Ejemplo n.º 1
0
static void pv_fill(const mv_t pv[], board_t * board) {

   int move;
   int trans_move, trans_depth, trans_min_value, trans_max_value;
   undo_t undo[1];

   ASSERT(pv!=NULL);
   ASSERT(board!=NULL);

   ASSERT(UseTrans);

   move = *pv;

   if (move != MoveNone && move != MoveNull) {

      move_do(board,move,undo);
      pv_fill(pv+1,board);
      move_undo(board,move,undo);

      trans_move = move;
      trans_depth = -127; // HACK
      trans_min_value = -ValueInf;
      trans_max_value = +ValueInf;

      trans_store(Trans,board->key,trans_move,trans_depth,trans_min_value,trans_max_value);
   }
}
Ejemplo n.º 2
0
void test_pawn_divide(int depth)
{
  int i,move_count;
  move_t ms[MOVE_STACK];
  uint64 nodes = 0;
  uint64 total_nodes = 0;
  int legal_moves = 0;
  
  if(!depth) return;
  pawnhits = 0;
  pawncollisions = 0;
  pht_init();
  depth -= 1;
  timer_start();
  move_count = move_gen(&ms[0]);
  for(i = 0; i < move_count; i++)
  {
    if(!move_make(ms[i])) continue;
    nodes = perft(depth);
    print_move(ms[i].p);
    legal_moves++;
    printf("%I64u",nodes);
    printf("\n");
    move_undo();
    total_nodes += nodes;
  }
  printf("\nNodes: %I64u",total_nodes);
  printf("\nMoves: %d",legal_moves);
  printf("\nPawnHits: %d",pawnhits);
  printf("\nPawnCollisions: %d",pawncollisions);
  printf("\n\n");
  timer_stop();
  pht_free();
}
Ejemplo n.º 3
0
bool pseudo_is_legal(int move, board_t * board) {

    int me, opp;
    int from, to;
    int piece;
    bool legal;
    int king;
    undo_t undo[1];

    ASSERT(move_is_ok(move));
    ASSERT(board!=NULL);

    // init

    me = board->turn;
    opp = COLOUR_OPP(me);

    from = MOVE_FROM(move);
    to = MOVE_TO(move);

    piece = board->square[from];
    ASSERT(COLOUR_IS(piece,me));

    // slow test for en-passant captures

    if (MOVE_IS_EN_PASSANT(move)) {

        move_do(board,move,undo);
        legal = !IS_IN_CHECK(board,me);
        move_undo(board,move,undo);

        return legal;
    }

    // king moves (including castle)

    if (PIECE_IS_KING(piece)) {

        legal = !is_attacked(board,to,opp);

        if (DEBUG) {
            ASSERT(board->square[from]==piece);
            board->square[from] = Empty;
            ASSERT(legal==!is_attacked(board,to,opp));
            board->square[from] = piece;
        }

        return legal;
    }

    // pins

    if (is_pinned(board,from,me)) {
        king = KING_POS(board,me);
        return DELTA_INC_LINE(king-to) == DELTA_INC_LINE(king-from); // does not discover the line
    }

    return true;
}
Ejemplo n.º 4
0
static int pv_collect()
{
  move_t m;
  int pvlen = 1;
  
  m.p = si->rootmove.p;
  if(!make_if_legal(m)) return 1;
  pv_backup[0].p = m.p;
  collect(&pvlen);
  move_undo();
  return pvlen;
}
Ejemplo n.º 5
0
static void add_check(list_t * list, int move, board_t * board) {

    undo_t undo[1];

    ASSERT(list!=NULL);
    ASSERT(move_is_ok(move));
    ASSERT(board!=NULL);

    move_do(board,move,undo);
    if (IS_IN_CHECK(board,board->turn)) LIST_ADD(list,move);
    move_undo(board,move,undo);
}
Ejemplo n.º 6
0
void test_divide(int depth)
{
  int i,move_count;
  move_t ms[MOVE_STACK];
  uint64 nodes;
  uint64 total_nodes;
  int legal_moves;
  #ifdef EVASIONS
  char strbuff[256];
  move_t ms_test[MOVE_STACK];
  #endif
  
  if(!depth) return;
  nodes = 0;
  total_nodes = 0;
  legal_moves = 0;
  
  pht_init();
  depth -= 1;
  timer_start();
    
  #ifdef EVASIONS
  if(is_in_check(board->side))
  { move_count = move_gen_evasions(&ms[0]);
    if(move_count != move_gen_legal(&ms_test[0]))
    { board_to_fen(&strbuff[0]);
      printf("error: \n %s \n",strbuff);
    }
  }
  else
  { move_count = move_gen(&ms[0]);
  }
  #else
  move_count = move_gen(&ms[0]);
  #endif
    
  for(i = 0; i < move_count; i++)
  { if(!move_make(ms[i])) continue;
    nodes = perft(depth);
    print_move(ms[i].p);
    legal_moves++;
    printf("%I64u",nodes);
    printf("\n");
    move_undo();
    total_nodes += nodes;
  }
  printf("\nNodes: %I64u",total_nodes);
  printf("\nMoves: %d",legal_moves);
  printf("\n\n");
  timer_stop();
  pht_free();
}
Ejemplo n.º 7
0
static void collect(int *psize)
{
  move_t m;
  uint32 hm;
  
  if(*psize >= MAX_PLY) return;
  hm = tt_get_hashmove();
  if(hm)
  { m.p = hm;
    if(make_if_legal(m))
    { pv_backup[*psize].p = hm;
      *psize += 1;
      collect(psize);
      move_undo();
    }
  }
}
Ejemplo n.º 8
0
bool move_is_check(int move, board_t * board) {

    undo_t undo[1];
    bool check;
    int me, opp, king;
    int from, to, piece;

    ASSERT(move_is_ok(move));
    ASSERT(board!=NULL);

    // slow test for complex moves

    if (MOVE_IS_SPECIAL(move)) {

        move_do(board,move,undo);
        check = IS_IN_CHECK(board,board->turn);
        move_undo(board,move,undo);

        return check;
    }

    // init

    me = board->turn;
    opp = COLOUR_OPP(me);
    king = KING_POS(board,opp);

    from = MOVE_FROM(move);
    to = MOVE_TO(move);
    piece = board->square[from];
    ASSERT(COLOUR_IS(piece,me));

    // direct check

    if (PIECE_ATTACK(board,piece,to,king)) return true;

    // indirect check

    if (is_pinned(board,from,opp)
            && DELTA_INC_LINE(king-to) != DELTA_INC_LINE(king-from)) {
        return true;
    }

    return false;
}
Ejemplo n.º 9
0
    static void
pr_defends(
    register Board*	bp,
    int			subdepth,
    Movelist*		defp,
    int			sublimdepth)
{
    register const Move*	dp;
    register int		res;
    Movelist			subsols;

    ml_ck_attr(bp, defp);
    formoves( defp, dp ) {
	app_solution(bp, dp);
	if( subdepth > 0 ) {
	    move_execute(bp, dp);
	    ++id_want;
	    res = sol_analyse(bp, subdepth, &subsols);
	    pr_solution(bp, ANADEP(res), &subsols, sublimdepth);
	    --id_want;
	    move_undo(bp);
	}
    }
Ejemplo n.º 10
0
static int full_no_null(board_t * board, int alpha, int beta, int depth, int height, mv_t pv[], int node_type, int trans_move, int * best_move) {

   int value, best_value;
   int move;
   int new_depth;
   attack_t attack[1];
   sort_t sort[1];
   undo_t undo[1];
   mv_t new_pv[HeightMax];

   ASSERT(board!=NULL);
   ASSERT(range_is_ok(alpha,beta));
   ASSERT(depth_is_ok(depth));
   ASSERT(height_is_ok(height));
   ASSERT(pv!=NULL);
   ASSERT(node_type==NodePV||node_type==NodeCut||node_type==NodeAll);
   ASSERT(trans_move==MoveNone||move_is_ok(trans_move));
   ASSERT(best_move!=NULL);

   ASSERT(board_is_legal(board));
   ASSERT(!board_is_check(board));
   ASSERT(depth>=1);

   // init

   SearchStack[height].best_move = MoveNone;
   SearchStack[height].move = MoveNone;
   SearchStack[height].threat_move = MoveNone;
   SearchStack[height].reduced = false;

   SearchCurrent->node_nb++;
   SearchInfo->check_nb--;
   PV_CLEAR(pv);

   if (height > SearchCurrent->max_depth) SearchCurrent->max_depth = height;

   if (SearchInfo->check_nb <= 0) {
      SearchInfo->check_nb += SearchInfo->check_inc;
      search_check();
   }

   attack_set(attack,board);
   ASSERT(!ATTACK_IN_CHECK(attack));

   *best_move = MoveNone;
   best_value = ValueNone;

   // move loop

   sort_init(sort,board,attack,depth,height,trans_move);

   while ((move=sort_next(sort)) != MoveNone) {

	  SearchStack[height].move = move;

      new_depth = full_new_depth(depth,move,board,false,false,false,height);

      move_do(board,move,undo);
      value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NODE_OPP(node_type));
      move_undo(board,move,undo);

      if (value > best_value) {
         best_value = value;
         pv_cat(pv,new_pv,move);
         if (value > alpha) {
            alpha = value;
            *best_move = move;
			SearchStack[height].best_move = move;
            if (value >= beta) goto cut;
         }
      }
   }

