int main(void) { int hash[HASH_DIMENSION][HASH_DIMENSION]; int playerRound, x; int line, column; ALLEGRO_DISPLAY *display; ALLEGRO_EVENT_QUEUE *eventQueue; for(line = 0; line < HASH_DIMENSION; line++) for(column = 0; column < HASH_DIMENSION; column++) hash[line][column] = -1; if (!AllegroStart()) return -1; if (!ImageStart()) return -1; if (!MouseStart()) return -1; if (!DisplayStart(&display)) return -1; if (!EventQueueStart(&eventQueue)) return -1; al_register_event_source(eventQueue, al_get_display_event_source(display)); al_register_event_source(eventQueue, al_get_mouse_event_source()); al_set_target_bitmap(al_get_backbuffer(display)); playerRound = rand() % 2; RenderHash(hash); while ( !GameOver(hash) ) { if ( playerRound == COMPUTER )playerRound = PlayComputer(hash); else playerRound = PlayPlayer(hash, &eventQueue, &display); RenderHash(hash); } if (IsWinner(hash, COMPUTER)) al_show_native_message_box(display,"Computador Venceu", "", "Computador Venceu", "Ok",1); else if (IsWinner(hash, PLAYER)) al_show_native_message_box(display,"Você Venceu", "", "Você Venceu", "Ok",1); else al_show_native_message_box(display,"Deu Velha", "", "Deu Velha", "Ok",1); return 0; }
void IconDes::Smoothen() { WithColorizeLayout<TopWindow> dlg; CtrlLayoutOKCancel(dlg, "Smoothen"); PlaceDlg(dlg); dlg.level.MinMax(0, 1); dlg.level <<= 0.75; dlg.level <<= dlg.Breaker(); Image bk = ImageStart(); for(;;) { ImageSet(Upp::Smoothen(bk, 0.4 * minmax((double)~dlg.level + 0.01, 0.01, 1.1))); switch(dlg.Run()) { case IDCANCEL: ImageSet(bk); return; case IDOK: return; } } }