bool ClassicScene::init() { do { CC_BREAK_IF(!BaseScene::init()); // SimpleAudioEngine::sharedEngine()->playBackgroundMusic("sounds/BGM/Play_bgm_long.mp3",true); initBg(); return true; } while (0); return false; }
bool OrganSelectEntity::init() { bool bRet=false; do { if (!Layer::init()) { break; } initBg(); initKantai(); bRet=true; }while(0); return bRet; }
bool KantaiDestroyEntity::init() { bool bRet=false; do { if (!Layer::init()) { break; } initBg(); initKantai(); bRet=true; }while(0); return bRet; }
bool UIBuyBuildingLayer::init() { bool bRef = false; do{ CC_BREAK_IF(!LayerColor::initWithColor(Color4B(25, 25, 25, 125))); auto listener = EventListenerTouchOneByOne::create(); listener->setSwallowTouches(true); listener->onTouchBegan = CC_CALLBACK_2(UIBuyBuildingLayer::onTouchesBegan,this); listener->onTouchMoved = CC_CALLBACK_2(UIBuyBuildingLayer::onTouchesMoved,this); listener->onTouchEnded = CC_CALLBACK_2(UIBuyBuildingLayer::onTouchesEnded,this); listener->onTouchCancelled = CC_CALLBACK_2(UIBuyBuildingLayer::onTouchCancelled,this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); initBg(); bRef = true; }while(0); return bRef; }
bool GameScene::init() { if (!Layer::init()) { return false; } initBg(); initUI(); initHeros(); addTouchListener(); scheduleUpdate(); return true; }
bool ListEntity::init() { bool bRet=false; do { if (!Layer::init()) { break; } initBg(); initSortButton(); initRows(); initPageSwitch(); addChild(menu); updateRows(); bRet=true; }while(0); return bRet; }
void GameBgLayer::initSprite(){ initBg(); initClound(); initMid1Bg(); initMid2Bg(); }