   // ALL node

   if (best_value == ValueNone) { // no legal move => stalemate
      ASSERT(board_is_stalemate(board));
      best_value = ValueDraw;
   }

cut:

   ASSERT(value_is_ok(best_value));

   return best_value;
}
Ejemplo n.º 11
0
static int full_search(board_t * board, int alpha, int beta, int depth, int height, mv_t pv[], int node_type, bool extended, int ThreadId) {

   bool in_check;
   bool single_reply;
   bool good_cap;
   int trans_move, trans_depth, trans_flags, trans_value;
   int old_alpha;
   int value, best_value;
   int move, best_move;
   int new_depth;
   int played_nb;
   int i;
   int opt_value;
   bool reduced, cap_extended;
   attack_t attack[1];
   sort_t sort[1];
   undo_t undo[1];
   mv_t new_pv[HeightMax];
   mv_t played[256];
   int FutilityMargin;
   int probe_score, probe_depth;
   int newHistoryValue;
   int threshold;
   int reduction;
   int last_move;
   int quiet_move_count;
   entry_t * found_entry;
      
   ASSERT(board!=NULL);
   ASSERT(range_is_ok(alpha,beta));
   ASSERT(depth_is_ok(depth));
   ASSERT(height_is_ok(height));
   ASSERT(pv!=NULL);
   ASSERT(node_type==NodePV||node_type==NodeCut||node_type==NodeAll);

   ASSERT(board_is_legal(board));

   // horizon?

   if (depth <= 0){
	   if (node_type == NodePV)
			SearchCurrent[ThreadId]->CheckDepth = 1 - SearchCurrent[ThreadId]->CheckNb - 1;
	   else
			SearchCurrent[ThreadId]->CheckDepth = 1 - SearchCurrent[ThreadId]->CheckNb;
	   return full_quiescence(board,alpha,beta,0,height,pv,ThreadId);
   }

   // init

   SearchCurrent[ThreadId]->node_nb++;
   SearchInfo[ThreadId]->check_nb--;
   PV_CLEAR(pv);

   if (height > SearchCurrent[ThreadId]->max_depth) SearchCurrent[ThreadId]->max_depth = height;

   if (SearchInfo[ThreadId]->check_nb <= 0) {
      SearchInfo[ThreadId]->check_nb += SearchInfo[ThreadId]->check_inc;
      search_check(ThreadId);
   }

    // draw?

	if (board_is_repetition(board)) return ValueDraw;

		/*
		Interior node recognizer from scorpio by Daniel Shawul
		-> dont probe at the leaves as this will slow down search
	    For 4/3 pieces probe there also.
		-> After captures and pawn moves assume exact score and cutoff tree,
	    because we are making progress. Note this is not done only for speed.
		-> if we are far from root (depth / 2), assume exact score and cutoff tree
	*/

//	if (egbb_is_loaded && board->piece_nb <= 5){ 
//		probe_depth = (2 * SearchCurrent[ThreadId]->act_iteration) / 3;
//		if ((board->piece_nb <=4 || height <= probe_depth)
//           && (height >= probe_depth 
//		         || board->cap_sq != SquareNone || PIECE_IS_PAWN(board->moving_piece))
//			  ) {
//		
//            if (probe_bitbases(board, probe_score)){
//                if (probe_score < 0 && board_is_mate(board)) return VALUE_MATE(height);            
//                probe_score = value_from_trans(probe_score,height);

//			/*	trans_move = MoveNone;
//				trans_depth = depth;
//				trans_flags = TransUnknown;
//				if (probe_score > alpha) trans_flags |= TransLower;
//				if (probe_score < beta) trans_flags |= TransUpper;
//   			    trans_store(Trans,board->key,trans_move,trans_depth,trans_flags,probe_score);*/
//				return probe_score;
//			}
//		}
//	}


	if (recog_draw(board,ThreadId)) return ValueDraw;

   // mate-distance pruning

   if (UseDistancePruning) {

      // lower bound

      value = VALUE_MATE(height+2); // does not work if the current position is mate
      if (value > alpha && board_is_mate(board)) value = VALUE_MATE(height);

      if (value > alpha) {
         alpha = value;
         if (value >= beta) return value;
      }

      // upper bound

      value = -VALUE_MATE(height+1);

      if (value < beta) {
         beta = value;
         if (value <= alpha) return value;
      }
   }

   // transposition table

   trans_move = MoveNone;

   if (UseTrans && depth >= TransDepth) {

      if (trans_retrieve(Trans,&found_entry,board->key,&trans_move,&trans_depth,&trans_flags,&trans_value)) {

         // trans_move is now updated
/*		  if (found_entry->depth != trans_depth){
			  found_entry->depth = trans_depth;
		  }*/
          
		  if (node_type != NodePV /*|| ThreadId > 0*/) {

            if (UseMateValues) {

            if (trans_depth < depth) {
				   if (trans_value < -ValueEvalInf && TRANS_IS_UPPER(trans_flags)) {
					  trans_depth = depth;
					  trans_flags = TransUpper;
				   } else if (trans_value > +ValueEvalInf && TRANS_IS_LOWER(trans_flags)) {
					  trans_depth = depth;
					  trans_flags = TransLower;
				   }
			   }

				if (trans_depth >= depth) {

				   trans_value = value_from_trans(trans_value,height);

				   if ((UseExact && TRANS_IS_EXACT(trans_flags))
					|| (TRANS_IS_LOWER(trans_flags) && trans_value >= beta)
					|| (TRANS_IS_UPPER(trans_flags) && trans_value <= alpha)) {
						return trans_value;
				   } 

				 /*  if (TRANS_IS_EXACT(trans_flags))
					   return trans_value;
				   if (TRANS_IS_LOWER(trans_flags)) {
						if (trans_value >= beta)
							return trans_value;
						if (trans_value > alpha)
							alpha = trans_value;
					}
					if (TRANS_IS_UPPER(trans_flags)) {
						if (trans_value <= alpha)
							return trans_value;
						if (trans_value < beta)
							beta = trans_value;
					} */
				}
			}
		 }
	  }
   }

   // height limit

   if (height >= HeightMax-1) return eval(board, alpha, beta, ThreadId);

   // more init

   old_alpha = alpha;
   best_value = ValueNone;
   best_move = MoveNone;
   played_nb = 0;
   last_move = SearchCurrent[ThreadId]->last_move;
   
   attack_set(attack,board);
   in_check = ATTACK_IN_CHECK(attack);

   // null-move pruning

   if (UseNull && depth >= NullDepth && node_type != NodePV
   && !(trans_move != MoveNone && TRANS_IS_UPPER(trans_flags) && trans_depth >= depth - NullReduction - depth/4 && trans_value < beta)) { 
   // if hash table tells us we are < beta, the null move search probably wastes time
   // bugfix 25-3-2013 (trans_move condition added) was LOS ~90%, + 10 elo. Probably not nearly that good but it's a bugfix...)

      if (!in_check
       && !value_is_mate(beta)
       && do_null(board)
       && (!UseNullEval || depth <= NullReduction+1 || eval(board,alpha, beta, ThreadId) >= beta)) {

         // null-move search
		 
        //  if (depth < 11)
		 new_depth = depth - NullReduction - depth/4; // JD: from Stockfish, 10 elo better
		     
		// else
		//	new_depth = depth - NullReduction - 2;
		 //new_depth = depth - R_adpt(board->piece_size[board->turn]+board->pawn_size[board->turn],depth,NullReduction) - 1;
		 
	     move_do_null(board,undo);
	     SearchCurrent[ThreadId]->last_move = MoveNone; // refutation table
         value = -full_search(board,-beta,-beta+1,new_depth,height+1,new_pv,NODE_OPP(node_type),false,ThreadId);
         move_undo_null(board,undo);

         // pruning

         if (value >= beta) {

            if (value > +ValueEvalInf) value = +ValueEvalInf; // do not return unproven mates
            ASSERT(!value_is_mate(value));

            // pv_cat(pv,new_pv,MoveNull);

            best_move = MoveNone;
            best_value = value;
            goto cut;
         }
	  }
   }
    
   // Razoring: idea by Tord Romstad (Glaurung), fixed by Jerry Donald
   
   if (node_type != NodePV && !in_check && trans_move == MoveNone && depth <= 3){ 
        threshold = beta - RazorMargin - (depth-1)*39; // Values from Protector (Raimund Heid)
        if (eval(board,threshold-1, threshold, ThreadId) < threshold){
		   value = full_quiescence(board,threshold-1,threshold,0,height,pv,ThreadId); 
           if (value < threshold) // corrected - was < beta which is too risky at depth > 1
               return value;
        }
   }


   // Internal Iterative Deepening
   
   if (UseIID && depth >= IIDDepth && node_type == NodePV && trans_move == MoveNone) {

	  new_depth = MIN(depth - IIDReduction,depth/2);
      ASSERT(new_depth>0);

      value = full_search(board,alpha,beta,new_depth,height,new_pv,node_type,false,ThreadId);
      if (value <= alpha) value = full_search(board,-ValueInf,beta,new_depth,height,new_pv,node_type,false,ThreadId);

      trans_move = new_pv[0];
   }

   // move generation

   sort_init(sort,board,attack,depth,height,trans_move,last_move,ThreadId);

   single_reply = false;
   if (in_check && LIST_SIZE(sort->list) == 1) single_reply = true; // HACK

