
    case WebInputEvent::GesturePinchBegin:
        m_type = PlatformEvent::GesturePinchBegin;
        break;
    case WebInputEvent::GesturePinchEnd:
        m_type = PlatformEvent::GesturePinchEnd;
        break;
    case WebInputEvent::GesturePinchUpdate:
        m_type = PlatformEvent::GesturePinchUpdate;
        m_data.m_pinchUpdate.m_scale = e.data.pinchUpdate.scale;
        break;
    default:
        ASSERT_NOT_REACHED();
    }
    m_position = widget->convertFromContainingWindow(IntPoint((e.x - offset.width()) / scale, (e.y - offset.height()) / scale));
    m_globalPosition = IntPoint(e.globalX, e.globalY);
    m_timestamp = e.timeStampSeconds;

    m_modifiers = 0;
    if (e.modifiers & WebInputEvent::ShiftKey)
        m_modifiers |= PlatformEvent::ShiftKey;
    if (e.modifiers & WebInputEvent::ControlKey)
        m_modifiers |= PlatformEvent::CtrlKey;
    if (e.modifiers & WebInputEvent::AltKey)
        m_modifiers |= PlatformEvent::AltKey;
    if (e.modifiers & WebInputEvent::MetaKey)
        m_modifiers |= PlatformEvent::MetaKey;
}
Ejemplo n.º 30
0
void GeneratedImage::computeIntrinsicDimensions(Length& intrinsicWidth, Length& intrinsicHeight, FloatSize& intrinsicRatio)
{
    Image::computeIntrinsicDimensions(intrinsicWidth, intrinsicHeight, intrinsicRatio);
    intrinsicRatio = FloatSize();
}