/* deal with events sent to the option window */ void optionaction(W_Event * data) { register struct option *op; int i; register char *cp; if (data->y >= CurrentMenu->numopt) { W_Beep(); return; } if (notdone == 0) return; op = &(CurrentMenu->menu[data->y]); /* Update string; don't claim keystrokes for non-string options */ /* deal with options with string input first */ if (op->op_string == 0) { if (data->type == W_EV_KEY) return; } else { if (data->type == W_EV_BUTTON) return; switch (data->key) { case '\b': /* delete character */ case '\177': cp = op->op_string; i = strlen(cp); if (i > 0) { cp += i - 1; *cp = '\0'; } break; case '\027': /* word erase */ cp = op->op_string; i = strlen(cp); /* back up over blanks */ while (--i >= 0 && isspace(cp[i])) ; i++; /* back up over non-blanks */ while (--i >= 0 && !isspace(cp[i])) ; i++; cp[i] = '\0'; break; case '\025': /* kill line */ case '\030': op->op_string[0] = '\0'; break; default: /* add character to the list * */ if (data->key < 32 || data->key > 127) break; cp = op->op_string; i = strlen(cp); if (i < (op->op_size - 1) && !iscntrl(data->key)) { cp += i; cp[1] = '\0'; cp[0] = data->key; } else W_Beep(); break; } } /* Toggle int, if it exists */ if (op->op_array) { if (data->key == W_RBUTTON) { (*op->op_option)++; if (*(op->op_array)[*op->op_option] == '\0') { *op->op_option = 0; } } else if (data->key == W_MBUTTON) { /* set option number to zero on the middle key to ease shutoff */ *op->op_option = 0; } else if (data->key == W_LBUTTON) { /* if left button, decrease option */ (*op->op_option)--; /* if decreased too far, set to top option */ if (*(op->op_option) < 0) { *op->op_option = 0; while (*(op->op_array)[*op->op_option] != '\0') { (*op->op_option)++; } (*op->op_option)--; } } /* Actions to be taken when certain options are selected. (Yes, this is * * * a hack). */ if (op->op_option == &plistStyle) { if (plistCustomLayout == 0 && plistStyle == 0) plistStyle = (data->key == W_LBUTTON) ? PLISTLASTSTYLE : 1; RedrawPlayerList(); } else if (op->op_option == &showgalactic) { redrawall = 1; } #ifdef ROTATERACE else if (rotate != old_rotate) { register i; register struct planet *l; register struct player *j; redrawall = 1; reinitPlanets = 1; for (i = 0, l = planets; i < MAXPLANETS; i++, l++) { if (rotate) { rotate_deg = -old_rotate_deg + rotate * 64; rotate_coord(&l->pl_x, &l->pl_y, rotate_deg, GWIDTH / 2, GWIDTH / 2); rotate_deg = rotate * 64; } else { rotate_deg = -old_rotate_deg; rotate_coord(&l->pl_x, &l->pl_y, rotate_deg, GWIDTH / 2, GWIDTH / 2); rotate_deg = 0; } } /* we could wait for the server to do this but looks better if we * * * * do it now. */ for (i = 0, j = players; i < MAXPLAYER; i++, j++) { if (j->p_status != PALIVE) continue; if (rotate) { rotate_deg = -old_rotate_deg + rotate * 64; rotate_coord(&j->p_x, &j->p_y, rotate_deg, GWIDTH / 2, GWIDTH / 2); rotate_dir(&j->p_dir, rotate_deg); rotate_deg = rotate * 64; } else { rotate_deg = -old_rotate_deg; rotate_coord(&j->p_x, &j->p_y, rotate_deg, GWIDTH / 2, GWIDTH / 2); rotate_dir(&j->p_dir, rotate_deg); rotate_deg = 