   // move loop

   opt_value = +ValueInf;
   good_cap = true;
   quiet_move_count = 0;
   
   while ((move=sort_next(sort,ThreadId)) != MoveNone) {

	  // extensions

      new_depth = full_new_depth(depth,move,board,single_reply,node_type==NodePV, height, extended, &cap_extended, ThreadId);
      
      // history pruning

      value = sort->value; // history score
	  if (!in_check && depth <= 6 && node_type != NodePV 
		  && new_depth < depth && value < 2 * HistoryValue / (depth + depth % 2) /*2*/ 
		  && played_nb >= 1+depth && !move_is_dangerous(move,board)){ 
			continue;
	  }

	  // futility pruning

	  if (UseFutility && node_type != NodePV && depth <= 5) {
		  
         if (!in_check && new_depth < depth&& !move_is_tactical(move,board) && !move_is_dangerous(move,board)) {

            ASSERT(!move_is_check(move,board));
            
            // move count based pruning (added by Jerry Donald: ~+20 elo!)
            
            if (quiet_move_count >= MoveCountLimit[depth])continue;
            
            quiet_move_count++;

            // optimistic evaluation (Chris Formula)

            if (opt_value == +ValueInf) {
				if (depth>=2){
					FutilityMargin = FutilityMargin2 + (depth % 2) * 100;
				}
				else{
					FutilityMargin = FutilityMargin1;
				}
				opt_value = eval(board,alpha-FutilityMargin,alpha,ThreadId) + FutilityMargin;
				ASSERT(opt_value<+ValueInf);
            }

            value = opt_value;

            // pruning

            if (value <= alpha) {

               if (value > best_value) {
                  best_value = value;
                  PV_CLEAR(pv);
               }

               continue;
            }
         }
      } 
      
      // Late Move Reductions
	  
	  // init	  
	  reduced = false;
	  reduction = 0;

      // lookup reduction      
	  if (UseHistory) {
			if (!in_check && new_depth < depth && played_nb >= HistoryMoveNb
				&& depth >= HistoryDepth && !move_is_dangerous(move,board)) {
                         
					if (good_cap && !move_is_tactical(move,board)){
						good_cap = false;
					}
					
					if (!good_cap){
                        reduction = (node_type == NodePV ? quietPvMoveReduction[depth<64 ? depth: 63][played_nb<64? played_nb: 63]:
                                     quietMoveReduction[depth<64 ? depth: 63][played_nb<64? played_nb: 63]);
                        
						// reduced bad captures less
						if (move_is_tactical(move,board)) reduction = reduction / 2; // bad captures
						
						// set reduction flag
						if (reduction > 0)  reduced = true;
                    }
			}
	  }

	  // recursive search

	  move_do(board,move,undo);
	  
	  SearchCurrent[ThreadId]->last_move = move;

      if (node_type != NodePV || best_value == ValueNone) { // first move or non-pv
		 value = -full_search(board,-beta,-alpha,new_depth-reduction,height+1,new_pv,NODE_OPP(node_type),cap_extended,ThreadId);
         
         // The move was reduced and fails high; so we research with full depth
         if (reduced && value >= beta){
		        value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NODE_OPP(node_type),cap_extended,ThreadId);

         }
         
      } else { // other moves (all PV children)
      
		 value = -full_search(board,-alpha-1,-alpha,new_depth-reduction,height+1,new_pv,NodeCut,cap_extended,ThreadId);
         
         // In case of fail high:
               
         // If reduced then we try a research with node_type = NodePV
         if (value > alpha && reduced){  // && value < beta
			value = -full_search(board,-beta,-alpha,new_depth-reduction,height+1,new_pv,NodePV,cap_extended,ThreadId);
		    
            // Still fails high! We research to full depth
            if (reduced && value >= beta){	
		        value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NodePV,cap_extended,ThreadId);
            }
         
         // If not reduced we research as a PV node   
         } else if (value > alpha){	
		    value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NodePV,cap_extended,ThreadId);
         }
      }

      move_undo(board,move,undo);

      played[played_nb++] = move;
	  
      if (value > best_value) {
         best_value = value;
         pv_cat(pv,new_pv,move);
         if (value > alpha) {
            alpha = value;
            best_move = move;
			if (value >= beta){ 
				goto cut;
			}
         }
      }

      if (node_type == NodeCut) node_type = NodeAll;
   }

   // ALL node

   if (best_value == ValueNone) { // no legal move
      if (in_check) {
         ASSERT(board_is_mate(board));
         return VALUE_MATE(height);
      } else {
         ASSERT(board_is_stalemate(board));
         return ValueDraw;
      }
   }

cut:

   ASSERT(value_is_ok(best_value));

   // move ordering

   if (best_move != MoveNone) {

      good_move(best_move,board,depth,height,ThreadId);

      if (best_value >= beta && !move_is_tactical(best_move,board)) { // check is 204b and d, e
         
         // refutation table ~5 elo
         if (last_move != MoveNull && last_move != MoveNone)refutation_update(best_move, last_move, board, ThreadId);

		 ASSERT(played_nb>0&&played[played_nb-1]==best_move);

	 	 for (i = 0; i < played_nb-1; i++) {
			move = played[i];
			ASSERT(move!=best_move);
			history_bad(move,board,ThreadId);
			bad_move(move,board,depth,height,ThreadId); // added JD ~ 5 elo
		 }

		 history_good(best_move,board,ThreadId);
		
      }
   }

   // transposition table

   if (UseTrans && depth >= TransDepth) {

      trans_move = best_move;
      trans_depth = depth;
      trans_flags = TransUnknown;
      if (best_value > old_alpha) trans_flags |= TransLower;
      if (best_value < beta) trans_flags |= TransUpper;
      trans_value = value_to_trans(best_value,height);

      trans_store(Trans,board->key,trans_move,trans_depth,trans_flags,trans_value);

   }

   return best_value;
}
Ejemplo n.º 12
0
uint64 perft(int depth)
{ 
  int i,move_count;
  move_t ms[MOVE_STACK];
  uint64 nodes;
  uint64 val;
  #ifdef EVASIONS
  char strbuff[256];
  move_t ms_test[MOVE_STACK];
  #endif
  #ifdef BITS
  bitboard_t bb;
  #endif
  
  if(depth == 0) return 1;
  if((val = probe_hash(depth)) != 0) 
    return val;

  nodes = 0;
  val = 0;
    
  #ifdef BITS
  bb = 0;
  for(i = PLS(WP); i <= H8; i = PLN(i))
    bitset(&bb, rsz[i]);
  if(bb != board->bb_pawns[W])
    printf("pawn_error\n");
  bb = 0;
  for(i = PLS(BP); i <= H8; i = PLN(i))
    bitset(&bb, rsz[i]);
  if(bb != board->bb_pawns[B])
    printf("pawn_error\n");
  #endif
  
  #ifdef EVASIONS
  if(is_in_check(board->side))
  { move_count = move_gen_evasions(&ms[0]);
    if(move_count != move_gen_legal(&ms_test[0]))
    { board_to_fen(&strbuff[0]);
      printf("error: \n %s \n",strbuff);
    }
  }
  else
  { move_count = move_gen(&ms[0]);
  }
  #else
  move_count = move_gen(&ms[0]);
  #endif
    
  for(i = 0; i < move_count; i++)
  { if(!move_make(ms[i])) continue;
    if(depth == 1)
      nodes++;
    else
      nodes += perft(depth - 1);

    move_undo();
  }
  record_hash(depth,nodes);
  return (nodes);
}
Ejemplo n.º 13
0
void TEngine::ParseLine(char *line)
{
  char *cur_word = get_cur_word_str(&line);
  if (!string_equal(cur_word,"info"))
    return;
  bool pv_mode = false;
  int pv_num = 0;
  undo_t undo;
  if (LastMove)
    move_do(&Board,LastMove,&undo);

  bool pv_exists = false;

