void autoload(string param) { int amt; if( sscanf(param, "%d", amt)==1 ) set_amount(amt); }
void CommandSocket::sendProgress(float amount) { auto message = std::make_shared<cura::proto::Progress>(); amount /= d->object_count; amount += d->sliced_objects * (1. / d->object_count); message->set_amount(amount); d->socket->sendMessage(message); }
create_food() { set_name("egg"); set_adj("white"); set_long("It looks like if it were made by a hen.\n"); set_amount(50); /* 50 grams of food. */ add_prop(OBJ_I_WEIGHT, 50); /* what does an egg really weight?? */ add_prop(OBJ_I_VOLUME, 30); }
void CommandSocket::sendProgress(float amount) { #ifdef ARCUS auto message = std::make_shared<cura::proto::Progress>(); amount /= private_data->object_count; amount += private_data->sliced_objects * (1. / private_data->object_count); message->set_amount(amount); private_data->socket->sendMessage(message); #endif }
/* Setup some reasonable defaults.... */ void create(void) { ::create(); set_currency("ducat"); set_amount(1); set_id("coin"); add_id("coins"); set_gettable(1); set_value(1); }
Particles::Particles() { particles = VisualServer::get_singleton()->particles_create(); timer = memnew(Timer); add_child(timer); emit_timeout = 0; set_amount(64); set_emitting(true); set_visibility_aabb(AABB( Vector3(-4,-4,-4), Vector3(8,8,8) ) ); for (int i=0;i<VAR_MAX;i++) { set_randomness((Variable)i,0.0); } set_variable( VAR_LIFETIME, 5.0); set_variable( VAR_SPREAD, 0.2); set_variable( VAR_GRAVITY, 9.8); set_variable( VAR_LINEAR_VELOCITY, 0.2); set_variable( VAR_ANGULAR_VELOCITY, 0.0); set_variable( VAR_LINEAR_ACCELERATION, 0.0); set_variable( VAR_DRAG, 0.0); set_variable( VAR_TANGENTIAL_ACCELERATION, 0.0); set_variable( VAR_DAMPING, 0.0); set_variable( VAR_INITIAL_SIZE, 1.0); set_variable( VAR_FINAL_SIZE, 1.0); set_variable( VAR_INITIAL_ANGLE, 0.0); set_variable( VAR_HEIGHT, 1.0); set_variable( VAR_HEIGHT_SPEED_SCALE, 0.0); color_phase_count=0; set_color_phase_pos(0,0.0); set_color_phase_pos(1,1.0); set_color_phase_pos(2,1.0); set_color_phase_pos(3,1.0); set_color_phase_color(0,Color(1,1,1)); set_color_phase_color(1,Color(0,0,0)); set_color_phase_color(2,Color(0,0,0)); set_color_phase_color(3,Color(0,0,0)); set_gravity_normal(Vector3(0,-1.0,0)); set_emission_half_extents(Vector3(0.1,0.1,0.1)); height_from_velocity=false; Vector<Variant> pars; pars.push_back(false); timer->connect("timeout", this, "set_emitting", pars); set_base(particles); local_coordinates=false; }
Particles2D::Particles2D() { particles = VS::get_singleton()->particles_create(); set_emitting(true); set_one_shot(false); set_amount(8); set_lifetime(1); set_fixed_fps(0); set_fractional_delta(true); set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200))); set_use_local_coordinates(true); set_draw_order(DRAW_ORDER_INDEX); set_speed_scale(1); h_frames = 1; v_frames = 1; }
void add_amount(int v) { set_amount((int)query_amount()+v); }
Deal& of(double value, std::string currency_code) { set_amount(MoneyAmount(value, currency_code)); return *this; }