Ejemplo n.º 1
0
static EIWADType IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad)
{
	WadStuff wads[countof(IWADNames)];
	size_t foundwads[NUM_IWAD_TYPES] = { 0 };
	const char *iwadparm = Args->CheckValue ("-iwad");
	size_t numwads;
	int pickwad;
	size_t i;
	bool iwadparmfound = false;
	FString custwad;

	if (iwadparm == NULL && iwad != NULL && *iwad != 0)
	{
		iwadparm = iwad;
	}

	if (iwadparm)
	{
		custwad = iwadparm;
		FixPathSeperator (custwad);
		if (CheckIWAD (custwad, wads))
		{ // -iwad parameter was a directory
			iwadparm = NULL;
		}
		else
		{
			DefaultExtension (custwad, ".wad");
			iwadparm = custwad;
			IWADNames[0] = iwadparm;
			CheckIWAD ("", wads);
		}
	}

	if (iwadparm == NULL || wads[0].Path.IsEmpty())
	{
		if (GameConfig->SetSection ("IWADSearch.Directories"))
		{
			const char *key;
			const char *value;

			while (GameConfig->NextInSection (key, value))
			{
				if (stricmp (key, "Path") == 0)
				{
					FString nice = NicePath(value);
					FixPathSeperator(nice);
					CheckIWAD(nice, wads);
				}
			}
		}
#ifdef _WIN32
		FString steam_path = I_GetSteamPath();
		if (steam_path.IsNotEmpty())
		{
			static const char *const steam_dirs[] =
			{
				"doom 2/base",
				"final doom/base",
				"heretic shadow of the serpent riders/base",
				"hexen/base",
				"hexen deathkings of the dark citadel/base",
				"ultimate doom/base"
			};
			steam_path += "/SteamApps/common/";
			for (i = 0; i < countof(steam_dirs); ++i)
			{
				CheckIWAD (steam_path + steam_dirs[i], wads);
			}
		}
#endif
	}

	if (iwadparm != NULL && !wads[0].Path.IsEmpty())
	{
		iwadparmfound = true;
	}

	for (i = numwads = 0; i < countof(IWADNames); i++)
	{
		if (!wads[i].Path.IsEmpty())
		{
			if (i != numwads)
			{
				wads[numwads] = wads[i];
			}
			foundwads[wads[numwads].Type] = numwads + 1;
			numwads++;
		}
	}

	if (foundwads[IWAD_HexenDK] && !foundwads[IWAD_Hexen])
	{ // Cannot play Hexen DK without Hexen
		size_t kill = foundwads[IWAD_HexenDK];
		for (i = kill; i < numwads; ++i)
		{
			wads[i - 1] = wads[i];
		}
		numwads--;
		foundwads[IWAD_HexenDK] = 0;
		for (i = 0; i < NUM_IWAD_TYPES; ++i)
		{
			if (foundwads[i] > kill)
			{
				foundwads[i]--;
			}
		}
	}

	if (numwads == 0)
// [BB] Skulltag uses Rivecoder's IWAD setup screen now (only available under Windows).
#ifdef _WIN32
		throw CNoIWADError(); // [RC]
#else
	{
		I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n"
					  "Did you install "GAMENAME" properly? You can do either of the following:\n"
					  "\n"
					  "1. Place one or more of these wads in the same directory as "GAMENAME".\n"
					  "2. Edit your "GAMENAMELOWERCASE"-username.ini and add the directories of your iwads\n"
					  "to the list beneath [IWADSearch.Directories]");
	}
#endif

	pickwad = 0;

	if (!iwadparmfound && numwads > 1)
	{
		int defiwad = 0;

		// Locate the user's prefered IWAD, if it was found.
		if (defaultiwad[0] != '\0')
		{
			for (i = 0; i < numwads; ++i)
			{
				FString basename = ExtractFileBase (wads[i].Path);
				if (stricmp (basename, defaultiwad) == 0)
				{
					defiwad = (int)i;
					break;
				}
			}
		}
		pickwad = I_PickIWad (wads, (int)numwads, queryiwad, defiwad);
		if (pickwad >= 0)
		{
			// The newly selected IWAD becomes the new default
			FString basename = ExtractFileBase (wads[pickwad].Path);
			defaultiwad = basename;
		}
	}

	if (pickwad < 0)
		exit (0);

	// zdoom.pk3 must always be the first file loaded and the IWAD second.
	D_AddFile (wadfiles, zdoom_wad);

	if (wads[pickwad].Type == IWAD_HexenDK)
	{ // load hexen.wad before loading hexdd.wad
		D_AddFile (wadfiles, wads[foundwads[IWAD_Hexen]-1].Path);
	}

	D_AddFile (wadfiles, wads[pickwad].Path);

	if (wads[pickwad].Type == IWAD_Strife)
	{ // Try to load voices.wad along with strife1.wad
		long lastslash = wads[pickwad].Path.LastIndexOf ('/');
		FString path;

		if (lastslash == -1)
		{
			path = "";//  wads[pickwad].Path;
		}
		else
		{
			path = FString (wads[pickwad].Path.GetChars(), lastslash + 1);
		}
		path += "voices.wad";
		D_AddFile (wadfiles, path);
	}

	return wads[pickwad].Type;
}
Ejemplo n.º 2
0
int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad)
{
	TArray<WadStuff> wads;
	TArray<size_t> foundwads;
	const char *iwadparm = Args->CheckValue ("-iwad");
	size_t numwads;
	int pickwad;
	size_t i;
	bool iwadparmfound = false;
	FString custwad;