  while (line) {
      cur_word = get_cur_word_str(&line);
      switch (strlen(cur_word)) {
         case 2:
           if (string_equal(cur_word,"pv")) {
              PV[pv_num].pv_len = 0;
              pv_mode = true;
              pv_exists = true;
              break;
           }
           break;
         case 3:
           if (string_equal(cur_word,"nps")) {
              get_cur_word_int(&line);
              break;
           }
           break;
         case 4:
           if (string_equal(cur_word,"time")) {
              get_cur_word_int(&line);
              break;
           }
           if (pv_mode) {
             int pv_len = PV[pv_num].pv_len;
             mv_t m = move_from_string(cur_word,&Board);
             PV[pv_num].moves[pv_len] = m;
             move_do(&Board,m,&PV[pv_num].undo[pv_len]);
             PV[pv_num].pv_len++;
           }
           break;
         case 5:
           if (string_equal(cur_word,"depth")) {
              get_cur_word_int(&line);
              break;
           }
           if (string_equal(cur_word,"nodes")) {
              get_cur_word_int(&line);
              break;
           }
           if (string_equal(cur_word,"score")) {
              cur_word = get_cur_word_str(&line);
              if (string_equal(cur_word,"cp")) {
                 int score = get_cur_word_int(&line);
                 if (Board.turn == Black)
                   score = -score;
                 float f = score;
                 f /= 100;
                 sprintf(PV[pv_num].score,"(%-.2f)",f);
                 break;
              }
              if (string_equal(cur_word,"mate")) {
                 cur_word = get_cur_word_str(&line);
                 strcpy(PV[pv_num].score,"mate ");
                 strcat(PV[pv_num].score,cur_word);
                 break;
              }
              if (string_equal(cur_word,"lowerbound")) {
                 cur_word = get_cur_word_str(&line);
                 strcpy(PV[pv_num].score,"lowerbound ");
                 strcat(PV[pv_num].score,cur_word);
                 break;
              }
              if (string_equal(cur_word,"upperbound")) {
                 cur_word = get_cur_word_str(&line);
                 strcpy(PV[pv_num].score,"upperbound ");
                 strcat(PV[pv_num].score,cur_word);
                 break;
              }
              break;
           }
           if (pv_mode) {
             int pv_len = PV[pv_num].pv_len;
             mv_t m = move_from_string(cur_word,&Board);
             PV[pv_num].moves[pv_len] = m;
             move_do(&Board,m,&PV[pv_num].undo[pv_len]);
             PV[pv_num].pv_len++;
           }
           break;
         case 6:
           if (string_equal(cur_word,"tbhits")) {
               get_cur_word_int(&line);
               break;
           }
           if (string_equal(cur_word,"string"))
               return;
           break;
         case 7:
           if (string_equal(cur_word,"multipv")) {
               pv_num = get_cur_word_int(&line) - 1;
               if (pv_num > pv_cur_cnt)
                 pv_cur_cnt = pv_num;
               break;
           }
           if (string_equal(cur_word,"cpuload")) {
               get_cur_word_int(&line);
               break;
           }
           break;
         case 8:
           if (string_equal(cur_word,"seldepth")) {
               get_cur_word_int(&line);
               break;
           }
           if (string_equal(cur_word,"currmove")) {
               get_cur_word_str(&line);
               break;
           }
           if (string_equal(cur_word,"hashfull")) {
               get_cur_word_int(&line);
               break;
           }
           break;
         case 14:
           if (string_equal(cur_word,"currmovenumber")) {
               get_cur_word_int(&line);
               break;
           }
      }
  }

  if (pv_exists)
    for (int i=PV[pv_num].pv_len-1; i>=0; i--)
      move_undo(&Board,PV[pv_num].moves[i],&PV[pv_num].undo[i]);

  if (LastMove)
    move_undo(&Board,LastMove,&undo);
}
Ejemplo n.º 14
0
void TEngine::Output()
{
  board_t backup_board;
  board_copy(&backup_board,&Board);
  bool flag = false;

  char move_str[6] = "";
  if (LastMove)
     move_to_string(&Board,LastMove,move_str,6);

  MainForm->edLastMove->Text = move_str;
  char buf[10000];
  char *next_line = buf;

  if (Process->Get(buf)) {
    while (next_line[0] != 0) {
      char *cur_line = next_line;
      char *end;
      end = strstr(cur_line,"\r\n");
      if (end) {
        end[0] = 0;
        end[1] = 0;
        if (end[-1] == '\r')
          end[-1] = 0;
        next_line = end + 2;
        if (flag && Board.square[75] == 66) {
           int k; k++;
        }
        ParseLine(cur_line);
        if (flag && Board.square[75] == 66) {
           int k; k++;
        }
      }
      else
        break;
    }
    MainForm->Memo->Lines->Clear();
    for (int i=0; i<MainForm->MultiPV; i++) {
       AnsiString s;
       s += PV[i].score;
       s += " ";
       undo_t last_move_undo;
       if (LastMove)
         move_do(&Board,LastMove,&last_move_undo);
       int cnt = 0;
       ASSERT(PV[i].pv_len>=0);
       for (int j=0; j<PV[i].pv_len; j++) {
          char move_s[6];
          //move_to_string(&Board,PV[i].moves[j],move_s,6);
          move_to_string(PV[i].moves[j],move_s,8);
          s += move_s;
          s += " ";
          /*
          move_do(&Board,PV[i].moves[j],&PV[i].undo[j]);
          cnt++;
          */
       }
       /*
       for (int j=PV[i].pv_len-1; j>=0; j--) {
         move_undo(&Board,PV[i].moves[j],&PV[i].undo[j]);
         cnt--;
       }
       if (cnt) {
          int k; k++;
       }
       */
       if (LastMove)
         move_undo(&Board,LastMove,&last_move_undo);
       MainForm->Memo->Lines->Append(s);
    }
  }
}
Ejemplo n.º 15
0
static int full_quiescence(board_t * board, int alpha, int beta, int depth, int height, mv_t pv[], int ThreadId) {

   bool in_check;
   int old_alpha;
   int value, best_value;
   int best_move;
   int move;
   int opt_value;
   attack_t attack[1];
   sort_t sort[1];
   undo_t undo[1];
   mv_t new_pv[HeightMax];
   int probe_score, probe_depth;  
   int trans_move, trans_depth, trans_flags, trans_value;
   entry_t * found_entry;

   ASSERT(board!=NULL);
   ASSERT(range_is_ok(alpha,beta));
   ASSERT(depth_is_ok(depth));
   ASSERT(height_is_ok(height));
   ASSERT(pv!=NULL);

   ASSERT(board_is_legal(board));
   ASSERT(depth<=0);

   // init

   SearchCurrent[ThreadId]->node_nb++;
   SearchInfo[ThreadId]->check_nb--;
   PV_CLEAR(pv);

   if (height > SearchCurrent[ThreadId]->max_depth) SearchCurrent[ThreadId]->max_depth = height;

   if (SearchInfo[ThreadId]->check_nb <= 0) {
      SearchInfo[ThreadId]->check_nb += SearchInfo[ThreadId]->check_inc;
      search_check(ThreadId);
   }

   // draw?

   if (board_is_repetition(board)) return ValueDraw;

	/*
		Interior node recognizer from scorpio by Daniel Shawul
		-> dont probe at the leaves as this will slow down search
	    For 4/3 pieces probe there also.
		-> After captures and pawn moves assume exact score and cutoff tree,
	    because we are making progress. Note this is not done only for speed.
		-> if we are far from root (depth / 2), assume exact score and cutoff tree
	*/

/*	if (egbb_is_loaded && board->piece_nb <= 4){ 
		if (probe_bitbases(board, probe_score)){
			probe_score = value_from_trans(probe_score,height);
			return probe_score;
		}
	}*/

	if (recog_draw(board,ThreadId)) return ValueDraw;

   // mate-distance pruning

   if (UseDistancePruning) {

      // lower bound

      value = VALUE_MATE(height+2); // does not work if the current position is mate
      if (value > alpha && board_is_mate(board)) value = VALUE_MATE(height);

      if (value > alpha) {
         alpha = value;
         if (value >= beta) return value;
      }

      // upper bound

      value = -VALUE_MATE(height+1);

      if (value < beta) {
         beta = value;
         if (value <= alpha) return value;
      }
   }
   
   // transposition table: added by Jerry Donald, about +20 elo self-play
   // new in Toga II 4.0: accept hash hits in PV ~ +3 elo
   
   trans_move = MoveNone;
   
   if (UseTrans) { 

      if (trans_retrieve(Trans,&found_entry,board->key,&trans_move,&trans_depth,&trans_flags,&trans_value)) {

		 trans_value = value_from_trans(trans_value,height);

	 	 if ((UseExact && trans_value != ValueNone && TRANS_IS_EXACT(trans_flags)) 
		 	 || (TRANS_IS_LOWER(trans_flags) && trans_value >= beta)
			 || (TRANS_IS_UPPER(trans_flags) && trans_value <= alpha)) {
			 return trans_value;
		 } 
	  }
   }

   // more init

   attack_set(attack,board);
   in_check = ATTACK_IN_CHECK(attack);

   if (in_check) {
      ASSERT(depth<0);
      depth++; // in-check extension
   }

   // height limit

   if (height >= HeightMax-1) return eval(board, alpha, beta, ThreadId);

   // more init

   old_alpha = alpha;
   best_value = ValueNone;
   best_move = MoveNone;

   /* if (UseDelta) */ opt_value = +ValueInf;

   if (!in_check) {

      // lone-king stalemate?

      if (simple_stalemate(board)) return ValueDraw;

      // stand pat

      value = eval(board, alpha, beta, ThreadId);

      ASSERT(value>best_value);
      best_value = value;
      if (value > alpha) {
         alpha = value;
         if (value >= beta) goto cut;
      }

      if (UseDelta) {
         opt_value = value + DeltaMargin;
         ASSERT(opt_value<+ValueInf);
      }
   }

   // move loop

/*    cd = CheckDepth;
   if(cd < 0 && board->piece_size[board->turn] <= 5)
	   cd++; */

   sort_init_qs(sort,board,attack, depth>=SearchCurrent[ThreadId]->CheckDepth /* depth>=cd */);

   while ((move=sort_next_qs(sort)) != MoveNone) {

	  // delta pruning

      if (UseDelta && beta == old_alpha+1) { // i.e. non-PV

         if (!in_check && !move_is_check(move,board) && !capture_is_dangerous(move,board)) {

            ASSERT(move_is_tactical(move,board));

            // optimistic evaluation

            value = opt_value;

            int to = MOVE_TO(move);
            int capture = board->square[to];

            if (capture != Empty) {
               value += VALUE_PIECE(capture);
            } else if (MOVE_IS_EN_PASSANT(move)) {
               value += ValuePawn;
            }

            if (MOVE_IS_PROMOTE(move)) value += ValueQueen - ValuePawn;

