void CCollectedAchievements::Enter() { CBaseMenuState::Enter(); SetBGImageID(GetAssets()->aAchievementBGID); SetBGHeight(GetTM()->GetTextureHeight(GetAssets()->aAchievementBGID)); SetBGWidth(GetTM()->GetTextureWidth(GetAssets()->aAchievementBGID)); //CenterBGImage(); GetFMOD()->PlaySound(GetAssets()->aMinimalKesoID); GetFMOD()->SetVolume(GetAssets()->aMinimalKesoID , GetGame()->GetMusicVolume()); }
//------------------------------------------------------------------------------------------------- void BachAssetListView::dropEvent( QDropEvent * event ) { if ( !mShowingCollection || !bach_editor_mode ) return; DEBG( "dropEvent 1!" ); if ( event->source() == this && mCurrentDropTarget.isValid() && mCurrentCollection.isValid() ) { DEBG( "dropEvent 2.2!" ); if ( !RecordDrag::canDecode( event->mimeData() ) ) return; BachAssetList bal; GetAssets( mCurrentCollection, mShowExcluded, bal ); RecordList dropped; RecordDrag::decode( event->mimeData(), &dropped ); BachAssetIter it = bal.begin(); // first, do all the items UP to the item into which it should be inserted before int position = 0; for( ; it != bal.end() ; ++it ) { BachAsset ba = (*it); if ( mCurrentDropTarget == ba ) break; if ( dropped.contains( ba ) ) continue; BachBucketMap bbm = BachBucketMap::recordByBucketAndAsset( mCurrentCollection, ba ); DEBG( "Position1:"+QString::number(position)+":"+ba.path() ); bbm.setPosition( position ); bbm.commit(); ++position; } // then do all the dropped ones for ( RecordIter it = dropped.begin() ; it != dropped.end() ; ++it ) { BachAsset ba = *it; // find the map used BachBucketMap bbm = BachBucketMap::recordByBucketAndAsset( mCurrentCollection, ba ); DEBG( "Position2:"+QString::number(position)+":"+bbm.bachAsset().path() ); bbm.setPosition( position ); bbm.commit(); ++position; } // then do all the ones past the end for( ; it != bal.end() ; ++it ) { BachAsset ba = (*it); if ( dropped.contains( ba ) ) continue; BachBucketMap bbm = BachBucketMap::recordByBucketAndAsset( mCurrentCollection, ba ); DEBG( "Position3:"+QString::number(position)+":"+ba.path() ); bbm.setPosition( position ); bbm.commit(); ++position; } BachAssetList bal1; GetAssets( mCurrentCollection, mShowExcluded, bal1 ); model()->updateRecords( BachAssetList() ); model()->append( bal1 ); event->acceptProposedAction(); } }
void CCollectedAchievements::Render() { //draw each of the achievements //write description next to each GetTM()->DrawWithZSort(GetAssets()->aAchievementBGID, 0,0,0.1f, 0.8f,0.8f, NULL, 0.0f, 0.0f, 0.0f, D3DCOLOR_XRGB(80,80,80)); GetTM()->Draw(GetAssets()->aAvenged, 10,0, 0.8f,0.8f, &m_rRect, 0.0f,0.0f,0.0f, D3DCOLOR_ARGB(m_nAlpha[7], 255,255,255)); GetBitmapFont()->DrawString("KILLED THE SHREDDER", 390, 10,0.05f, 0.6f,D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("KILLED THE SHREDDER", 392, 12,0.051f, 0.6f,D3DCOLOR_ARGB(255,255,0,0)); GetTM()->Draw(GetAssets()->aBreakGame, 10,70, 0.8f,0.8f, &m_rRect, 0.0f,0.0f,0.0f, D3DCOLOR_ARGB(m_nAlpha[3], 255,255,255)); GetBitmapFont()->DrawString("ALL ACHIEVEMENTS UNLOCKED", 390, 80, 0.05f, 