0; } } /* phasers/torps/etc .. wait for server */ old_rotate = rotate; old_rotate_deg = rotate_deg; } #endif } /* Does the button have a range of values? */ else if (op->op_range) { if (data->key == W_RBUTTON) { (*op->op_option) += op->op_range->increment; } else if (data->key == W_MBUTTON) { (*op->op_option) = op->op_range->min_value; } else if (data->key == W_LBUTTON) { (*op->op_option) -= op->op_range->increment; } /* wrap value around within option range */ if (*(op->op_option) > op->op_range->max_value) *(op->op_option) = op->op_range->min_value; if (*(op->op_option) < op->op_range->min_value) *(op->op_option) = op->op_range->max_value; } /* Is the option a toggle? */ #ifdef HAVE_XPM /* Bitwise Toggle */ else if ((op->op_option) && (op->op_size)) { if (!(pixMissing & op->op_size)) { *op->op_option ^= op->op_size; if (op->op_size & (NO_MAP_PIX | NO_BG_PIX | NO_HALOS)) redrawall = 1; } } #endif else if (op->op_option) { *op->op_option = !*op->op_option; /* Actions to be taken when certain options are selected. * (Yes, this * * is a hack). */ if (op->op_option == &showPlanetOwner) redrawall = 1; else if (op->op_option == &partitionPlist) RedrawPlayerList(); else if (op->op_option == &sortPlayers) RedrawPlayerList(); else if (op->op_option == &sortMyTeamFirst) RedrawPlayerList(); } /* Map/unmap window, if it exists */ if (op->op_targetwin) { if (W_IsMapped(*op->op_targetwin)) W_UnmapWindow(*op->op_targetwin); else { W_MapWindow(*op->op_targetwin); if (*op->op_targetwin == udpWin) udpwindow(); if (*op->op_targetwin == pStats) redrawPStats(); if (*op->op_targetwin == netstatWin) nswindow(); if (*op->op_targetwin == spWin) spwindow(); #ifdef XTREKRC_HELP if (defWin && *op->op_targetwin == defWin) showdef(); #endif #ifdef SOUND if (*op->op_targetwin == soundWin) soundwindow(); #endif #ifdef DOC_WIN if (docwin && *op->op_targetwin == docwin) showdocs(0); if (xtrekrcwin && *op->op_targetwin == xtrekrcwin) showxtrekrc(0); #endif } } /* deal with possible menu change */ if (MenuPage != CurrentMenu->page_num) { SetMenuPage(MenuPage); RefreshOptions(); } else if (notdone) optionrefresh(op); else { optionrefresh(op); optiondone(); } return; }
void CMenus::RenderStartMenu(CUIRect MainView) { // render logo Graphics()->TextureSet(g_pData->m_aImages[IMAGE_BANNER].m_Id); Graphics()->QuadsBegin(); Graphics()->SetColor(1,1,1,1); IGraphics::CQuadItem QuadItem(MainView.w/2-140, 60, 280, 70); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); CUIRect TopMenu, BottomMenu; MainView.VMargin(MainView.w/2-190.0f, &TopMenu); TopMenu.HSplitTop(365.0f, &TopMenu, &BottomMenu); //TopMenu.HSplitBottom(145.0f, &TopMenu, 0); RenderTools()->DrawUIRect4(&TopMenu, vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, g_Config.m_ClMenuAlpha/100.0f), vec4(0.0f, 0.0f, 0.0f, g_Config.m_ClMenuAlpha/100.0f), CUI::CORNER_B, 10.0f); TopMenu.HSplitTop(145.0f, 0, &TopMenu); CUIRect Button; int NewPage = -1; TopMenu.HSplitBottom(40.0f, &TopMenu, &Button); static CButtonContainer s_SettingsButton; if(DoButton_Menu(&s_SettingsButton, Localize("Settings"), 