            // pruning

            if (value <= alpha) {

               if (value > best_value) {
                  best_value = value;
                  PV_CLEAR(pv);
               }

               continue;
            }
         }
      }

      move_do(board,move,undo);
      value = -full_quiescence(board,-beta,-alpha,depth-1,height+1,new_pv,ThreadId);
      move_undo(board,move,undo);

      if (value > best_value) {
         best_value = value;
         pv_cat(pv,new_pv,move);
         if (value > alpha) {
            alpha = value;
            best_move = move;
			if (value >= beta) goto cut;
         }
      }
   }

   // ALL node

   if (best_value == ValueNone) { // no legal move
      ASSERT(board_is_mate(board));
      return VALUE_MATE(height);
   }

cut:
    
   // store result in hash table (JD)
    
   if (UseTrans) {

      trans_move = best_move;
      trans_depth = 0;
      trans_flags = TransUnknown;
      if (best_value > old_alpha) trans_flags |= TransLower;
      if (best_value < beta) trans_flags |= TransUpper;
      trans_value = value_to_trans(best_value,height);

      trans_store(Trans,board->key,trans_move,trans_depth,trans_flags,trans_value);

   }

   ASSERT(value_is_ok(best_value));

   return best_value;
}
Ejemplo n.º 16
0
bool TEngine::SearchPos(board_t * Board, TFindPos * fp, mv_t pv[], bool full)
{
   //------------------------
   if (Eval(Board,fp)) {
     pv[0] = 0;
     return true;
   }
   //-----------------------
   if (LastMove) {
      undo_t undo;
      move_do(Board,LastMove,&undo);
      bool eval = Eval(Board,fp);
      if (Eval(Board,fp)) {
         move_undo(Board,LastMove, &undo);
         pv[0] = LastMove;
         pv[1] = 0;
         return true;
      }
      list_t list;
      gen_legal_moves(&list,Board);
      for (int i=0; i<LIST_SIZE(&list); i++) {
         undo_t undo2;
         mv_t move2 = LIST_MOVE(&list,i);
         move_do(Board,move2,&undo2);
         bool eval = Eval(Board,fp);
         move_undo(Board,move2, &undo2);
         if (eval) {
             move_undo(Board,LastMove, &undo);
             pv[0] = LastMove;
             pv[1] = move2;
             pv[2] = 0;
             return true;;
         }
      }
      move_undo(Board,LastMove,&undo);
   }
   //----------------------------------------------------
   list_t list;
   gen_legal_moves(&list,Board);
   //----------------------------------------------------
   for (int i=0; i<LIST_SIZE(&list); i++) {
      undo_t undo;
      mv_t move = LIST_MOVE(&list,i);
      move_do(Board,move,&undo);
      bool eval = Eval(Board,fp);
      move_undo(Board,move,&undo);
      if (eval) {
         pv[0] = move;
         pv[1] = 0;
         return true;
      }
   }
   //------------------------------------------------------
   if (full) {
     for (int i=0; i<LIST_SIZE(&list); i++) {
        undo_t undo;
        mv_t move = LIST_MOVE(&list,i);
        move_do(Board,move,&undo);
        list_t list2;
        gen_legal_moves(&list2,Board);
        for (int j=0; j<LIST_SIZE(&list2); j++) {
           undo_t undo2;
           mv_t move2 = LIST_MOVE(&list2,j);
           move_do(Board,move2,&undo2);
           /*
           char s_move[6], s_move2[6];
           move_to_string(move,s_move,6);
           move_to_string(move2,s_move2,6);
           */
           bool eval = Eval(Board,fp);
           move_undo(Board,move2,&undo2);
           if (eval) {
              pv[0] = move;
              pv[1] = move2;
              pv[2] = 0;
              move_undo(Board,move,&undo);
              return true;
          }
        }
        move_undo(Board,move,&undo);
     }
   }
   //-------------------------------------------------------
   return false;
}
Ejemplo n.º 17
0
int main(int argc, char *argv[])
	{
	precompute();
#ifdef USE_HASH
	hash_init();
#endif
	// load_endgames();
//	load_bitbases();
	if (argc == 2 && !strcmp(argv[1], "nobook"))
		{
		printf("Skipping opening book\n");
		}
	else if (argc == 2 && !strcmp(argv[1], "makebook"))
		{
		load_opening_book(1);
		opening_book_grow(0);
		return 0;
		}
	else if (argc == 2 && !strcmp(argv[1], "showbook"))
		{
		load_opening_book(1);
		opening_book_grow(1);
		return 0;
		}
	else
		load_opening_book(2);
	new_game();

	int ply;

	int i, j, k;

	FILE * input;
	FILE * output;

	char command[80] = "";
	char buffer[4100] = "";


/*	if (argc == 2 && !strcmp(argv[1], "files"))
		{
		printf("Using files for I/O\n");
		input = fopen("input.txt", "r+");
		output = fopen("output.txt", "w");
		}
	else */
		{
		input = stdin;
		output = stdout;
		}

	if (argc == 2 && !strcmp(argv[1], "bitbases"))
		{
		bitbase_report();
		return 0;
		}

	if (argc == 7 && !strcmp(argv[1], "position"))
		{
		i = bitbase_test(
			atoi(argv[2])
			,atoi(argv[3])
			,atoi(argv[4])
			,atoi(argv[5])
			,atoi(argv[6])
			);
		printf("%s\n", i ? "is a win for black" : "not a win for black");

		int pieces[MAX_BDB_PIECES];
		int total_pieces = 0;

		for (i = 0; i < atoi(argv[2]); ++i) pieces[total_pieces++] = 0;
		for (i = 0; i < atoi(argv[3]); ++i) pieces[total_pieces++] = 1;
		for (i = 0; i < atoi(argv[4]); ++i) pieces[total_pieces++] = 2;
		for (i = 0; i < atoi(argv[5]); ++i) pieces[total_pieces++] = 3;

		position_decode(atoi(argv[6]), pieces, total_pieces);

		print_board(0);

		return 0;
		}

	if (argc == 2 && !strcmp(argv[1], "sanity"))
		{
		sanity_checks();
		memory_report();
		return 0;
		}

	if (argc == 2 && !strcmp(argv[1], "perft"))
		{
		iterative_performance_test();
#ifdef SORT_STATISTIC
	for (i = 0; i < 5; ++i)
		printf("Returns at sort level %d: %d\n"
			, i
			, sort_statistic[i]);
#endif
		return 0;
		}

	if (argc >= 4 && !strcmp(argv[1], "pdn"))
		{
		ply = 0;

		FILE * pdn;

		pdn = fopen(argv[3], "a+");
		if (!pdn)
			{
			printf("error: fopen \"%s\" for append/create\n", argv[3]);
			// printf("err: %d - %s\n", errno, strerror(errno));
			// getcwd(buffer, sizeof(buffer));
			// printf("pwd: %s\n", buffer);
			return 1;
			}
		while (!feof(pdn)) // fixme: this loader sux...
			{
			if (!fgets(buffer, 4096, pdn))
				break;

			//if (!buffer || feof(pdn))
			//	break;

			i = 0;
			while (j = load_move_from_pdn(buffer, command, &i))
				{
				generate_moves(0, 0);
				k = find_move(0, command);
				if (k < 0 || k >= move_counter[0])
					{
					fprintf(output, "error invalid move from pdn (%s)\n"
						, command);
					for (k = 0; k < move_counter[0]; ++k)
						{
						fprintf(output, "move %d ",k);
						print_move(&moves[0][k], 0);
						fprintf(output, "\n");
						}
					}
				else
					{
					++ply;
					//fprintf(output, "executing move at index %d: ", k);
					if (!strcmp(argv[2], "show") || !strcmp(argv[2], "step"))
						{
						if (ply % 2 == 1)
							printf("%3d. ", (ply+1) / 2);
						print_move(&moves[0][k], 0);
						if (ply % 2 == 0)
							{
							printf("\n");
							//print_board(0);
							}
						else
							printf(" ");
						if (!strcmp(argv[2], "step") && ply % 2 == 0)
							{
							print_board(0);
							getc(stdin);
							}
						}
					//fprintf(output, "\n");
					move_do(&moves[0][k], 0);
					move_list_push(&moves[0][k]);
					}
				}
			if (feof(pdn))
				break;
			}
		fclose(pdn);

		if (!strcmp(argv[2], "play"))
			{
			pdn = fopen(argv[3], "a");
			if (!pdn)
				{
				printf("error: fopen \"%s\" for append\n", argv[3]);
				return 1;
				}

			if (argc >= 5 && strcmp(argv[4], "hint") && strcmp(argv[4], "move"))
				{
				generate_moves(0, 0);
				i = find_move(0, argv[4]);
				if (i < 0 || i >= move_counter[0])
					{
					print_moves(0);
					i = -1;
					}
				else
					{
					move_do(&moves[0][i], 0);
					move_list_push(&moves[0][i]);
					fprintf(pdn, "%s ", argv[4]);
					if (moves[0][i].same_player_square != -1)
						i = -1;
					}
				}

			if (i != -1)
				{
				if (argc >= 6)
					strength = atoi(argv[5]);
				if (argc >= 7)
					thinking_time = atoi(argv[6]);

				if (strength == 1)
					thinking_time = 1;

				if (!strcmp(argv[4], "hint"))
					bestmove(0, 0);
				else
					while (bestmove(pdn, 1));
				}

			fclose(pdn);
			fprintf(output, "boardok ");
			for (i = 0; i < 64; ++i)
				fprintf(output, "%d", board[i]);
			fprintf(output, " %d", state.tactical_square);
			fprintf(output, " %d", state.side_to_move);
			fprintf(output, " %d", state.this_piece_must_take);
			fprintf(output, "\n");
			}
		else
			{
			print_board(0);
//debug_moves = 1;
			generate_moves(0, 0);
			if (!strcmp(argv[2], "show"))
				print_moves(0);
			}

