bool auto_pickup::save(const bool bCharacter) { bChar = bCharacter; auto savefile = FILENAMES["autopickup"]; if (bCharacter) { savefile = world_generator->active_world->world_path + "/" + base64_encode(g->u.name) + ".apu.json"; std::ifstream fin; fin.open((world_generator->active_world->world_path + "/" + base64_encode(g->u.name) + ".sav").c_str()); if(!fin.is_open()) { return true; //Character not saved yet. } fin.close(); } return write_to_file( savefile, [&]( std::ostream &fout ) { JsonOut jout( fout, true ); serialize(jout); if(!bCharacter) { merge_vector(); create_rules(); } }, _( "autopickup configuration" ) ); }
bool safemode::save( const bool is_character_in ) { is_character = is_character_in; auto file = FILENAMES["safemode"]; if( is_character ) { file = world_generator->active_world->world_path + "/" + base64_encode( g->u.name ) + ".sfm.json"; std::ifstream fin; fin.open( ( world_generator->active_world->world_path + "/" + base64_encode( g->u.name ) + ".sav" ).c_str() ); if( !fin.is_open() ) { return true; //Character not saved yet. } fin.close(); } return write_to_file( file, [&]( std::ostream & fout ) { JsonOut jout( fout, true ); serialize( jout ); if( !is_character ) { create_rules(); } }, _( "safemode configuration" ) ); }
bool safemode::save( const bool is_character_in ) { is_character = is_character_in; auto file = FILENAMES["safemode"]; if( is_character ) { file = g->get_player_base_save_path() + ".sfm.json"; if( !file_exist( g->get_player_base_save_path() + ".sav" ) ) { return true; //Character not saved yet. } } return write_to_file( file, [&]( std::ostream & fout ) { JsonOut jout( fout, true ); serialize( jout ); if( !is_character ) { create_rules(); } }, _( "safemode configuration" ) ); }
void JsonSerializer::serialize(std::ostream &o) const { JsonOut jout(o); serialize(jout); }