0, &Button, g_Config.m_ClShowStartMenuImages ? "settings" : 0, CUI::CORNER_ALL, 10.0f, 0.5f) || CheckHotKey(KEY_S)) NewPage = PAGE_SETTINGS; /*TopMenu.HSplitBottom(5.0f, &TopMenu, 0); // little space TopMenu.HSplitBottom(40.0f, &TopMenu, &Bottom); static int s_LocalServerButton = 0; if(g_Config.m_ClShowStartMenuImages) { if(DoButton_MenuImage(&s_LocalServerButton, Localize("Local server"), 0, &Button, "local_server", 10.0f, 0.5f)) { } } else { if(DoButton_Menu(&s_LocalServerButton, Localize("Local server"), 0, &Button, CUI::CORNER_ALL, 10.0f, 0.5f)) { } }*/ TopMenu.HSplitBottom(5.0f, &TopMenu, 0); // little space TopMenu.HSplitBottom(40.0f, &TopMenu, &Button); static CButtonContainer s_DemoButton; if(DoButton_Menu(&s_DemoButton, Localize("Demos"), 0, &Button, g_Config.m_ClShowStartMenuImages ? "demos" : 0, CUI::CORNER_ALL, 10.0f, 0.5f) || CheckHotKey(KEY_D)) { NewPage = PAGE_DEMOS; DemolistPopulate(); DemolistOnUpdate(false); } static bool EditorHotkeyWasPressed = true; static float EditorHotKeyChecktime = 0; TopMenu.HSplitBottom(5.0f, &TopMenu, 0); // little space TopMenu.HSplitBottom(40.0f, &TopMenu, &Button); static CButtonContainer s_MapEditorButton; if(DoButton_Menu(&s_MapEditorButton, Localize("Editor"), 0, &Button, g_Config.m_ClShowStartMenuImages ? "editor" : 0, CUI::CORNER_ALL, 10.0f, 0.5f) || (!EditorHotkeyWasPressed && Client()->LocalTime() - EditorHotKeyChecktime < 0.1f && CheckHotKey(KEY_E))) { g_Config.m_ClEditor = 1; Input()->MouseModeRelative(); EditorHotkeyWasPressed = true; } if(!Input()->KeyIsPressed(KEY_E)) { EditorHotkeyWasPressed = false; EditorHotKeyChecktime = Client()->LocalTime(); } TopMenu.HSplitBottom(5.0f, &TopMenu, 0); // little space TopMenu.HSplitBottom(40.0f, &TopMenu, &Button); static CButtonContainer s_PlayButton; if(DoButton_Menu(&s_PlayButton, Localize("Play"), 0, &Button, g_Config.m_ClShowStartMenuImages ? "play_game" : 0, CUI::CORNER_ALL, 10.0f, 0.5f) || m_EnterPressed || CheckHotKey(KEY_P)) NewPage = g_Config.m_UiBrowserPage; BottomMenu.HSplitTop(90.0f, 0, &BottomMenu); RenderTools()->DrawUIRect4(&BottomMenu, vec4(0.0f, 0.0f, 0.0f, g_Config.m_ClMenuAlpha/100.0f), vec4(0.0f, 0.0f, 0.0f, g_Config.m_ClMenuAlpha/100.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), CUI::CORNER_T, 10.0f); BottomMenu.HSplitTop(40.0f, &Button, &TopMenu); static CButtonContainer s_QuitButton; if(DoButton_Menu(&s_QuitButton, Localize("Quit"), 0, &Button, 0, CUI::CORNER_ALL, 10.0f, 0.5f) || m_EscapePressed || CheckHotKey(KEY_Q)) m_Popup = POPUP_QUIT; // render version CUIRect Version; MainView.HSplitBottom(50.0f, 0, &Version); Version.VMargin(50.0f, &Version); char aBuf[64]; if(str_comp(Client()->LatestVersion(), "0") != 0) { str_format(aBuf, sizeof(aBuf), Localize("Teeworlds %s is out! Download it at www.teeworlds.com!"), Client()->LatestVersion()); TextRender()->TextColor(1.0f, 0.4f, 0.4f, 1.0f); UI()->DoLabel(&Version, aBuf, 14.0f, CUI::ALIGN_CENTER); TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f); } UI()->DoLabel(&Version, GAME_RELEASE_VERSION, 14.0f, CUI::ALIGN_RIGHT); if(NewPage != -1) SetMenuPage(NewPage); }