		if (!strcmp(argv[2], "load"))
			{
			printf("PDN loaded\n");
			command[0] = 0;
			buffer[0] = 0;
			}
		else
			return 0;
		}

	for (;;)
		{
		fscanf(input, "%20s", command);

		if (parse(command, "quit"))
			break;
		else if (parse(command, "gnt"))
			fprintf(output, "id name GNTredux\nid author QuakePhil\ngntok\n");
		else if (parse(command, "new"))
			new_game();
		else if (parse(command, "flipside"))
			state.side_to_move ^= 1;
		else if (parse(command, "flipkings"))
			{
			for (i = 0; i < 64; ++i) if (initial_board[i] != 4)
				{
				if (initial_board[i] < 2)
					initial_board[i] += 2;
				else
					initial_board[i] -= 2;
				}
			new_game();
			}
		else if (parse(command, "flipboardonly"))
			{ // fixme: need to re-do materials here?
			int temp[64];
			int flip_piece[5] = {1,0,3,2,4};
			j = 64;
			for (i = 0; i < 64; ++i)
				temp[--j] = flip_piece[board[i]];
			for (i = 0; i < 64; ++i)
				board[i] = temp[i];
			state.side_to_move ^= 1;
			}
		else if (parse(command, "rand"))
			rand_board();
		else if (parse(command, "think"))
			{
			bestmove(0, 0);
			}
		else if (parse(command, "go"))
			{
			bestmove(0, 1);
			}
		else if (parse(command, "perft"))
			{
			iterative_performance_test();
			}
		else if (parse(command, "ping"))
			{
			fprintf(output, "pong %.6lf\n", timer());
			}
		else if (parse(command, "pboard"))
			print_board(0);
		else if (parse(command, "board"))
			{
			fprintf(output, "boardok ");
			for (i = 0; i < 64; ++i)
				fprintf(output, "%d", board[i]);
			fprintf(output, " %d", state.tactical_square);
			fprintf(output, " %d", state.side_to_move);
			fprintf(output, " %d", state.this_piece_must_take);
			fprintf(output, "\n");
			}
		else if (parse(command, "time"))
			{
			fscanf(input, "%d", &thinking_time);
			printf("Think time limit set to: %d seconds\n", thinking_time);
			}
		else if (parse(command, "pdn"))
			{
			fscanf(input, "%20s", buffer);
			generate_moves(0, 0);
			i = find_move(0, buffer);
			if (i < 0 || i >= move_counter[0])
				fprintf(output, "error invalid move\n");
			else
				{
				move_do(&moves[0][i], 0);
				move_list_push(&moves[0][i]);
				//fprintf(output, "executing move at index %d: ", i);
				//print_move(&moves[0][i], 0);
				//fprintf(output, "\n");
				fprintf(output, "done\n");
				}
			}
		else if (parse(command, "do") || parse(command, "toggle"))
			{
			fscanf(input, "%d", &i);
			fprintf(output, "executing move %d\n", i);
			generate_moves(0, 0);
			if (i < 0)
				fprintf(output, "error move can't be negative\n");
			else if (i >= move_counter[0])
				fprintf(output, "error no such move\n");
			else
				{
				move_do(&moves[0][i], 0);
				move_list_push(&moves[0][i]);

				if (parse(command, "toggle"))
					{
					print_board(0);
					fprintf(output, "undoing move %d\n", i);
					move_undo(&moves[0][i], 0);
					print_board(0);
					}
				}
			fprintf(output, "done\n");
			}
		else if (parse(command, "list"))
			{
			print_move_list();
			}
		else if (parse(command, "pbook"))
			{
			print_book();
			}
		else if (parse(command, "moves"))
			{
			generate_moves(0, 0);
			for (i = 0; i < move_counter[0]; ++i)
				{
				fprintf(output, "move %d ",i);
				print_move(&moves[0][i], 1);
				fprintf(output, "\n");
				}
			fprintf(output, "movesok\n");
			}
		else // if (!strcmp(command, "help"))
			{
			// fprintf(output, "?\n");
			}

		fflush(output);
		}

#ifdef HASH_STATISTIC
	printf("Hash saves:      %d\n", hash_saves);
	printf("Hash collisions: %d\n", hash_collisions);
	printf("Hash probes:     %d\n", hash_probes);
	printf("Hash hits:       %d\n", hash_hits);
#endif

#ifdef SORT_STATISTIC
	for (i = 0; i < 5; ++i)
		printf("Returns at sort level %d: %d\n"
			, i
			, sort_statistic[i]);
#endif

	fclose(output);
	fclose(input);

	return 0;
	}
Ejemplo n.º 18
0
int qsearch(s_search_info *info, s_stack *stack, s_board *board, int alpha, int beta)
{
    assert(info != NULL);
    assert(stack != NULL);
    assert(board != NULL);
    assert(alpha < beta);

    int stand_pat = evaluate(board);

    if(stack->ply > info->seldepth)
    {
        info->seldepth = stack->ply-1;
    }

    if(stand_pat >= beta)
    {
        return beta;
    }

#ifdef DELTA_PRUNING
    const int safety = 900; // The value of a queen

    if(stand_pat < alpha - safety && !is_endgame(board))
    {
        return alpha;
    }
#endif

    if(stand_pat > alpha)
    {
        alpha = stand_pat;
    }

    if(stack->ply >= MAX_DEPTH)
    {
        return stand_pat;
    }

    // Set old permissions
    s_irreversible permissions;
    store_irreversible(&permissions, board);

    s_move moves[MAX_MOVES];
    int num_moves = find_moves_captures(board, moves, board->turn);
#ifdef SORT_MOVES
    moves_sort_see(board, moves, num_moves);
#endif

    for(int m = 0; m < num_moves; ++m)
    {
        int val = see_capture(board, moves[m]);
        if(val < -50)
        {
            break;
        }

        move_make(board, &moves[m]);

        if(square_attacked(board, board->pieces[KINGS]&board->colour[!board->turn], board->turn))
        {
            // Restore old permissions
            restore_irreversible(&permissions, board);

            move_undo(board, &moves[m]);
            continue;
        }

        info->nodes++;

        int score = -qsearch(info, stack+1, board, -beta, -alpha);

        // Restore old permissions
        restore_irreversible(&permissions, board);

        move_undo(board, &moves[m]);

        if(score >= beta)
        {
#ifndef NDEBUG
            info->num_cutoffs[m]++;
#endif
            return beta;
        }

        if(score > alpha)
        {
            alpha = score;
        }
    }

    return alpha;
}
Ejemplo n.º 19
0
static int full_quiescence(board_t * board, int alpha, int beta, int depth, int height, mv_t pv[]) {

   bool in_check;
   int old_alpha;
   int value, best_value;
   int best_move;
   int move;
   int opt_value;
   attack_t attack[1];
   sort_t sort[1];
   undo_t undo[1];
   mv_t new_pv[HeightMax];
   int cd;

   ASSERT(board!=NULL);
   ASSERT(range_is_ok(alpha,beta));
   ASSERT(depth_is_ok(depth));
   ASSERT(height_is_ok(height));
   ASSERT(pv!=NULL);

   ASSERT(board_is_legal(board));
   ASSERT(depth<=0);

   // init

   SearchStack[height].best_move = MoveNone;
   SearchStack[height].move = MoveNone;
   SearchStack[height].threat_move = MoveNone;
   SearchStack[height].reduced = false;

   SearchCurrent->node_nb++;
   SearchInfo->check_nb--;
   PV_CLEAR(pv);

   if (height > SearchCurrent->max_depth) SearchCurrent->max_depth = height;

   if (SearchInfo->check_nb <= 0) {
      SearchInfo->check_nb += SearchInfo->check_inc;
      search_check();
   }

   // draw?

   if (board_is_repetition(board) || recog_draw(board)) return ValueDraw;

   // mate-distance pruning

   if (UseDistancePruning) {

      // lower bound

      value = VALUE_MATE(height+2); // does not work if the current position is mate
      if (value > alpha && board_is_mate(board)) value = VALUE_MATE(height);

      if (value > alpha) {
         alpha = value;
         if (value >= beta) return value;
      }

      // upper bound

      value = -VALUE_MATE(height+1);

      if (value < beta) {
         beta = value;
         if (value <= alpha) return value;
      }
   }

   // more init

   attack_set(attack,board);
   in_check = ATTACK_IN_CHECK(attack);

   if (in_check) {
      ASSERT(depth<0);
      depth++; // in-check extension
   }

   // height limit

   if (height >= HeightMax-1) return eval(board, alpha, beta);

   // more init

   old_alpha = alpha;
   best_value = ValueNone;
   best_move = MoveNone;

   /* if (UseDelta) */ opt_value = +ValueInf;

   if (!in_check) {

      // lone-king stalemate?

      if (simple_stalemate(board)) return ValueDraw;

      // stand pat

      value = eval(board, alpha, beta);

      ASSERT(value>best_value);
      best_value = value;
      if (value > alpha) {
         alpha = value;
         if (value >= beta) goto cut;
      }

      if (UseDelta) {
         opt_value = value + DeltaMargin;
         ASSERT(opt_value<+ValueInf);
      }
   }