	ParseIWadInfos(zdoom_wad);
	wads.Resize(mIWadNames.Size());
	foundwads.Resize(mIWads.Size());
	memset(&foundwads[0], 0, foundwads.Size() * sizeof(foundwads[0]));

	if (iwadparm == NULL && iwad != NULL && *iwad != 0)
	{
		iwadparm = iwad;
	}

	if (iwadparm)
	{
		custwad = iwadparm;
		FixPathSeperator (custwad);
		if (CheckIWAD (custwad, &wads[0]))
		{ // -iwad parameter was a directory
			iwadparm = NULL;
		}
		else
		{
			DefaultExtension (custwad, ".wad");
			iwadparm = custwad;
			mIWadNames[0] = custwad;
			CheckIWAD ("", &wads[0]);
		}
	}

	if (iwadparm == NULL || wads[0].Path.IsEmpty() || mIWads[wads[0].Type].Required.IsNotEmpty())
	{
		if (GameConfig->SetSection ("IWADSearch.Directories"))
		{
			const char *key;
			const char *value;

			while (GameConfig->NextInSection (key, value))
			{
				if (stricmp (key, "Path") == 0)
				{
					FString nice = NicePath(value);
					FixPathSeperator(nice);
					CheckIWAD(nice, &wads[0]);
				}
			}
		}
#ifdef _WIN32
		FString steam_path = I_GetSteamPath();
		if (steam_path.IsNotEmpty())
		{
			static const char *const steam_dirs[] =
			{
				"doom 2/base",
				"final doom/base",
				"heretic shadow of the serpent riders/base",
				"hexen/base",
				"hexen deathkings of the dark citadel/base",
				"ultimate doom/base",
				"DOOM 3 BFG Edition/base/wads"
			};
			steam_path += "/SteamApps/common/";
			for (i = 0; i < countof(steam_dirs); ++i)
			{
				CheckIWAD (steam_path + steam_dirs[i], &wads[0]);
			}
		}
#endif
	}

	if (iwadparm != NULL && !wads[0].Path.IsEmpty())
	{
		iwadparmfound = true;
	}

	for (i = numwads = 0; i < mIWadNames.Size(); i++)
	{
		if (!wads[i].Path.IsEmpty())
		{
			if (i != numwads)
			{
				wads[numwads] = wads[i];
			}
			foundwads[wads[numwads].Type] = numwads + 1;
			numwads++;
		}
	}

	for (unsigned i=0; i<mIWads.Size(); i++)
	{
		if (mIWads[i].Required.IsNotEmpty() && foundwads[i])
		{
			bool found = false;
			// needs to be loaded with another IWAD (HexenDK)
			for (unsigned j=0; j<mIWads.Size(); j++)
			{
				if (!mIWads[i].Required.Compare(mIWads[j].Name))
				{
					if (foundwads[j])
					{
						found = true;
						mIWads[i].preload = j;
					}
					break;
				}
			}
			// The required WAD is not there so this one can't be used and must be deleted from the list
			if (!found)
			{
				size_t kill = foundwads[i];
				for (size_t j = kill; j < numwads; ++j)
				{
					wads[j - 1] = wads[j];
				}
				numwads--;
				foundwads[i] = 0;
				for (unsigned j = 0; j < foundwads.Size(); ++j)
				{
					if (foundwads[j] > kill)
					{
						foundwads[j]--;
					}
				}

			}
		}
	}

	if (numwads == 0)
	{
		I_FatalError ("Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).\n"
					  "Did you install ZDoom properly? You can do either of the following:\n"
					  "\n"
					  "1. Place one or more of these wads in the same directory as ZDoom.\n"
					  "2. Edit your zdoom-username.ini and add the directories of your iwads\n"
					  "to the list beneath [IWADSearch.Directories]");
	}

	pickwad = 0;

	if ((!iwadparmfound && numwads > 1) || I_ForcePickIWAD())
	{
		int defiwad = 0;

		// Locate the user's prefered IWAD, if it was found.
		if (defaultiwad[0] != '\0')
		{
			for (i = 0; i < numwads; ++i)
			{
				FString basename = ExtractFileBase (wads[i].Path);
				if (stricmp (basename, defaultiwad) == 0)
				{
					defiwad = (int)i;
					break;
				}
			}
		}
		pickwad = I_PickIWad (&wads[0], (int)numwads, queryiwad, defiwad);
		if (pickwad >= 0)
		{
			// The newly selected IWAD becomes the new default
			FString basename = ExtractFileBase (wads[pickwad].Path);
			defaultiwad = basename;
		}
	}

	if (pickwad < 0)
		exit (0);

	// zdoom.pk3 must always be the first file loaded and the IWAD second.
	wadfiles.Clear();
	D_AddFile (wadfiles, zdoom_wad);

	if (mIWads[wads[pickwad].Type].preload >= 0)
	{
		D_AddFile (wadfiles, wads[foundwads[mIWads[wads[pickwad].Type].preload]-1].Path);
	}
	D_AddFile (wadfiles, wads[pickwad].Path);

	for (unsigned i=0; i < mIWads[wads[pickwad].Type].Load.Size(); i++)
	{
		long lastslash = wads[pickwad].Path.LastIndexOf ('/');
		FString path;

		if (lastslash == -1)
		{
			path = "";//  wads[pickwad].Path;
		}
		else
		{
			path = FString (wads[pickwad].Path.GetChars(), lastslash + 1);
		}
		path += mIWads[wads[pickwad].Type].Load[i];
		D_AddFile (wadfiles, path);

	}
	return wads[pickwad].Type;
}