0.6f,D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("ALL ACHIEVEMENTS UNLOCKED", 392, 82, 0.051f, 0.6f,D3DCOLOR_ARGB(255,255,0,0)); GetTM()->Draw(GetAssets()->aCowabunga, 10,150, 0.8f,0.8f, &m_rRect, 0.0f,0.0f,0.0f, D3DCOLOR_ARGB(m_nAlpha[1], 255,255,255)); GetBitmapFont()->DrawString("LEVEL UP", 390, 160,0.05f, 0.6f,D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("LEVEL UP", 392, 162,0.051f, 0.6f,D3DCOLOR_ARGB(255,255,0,0)); GetTM()->Draw(GetAssets()->aFlipNow, 10,230, 0.8f,0.8f, &m_rRect, 0.0f,0.0f,0.0f, D3DCOLOR_ARGB(m_nAlpha[2], 255,255,255)); GetBitmapFont()->DrawString("ALL TURTLES DEAD", 390, 240,0.05f, 0.6f,D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("ALL TURTLES DEAD", 392, 242,0.051f, 0.6f,D3DCOLOR_ARGB(255,255,0,0)); GetTM()->Draw(GetAssets()->aLessonInPain, 10,310, 0.8f,0.8f, &m_rRect, 0.0f,0.0f,0.0f, D3DCOLOR_ARGB(m_nAlpha[5], 255,255,255)); GetBitmapFont()->DrawString("KILL 30 ENEMIES", 390, 320,0.05f, 0.6f,D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("KILL 30 ENEMIES", 392, 322,0.051f, 0.6f,D3DCOLOR_ARGB(255,255,0,0)); GetTM()->Draw(GetAssets()->aMegaKill, 10,390, 0.8f,0.8f, &m_rRect, 0.0f,0.0f,0.0f, D3DCOLOR_ARGB(m_nAlpha[6], 255,255,255)); GetBitmapFont()->DrawString("1 TURTLE KILLS 3 NINJAS", 400, 390,0.05f, 0.6f,D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("1 TURTLE KILLS 3 NINJAS", 402, 392,0.051f, 0.6f,D3DCOLOR_ARGB(255,255,0,0)); GetTM()->Draw(GetAssets()->aPartyTime, 10,470, 0.8f,0.8f, &m_rRect, 0.0f,0.0f,0.0f, D3DCOLOR_ARGB(m_nAlpha[0], 255,255,255)); GetBitmapFont()->DrawString("START NEW GAME", 390, 480,0.05f, 0.6f,D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("START NEW GAME", 392, 482,0.051f, 0.6f,D3DCOLOR_ARGB(255,255,0,0)); GetTM()->Draw(GetAssets()->aQuickFingers, 10,550, 0.8f,0.8f, &m_rRect, 0.0f,0.0f,0.0f, D3DCOLOR_ARGB(m_nAlpha[9], 255,255,255)); GetBitmapFont()->DrawString("100 PERCENT ON QTE", 390, 560,0.05f, 0.6f,D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("100 PERCENT ON QTE", 392, 562,0.051f, 0.6f,D3DCOLOR_ARGB(255,255,0,0)); GetTM()->Draw(GetAssets()->aStrikeHard, 10,630, 0.8f,0.8f, &m_rRect, 0.0f,0.0f,0.0f, D3DCOLOR_ARGB(m_nAlpha[4], 255,255,255)); GetBitmapFont()->DrawString("FIRST MAP COMPLETE", 390, 640,0.05f, 0.6f,D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("FIRST MAP COMPLETE", 392, 642,0.051f, 0.6f,D3DCOLOR_ARGB(255,255,0,0)); GetTM()->Draw(GetAssets()->aTrueNinja, 10,710, 0.8f,0.8f, &m_rRect, 0.0f,0.0f,0.0f, D3DCOLOR_ARGB(m_nAlpha[8], 255,255,255)); GetBitmapFont()->DrawString("UNLOCK ALL SKILLS", 390, 720,0.05f, 0.6f,D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("UNLOCK ALL SKILLS", 392, 722,0.051f, 0.6f,D3DCOLOR_ARGB(255,255,0,0)); GetBitmapFont()->DrawString("ESC OR CLICK", 825, 700, 0.05f, 0.4f, D3DCOLOR_ARGB(255,0,255,0)); GetBitmapFont()->DrawString("TO GO BACK", 840, 735, 0.05f, 0.4f, D3DCOLOR_ARGB(255,0,255,0)); }
void CCollectedAchievements::Exit() { GetFMOD()->StopSound(GetAssets()->aMinimalKesoID); GetFMOD()->ResetSound(GetAssets()->aMinimalKesoID); CBaseMenuState::Exit(); }