   // move loop

/*    cd = CheckDepth;
   if(cd < 0 && board->piece_size[board->turn] <= 5)
	   cd++; */

   sort_init_qs(sort,board,attack, depth>=CheckDepth /* depth>=cd */);

   while ((move=sort_next_qs(sort)) != MoveNone) {

	  SearchStack[height].move = move;

      // delta pruning

      if (UseDelta && beta == old_alpha+1) {

         if (!in_check && !move_is_check(move,board) && !capture_is_dangerous(move,board)) {

            ASSERT(move_is_tactical(move,board));

            // optimistic evaluation

            value = opt_value;

            int to = MOVE_TO(move);
            int capture = board->square[to];

            if (capture != Empty) {
               value += VALUE_PIECE(capture);
            } else if (MOVE_IS_EN_PASSANT(move)) {
               value += ValuePawn;
            }

            if (MOVE_IS_PROMOTE(move)) value += ValueQueen - ValuePawn;

            // pruning

            if (value <= alpha) {

               if (value > best_value) {
                  best_value = value;
                  PV_CLEAR(pv);
               }

               continue;
            }
         }
      }

      move_do(board,move,undo);
      value = -full_quiescence(board,-beta,-alpha,depth-1,height+1,new_pv);
      move_undo(board,move,undo);

      if (value > best_value) {
         best_value = value;
         pv_cat(pv,new_pv,move);
         if (value > alpha) {
            alpha = value;
            best_move = move;
			SearchStack[height].best_move = move;
            if (value >= beta) goto cut;
         }
      }
   }

   // ALL node

   if (best_value == ValueNone) { // no legal move
      ASSERT(board_is_mate(board));
      return VALUE_MATE(height);
   }

cut:

   ASSERT(value_is_ok(best_value));

   return best_value;
}
Ejemplo n.º 20
0
static int full_root(list_t * list, board_t * board, int alpha, int beta, int depth, int height, int search_type) {

   int old_alpha;
   int value, best_value[MultiPVMax];
   int i, move, j;
   int new_depth;
   undo_t undo[1];
   mv_t new_pv[HeightMax];
   bool found;

   ASSERT(list_is_ok(list));
   ASSERT(board_is_ok(board));
   ASSERT(range_is_ok(alpha,beta));
   ASSERT(depth_is_ok(depth));
   ASSERT(height_is_ok(height));
   ASSERT(search_type==SearchNormal||search_type==SearchShort);

   ASSERT(list==SearchRoot->list);
   ASSERT(!LIST_IS_EMPTY(list));
   ASSERT(board==SearchCurrent->board);
   ASSERT(board_is_legal(board));
   ASSERT(depth>=1);

   // init

   SearchStack[height].best_move = MoveNone;
   SearchStack[height].move = MoveNone;
   SearchStack[height].threat_move = MoveNone;
   SearchStack[height].reduced = false;

   SearchCurrent->node_nb++;
   SearchInfo->check_nb--;

   if (SearchCurrent->multipv == 0)
	  for (i = 0; i < LIST_SIZE(list); i++) list->value[i] = ValueNone;

   old_alpha = alpha;
   best_value[SearchCurrent->multipv] = ValueNone;

   // move loop

   for (i = 0; i < LIST_SIZE(list); i++) {

      move = LIST_MOVE(list,i);

	  if (SearchCurrent->multipv > 0){
		  found = false;
		  for (j = 0; j < SearchCurrent->multipv; j++){
			  if (SearchBest[j].pv[0] == move){
				  found = true;
				  break;
			  }
		  }
		  if (found == true)
				continue;
	  }
	  SearchStack[height].move = move;

      SearchRoot->depth = depth;
      SearchRoot->move = move;
      SearchRoot->move_pos = i;
      SearchRoot->move_nb = LIST_SIZE(list);

      search_update_root();

      new_depth = full_new_depth(depth,move,board,board_is_check(board)&&LIST_SIZE(list)==1,false,true, height);

      move_do(board,move,undo);

      if (search_type == SearchShort || best_value[SearchCurrent->multipv] == ValueNone) { // first move
         value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NodePV);
		 if (value <= alpha){ // research
			 old_alpha = -ValueInf;
			 value = -full_search(board,-beta,ValueInf,new_depth,height+1,new_pv,NodePV);
		 }
		 else if (value >= beta){ // research
			 value = -full_search(board,-ValueInf,-alpha,new_depth,height+1,new_pv,NodePV);
		 }
			  
      } else { // other moves
         value = -full_search(board,-alpha-1,-alpha,new_depth,height+1,new_pv,NodeCut);
         if (value > alpha) { // && value < beta
            SearchRoot->change = true;
            SearchRoot->easy = false;
            SearchRoot->flag = false;
            search_update_root();
            value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NodePV);
         }
      }

      move_undo(board,move,undo);

      if (value <= alpha) { // upper bound
         list->value[i] = old_alpha;
      } else if (value >= beta) { // lower bound
         list->value[i] = beta;
      } else { // alpha < value < beta => exact value
         list->value[i] = value;
      }

      if (value > best_value[SearchCurrent->multipv] && (best_value[SearchCurrent->multipv] == ValueNone || value > alpha)) {

         SearchBest[SearchCurrent->multipv].move = move;
		 SearchStack[height].best_move = move;
         SearchBest[SearchCurrent->multipv].value = value;
         if (value <= alpha) { // upper bound
            SearchBest[SearchCurrent->multipv].flags = SearchUpper;
         } else if (value >= beta) { // lower bound
            SearchBest[SearchCurrent->multipv].flags = SearchLower;
         } else { // alpha < value < beta => exact value
            SearchBest[SearchCurrent->multipv].flags = SearchExact;
         }
         SearchBest[SearchCurrent->multipv].depth = depth;
         pv_cat(SearchBest[SearchCurrent->multipv].pv,new_pv,move);

         search_update_best();
      }

      if (value > best_value[SearchCurrent->multipv]) {
         best_value[SearchCurrent->multipv] = value;
         if (value > alpha) {
            if (search_type == SearchNormal) alpha = value;
            if (value >= beta) break;
         }
      }
   }

   ASSERT(value_is_ok(best_value));

   list_sort(list);

   ASSERT(SearchBest->move==LIST_MOVE(list,0));
   ASSERT(SearchBest->value==best_value);

   if (UseTrans && best_value[SearchCurrent->multipv] > old_alpha && best_value[SearchCurrent->multipv] < beta) {
      pv_fill(SearchBest[SearchCurrent->multipv].pv,board);
   }

   return best_value[SearchCurrent->multipv];
}
Ejemplo n.º 21
0
static int full_search(board_t * board, int alpha, int beta, int depth, int height, mv_t pv[], int node_type) {

   bool in_check;
   bool single_reply;
   bool mate_threat;
   int trans_move, trans_depth, trans_min_depth, trans_max_depth, trans_min_value, trans_max_value;
   int min_value, max_value;
   int old_alpha;
   int value, best_value;
   int move, best_move;
   int new_depth;
   int played_nb;
   int i;
   int opt_value;
   bool reduced;
   int mb;
   attack_t attack[1];
   sort_t sort[1];
   undo_t undo[1];
   mv_t new_pv[HeightMax];
   mv_t played[256];
   int FutilityMargin;

   ASSERT(board!=NULL);
   ASSERT(range_is_ok(alpha,beta));
   ASSERT(depth_is_ok(depth));
   ASSERT(height_is_ok(height));
   ASSERT(pv!=NULL);
   ASSERT(node_type==NodePV||node_type==NodeCut||node_type==NodeAll);

   ASSERT(board_is_legal(board));

   // horizon?

   if (depth <= 0){
	   if (node_type == NodePV)
			CheckDepth = 1 - CheckNb - 1;
	   else
			CheckDepth = 1 - CheckNb;
	   return full_quiescence(board,alpha,beta,0,height,pv);
   }

   // init

   SearchStack[height].best_move = MoveNone;
   SearchStack[height].move = MoveNone;
   SearchStack[height].threat_move = MoveNone;
   SearchStack[height].reduced = false;
   mate_threat = false;

   SearchCurrent->node_nb++;
   SearchInfo->check_nb--;
   PV_CLEAR(pv);

   if (height > SearchCurrent->max_depth) SearchCurrent->max_depth = height;

   if (SearchInfo->check_nb <= 0) {
      SearchInfo->check_nb += SearchInfo->check_inc;
      search_check();
   }

   // draw?

   if (board_is_repetition(board) || recog_draw(board)) return ValueDraw;

   // mate-distance pruning

   if (UseDistancePruning) {

      // lower bound

      value = VALUE_MATE(height+2); // does not work if the current position is mate
      if (value > alpha && board_is_mate(board)) value = VALUE_MATE(height);

      if (value > alpha) {
         alpha = value;
         if (value >= beta) return value;
      }

      // upper bound

      value = -VALUE_MATE(height+1);

      if (value < beta) {
         beta = value;
         if (value <= alpha) return value;
      }
   }

   // transposition table

   trans_move = MoveNone;

   if (UseTrans && depth >= TransDepth) {

      if (trans_retrieve(Trans,board->key,&trans_move,&trans_min_depth,&trans_max_depth,&trans_min_value,&trans_max_value)) {

         // trans_move is now updated

         if (node_type != NodePV) {

            if (UseMateValues) {

               if (trans_min_value > +ValueEvalInf && trans_min_depth < depth) {
                  trans_min_depth = depth;
               }

               if (trans_max_value < -ValueEvalInf && trans_max_depth < depth) {
                  trans_max_depth = depth;
               }
            }

            min_value = -ValueInf;

            if (DEPTH_MATCH(trans_min_depth,depth)) {
               min_value = value_from_trans(trans_min_value,height);
               if (min_value >= beta) return min_value;
            }

            max_value = +ValueInf;

            if (DEPTH_MATCH(trans_max_depth,depth)) {
               max_value = value_from_trans(trans_max_value,height);
               if (max_value <= alpha) return max_value;
            }

            if (min_value == max_value) return min_value; // exact match
         }
      }
   }

   // height limit

   if (height >= HeightMax-1) return eval(board, alpha, beta);

   // more init

   old_alpha = alpha;
   best_value = ValueNone;
   best_move = MoveNone;
   played_nb = 0;

   attack_set(attack,board);
   in_check = ATTACK_IN_CHECK(attack);

   // null-move pruning

   if (UseNull && depth >= NullDepth && node_type != NodePV) {

      if (!in_check
       && !value_is_mate(beta)
       && do_null(board)
       && (!UseNullEval || depth <= NullReduction+1 || eval(board,alpha, beta) >= beta)) {

         // null-move search
		 
         new_depth = depth - NullReduction - 1;
		 //new_depth = depth - R_adpt(board->piece_size[board->turn]+board->pawn_size[board->turn],depth,NullReduction) - 1;
		 
	     move_do_null(board,undo);
         value = -full_search(board,-beta,-beta+1,new_depth,height+1,new_pv,NODE_OPP(node_type));
         move_undo_null(board,undo);

         // verification search

         if (UseVer && depth > VerReduction) {

            if (value >= beta && (!UseVerEndgame || do_ver(board))) {

               new_depth = depth - VerReduction;
               ASSERT(new_depth>0);

               value = full_no_null(board,alpha,beta,new_depth,height,new_pv,NodeCut,trans_move,&move);

               if (value >= beta) {
                  ASSERT(move==new_pv[0]);
                  played[played_nb++] = move;
                  best_move = move;
				  SearchStack[height].move = move;
				  SearchStack[height].best_move = move;
                  best_value = value;
                  pv_copy(pv,new_pv);
                  goto cut;
               }
            }
         }

         // pruning

         if (value >= beta) {

            if (value > +ValueEvalInf) value = +ValueEvalInf; // do not return unproven mates
            ASSERT(!value_is_mate(value));

            // pv_cat(pv,new_pv,MoveNull);

            best_move = MoveNone;
            best_value = value;
            goto cut;
         }
		 SearchStack[height].threat_move = SearchStack[height+1].best_move;
	/*	 if (SearchStack[height-1].reduced){ // Idea by Tord Romstad 
				if (MOVE_FROM(SearchStack[height+1].best_move) == MOVE_TO(SearchStack[height-1].move))
					return alpha-1; */
		    	/* if(((MOVE_TO(SearchStack[height - 2].threat_move) == MOVE_FROM(SearchStack[height - 2].move))
					&& (MOVE_TO(SearchStack[height].threat_move) == MOVE_TO(SearchStack[height - 2].move)))
				  ||
				  ((MOVE_TO(SearchStack[height - 2].threat_move) != MOVE_FROM(SearchStack[height - 2].move))
		            && (MOVE_TO(SearchStack[height].threat_move) == MOVE_TO(SearchStack[height - 2].threat_move))))
			        return alpha-1; */
	//	 }
	  }
   }

   // mate threat 
/*   mate_threat = false;
   if (value <= VALUE_MATE(height+2)){ 
			mate_threat = true;
   } */

   // Internal Iterative Deepening
   
   if (UseIID && depth >= IIDDepth && node_type == NodePV && trans_move == MoveNone) {

      // new_depth = depth - IIDReduction;
	  new_depth = MIN(depth - IIDReduction,depth/2);
      ASSERT(new_depth>0);

      value = full_search(board,alpha,beta,new_depth,height,new_pv,node_type);
      if (value <= alpha) value = full_search(board,-ValueInf,beta,new_depth,height,new_pv,node_type);

      trans_move = new_pv[0];
   }

   // move generation

   sort_init(sort,board,attack,depth,height,trans_move);

   single_reply = false;
   if (in_check && LIST_SIZE(sort->list) == 1) single_reply = true; // HACK

   // move loop

   opt_value = +ValueInf;

   while ((move=sort_next(sort)) != MoveNone) {

	  SearchStack[height].move = move;

	  // history_tried(move,board);
	  
      // extensions

      new_depth = full_new_depth(depth,move,board,single_reply,mate_threat,node_type==NodePV, height);
	  
      // futility pruning

	  if (UseFutility && depth <= 2 && node_type != NodePV) {
		  
         if (!in_check && new_depth < depth && !move_is_tactical(move,board) && !move_is_dangerous(move,board)) {

            ASSERT(!move_is_check(move,board));

            // optimistic evaluation

            if (opt_value == +ValueInf) {
				if (depth==2){
					FutilityMargin = FutilityMargin2;
				}
				else{
					FutilityMargin = FutilityMargin1;
				}
				opt_value = eval(board,alpha,beta) + FutilityMargin;
				ASSERT(opt_value<+ValueInf);
            }

            value = opt_value;

            // pruning

            if (value <= alpha) {

               if (value > best_value) {
                  best_value = value;
                  PV_CLEAR(pv);
               }

               continue;
            }
         }
      } 

	  // history pruning

/*      reduced = false;

      if (UseHistory && depth >= HistoryDepth && node_type != NodePV) {
         if (!in_check && played_nb >= HistoryMoveNb && new_depth < depth) {
            ASSERT(best_value!=ValueNone);
            ASSERT(played_nb>0);
            ASSERT(sort->pos>0&&move==LIST_MOVE(sort->list,sort->pos-1));
            if (history_reduction(move,board) == true) {
               ASSERT(value>=0&&value<16384);
               ASSERT(move!=trans_move);
               ASSERT(!move_is_tactical(move,board));
               ASSERT(!move_is_check(move,board));
               new_depth--;
               reduced = true;
            }
         }
      } */

	  // history pruning

      reduced = false;
	  value = sort->value; // history score
      if (!in_check && depth < SearchCurrent->max_extensions / 2 && node_type != NodePV && new_depth < depth && value < HistoryValue / depth) 
		  continue;


      if (UseHistory && depth >= HistoryDepth && node_type != NodePV) {
         if (!in_check && played_nb >= HistoryMoveNb && new_depth < depth) {
            ASSERT(best_value!=ValueNone);
            ASSERT(played_nb>0);
            ASSERT(sort->pos>0&&move==LIST_MOVE(sort->list,sort->pos-1));
            value = sort->value; // history score
            if (value < HistoryValue) {
               ASSERT(value>=0&&value<16384);
               ASSERT(move!=trans_move);
               ASSERT(!move_is_tactical(move,board));
               ASSERT(!move_is_check(move,board));
               new_depth--;
               reduced = true;
			   if (UseExtendedHistory && value < HistoryValue / 2 && depth >= 8){
				   new_depth--;
				   
			   }
            }
         }
      }   

	  SearchStack[height].reduced = reduced;

      // recursive search

	  move_do(board,move,undo);

      if (node_type != NodePV || best_value == ValueNone) { // first move
		 value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NODE_OPP(node_type));
      } else { // other moves
		 value = -full_search(board,-alpha-1,-alpha,new_depth,height+1,new_pv,NodeCut);
         if (value > alpha) { // && value < beta
			value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NodePV);
         }
      }

      // history-pruning re-search

	  if (HistoryReSearch && reduced && value > alpha /* was >= beta */) {

         ASSERT(node_type!=NodePV);

		 //history_very_bad(move,board);
		 SearchStack[height].reduced = false;
         new_depth++;
         ASSERT(new_depth==depth-1);
		 
         value = -full_search(board,-beta,-alpha,new_depth,height+1,new_pv,NODE_OPP(node_type));
      } 

      move_undo(board,move,undo);

      played[played_nb++] = move;

      if (value > best_value) {
         best_value = value;
         pv_cat(pv,new_pv,move);
         if (value > alpha) {
            alpha = value;
            best_move = move;
			SearchStack[height].best_move = move;
            if (value >= beta){ 
				// history_success(move,board);
				goto cut;
			}
         }
      }

      if (node_type == NodeCut) node_type = NodeAll;
   }

   // ALL node

   if (best_value == ValueNone) { // no legal move
      if (in_check) {
         ASSERT(board_is_mate(board));
         return VALUE_MATE(height);
      } else {
         ASSERT(board_is_stalemate(board));
         return ValueDraw;
      }
   }

cut:

   ASSERT(value_is_ok(best_value));

   // move ordering

   if (best_move != MoveNone) {

      good_move(best_move,board,depth,height);

      if (best_value >= beta && !move_is_tactical(best_move,board)) {

		 ASSERT(played_nb>0&&played[played_nb-1]==best_move);

         for (i = 0; i < played_nb-1; i++) {
            move = played[i];
            ASSERT(move!=best_move);
            history_bad(move,board);
         }

         history_good(best_move,board);
      }
   }

   // transposition table

   if (UseTrans && depth >= TransDepth) {

      trans_move = best_move;
      trans_depth = depth;
      trans_min_value = (best_value > old_alpha) ? value_to_trans(best_value,height) : -ValueInf;
      trans_max_value = (best_value < beta)      ? value_to_trans(best_value,height) : +ValueInf;

      trans_store(Trans,board->key,trans_move,trans_depth,trans_min_value,trans_max_value);
   }

   return best_value;
}